#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_motd(Client *c, const Seperator *sep) { auto pack = new ServerPacket(ServerOP_Motd, sizeof(ServerMotd_Struct)); auto m = (ServerMotd_Struct *) pack->pBuffer; strn0cpy(m->myname, c->GetName(), sizeof(m->myname)); strn0cpy(m->motd, sep->argplus[1], sizeof(m->motd)); worldserver.SendPacket(pack); safe_delete(pack); }