/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef COMMON_TEXTURES_H #define COMMON_TEXTURES_H #include "types.h" namespace EQEmu { //class InventorySlot; namespace textures { //enum : int { TextureInvalid = -1, TextureBegin }; enum : uint8 { TextureInvalid = 255, TextureBegin = 0 }; //enum TextureSlot : int { enum TextureSlot : uint8 { TextureHead = TextureBegin, TextureChest, TextureArms, TextureWrist, TextureHands, TextureLegs, TextureFeet, TexturePrimary, TextureSecondary, TextureCount }; const int LastTexture = TextureSecondary; const int LastTintableTexture = TextureFeet; //extern int ConvertEquipmentSlotToTextureSlot(int equipment_slot); //extern int ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot); //extern InventorySlot ConvertTextureSlotToEquipmentSlot(int texture_slot); } /*textures*/ struct TextureProfile; } /*EQEmu*/ #endif /*COMMON_TEXTURES_H*/