#include "../client.h" void command_wpadd(Client *c, const Seperator *sep) { int type1 = 0, type2 = 0, pause = 0; // Defaults for a new grid Mob *target = c->GetTarget(); if (target && target->IsNPC()) { Spawn2 *s2info = target->CastToNPC()->respawn2; if (s2info == nullptr) { c->Message( Chat::White, "#wpadd Failed, you must target a valid spawn." ); return; } if (sep->arg[1][0]) { if (atoi(sep->arg[1]) >= 0) { pause = atoi(sep->arg[1]); } else { c->Message(Chat::White, "Usage: #wpadd [pause] [-h]"); return; } } auto position = c->GetPosition(); if (strcmp("-h", sep->arg[2]) != 0) { position.w = -1; } auto zone_id = zone->GetZoneID(); uint32 tmp_grid = content_db.AddWPForSpawn(c, s2info->GetID(), position, pause, type1, type2, zone_id); if (tmp_grid) { target->CastToNPC()->SetGrid(tmp_grid); } auto grid_id = target->CastToNPC()->GetGrid(); target->CastToNPC()->AssignWaypoints(grid_id); c->Message( Chat::White, fmt::format( "Waypoint added to grid {} in zone ID {}. Use #wpinfo to see waypoints for this NPC (may need to #repop first).", grid_id, zone_id ).c_str() ); } else { c->Message(Chat::White, "You must target an NPC to use this."); } }