#include /** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_LOGINSERVER_H #define EQEMU_LOGINSERVER_H #include "../common/json_config.h" #include "database.h" #include "encryption.h" #include "options.h" #include "server_manager.h" #include "client_manager.h" #include "loginserver_webserver.h" /** * Login server struct, contains every variable for the server that needs to exist outside the scope of main() */ struct LoginServer { public: LoginServer() : db(nullptr), server_manager(nullptr) { } EQ::JsonConfigFile config; Database *db; LoginserverWebserver::TokenManager *token_manager{}; Options options; ServerManager *server_manager; ClientManager *client_manager{}; }; #endif