#include "nats_manager.h" #include "nats.h" #include "zonelist.h" #include "login_server_list.h" #include "clientlist.h" #include "worlddb.h" #include "../common/seperator.h" #include "../common/eqemu_logsys.h" #ifndef PROTO_H #define PROTO_H #include "../common/proto/message.pb.h" #endif #include "../common/servertalk.h" #include "../common/string_util.h" extern ZSList zoneserver_list; extern LoginServerList loginserverlist; extern ClientList client_list; const WorldConfig *worldConfig; NatsManager::NatsManager() { //new timers, object initialization worldConfig = WorldConfig::get(); } NatsManager::~NatsManager() { // Destroy all our objects to avoid report of memory leak natsStatistics_Destroy(stats); natsConnection_Destroy(conn); natsOptions_Destroy(opts); // To silence reports of memory still in used with valgrind nats_Close(); } bool NatsManager::connect() { auto ncs = natsConnection_Status(conn); if (ncs == CONNECTED) return true; if (nats_timer.Enabled() && !nats_timer.Check()) return false; natsOptions *opts = NULL; natsOptions_Create(&opts); natsOptions_SetMaxReconnect(opts, 0); natsOptions_SetReconnectWait(opts, 0); natsOptions_SetAllowReconnect(opts, false); //The timeout is going to cause a 100ms delay on all connected clients every X seconds (20s) //since this blocks the connection. It can be set lower or higher delay, //but since NATS is a second priority I wanted server impact minimum. natsOptions_SetTimeout(opts, 100); std::string connection = StringFormat("nats://%s:%d", worldConfig->NATSHost.c_str(), worldConfig->NATSPort); if (worldConfig->NATSHost.length() == 0) connection = "nats://localhost:4222"; natsOptions_SetURL(opts, connection.c_str()); s = natsConnection_Connect(&conn, opts); natsOptions_Destroy(opts); if (s != NATS_OK) { Log(Logs::General, Logs::NATS, "failed to connect to %s: %s, retrying in 20s", connection.c_str(), nats_GetLastError(&s)); conn = NULL; nats_timer.Enable(); nats_timer.SetTimer(20000); return false; } Log(Logs::General, Logs::NATS, "connected to %s", connection.c_str()); nats_timer.Disable(); return true; } void NatsManager::Process() { natsMsg *msg = NULL; if (!connect()) return; s = NATS_OK; for (int count = 0; (s == NATS_OK) && count < 5; count++) { s = natsSubscription_NextMsg(&msg, channelMessageSub, 1); if (s != NATS_OK) break; Log(Logs::General, Logs::NATS, "Got Broadcast Message '%s'", natsMsg_GetData(msg)); eqproto::ChannelMessage message; if (!message.ParseFromString(natsMsg_GetData(msg))) { Log(Logs::General, Logs::NATS, "Failed to marshal"); natsMsg_Destroy(msg); continue; } ChannelMessageEvent(&message); } s = NATS_OK; for (int count = 0; (s == NATS_OK) && count < 5; count++) { s = natsSubscription_NextMsg(&msg, commandMessageSub, 1); if (s != NATS_OK) break; Log(Logs::General, Logs::NATS, "Got Command Message '%s'", natsMsg_GetData(msg)); eqproto::CommandMessage message; if (!message.ParseFromString(natsMsg_GetData(msg))) { Log(Logs::General, Logs::NATS, "Failed to marshal"); natsMsg_Destroy(msg); continue; } CommandMessageEvent(&message, natsMsg_GetReply(msg)); } } void NatsManager::OnChannelMessage(ServerChannelMessage_Struct* msg) { if (!connect()) return; eqproto::ChannelMessage message; message.set_fromadmin(msg->fromadmin); message.set_deliverto(msg->deliverto); message.set_guilddbid(msg->guilddbid); message.set_noreply(msg->noreply); message.set_queued(msg->queued); message.set_chan_num(msg->chan_num); message.set_message(msg->message); message.set_to(msg->to); message.set_language(msg->language); message.set_from(msg->from); SendChannelMessage(&message); return; } void NatsManager::OnEmoteMessage(ServerEmoteMessage_Struct* msg) { if (!connect()) return; eqproto::ChannelMessage message; message.set_guilddbid(msg->guilddbid); message.set_minstatus(msg->minstatus); message.set_type(msg->type); message.set_message(msg->message); message.set_to(msg->to); message.set_is_emote(true); SendChannelMessage(&message); return; } void NatsManager::SendAdminMessage(std::string adminMessage) { if (!connect()) return; eqproto::ChannelMessage message; message.set_message(adminMessage.c_str()); std::string pubMessage; if (!message.SerializeToString(&pubMessage)) { Log(Logs::General, Logs::NATS, "Failed to serialize message to string"); return; } s = natsConnection_PublishString(conn, "world.admin_message", pubMessage.c_str()); if (s != NATS_OK) { Log(Logs::General, Logs::NATS, "Failed to publish to world.admin_message"); } Log(Logs::General, Logs::NATS, "world.admin_message: %s", adminMessage.c_str()); } //Send (publish) message to NATS void NatsManager::SendChannelMessage(eqproto::ChannelMessage* message) { if (!connect()) return; std::string pubMessage; if (!message->SerializeToString(&pubMessage)) { Log(Logs::General, Logs::NATS, "Failed to serialize message to string"); return; } s = natsConnection_PublishString(conn, "world.channel_message", pubMessage.c_str()); if (s != NATS_OK) { Log(Logs::General, Logs::NATS, "Failed to send world.command_message"); } } void NatsManager::CommandMessageEvent(eqproto::CommandMessage* message, const char* reply) { if (!connect()) return; std::string pubMessage; //Log(Logs::General, Logs::NATS, "Command: %s", message->command().c_str()); // message->params() if (message->command().compare("who") == 0) { message->set_result(client_list.GetWhoAll()); } if (message->command().compare("unlock") == 0) { WorldConfig::UnlockWorld(); if (loginserverlist.Connected()) loginserverlist.SendStatus(); message->set_result("Server is now unlocked."); } if (message->command().compare("lock") == 0) { WorldConfig::LockWorld(); if (loginserverlist.Connected()) loginserverlist.SendStatus(); message->set_result("Server is now locked."); } if(message->command().compare("worldshutdown") == 0) { uint32 time=0; uint32 interval=0; if(message->params_size() < 1) { message->set_result("worldshutdown - Shuts down the server and all zones.\n \ Usage: worldshutdown now - Shuts down the server and all zones immediately.\n \ Usage: worldshutdown disable - Stops the server from a previously scheduled shut down.\n \ Usage: worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds\n"); } else if(message->params_size() == 2 && ((time=atoi(message->params(0).c_str()))>0) && ((interval=atoi(message->params(1).c_str()))>0)) { message->set_result(StringFormat("Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval)); zoneserver_list.WorldShutDown(time, interval); } else if(strcasecmp(message->params(0).c_str(), "now") == 0){ message->set_result("Sending shutdown packet now"); zoneserver_list.WorldShutDown(0, 0); } else if(strcasecmp(message->params(0).c_str(), "disable") == 0){ message->set_result("Shutdown prevented, next time I may not be so forgiving..."); zoneserver_list.SendEmoteMessage(0, 0, 0, 15, ":SYSTEM MSG:World shutdown aborted."); zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder->Disable(); } } if (message->result().length() <= 1) { message->set_result("Failed to parse command."); } if (!message->SerializeToString(&pubMessage)) { Log(Logs::General, Logs::NATS, "Failed to serialize command message to string"); return; } s = natsConnection_PublishString(conn, reply, pubMessage.c_str()); if (s != NATS_OK) { Log(Logs::General, Logs::NATS, "Failed to send CommandMessageEvent"); return; } } //Send a message to all zone servers. void NatsManager::ChannelMessageEvent(eqproto::ChannelMessage* message) { if (!connect()) return; if (message->zone_id() > 0) return; //do'nt process non-zero messages Log(Logs::General, Logs::NATS, "Broadcasting Message"); if (message->is_emote()) { //emote message zoneserver_list.SendEmoteMessage(message->to().c_str(), message->guilddbid(), message->minstatus(), message->type(), message->message().c_str()); return; } //normal broadcast char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], message->from().c_str()); //TODO: add To support on tells int channel = message->chan_num(); if (channel < 1) channel = 5; //default to ooc zoneserver_list.SendChannelMessage(tmpname, 0, channel, message->language(), message->message().c_str()); } void NatsManager::Save() { return; } void NatsManager::Load() { if (!connect()) return; s = natsConnection_SubscribeSync(&channelMessageSub, conn, "world.channel_message"); s = natsConnection_SubscribeSync(&commandMessageSub, conn, "world.command_message"); return; }