#include "lua.hpp" #include #include #include "../common/spdat.h" #include "masterentity.h" #include "questmgr.h" #include "zone.h" #include "zone_config.h" #include "lua_parser.h" #include "lua_mod.h" #include "lua_bit.h" #include "lua_entity.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_mob.h" #include "lua_hate_list.h" #include "lua_client.h" #include "lua_inventory.h" #include "lua_npc.h" #include "lua_spell.h" #include "lua_entity_list.h" #include "lua_group.h" #include "lua_raid.h" #include "lua_corpse.h" #include "lua_object.h" #include "lua_door.h" #include "lua_spawn.h" #include "lua_packet.h" #include "lua_general.h" #include "lua_encounter.h" #include "lua_stat_bonuses.h" void LuaMod::Init() { m_has_melee_mitigation = parser_->HasFunction("MeleeMitigation", package_name_); m_has_apply_damage_table = parser_->HasFunction("ApplyDamageTable", package_name_); m_has_avoid_damage = parser_->HasFunction("AvoidDamage", package_name_); m_has_check_hit_chance = parser_->HasFunction("CheckHitChance", package_name_); m_has_try_critical_hit = parser_->HasFunction("TryCriticalHit", package_name_); m_has_get_required_aa_experience = parser_->HasFunction("GetRequiredAAExperience", package_name_); m_has_get_exp_for_level = parser_->HasFunction("GetEXPForLevel", package_name_); m_has_get_experience_for_kill = parser_->HasFunction("GetExperienceForKill", package_name_); m_has_common_outgoing_hit_success = parser_->HasFunction("CommonOutgoingHitSuccess", package_name_); } void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) { luabind::adl::object lua_hit = luabind::newtable(L); lua_hit["base_damage"] = hit.base_damage; lua_hit["min_damage"] = hit.min_damage; lua_hit["damage_done"] = hit.damage_done; lua_hit["offense"] = hit.offense; lua_hit["tohit"] = hit.tohit; lua_hit["hand"] = hit.hand; lua_hit["skill"] = (int)hit.skill; e["hit"] = lua_hit; } void GetDamageHitInfo(luabind::adl::object &ret, DamageHitInfo &hit) { auto luaHitTable = ret["hit"]; if (luabind::type(luaHitTable) == LUA_TTABLE) { auto base_damage = luaHitTable["base_damage"]; auto min_damage = luaHitTable["min_damage"]; auto damage_done = luaHitTable["damage_done"]; auto offense = luaHitTable["offense"]; auto tohit = luaHitTable["tohit"]; auto hand = luaHitTable["hand"]; auto skill = luaHitTable["skill"]; if (luabind::type(base_damage) == LUA_TNUMBER) { hit.base_damage = luabind::object_cast(base_damage); } if (luabind::type(min_damage) == LUA_TNUMBER) { hit.min_damage = luabind::object_cast(min_damage); } if (luabind::type(damage_done) == LUA_TNUMBER) { hit.damage_done = luabind::object_cast(damage_done); } if (luabind::type(offense) == LUA_TNUMBER) { hit.offense = luabind::object_cast(offense); } if (luabind::type(tohit) == LUA_TNUMBER) { hit.tohit = luabind::object_cast(tohit); } if (luabind::type(hand) == LUA_TNUMBER) { hit.hand = luabind::object_cast(hand); } if (luabind::type(skill) == LUA_TNUMBER) { hit.skill = (EQEmu::skills::SkillType)luabind::object_cast(skill); } } } void PutExtraAttackOptions(lua_State *L, luabind::adl::object &e, ExtraAttackOptions *opts) { if (opts) { luabind::adl::object lua_opts = luabind::newtable(L); lua_opts["damage_percent"] = opts->damage_percent; lua_opts["damage_flat"] = opts->damage_flat; lua_opts["armor_pen_percent"] = opts->armor_pen_percent; lua_opts["armor_pen_flat"] = opts->armor_pen_flat; lua_opts["crit_percent"] = opts->crit_percent; lua_opts["crit_flat"] = opts->crit_flat; lua_opts["hate_percent"] = opts->hate_percent; lua_opts["hate_flat"] = opts->hate_flat; lua_opts["hit_chance"] = opts->hit_chance; lua_opts["melee_damage_bonus_flat"] = opts->melee_damage_bonus_flat; lua_opts["skilldmgtaken_bonus_flat"] = opts->skilldmgtaken_bonus_flat; e["opts"] = lua_opts; } } void GetExtraAttackOptions(luabind::adl::object &ret, ExtraAttackOptions *opts) { if (opts) { auto luaOptsTable = ret["opts"]; if (luabind::type(luaOptsTable) == LUA_TTABLE) { auto damage_percent = luaOptsTable["damage_percent"]; auto damage_flat = luaOptsTable["damage_flat"]; auto armor_pen_percent = luaOptsTable["armor_pen_percent"]; auto armor_pen_flat = luaOptsTable["armor_pen_flat"]; auto crit_percent = luaOptsTable["crit_percent"]; auto crit_flat = luaOptsTable["crit_flat"]; auto hate_percent = luaOptsTable["hate_percent"]; auto hate_flat = luaOptsTable["hate_flat"]; auto hit_chance = luaOptsTable["hit_chance"]; auto melee_damage_bonus_flat = luaOptsTable["melee_damage_bonus_flat"]; auto skilldmgtaken_bonus_flat = luaOptsTable["skilldmgtaken_bonus_flat"]; if (luabind::type(damage_percent) == LUA_TNUMBER) { opts->damage_percent = luabind::object_cast(damage_percent); } if (luabind::type(damage_flat) == LUA_TNUMBER) { opts->damage_flat = luabind::object_cast(damage_flat); } if (luabind::type(armor_pen_percent) == LUA_TNUMBER) { opts->armor_pen_percent = luabind::object_cast(armor_pen_percent); } if (luabind::type(armor_pen_flat) == LUA_TNUMBER) { opts->armor_pen_flat = luabind::object_cast(armor_pen_flat); } if (luabind::type(crit_percent) == LUA_TNUMBER) { opts->crit_percent = luabind::object_cast(crit_percent); } if (luabind::type(crit_flat) == LUA_TNUMBER) { opts->crit_flat = luabind::object_cast(crit_flat); } if (luabind::type(hate_percent) == LUA_TNUMBER) { opts->hate_percent = luabind::object_cast(hate_percent); } if (luabind::type(hate_flat) == LUA_TNUMBER) { opts->hate_flat = luabind::object_cast(hate_flat); } if (luabind::type(hit_chance) == LUA_TNUMBER) { opts->hit_chance = luabind::object_cast(hit_chance); } if (luabind::type(melee_damage_bonus_flat) == LUA_TNUMBER) { opts->melee_damage_bonus_flat = luabind::object_cast(melee_damage_bonus_flat); } if (luabind::type(skilldmgtaken_bonus_flat) == LUA_TNUMBER) { opts->skilldmgtaken_bonus_flat = luabind::object_cast(skilldmgtaken_bonus_flat); } } } } void LuaMod::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_melee_mitigation) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "MeleeMitigation"); Lua_Mob l_self(self); Lua_Mob l_other(attacker); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; PutDamageHitInfo(L, e, hit); PutExtraAttackOptions(L, e, opts); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } GetDamageHitInfo(ret, hit); GetExtraAttackOptions(ret, opts); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_apply_damage_table) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "ApplyDamageTable"); Lua_Mob l_self(self); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; PutDamageHitInfo(L, e, hit); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } GetDamageHitInfo(ret, hit); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_avoid_damage) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "AvoidDamage"); Lua_Mob l_self(self); Lua_Mob l_other(other); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; PutDamageHitInfo(L, e, hit); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } auto returnValueObj = ret["ReturnValue"]; if (luabind::type(returnValueObj) == LUA_TBOOLEAN) { returnValue = luabind::object_cast(returnValueObj); } GetDamageHitInfo(ret, hit); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_check_hit_chance) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "CheckHitChance"); Lua_Mob l_self(self); Lua_Mob l_other(other); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; PutDamageHitInfo(L, e, hit); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } auto returnValueObj = ret["ReturnValue"]; if (luabind::type(returnValueObj) == LUA_TBOOLEAN) { returnValue = luabind::object_cast(returnValueObj); } GetDamageHitInfo(ret, hit); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_common_outgoing_hit_success) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "CommonOutgoingHitSuccess"); Lua_Mob l_self(self); Lua_Mob l_other(other); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; PutDamageHitInfo(L, e, hit); PutExtraAttackOptions(L, e, opts); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } GetDamageHitInfo(ret, hit); GetExtraAttackOptions(ret, opts); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_try_critical_hit) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "TryCriticalHit"); Lua_Mob l_self(self); Lua_Mob l_other(defender); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; PutDamageHitInfo(L, e, hit); PutExtraAttackOptions(L, e, opts); e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } GetDamageHitInfo(ret, hit); GetExtraAttackOptions(ret, opts); } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_get_required_aa_experience) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "GetRequiredAAExperience"); Lua_Client l_self(self); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } auto returnValueObj = ret["ReturnValue"]; if (luabind::type(returnValueObj) == LUA_TNUMBER) { returnValue = luabind::object_cast(returnValueObj); } } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault) { int start = lua_gettop(L); try { if (!m_has_get_exp_for_level) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "GetEXPForLevel"); Lua_Client l_self(self); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["level"] = level; e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } auto returnValueObj = ret["ReturnValue"]; if (luabind::type(returnValueObj) == LUA_TNUMBER) { returnValue = luabind::object_cast(returnValueObj); } } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } } void LuaMod::GetExperienceForKill(Client *self, Mob *against, uint32 &returnValue, bool &ignoreDefault) { int start = lua_gettop(L); uint32 retval = 0; try { if (!m_has_get_experience_for_kill) { return; } lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str()); lua_getfield(L, -1, "GetExperienceForKill"); Lua_Client l_self(self); Lua_Mob l_other(against); luabind::adl::object e = luabind::newtable(L); e["self"] = l_self; e["other"] = l_other; e.push(L); if (lua_pcall(L, 1, 1, 0)) { std::string error = lua_tostring(L, -1); parser_->AddError(error); lua_pop(L, 1); return; } if (lua_type(L, -1) == LUA_TTABLE) { luabind::adl::object ret(luabind::from_stack(L, -1)); auto IgnoreDefaultObj = ret["IgnoreDefault"]; if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) { ignoreDefault = ignoreDefault || luabind::object_cast(IgnoreDefaultObj); } auto returnValueObj = ret["ReturnValue"]; if (luabind::type(returnValueObj) == LUA_TNUMBER) { returnValue = luabind::object_cast(returnValueObj); } } } catch (std::exception &ex) { parser_->AddError(ex.what()); } int end = lua_gettop(L); int n = end - start; if (n > 0) { lua_pop(L, n); } }