/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "zone_reload.h" #include "quest_parser_collection.h" void ZoneReload::HotReloadQuests() { BenchTimer timer; entity_list.ClearAreas(); parse->ReloadQuests(RuleB(HotReload, QuestsResetTimersWithReload)); if (RuleB(HotReload, QuestsRepopWithReload)) { zone->Repop(); } zone->SetQuestHotReloadQueued(false); LogHotReload( "Reloading [{}] repop [{}] reset_timers [{}] repop_when_not_in_combat [{}] Time [{:.4f}]", zone->GetShortName(), (RuleB(HotReload, QuestsRepopWithReload) ? "true" : "false"), (RuleB(HotReload, QuestsResetTimersWithReload) ? "true" : "false"), (RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat) ? "true" : "false"), timer.elapsed() ); }