#pragma once #include "common/types.h" #include #include class CombatRecord { public: void Start(const std::string& in_mob_name); void Stop(); bool InCombat() const; void ProcessHPEvent(int64 hp, int64 current_hp); double TimeInCombat() const; float GetDamageReceivedPerSecond() const; float GetHealedReceivedPerSecond() const; time_t GetStartTime() const; time_t GetEndTime() const; int64 GetDamageReceived() const; int64 GetHealingReceived() const; private: std::string m_mob_name; time_t m_start_time = 0; time_t m_end_time = 0; int64 m_damage_received = 0; int64 m_heal_received = 0; };