#include "../client.h" void command_acceptrules(Client *c, const Seperator *sep) { if (!database.GetAgreementFlag(c->AccountID())) { database.SetAgreementFlag(c->AccountID()); c->SendAppearancePacket(AT_Anim, ANIM_STAND); c->Message(Chat::White, "It is recorded you have agreed to the rules."); } }