#include "../client.h" void command_resetaa(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsClient()) { c->Message(Chat::White, "You must target a player to use this command."); return; } auto target = c->GetTarget()->CastToClient(); target->ResetAA(); c->Message( Chat::White, fmt::format( "Successfully reset all Alternate Advancements for {}.", c->GetTargetDescription(target) ).c_str() ); }