#include "../client.h" void command_attack(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } std::string entity_name = sep->argplus[1]; if (entity_name.empty()) { c->Message(Chat::White, "Usage: #attack [Entity Name]"); return; } auto entity = entity_list.GetMob(entity_name.c_str()); if (entity) { c->GetTarget()->AddToHateList(entity, 1); c->Message( Chat::EchoChat1, fmt::format( "{} whispers, 'Attacking {}.'", c->GetTarget()->GetCleanName(), c->GetTargetDescription(entity) ).c_str() ); } else { c->Message( Chat::White, fmt::format( "No entity by the name of '{}' could be found.", entity_name ).c_str() ); } }