//Trumpcard: EntityLists are composed of multiple list types. This is the //master that includes all types. When entity.h is required, many of these are as well. #include "zone/beacon.h" #include "zone/bot.h" #include "zone/client.h" #include "zone/corpse.h" #include "zone/doors.h" #include "zone/entity.h" #include "zone/groups.h" #include "zone/horse.h" #include "zone/mob.h" #include "zone/object.h" #include "zone/raids.h" #include "zone/trap.h"