#include "../client.h" void command_npcsay(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } int arguments = sep->argnum; if (!arguments) { c->Message(Chat::White, "Usage: #npcsay [Message]"); return; } std::string message = sep->argplus[1]; c->GetTarget()->Say(message.c_str()); }