#pragma once #include "pathfinder_interface.h" struct PathFileHeader; class PathfinderWaypoint : public IPathfinder { public: PathfinderWaypoint(const std::string &path); virtual ~PathfinderWaypoint(); virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end); virtual glm::vec3 GetRandomLocation(); virtual void DebugCommand(Client *c, const Seperator *sep); private: void LoadV2(FILE *f, const PathFileHeader &header); void LoadV3(FILE *f, const PathFileHeader &header); void ShowNodes(); void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end); struct Implementation; std::unique_ptr m_impl; };