#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_kick(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments) { c->Message(Chat::White, "Usage: #kick [Character Name]"); return; } std::string character_name = sep->arg[1]; auto client = entity_list.GetClientByName(character_name.c_str()); if (client) { if (client->Admin() <= c->Admin()) { auto outapp = new EQApplicationPacket(OP_GMKick, 0); client->QueuePacket(outapp); safe_delete(outapp); client->Kick("Ordered kicked by command"); c->Message( Chat::White, fmt::format( "{} has been kicked from the server.", character_name ).c_str() ); } } else if (!worldserver.Connected()) { c->Message(Chat::White, "The world server is currently disconnected."); } else { auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct)); ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer; strcpy(skp->adminname, c->GetName()); strcpy(skp->name, character_name.c_str()); skp->adminrank = c->Admin(); worldserver.SendPacket(pack); safe_delete(pack); } }