/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../global_define.h" #include "../eqemu_config.h" #include "../eqemu_logsys.h" #include "sof.h" #include "../opcodemgr.h" #include "../eq_stream_ident.h" #include "../crc32.h" #include "../eq_packet_structs.h" #include "../misc_functions.h" #include "../string_util.h" #include "../item_instance.h" #include "sof_structs.h" #include "../rulesys.h" #include #include namespace SoF { static const char *name = "SoF"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth); // server to client inventory location converters static inline uint32 ServerToSoFSlot(uint32 serverSlot); static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot); // client to server inventory location converters static inline uint32 SoFToServerSlot(uint32 sofSlot); static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot); // server to client text link converter static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink); // client to server text link converter static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink); static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot); static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation); static inline int ServerToSoFBuffSlot(int index); static inline int SoFToServerBuffSlot(int index); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if (opcodes == nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { Log(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStreamInterface::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); Log(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; if (!opcodes->ReloadOpcodes(opfile.c_str())) { Log(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name); return; } Log(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "sof_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQEmu::versions::ClientVersion Strategy::ClientVersion() const { return EQEmu::versions::ClientVersion::SoF; } #include "ss_define.h" // ENCODE methods ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct); OUT(target); OUT(source); OUT(level); OUT(instrument_mod); eq->sequence = emu->sequence; OUT(type); //OUT(damage); OUT(spell); eq->level2 = emu->level; OUT(buff_unknown); // if this is 4, a buff icon is made //eq->unknown0036 = -1; //eq->unknown0040 = -1; //eq->unknown0044 = -1; FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->slot = ServerToSoFSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_AltCurrencySell) { ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct); SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); OUT(merchant_entity_id); eq->slot_id = ServerToSoFSlot(emu->slot_id); OUT(charges); OUT(cost); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventorySlot = ServerToSoFSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_AugmentInfo) { ENCODE_LENGTH_EXACT(AugmentInfo_Struct); SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); OUT(itemid); OUT(window); strn0cpy(eq->augment_info, emu->augment_info, 64); FINISH_ENCODE(); } ENCODE(OP_BazaarSearch) { if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(BazaarSearchResults_Struct); if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); for (int i = 0; iBeginning.Action = emu->Beginning.Action; eq->Beginning.Unknown001 = emu->Beginning.Unknown001; eq->Beginning.Unknown002 = emu->Beginning.Unknown002; eq->NumItems = emu->NumItems; eq->SerialNumber = emu->SerialNumber; eq->SellerID = emu->SellerID; eq->Cost = emu->Cost; eq->ItemStat = emu->ItemStat; strcpy(eq->ItemName, emu->ItemName); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BecomeTrader) { ENCODE_LENGTH_EXACT(BecomeTrader_Struct); SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct); OUT(ID); OUT(Code); FINISH_ENCODE(); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct); SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); OUT(entityid); OUT(buff.effect_type); OUT(buff.level); OUT(buff.bard_modifier); OUT(buff.spellid); OUT(buff.duration); OUT(buff.counters); OUT(buff.player_id); eq->slotid = ServerToSoFBuffSlot(emu->slotid); OUT(bufffade); FINISH_ENCODE(); } ENCODE(OP_CancelTrade) { ENCODE_LENGTH_EXACT(CancelTrade_Struct); SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct); OUT(fromid); OUT(action); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToSoFTextLink(new_message, old_message); in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct)); OutBuffer += sizeof(ChannelMessage_Struct); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; if (!in->size) { in->size = 4; in->pBuffer = new uchar[in->size]; memset(in->pBuffer, 0, in->size); dest->FastQueuePacket(&in, ack_req); return; } //store away the emu struct uchar* __emu_buffer = in->pBuffer; int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct); if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct)); delete in; return; } EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer; EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)&item_count, sizeof(uint32)); for (int index = 0; index < item_count; ++index, ++eq) { SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0); if (ob.tellp() == last_pos) Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id); last_pos = ob.tellp(); } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_Consider) { ENCODE_LENGTH_EXACT(Consider_Struct); SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct); OUT(playerid); OUT(targetid); OUT(faction); OUT(level); OUT(pvpcon); FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(meleepush_xy); OUT(meleepush_z); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToSoFSlot(emu->from_slot); eq->to_slot = ServerToSoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteSpawn) { SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); FINISH_ENCODE(); } ENCODE(OP_DzCompass) { SETUP_VAR_ENCODE(ExpeditionCompass_Struct); ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count); OUT(count); for (uint32 i = 0; i < emu->count; ++i) { OUT(entries[i].x); OUT(entries[i].y); OUT(entries[i].z); } FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct); SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct); OUT(max_players); eq->enabled_max = 1; strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->leader_name, emu->leader_name); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionList) { SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (int i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event)); ss.write((const char*)&null_term, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzJoinExpeditionConfirm) { ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct); SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct); strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->player_name, emu->player_name); FINISH_ENCODE(); } ENCODE(OP_DzLeaderStatus) { SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); //ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->leader_name, strlen(emu->leader_name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//1 ss.write((const char*)&client_id, sizeof(uint32)); __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(ExpeditionMemberList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].name, strlen(emu->entries[i].name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].status, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToSoFTextLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ExpansionInfo) { ENCODE_LENGTH_EXACT(ExpansionInfo_Struct); SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct); OUT(Expansions); FINISH_ENCODE(); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToSoFTextLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GroundSpawn) { ENCODE_LENGTH_EXACT(Object_Struct); SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct); OUT(drop_id); OUT(zone_id); OUT(zone_instance); OUT(heading); OUT(x); OUT(y); OUT(z); OUT_str(object_name); OUT(object_type); OUT(spawn_id); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown020 = 0; eq->unknown024 = 0; eq->size = 1; //This forces all objects to standard size for now eq->unknown088 = 0; memset(eq->unknown096, 0xFF, sizeof(eq->unknown096)); FINISH_ENCODE(); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro /*#define SlideStructString(field, str) \ strcpy(e->field, str.c_str()); \ e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/ #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); PutFieldN(rank); PutFieldN(time_last_on); PutFieldN(tribute_enable); PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); OUT(race); OUT(unknown006[0]); OUT(unknown006[1]); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); OUT(drakkin_heritage); OUT(drakkin_tattoo); OUT(drakkin_details); FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]); EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)__emu_buffer, 4); SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0); if (ob.tellp() == last_pos) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id); delete in; return; } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ItemVerifyReply) { ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct); SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct); eq->slot = ServerToSoFSlot(emu->slot); OUT(spell); OUT(target); FINISH_ENCODE(); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LogServer) { ENCODE_LENGTH_EXACT(LogServer_Struct); SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct); strcpy(eq->worldshortname, emu->worldshortname); OUT(enablevoicemacros); OUT(enablemail); OUT(enable_pvp); OUT(enable_FV); // These next two need to be set like this for the Tutorial Button to work. eq->unknown263[0] = 0; eq->unknown263[2] = 1; FINISH_ENCODE(); } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); OUT(lootee); OUT(looter); eq->slot_id = ServerToSoFCorpseSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_ManaChange) { ENCODE_LENGTH_EXACT(ManaChange_Struct); SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct); OUT(new_mana); OUT(stamina); OUT(spell_id); OUT(keepcasting); eq->slot = -1; // this is spell gem slot. It's -1 in normal operation FINISH_ENCODE(); } ENCODE(OP_MemorizeSpell) { ENCODE_LENGTH_EXACT(MemorizeSpell_Struct); SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct); // Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case if (emu->scribing == 3) eq->slot = static_cast(ServerToSoFCastingSlot(static_cast(emu->slot))); else OUT(slot); OUT(spell_id); OUT(scribing); FINISH_ENCODE(); } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); eq->from_slot = ServerToSoFSlot(emu->from_slot); eq->to_slot = ServerToSoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_NewZone) { SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct); OUT_str(char_name); OUT_str(zone_short_name); OUT_str(zone_long_name); OUT(ztype); int r; for (r = 0; r < 4; r++) { OUT(fog_red[r]); OUT(fog_green[r]); OUT(fog_blue[r]); OUT(fog_minclip[r]); OUT(fog_maxclip[r]); } OUT(gravity); OUT(time_type); for (r = 0; r < 4; r++) { OUT(rain_chance[r]); } for (r = 0; r < 4; r++) { OUT(rain_duration[r]); } for (r = 0; r < 4; r++) { OUT(snow_chance[r]); } for (r = 0; r < 4; r++) { OUT(snow_duration[r]); } for (r = 0; r < 32; r++) { eq->unknown537[r] = 0xFF; //observed } OUT(sky); OUT(zone_exp_multiplier); OUT(safe_y); OUT(safe_x); OUT(safe_z); OUT(max_z); OUT(underworld); OUT(minclip); OUT(maxclip); OUT_str(zone_short_name2); OUT(zone_id); OUT(zone_instance); OUT(SuspendBuffs); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown796 = -1; eq->unknown840 = 600; eq->unknown876 = 50; eq->unknown880 = 10; eq->unknown884 = 1; eq->unknown885 = 0; eq->unknown886 = 1; eq->unknown887 = 0; eq->unknown888 = 0; eq->unknown889 = 0; eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off eq->unknown891 = 0; eq->unknown892 = 180; eq->unknown896 = 180; eq->unknown900 = 180; eq->unknown904 = 2; eq->unknown908 = 2; FINISH_ENCODE(); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); OUT_str(Title); OUT_str(Text); OUT(Buttons); OUT(Duration); OUT(PopupID); eq->unknown4236 = 0x00000000; eq->unknown4240 = 0xffffffff; FINISH_ENCODE(); } ENCODE(OP_OpenNewTasksWindow) { AvailableTaskHeader_Struct* __emu_AvailableTaskHeader; AvailableTaskData1_Struct* __emu_AvailableTaskData1; AvailableTaskData2_Struct* __emu_AvailableTaskData2; AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer; structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader; structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1; structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2; structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer; EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; __emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer; // For each task, SoF has an extra uint32 and what appears to be space for a null terminated string. // in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5); in->pBuffer = new unsigned char[in->size]; unsigned char *__eq_buffer = in->pBuffer; __eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer; char *__eq_ptr, *__emu_Ptr; // Copy Header // // __eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount; __eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1; __eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver; __emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct); __eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct); for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) { __emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr; __eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr; __eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID; // This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen // in Live packets. Changing it to 0x3f000000 makes the title red. __eq_AvailableTaskData1->unknown1 = 0x3f800000; __eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit; __eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2; __emu_Ptr += sizeof(AvailableTaskData1_Struct); __eq_ptr += sizeof(structs::AvailableTaskData1_Struct); strcpy(__eq_ptr, __emu_Ptr); // Title __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Description __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __eq_ptr[0] = 0; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr; __eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr; __eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1; __eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2; __eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3; __eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4; __emu_Ptr += sizeof(AvailableTaskData2_Struct); __eq_ptr += sizeof(structs::AvailableTaskData2_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr; __eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr; __eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount; __eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1; __eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2; __eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone; __emu_Ptr += sizeof(AvailableTaskTrailer_Struct); __eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_PetBuffWindow) { ENCODE_LENGTH_EXACT(PetBuff_Struct); SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct); OUT(petid); OUT(buffcount); int EQBuffSlot = 0; // do we really want to shuffle them around like this? for (uint32 EmuBuffSlot = 0; EmuBuffSlot < PET_BUFF_COUNT; ++EmuBuffSlot) { if (emu->spellid[EmuBuffSlot]) { eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot]; eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot]; } } FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct); uint32 r; eq->available_slots = 0xffffffff; memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184)); memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396)); // OUT(checksum); OUT(gender); OUT(race); OUT(class_); // OUT(unknown00016); OUT(level); eq->level1 = emu->level; // OUT(unknown00022[2]); for (r = 0; r < 5; r++) { OUT(binds[r].zoneId); OUT(binds[r].x); OUT(binds[r].y); OUT(binds[r].z); OUT(binds[r].heading); } OUT(deity); OUT(intoxication); OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL); OUT(abilitySlotRefresh); OUT(points); // Relocation Test // OUT(unknown0166[4]); OUT(haircolor); OUT(beardcolor); OUT(eyecolor1); OUT(eyecolor2); OUT(hairstyle); OUT(beard); // OUT(unknown00178[10]); for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) { eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material; eq->equipment.Slot[r].Unknown1 = 0; eq->equipment.Slot[r].EliteMaterial = 0; //eq->colors[r].color = emu->colors[r].color; } for (r = 0; r < 7; r++) { OUT(item_tint.Slot[r].Color); } // OUT(unknown00224[48]); //NOTE: new client supports 300 AAs, our internal rep/PP //only supports 240.. for (r = 0; r < MAX_PP_AA_ARRAY; r++) { OUT(aa_array[r].AA); OUT(aa_array[r].value); OUT(aa_array[r].charges); } // OUT(unknown02220[4]); OUT(mana); OUT(cur_hp); OUT(STR); OUT(STA); OUT(CHA); OUT(AGI); OUT(INT); OUT(DEX); OUT(WIS); OUT(face); // OUT(unknown02264[47]); OUT_array(spell_book, structs::MAX_PP_SPELLBOOK); // OUT(unknown4184[128]); OUT_array(mem_spells, structs::MAX_PP_MEMSPELL); // OUT(unknown04396[32]); OUT(platinum); OUT(gold); OUT(silver); OUT(copper); OUT(platinum_cursor); OUT(gold_cursor); OUT(silver_cursor); OUT(copper_cursor); OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword) OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword) // OUT(unknown04760[236]); OUT(toxicity); OUT(thirst_level); OUT(hunger_level); for (r = 0; r < structs::BUFF_COUNT; r++) { OUT(buffs[r].effect_type); OUT(buffs[r].level); OUT(buffs[r].bard_modifier); OUT(buffs[r].unknown003); OUT(buffs[r].spellid); OUT(buffs[r].duration); OUT(buffs[r].counters); OUT(buffs[r].player_id); } for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) { OUT(disciplines.values[r]); } OUT_array(recastTimers, structs::MAX_RECAST_TYPES); // OUT(unknown08124[360]); OUT(endurance); OUT(aapoints_spent); OUT(aapoints); // OUT(unknown06160[4]); // Copy bandoliers where server and client indexes converge for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) { OUT_str(bandoliers[r].Name); for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true OUT(bandoliers[r].Items[k].ID); OUT(bandoliers[r].Items[k].Icon); OUT_str(bandoliers[r].Items[k].Name); } } // Nullify bandoliers where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) { eq->bandoliers[r].Name[0] = '\0'; for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true eq->bandoliers[r].Items[k].ID = 0; eq->bandoliers[r].Items[k].Icon = 0; eq->bandoliers[r].Items[k].Name[0] = '\0'; } } // OUT(unknown07444[5120]); // Copy potion belt where server and client indexes converge for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) { OUT(potionbelt.Items[r].ID); OUT(potionbelt.Items[r].Icon); OUT_str(potionbelt.Items[r].Name); } // Nullify potion belt where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) { eq->potionbelt.Items[r].ID = 0; eq->potionbelt.Items[r].Icon = 0; eq->potionbelt.Items[r].Name[0] = '\0'; } // OUT(unknown12852[8]); // OUT(unknown12864[76]); OUT_str(name); OUT_str(last_name); OUT(guild_id); OUT(birthday); OUT(lastlogin); OUT(timePlayedMin); OUT(pvp); OUT(anon); OUT(gm); OUT(guildrank); OUT(guildbanker); // OUT(unknown13054[12]); OUT(exp); // OUT(unknown13072[8]); OUT(timeentitledonaccount); OUT_array(languages, structs::MAX_PP_LANGUAGE); // OUT(unknown13109[7]); OUT(y); //reversed x and y OUT(x); OUT(z); OUT(heading); // OUT(unknown13132[4]); OUT(platinum_bank); OUT(gold_bank); OUT(silver_bank); OUT(copper_bank); OUT(platinum_shared); // OUT(unknown13156[84]); OUT(expansions); //eq->expansions = 16383; // OUT(unknown13244[12]); OUT(autosplit); // OUT(unknown13260[16]); OUT(zone_id); OUT(zoneInstance); for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) { OUT_str(groupMembers[r]); } strcpy(eq->groupLeader, emu->groupMembers[0]); // OUT_str(groupLeader); // OUT(unknown13728[660]); OUT(entityid); OUT(leadAAActive); // OUT(unknown14392[4]); OUT(ldon_points_guk); OUT(ldon_points_mir); OUT(ldon_points_mmc); OUT(ldon_points_ruj); OUT(ldon_points_tak); OUT(ldon_points_available); // OUT(unknown14420[132]); OUT(tribute_time_remaining); OUT(career_tribute_points); // OUT(unknown7208); OUT(tribute_points); // OUT(unknown7216); OUT(tribute_active); for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) { OUT(tributes[r].tribute); OUT(tributes[r].tier); } // OUT(unknown14616[8]); OUT(group_leadership_exp); // OUT(unknown14628); OUT(raid_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_points); OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY); // OUT(unknown14772[128]); OUT(air_remaining); OUT(PVPKills); OUT(PVPDeaths); OUT(PVPCurrentPoints); OUT(PVPCareerPoints); OUT(PVPBestKillStreak); OUT(PVPWorstDeathStreak); OUT(PVPCurrentKillStreak); // OUT(unknown17892[4580]); OUT(expAA); // OUT(unknown19516[40]); OUT(currentRadCrystals); OUT(careerRadCrystals); OUT(currentEbonCrystals); OUT(careerEbonCrystals); OUT(groupAutoconsent); OUT(raidAutoconsent); OUT(guildAutoconsent); // OUT(unknown19575[5]); eq->level3 = emu->level; eq->showhelm = emu->showhelm; OUT(RestTimer); // OUT(unknown19584[4]); // OUT(unknown19588); const uint8 bytes[] = { 0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; memcpy(eq->unknown12864, bytes, sizeof(bytes)); //set the checksum... CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4); FINISH_ENCODE(); } ENCODE(OP_RaidJoin) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer; auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer; general->action = 8; general->parameter = 1; strn0cpy(general->leader_name, raid_create->leader_name, 64); strn0cpy(general->player_name, raid_create->leader_name, 64); dest->FastQueuePacket(&outapp_create); safe_delete(inapp); } ENCODE(OP_RaidUpdate) { EQApplicationPacket *inapp = *p; *p = nullptr; unsigned char * __emu_buffer = inapp->pBuffer; RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer; if (raid_gen->action == 0) // raid add has longer length than other raid updates { RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer; add_member->raidGen.action = in_add_member->raidGen.action; add_member->raidGen.parameter = in_add_member->raidGen.parameter; strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64); strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64); add_member->_class = in_add_member->_class; add_member->level = in_add_member->level; add_member->isGroupLeader = in_add_member->isGroupLeader; add_member->flags[0] = in_add_member->flags[0]; add_member->flags[1] = in_add_member->flags[1]; add_member->flags[2] = in_add_member->flags[2]; add_member->flags[3] = in_add_member->flags[3]; add_member->flags[4] = in_add_member->flags[4]; dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 35) { RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1); structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer; outmotd->general.action = inmotd->general.action; strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64); strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1); dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 14 || raid_gen->action == 30) { RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct)); structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer; outlaa->action = inlaa->action; strn0cpy(outlaa->player_name, inlaa->player_name, 64); strn0cpy(outlaa->leader_name, inlaa->leader_name, 64); memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct)); dest->FastQueuePacket(&outapp); } else { RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer; strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64); strn0cpy(raid_general->player_name, in_raid_general->player_name, 64); raid_general->action = in_raid_general->action; raid_general->parameter = in_raid_general->parameter; dest->FastQueuePacket(&outapp); } safe_delete(inapp); } ENCODE(OP_ReadBook) { ENCODE_LENGTH_ATLEAST(BookText_Struct); SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct); if (emu->window == 0xFF) eq->window = 0xFFFFFFFF; else eq->window = emu->window; OUT(type); eq->invslot = ServerToSoFSlot(emu->invslot); strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile)); FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; auto outapp = new EQApplicationPacket( OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability)); structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer; inapp->SetReadPosition(sizeof(AARankInfo_Struct)); outapp->SetWritePosition(sizeof(structs::SendAA_Struct)); eq->id = emu->id; eq->unknown004 = 1; eq->id = emu->id; eq->hotkey_sid = emu->upper_hotkey_sid; eq->hotkey_sid2 = emu->lower_hotkey_sid; eq->desc_sid = emu->desc_sid; eq->title_sid = emu->title_sid; eq->class_type = emu->level_req; eq->cost = emu->cost; eq->seq = emu->seq; eq->current_level = emu->current_level; eq->type = emu->type; eq->spellid = emu->spell; eq->spell_type = emu->spell_type; eq->spell_refresh = emu->spell_refresh; eq->classes = emu->classes; eq->max_level = emu->max_level; eq->last_id = emu->prev_id; eq->next_id = emu->next_id; eq->cost2 = emu->total_cost; eq->grant_only = emu->grant_only; eq->expendable_charges = emu->charges; eq->aa_expansion = emu->expansion; eq->special_category = emu->category; eq->total_abilities = emu->total_effects; for(auto i = 0; i < eq->total_abilities; ++i) { eq->abilities[i].skill_id = inapp->ReadUInt32(); eq->abilities[i].base1 = inapp->ReadUInt32(); eq->abilities[i].base2 = inapp->ReadUInt32(); eq->abilities[i].slot = inapp->ReadUInt32(); } if(emu->total_prereqs > 0) { eq->prereq_skill = inapp->ReadUInt32(); eq->prereq_minpoints = inapp->ReadUInt32(); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_VAR_ENCODE(CharacterSelect_Struct); // Zero-character count shunt if (emu->CharCount == 0) { ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct)); eq->CharCount = emu->CharCount; eq->TotalChars = emu->TotalChars; if (eq->TotalChars > constants::CharacterCreationLimit) eq->TotalChars = constants::CharacterCreationLimit; FINISH_ENCODE(); return; } unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; size_t names_length = 0; size_t character_count = 0; for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; names_length += strlen(emu_cse->Name); emu_ptr += sizeof(CharacterSelectEntry_Struct); } size_t total_length = sizeof(structs::CharacterSelect_Struct) + character_count * sizeof(structs::CharacterSelectEntry_Struct) + names_length; ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length); structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr; eq->CharCount = character_count; eq->TotalChars = emu->TotalChars; if (eq->TotalChars > constants::CharacterCreationLimit) eq->TotalChars = constants::CharacterCreationLimit; emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); unsigned char *eq_ptr = __packet->pBuffer; eq_ptr += sizeof(structs::CharacterSelect_Struct); for (int counter = 0; counter < character_count; ++counter) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address eq_cse->Level = emu_cse->Level; eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->Gender = emu_cse->Gender; strcpy(eq_cse->Name, emu_cse->Name); eq_ptr += strlen(emu_cse->Name); eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset) eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)] eq_cse->Beard = emu_cse->Beard; eq_cse->HairColor = emu_cse->HairColor; eq_cse->Face = emu_cse->Face; for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) { eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material; eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1; eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel; eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color; } eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile; eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile; eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->Unknown15 = emu_cse->Unknown15; eq_cse->Deity = emu_cse->Deity; eq_cse->Zone = emu_cse->Zone; eq_cse->Unknown19 = emu_cse->Unknown19; eq_cse->Race = emu_cse->Race; eq_cse->GoHome = emu_cse->GoHome; eq_cse->Class = emu_cse->Class; eq_cse->EyeColor1 = emu_cse->EyeColor1; eq_cse->BeardColor = emu_cse->BeardColor; eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo; eq_cse->DrakkinDetails = emu_cse->DrakkinDetails; emu_ptr += sizeof(CharacterSelectEntry_Struct); eq_ptr += sizeof(structs::CharacterSelectEntry_Struct); } FINISH_ENCODE(); } //hack hack hack ENCODE(OP_SendZonepoints) { ENCODE_LENGTH_ATLEAST(ZonePoints); SETUP_VAR_ENCODE(ZonePoints); ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size); memcpy(eq, emu, __packet->size); FINISH_ENCODE(); // unknown0xxx[24]; //this is utter crap... the client is waiting for this //certain 0 length opcode to come after the reqclientspawn //stuff... so this is a dirty way to put it in there. // this needs to be done better //EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0); //dest->QueuePacket(&hack_test); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->itemslot = ServerToSoFSlot(emu->itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_SomeItemPacketMaybe) { // This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow // and flying to the target. // ENCODE_LENGTH_EXACT(Arrow_Struct); SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct); OUT(src_y); OUT(src_x); OUT(src_z); OUT(velocity); OUT(launch_angle); OUT(tilt); OUT(arc); OUT(source_id); OUT(target_id); OUT(item_id); eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged. OUT(item_type); OUT(skill); strcpy(eq->model_name, emu->model_name); FINISH_ENCODE(); } ENCODE(OP_SpawnDoor) { SETUP_VAR_ENCODE(Door_Struct); int door_count = __packet->size / sizeof(Door_Struct); int total_length = door_count * sizeof(structs::Door_Struct); ALLOC_VAR_ENCODE(structs::Door_Struct, total_length); int r; for (r = 0; r < door_count; r++) { strcpy(eq[r].name, emu[r].name); eq[r].xPos = emu[r].xPos; eq[r].yPos = emu[r].yPos; eq[r].zPos = emu[r].zPos; eq[r].heading = emu[r].heading; eq[r].incline = emu[r].incline; eq[r].size = emu[r].size; eq[r].doorId = emu[r].doorId; eq[r].opentype = emu[r].opentype; eq[r].state_at_spawn = emu[r].state_at_spawn; eq[r].invert_state = emu[r].invert_state; eq[r].door_param = emu[r].door_param; eq[r].unknown0076 = 0; eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0078 = 0; eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0080 = 0; eq[r].unknown0081 = 0; eq[r].unknown0082 = 0; } FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = &emu->message[strlen(emu->sayer)]; std::string new_message; ServerToSoFTextLink(new_message, old_message); //in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1; in->size = strlen(emu->sayer) + new_message.length() + 25; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Stun) { ENCODE_LENGTH_EXACT(Stun_Struct); SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct); OUT(duration); eq->unknown005 = 163; eq->unknown006 = 67; FINISH_ENCODE(); } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); std::string old_message = InBuffer; // start 'Reward' as string std::string new_message; ServerToSoFTextLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+ sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+ title_size + description_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } in->size = sizeof(structs::Track_Struct) * EntryCount; in->pBuffer = new unsigned char[in->size]; structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++eq, ++emu) { OUT(entityid); //OUT(padding002); OUT(distance); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size != sizeof(TraderBuy_Struct)) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } ENCODE_FORWARD(OP_TraderBuy); } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->slot = ServerToSoFSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); *p = nullptr; auto outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count)); uchar *old_data = __emu_buffer; uchar *data = outapp_create->pBuffer; for (uint32 i = 0; i < count; ++i) { structs::VeteranReward *vr = (structs::VeteranReward*)data; InternalVeteranReward *ivr = (InternalVeteranReward*)old_data; vr->claim_count = ivr->claim_count; vr->claim_id = ivr->claim_id; vr->number_available = ivr->number_available; for (int x = 0; x < 8; ++x) { vr->items[x].item_id = ivr->items[x].item_id; strcpy(vr->items[x].item_name, ivr->items[x].item_name); vr->items[x].charges = ivr->items[x].charges; } old_data += sizeof(InternalVeteranReward); data += sizeof(structs::VeteranReward); } dest->FastQueuePacket(&outapp_create); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(unknown06); OUT(elite_material); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZonePlayerToBind) { SETUP_VAR_ENCODE(ZonePlayerToBind_Struct); ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name)); __packet->SetWritePosition(0); __packet->WriteUInt16(emu->bind_zone_id); __packet->WriteUInt16(emu->bind_instance_id); __packet->WriteFloat(emu->x); __packet->WriteFloat(emu->y); __packet->WriteFloat(emu->z); __packet->WriteFloat(emu->heading); __packet->WriteString(emu->zone_name); __packet->WriteUInt8(1); // save items __packet->WriteUInt32(0); // hp __packet->WriteUInt32(0); // mana __packet->WriteUInt32(0); // endurance FINISH_ENCODE(); } ENCODE(OP_ZoneServerInfo) { SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct); OUT_str(ip); OUT(port); FINISH_ENCODE(); //this is SUCH bullshit to be doing from down here. but the // new client requires us to close immediately following this // packet, so do it. //dest->Close(); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::Spawn_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); //do the transform... int r; int k; for (r = 0; r < entrycount; r++, eq++, emu++) { eq->showname = emu->show_name ? 1 : 0; //New Field - Toggles Name Display on or off - 0 = off, 1 = on eq->linkdead = 0; //New Field - Toggles LD on or off after name - 0 = off, 1 = on eq->statue = 0; //New Field - 1 freezes animation eq->showhelm = emu->showhelm; eq->deity = emu->deity; eq->drakkin_heritage = emu->drakkin_heritage; eq->gender = emu->gender; for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) { eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material; eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1; eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel; eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color; } eq->StandState = emu->StandState; eq->guildID = emu->guildID; eq->spelleffect = 0; eq->spelleffect2 = 0; eq->spelleffect3 = 0; eq->spelleffect4 = 0; eq->spelleffect5 = 0; eq->spelleffect6 = 0; eq->class_ = emu->class_; eq->flymode = emu->flymode; eq->gm = emu->gm; eq->helm = emu->helm; eq->drakkin_tattoo = emu->drakkin_tattoo; eq->beardcolor = emu->beardcolor; eq->runspeed = emu->runspeed; eq->light = emu->light; eq->level = emu->level; eq->PlayerState = emu->PlayerState; eq->lfg = emu->lfg; eq->hairstyle = emu->hairstyle; eq->haircolor = emu->haircolor; eq->race = emu->race; strcpy(eq->suffix, emu->suffix); eq->findable = emu->findable; if (emu->bodytype >= 66) { eq->bodytype = 11; //non-targetable eq->showname = 0; //no visible name eq->race = 127; //invisible man eq->gender = 0; //invisible men are gender 0 } else { eq->bodytype = emu->bodytype; } //eq->bodytype2 = 0; eq->equip_chest2 = emu->equip_chest2; eq->curHp = emu->curHp; eq->invis = emu->invis; strcpy(eq->lastName, emu->lastName); eq->eyecolor1 = emu->eyecolor1; strcpy(eq->title, emu->title); eq->beard = emu->beard; eq->targetable = 1; //New Field - Toggle Targetable on or off - 0 = off, 1 = on eq->NPC = emu->NPC; eq->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0; //New Field - Toggle Targetable on or off - 0 = off, 1 = on eq->x = emu->x; eq->deltaX = emu->deltaX; eq->deltaY = emu->deltaY; eq->z = emu->z; eq->deltaHeading = emu->deltaHeading; eq->y = emu->y; eq->deltaZ = emu->deltaZ; eq->animation = emu->animation; eq->heading = emu->heading; eq->spawnId = emu->spawnId; eq->nonvisible = 0; strcpy(eq->name, emu->name); eq->petOwnerId = emu->petOwnerId; eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) { eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color; } eq->anon = emu->anon; eq->face = emu->face; eq->drakkin_details = emu->drakkin_details; eq->size = emu->size; eq->walkspeed = emu->walkspeed; /* //Uncomment this section to use this hack test with NPC last names //Hack Test for finding more fields in the Struct: if (emu->lastName[0] == '*') // Test NPC! { char code = emu->lastName[1]; size_t len = strlen(emu->lastName); char* sep = (char*)memchr(&emu->lastName[2], '=', len - 2); uint32 ofs; uint32 val; uint8 rnd = rand() & 0x0F; if (sep == nullptr) { ofs = 0; if ((emu->lastName[2] < '0') || (emu->lastName[2] > '9')) { val = rnd; } else { val = atoi(&emu->lastName[2]); } } else { sep[0] = nullptr; ofs = atoi(&emu->lastName[2]); sep[0] = '='; if ((sep[1] < '0') || (sep[1] > '9')) { val = rnd; } else { val = atoi(&sep[1]); } } char hex[] = "0123456789ABCDEF"; eq->lastName[len + 0] = ' '; eq->lastName[len + 1] = code; eq->lastName[len + 2] = '0' + ((ofs / 1000) % 10); eq->lastName[len + 3] = '0' + ((ofs / 100) % 10); eq->lastName[len + 4] = '0' + ((ofs / 10) % 10); eq->lastName[len + 5] = '0' + (ofs % 10); eq->lastName[len + 6] = '='; eq->lastName[len + 7] = '0' + ((val / 100) % 10); eq->lastName[len + 8] = '0' + ((val / 10) % 10); eq->lastName[len + 9] = '0' + (val % 10); eq->lastName[len + 10] = 0x00; switch (code) { case 'a': eq->unknown0001[ofs % 4] = val; break; case 'b': eq->unknown0008 = val; break; case 'c': eq->unknown0011[ofs % 3] = val; break; case 'd': eq->unknown0018[ofs % 4] = val; break; case 'e': eq->unknown0023[ofs % 4] = val; break; case 'f': eq->unknown0136 = val; break; case 'g': eq->unknown0166[ofs % 8] = val; break; case 'h': eq->unknown0175[ofs % 192] = val; break; case 'i': eq->unknown0370[ofs % 3] = val; break; case 'j': eq->unknown0374[ofs % 128] = val; break; case 'k': eq->unknown0507[ofs % 4] = val; break; case 'l': eq->unknown0512[ofs % 16] = val; break; case 'm': eq->unknown0529[ofs % 4] = val; break; case 'n': eq->unknown0539[ofs % 41] = val; break; case 'o': eq->unknown0614[ofs % 11] = val; break; case 'p': eq->unknown0626[ofs % 28] = val; break; case 'q': eq->unknown0690 = val; break; case 'r': eq->unknown0726[ofs % 4] = val; break; case 's': eq->unknown0731[ofs % 11] = val; break; case 't': eq->unknown0767[ofs % 3] = val; break; case 'u': eq->unknown0883[ofs % 4] = val; break; case 'v': eq->unknown0895[ofs % 2] = val; break; case 'X': ((uint8*)eq)[ofs % 897] = val; break; case 'Z': eq->size = (float)val; break; // Test w/ size. } }*/ } //kill off the emu structure and send the eq packet. delete[] __emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawns"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); dest->FastQueuePacket(&in, ack_req); } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = SoFToServerSlot(eq->slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySell) { DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); IN(merchant_entity_id); emu->slot_id = SoFToServerSlot(eq->slot_id); IN(charges); IN(cost); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySellSelection) { DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct); IN(merchant_entity_id); emu->slot_id = SoFToServerSlot(eq->slot_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = SoFToServerSlot(eq->inventorySlot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentInfo) { DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct); SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); IN(itemid); IN(window); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = SoFToServerSlot(eq->container_slot); emu->augment_slot = eq->augment_slot; FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct); SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); IN(entityid); IN(buff.effect_type); IN(buff.level); IN(buff.bard_modifier); IN(buff.spellid); IN(buff.duration); IN(buff.counters); IN(buff.player_id); emu->slotid = SoFToServerBuffSlot(eq->slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); emu->slot = static_cast(SoFToServerCastingSlot(static_cast(eq->slot), eq->inventoryslot)); IN(spell_id); emu->inventoryslot = SoFToServerSlot(eq->inventoryslot); IN(target_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)]; std::string new_message; SoFToServerTextLink(new_message, old_message); __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct)); strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(class_); IN(beardcolor); IN(beard); IN(hairstyle); IN(gender); IN(race); IN(start_zone); IN(haircolor); IN(deity); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(face); IN(eyecolor1); IN(eyecolor2); IN(tutorial); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); FINISH_DIRECT_DECODE(); } DECODE(OP_Consider) { DECODE_LENGTH_EXACT(structs::Consider_Struct); SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct); IN(playerid); IN(targetid); IN(faction); IN(level); //emu->cur_hp = 1; //emu->max_hp = 2; //emu->pvpcon = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = SoFToServerSlot(eq->slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = SoFToServerSlot(eq->from_slot); emu->to_slot = SoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; SoFToServerTextLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_FindPersonRequest) { DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct); SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct); IN(npc_id); IN(client_pos.x); IN(client_pos.y); IN(client_pos.z); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow) { DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow2) { DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < 5; r++) { IN(augments[r]); } IN(link_hash); IN(icon); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemVerifyRequest) { DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct); SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct); emu->slot = SoFToServerSlot(eq->slot); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_LoadSpellSet) { DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct); SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct); for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i) IN(spell[i]); for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i) emu->spell[i] = 0xFFFFFFFF; IN(unknown); FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); IN(lootee); IN(looter); emu->slot_id = SoFToServerCorpseSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); Log(Logs::General, Logs::Netcode, "[SoF] Moved item from %u to %u", eq->from_slot, eq->to_slot); emu->from_slot = SoFToServerSlot(eq->from_slot); emu->to_slot = SoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); switch (eq->command) { case 1: // back off emu->command = 28; break; case 2: // get lost emu->command = 29; break; case 3: // as you were ??? emu->command = 4; // fuck it follow break; case 4: // report HP emu->command = 0; break; case 5: // guard here emu->command = 5; break; case 6: // guard me emu->command = 4; // fuck it follow break; case 7: // attack emu->command = 2; break; case 8: // follow emu->command = 4; break; case 9: // sit down emu->command = 7; break; case 10: // stand up emu->command = 8; break; case 11: // taunt toggle emu->command = 12; break; case 12: // hold toggle emu->command = 15; break; case 13: // taunt on emu->command = 13; break; case 14: // no taunt emu->command = 14; break; // 15 is target, doesn't send packet case 16: // leader emu->command = 1; break; case 17: // feign emu->command = 27; break; case 18: // no cast toggle emu->command = 21; break; case 19: // focus toggle emu->command = 24; break; default: emu->command = eq->command; } IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct); // This is a switch on the RaidGeneral action switch (*(uint32 *)__packet->pBuffer) { case 35: { // raidMOTD // we don't have a nice macro for this structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer; __eq_buffer->motd[1023] = '\0'; size_t motd_size = strlen(__eq_buffer->motd) + 1; __packet->size = sizeof(RaidMOTD_Struct) + motd_size; __packet->pBuffer = new unsigned char[__packet->size]; RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer; structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer; strn0cpy(emu->general.player_name, eq->general.player_name, 64); strn0cpy(emu->motd, eq->motd, motd_size); IN(general.action); IN(general.parameter); FINISH_DIRECT_DECODE(); break; } case 36: { // raidPlayerNote unhandled break; } default: { DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct); SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); strn0cpy(emu->leader_name, eq->leader_name, 64); strn0cpy(emu->player_name, eq->player_name, 64); IN(action); IN(parameter); FINISH_DIRECT_DECODE(); break; } } } DECODE(OP_ReadBook) { DECODE_LENGTH_EXACT(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(type); emu->invslot = SoFToServerSlot(eq->invslot); emu->window = (uint8)eq->window; strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_Save) { DECODE_LENGTH_EXACT(structs::Save_Struct); SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct); memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = SoFToServerSlot(eq->itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = SoFToServerSlot(eq->container_slot); IN(guildtribute_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = SoFToServerSlot(eq->slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WearChange) { DECODE_LENGTH_EXACT(structs::WearChange_Struct); SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct); IN(spawn_id); IN(material); IN(unknown06); IN(elite_material); IN(color.Color); IN(wear_slot_id); emu->hero_forge_model = 0; emu->unknown18 = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); IN(guildid); IN(type); FINISH_DIRECT_DECODE(); } // file scope helper methods uint32 NextItemInstSerialNumber = 1; uint32 MaxInstances = 2000000000; static inline int32 GetNextItemInstSerialNumber() { if (NextItemInstSerialNumber >= MaxInstances) NextItemInstSerialNumber = 1; else NextItemInstSerialNumber++; return NextItemInstSerialNumber; } void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) { const EQEmu::ItemData *item = inst->GetUnscaledItem(); SoF::structs::ItemSerializationHeader hdr; hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1); hdr.unknown004 = 0; int32 slot_id = ServerToSoFSlot(slot_id_in); hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id); hdr.price = inst->GetPrice(); hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1); hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0); hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber()); hdr.unknown028 = 0; hdr.last_cast_time = inst->GetRecastTimestamp(); hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges())); hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0); hdr.unknown044 = 0; hdr.unknown048 = 0; hdr.unknown052 = 0; hdr.unknown056 = 0; hdr.unknown060 = 0; hdr.unknown061 = 0; hdr.ItemClass = item->ItemClass; ob.write((const char*)&hdr, sizeof(SoF::structs::ItemSerializationHeader)); if (strlen(item->Name) > 0) ob.write(item->Name, strlen(item->Name)); ob.write("\0", 1); if (strlen(item->Lore) > 0) ob.write(item->Lore, strlen(item->Lore)); ob.write("\0", 1); if (strlen(item->IDFile) > 0) ob.write(item->IDFile, strlen(item->IDFile)); ob.write("\0", 1); SoF::structs::ItemBodyStruct ibs; memset(&ibs, 0, sizeof(SoF::structs::ItemBodyStruct)); ibs.id = item->ID; // weight is uint8 in the struct, and some weights exceed that, so capping at 255. ibs.weight = ((item->Weight > 255) ? 255 : item->Weight); ibs.norent = item->NoRent; ibs.nodrop = item->NoDrop; ibs.attune = item->Attuneable; ibs.size = item->Size; ibs.slots = SwapBits21and22(item->Slots); ibs.price = item->Price; ibs.icon = item->Icon; ibs.unknown1 = 1; ibs.unknown2 = 1; ibs.BenefitFlag = item->BenefitFlag; ibs.tradeskills = item->Tradeskills; ibs.CR = item->CR; ibs.DR = item->DR; ibs.PR = item->PR; ibs.MR = item->MR; ibs.FR = item->FR; ibs.SVCorruption = item->SVCorruption; ibs.AStr = item->AStr; ibs.ASta = item->ASta; ibs.AAgi = item->AAgi; ibs.ADex = item->ADex; ibs.ACha = item->ACha; ibs.AInt = item->AInt; ibs.AWis = item->AWis; ibs.HP = item->HP; ibs.Mana = item->Mana; ibs.Endur = item->Endur; ibs.AC = item->AC; ibs.regen = item->Regen; ibs.mana_regen = item->ManaRegen; ibs.end_regen = item->EnduranceRegen; ibs.Classes = item->Classes; ibs.Races = item->Races; ibs.Deity = item->Deity; ibs.SkillModValue = item->SkillModValue; ibs.SkillModMax = item->SkillModMax; ibs.SkillModType = item->SkillModType; ibs.BaneDmgRace = item->BaneDmgRace; ibs.BaneDmgBody = item->BaneDmgBody; ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt; ibs.BaneDmgAmt = item->BaneDmgAmt; ibs.Magic = item->Magic; ibs.CastTime_ = item->CastTime_; ibs.ReqLevel = item->ReqLevel; ibs.RecLevel = item->RecLevel; ibs.RecSkill = item->RecSkill; ibs.BardType = item->BardType; ibs.BardValue = item->BardValue; ibs.Light = item->Light; ibs.Delay = item->Delay; ibs.ElemDmgType = item->ElemDmgType; ibs.ElemDmgAmt = item->ElemDmgAmt; ibs.Range = item->Range; ibs.Damage = item->Damage; ibs.Color = item->Color; ibs.ItemType = item->ItemType; ibs.Material = item->Material; ibs.unknown7 = 0; ibs.EliteMaterial = item->EliteMaterial; ibs.SellRate = item->SellRate; ibs.CombatEffects = item->CombatEffects; ibs.Shielding = item->Shielding; ibs.StunResist = item->StunResist; ibs.StrikeThrough = item->StrikeThrough; ibs.ExtraDmgSkill = item->ExtraDmgSkill; ibs.ExtraDmgAmt = item->ExtraDmgAmt; ibs.SpellShield = item->SpellShield; ibs.Avoidance = item->Avoidance; ibs.Accuracy = item->Accuracy; ibs.CharmFileID = item->CharmFileID; ibs.FactionAmt1 = item->FactionAmt1; ibs.FactionMod1 = item->FactionMod1; ibs.FactionAmt2 = item->FactionAmt2; ibs.FactionMod2 = item->FactionMod2; ibs.FactionAmt3 = item->FactionAmt3; ibs.FactionMod3 = item->FactionMod3; ibs.FactionAmt4 = item->FactionAmt4; ibs.FactionMod4 = item->FactionMod4; ob.write((const char*)&ibs, sizeof(SoF::structs::ItemBodyStruct)); //charm text if (strlen(item->CharmFile) > 0) ob.write((const char*)item->CharmFile, strlen(item->CharmFile)); ob.write("\0", 1); SoF::structs::ItemSecondaryBodyStruct isbs; memset(&isbs, 0, sizeof(SoF::structs::ItemSecondaryBodyStruct)); isbs.augtype = item->AugType; isbs.augrestrict = item->AugRestrict; for (int index = 0; index < invaug::ItemAugSize; ++index) { isbs.augslots[index].type = item->AugSlotType[index]; isbs.augslots[index].visible = item->AugSlotVisible[index]; isbs.augslots[index].unknown = item->AugSlotUnk2[index]; } isbs.ldonpoint_type = item->PointType; isbs.ldontheme = item->LDoNTheme; isbs.ldonprice = item->LDoNPrice; isbs.ldonsellbackrate = item->LDoNSellBackRate; isbs.ldonsold = item->LDoNSold; isbs.bagtype = item->BagType; isbs.bagslots = item->BagSlots; isbs.bagsize = item->BagSize; isbs.wreduction = item->BagWR; isbs.book = item->Book; isbs.booktype = item->BookType; ob.write((const char*)&isbs, sizeof(SoF::structs::ItemSecondaryBodyStruct)); if (strlen(item->Filename) > 0) ob.write((const char*)item->Filename, strlen(item->Filename)); ob.write("\0", 1); SoF::structs::ItemTertiaryBodyStruct itbs; memset(&itbs, 0, sizeof(SoF::structs::ItemTertiaryBodyStruct)); itbs.loregroup = item->LoreGroup; itbs.artifact = item->ArtifactFlag; itbs.summonedflag = item->SummonedFlag; itbs.favor = item->Favor; itbs.fvnodrop = item->FVNoDrop; itbs.dotshield = item->DotShielding; itbs.atk = item->Attack; itbs.haste = item->Haste; itbs.damage_shield = item->DamageShield; itbs.guildfavor = item->GuildFavor; itbs.augdistil = item->AugDistiller; itbs.no_pet = item->NoPet; itbs.potion_belt_enabled = item->PotionBelt; itbs.potion_belt_slots = item->PotionBeltSlots; itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0); itbs.no_transfer = item->NoTransfer; itbs.expendablearrow = item->ExpendableArrow; ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct)); // Effect Structures Broken down to allow variable length strings for effect names int32 effect_unknown = 0; SoF::structs::ClickEffectStruct ices; memset(&ices, 0, sizeof(SoF::structs::ClickEffectStruct)); ices.effect = item->Click.Effect; ices.level2 = item->Click.Level2; ices.type = item->Click.Type; ices.level = item->Click.Level; ices.max_charges = item->MaxCharges; ices.cast_time = item->CastTime; ices.recast = item->RecastDelay; ices.recast_type = item->RecastType; ob.write((const char*)&ices, sizeof(SoF::structs::ClickEffectStruct)); if (strlen(item->ClickName) > 0) ob.write((const char*)item->ClickName, strlen(item->ClickName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7 SoF::structs::ProcEffectStruct ipes; memset(&ipes, 0, sizeof(SoF::structs::ProcEffectStruct)); ipes.effect = item->Proc.Effect; ipes.level2 = item->Proc.Level2; ipes.type = item->Proc.Type; ipes.level = item->Proc.Level; ipes.procrate = item->ProcRate; ob.write((const char*)&ipes, sizeof(SoF::structs::ProcEffectStruct)); if (strlen(item->ProcName) > 0) ob.write((const char*)item->ProcName, strlen(item->ProcName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5 SoF::structs::WornEffectStruct iwes; memset(&iwes, 0, sizeof(SoF::structs::WornEffectStruct)); iwes.effect = item->Worn.Effect; iwes.level2 = item->Worn.Level2; iwes.type = item->Worn.Type; iwes.level = item->Worn.Level; ob.write((const char*)&iwes, sizeof(SoF::structs::WornEffectStruct)); if (strlen(item->WornName) > 0) ob.write((const char*)item->WornName, strlen(item->WornName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoF::structs::WornEffectStruct ifes; memset(&ifes, 0, sizeof(SoF::structs::WornEffectStruct)); ifes.effect = item->Focus.Effect; ifes.level2 = item->Focus.Level2; ifes.type = item->Focus.Type; ifes.level = item->Focus.Level; ob.write((const char*)&ifes, sizeof(SoF::structs::WornEffectStruct)); if (strlen(item->FocusName) > 0) ob.write((const char*)item->FocusName, strlen(item->FocusName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoF::structs::WornEffectStruct ises; memset(&ises, 0, sizeof(SoF::structs::WornEffectStruct)); ises.effect = item->Scroll.Effect; ises.level2 = item->Scroll.Level2; ises.type = item->Scroll.Type; ises.level = item->Scroll.Level; ob.write((const char*)&ises, sizeof(SoF::structs::WornEffectStruct)); if (strlen(item->ScrollName) > 0) ob.write((const char*)item->ScrollName, strlen(item->ScrollName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // End of Effects SoF::structs::ItemQuaternaryBodyStruct iqbs; memset(&iqbs, 0, sizeof(SoF::structs::ItemQuaternaryBodyStruct)); iqbs.scriptfileid = item->ScriptFileID; iqbs.quest_item = item->QuestItemFlag; iqbs.unknown15 = 0xffffffff; iqbs.Purity = item->Purity; iqbs.BackstabDmg = item->BackstabDmg; iqbs.DSMitigation = item->DSMitigation; iqbs.HeroicStr = item->HeroicStr; iqbs.HeroicInt = item->HeroicInt; iqbs.HeroicWis = item->HeroicWis; iqbs.HeroicAgi = item->HeroicAgi; iqbs.HeroicDex = item->HeroicDex; iqbs.HeroicSta = item->HeroicSta; iqbs.HeroicCha = item->HeroicCha; iqbs.HeroicMR = item->HeroicMR; iqbs.HeroicFR = item->HeroicFR; iqbs.HeroicCR = item->HeroicCR; iqbs.HeroicDR = item->HeroicDR; iqbs.HeroicPR = item->HeroicPR; iqbs.HeroicSVCorrup = item->HeroicSVCorrup; iqbs.HealAmt = item->HealAmt; iqbs.SpellDmg = item->SpellDmg; ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct)); EQEmu::OutBuffer::pos_type count_pos = ob.tellp(); uint32 subitem_count = 0; ob.write((const char*)&subitem_count, sizeof(uint32)); for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) { EQEmu::ItemInstance* sub = inst->GetItem(index); if (!sub) continue; int SubSlotNumber = INVALID_INDEX; if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END) SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1); else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index); else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index); else SubSlotNumber = slot_id_in; ob.write((const char*)&index, sizeof(uint32)); SerializeItem(ob, sub, SubSlotNumber, (depth + 1)); ++subitem_count; } if (subitem_count) ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32)); } static inline uint32 ServerToSoFSlot(uint32 serverSlot) { uint32 SoFSlot = 0; if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots SoFSlot = serverSlot + 1; else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) SoFSlot = serverSlot + 11; else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) SoFSlot = serverSlot + 1; else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) SoFSlot = serverSlot + 1; else if (serverSlot == EQEmu::inventory::slotPowerSource) SoFSlot = invslot::PossessionsPowerSource; else SoFSlot = serverSlot; return SoFSlot; } static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot) { //uint32 SoFCorpse; return (serverCorpseSlot + 1); } static inline uint32 SoFToServerSlot(uint32 sofSlot) { uint32 ServerSlot = 0; if (sofSlot >= invslot::PossessionsAmmo && sofSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots ServerSlot = sofSlot - 1; else if (sofSlot >= invbag::GeneralBagsBegin && sofSlot <= invbag::CursorBagEnd) ServerSlot = sofSlot - 11; else if (sofSlot >= invbag::BankBagsBegin && sofSlot <= invbag::BankBagsEnd) ServerSlot = sofSlot - 1; else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd) ServerSlot = sofSlot - 1; else if (sofSlot == invslot::PossessionsPowerSource) ServerSlot = EQEmu::inventory::slotPowerSource; else ServerSlot = sofSlot; return ServerSlot; } static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot) { //uint32 ServerCorpse; return (sofCorpseSlot - 1); } static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink) { if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) { sofTextLink = serverTextLink; return; } auto segments = SplitString(serverTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) { sofTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50) // Diff: ^^^^^ ^ sofTextLink.push_back('\x12'); sofTextLink.append(segments[segment_iter].substr(0, 31)); sofTextLink.append(segments[segment_iter].substr(36, 5)); if (segments[segment_iter][41] == '0') sofTextLink.push_back(segments[segment_iter][42]); else sofTextLink.push_back('F'); sofTextLink.append(segments[segment_iter].substr(43)); sofTextLink.push_back('\x12'); } else { sofTextLink.append(segments[segment_iter]); } } } static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink) { if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sofTextLink.find('\x12') == std::string::npos)) { serverTextLink = sofTextLink; return; } auto segments = SplitString(sofTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= constants::SayLinkBodySize) { serverTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 32 36 37 42 (Source) // SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^^^^^ ^ serverTextLink.push_back('\x12'); serverTextLink.append(segments[segment_iter].substr(0, 31)); serverTextLink.append("00000"); serverTextLink.append(segments[segment_iter].substr(31, 5)); serverTextLink.push_back('0'); serverTextLink.append(segments[segment_iter].substr(36)); serverTextLink.push_back('\x12'); } else { serverTextLink.append(segments[segment_iter]); } } } static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot) { switch (slot) { case EQEmu::CastingSlot::Gem1: return CastingSlot::Gem1; case EQEmu::CastingSlot::Gem2: return CastingSlot::Gem2; case EQEmu::CastingSlot::Gem3: return CastingSlot::Gem3; case EQEmu::CastingSlot::Gem4: return CastingSlot::Gem4; case EQEmu::CastingSlot::Gem5: return CastingSlot::Gem5; case EQEmu::CastingSlot::Gem6: return CastingSlot::Gem6; case EQEmu::CastingSlot::Gem7: return CastingSlot::Gem7; case EQEmu::CastingSlot::Gem8: return CastingSlot::Gem8; case EQEmu::CastingSlot::Gem9: return CastingSlot::Gem9; case EQEmu::CastingSlot::Item: return CastingSlot::Item; case EQEmu::CastingSlot::PotionBelt: return CastingSlot::PotionBelt; case EQEmu::CastingSlot::Discipline: return CastingSlot::Discipline; case EQEmu::CastingSlot::AltAbility: return CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return CastingSlot::Discipline; } } static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation) { switch (slot) { case CastingSlot::Gem1: return EQEmu::CastingSlot::Gem1; case CastingSlot::Gem2: return EQEmu::CastingSlot::Gem2; case CastingSlot::Gem3: return EQEmu::CastingSlot::Gem3; case CastingSlot::Gem4: return EQEmu::CastingSlot::Gem4; case CastingSlot::Gem5: return EQEmu::CastingSlot::Gem5; case CastingSlot::Gem6: return EQEmu::CastingSlot::Gem6; case CastingSlot::Gem7: return EQEmu::CastingSlot::Gem7; case CastingSlot::Gem8: return EQEmu::CastingSlot::Gem8; case CastingSlot::Gem9: return EQEmu::CastingSlot::Gem9; case CastingSlot::Ability: return EQEmu::CastingSlot::Ability; // Tit uses 10 for item and discipline casting, but items have a valid location case CastingSlot::Item: if (itemlocation == INVALID_INDEX) return EQEmu::CastingSlot::Discipline; else return EQEmu::CastingSlot::Item; case CastingSlot::PotionBelt: return EQEmu::CastingSlot::PotionBelt; case CastingSlot::AltAbility: return EQEmu::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return EQEmu::CastingSlot::Discipline; } } static inline int ServerToSoFBuffSlot(int index) { // we're a disc if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs) return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs + constants::LongBuffs + constants::ShortBuffs; // we're a song if (index >= EQEmu::constants::LongBuffs) return index - EQEmu::constants::LongBuffs + constants::LongBuffs; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } static inline int SoFToServerBuffSlot(int index) { // we're a disc if (index >= constants::LongBuffs + constants::ShortBuffs) return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs; // we're a song if (index >= constants::LongBuffs) return index - constants::LongBuffs + EQEmu::constants::LongBuffs; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } } /*SoF*/