#ifndef STRING_IDS #define STRING_IDS //These strings are loaded from eqstr_us.txt, but may vary between client versions. Maybe we could make this an enum that's dependent on the client version? #define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9 #define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer! #define TARGET_NOT_FOUND 101 //Target player not found. #define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city. #define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here. #define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane. #define CANT_SEE_TARGET 108 //You cannot see your target. #define MGB_STRING 113 //The next group buff you cast will hit all targets in range. #define TARGET_TOO_FAR 124 //Your target is too far away, get closer! #define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon. #define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon. #define DOORS_LOCKED 130 //It's locked and you're not holding the key. #define DOORS_CANT_PICK 131 //This lock cannot be picked. #define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock. #define DOORS_GM 133 //You opened the locked door with your magic GM key. #define ITEMS_INSUFFICIENT_LEVEL 136 //You are not sufficient level to use this item. #define GAIN_XP 138 //You gain experience!! #define GAIN_GROUPXP 139 //You gain party experience!! #define BOW_DOUBLE_DAMAGE 143 //Your bow shot did double dmg. #define FORAGE_GRUBS 150 //You have scrounged up some fishing grubs. #define FORAGE_WATER 151 //You have scrounged up some water. #define FORAGE_FOOD 152 //You have scrounged up some food. #define FORAGE_DRINK 153 //You have scrounged up some drink. #define FORAGE_NOEAT 154 //You have scrounged up something that doesn't look edible. #define FORAGE_FAILED 155 //You fail to locate any food nearby. #define ALREADY_FISHING 156 //You are already fishing! #define FISHING_NO_POLE 160 //You can't fish without a fishing pole, go buy one. #define FISHING_EQUIP_POLE 161 //You need to put your fishing pole in your primary hand. #define FISHING_NO_BAIT 162 //You can't fish without fishing bait, go buy some. #define FISHING_CAST 163 //You cast your line. #define NOT_SCARING 164 //You're not scaring anyone. #define FISHING_STOP 165 //You stop fishing and go on your way. #define FISHING_LAND 166 //Trying to catch land sharks perhaps? #define FISHING_LAVA 167 //Trying to catch a fire elemental or something? #define FISHING_FAILED 168 //You didn't catch anything. #define FISHING_POLE_BROKE 169 //Your fishing pole broke! #define FISHING_SUCCESS 170 //You caught, something... #define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line. #define FISHING_LOST_BAIT 172 //You lost your bait! #define SPELL_FIZZLE 173 //Your spell fizzles! #define MUST_EQUIP_ITEM 179 //You cannot use this item unless it is equipped. #define MISS_NOTE 180 //You miss a note, bringing your song to a close! #define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item. #define ITEM_OUT_OF_CHARGES 182 //Item is out of charges. #define TARGET_NO_MANA 191 //Your target has no mana to affect #define TARGET_GROUP_MEMBER 196 //You must first target a group member. #define INSUFFICIENT_MANA 199 //Insufficient Mana to cast this spell! #define SAC_TOO_LOW 203 //This being is not a worthy sacrifice. #define SAC_TOO_HIGH 204 //This being is too powerful to be a sacrifice. #define CANNOT_SAC_SELF 205 //You cannot sacrifice yourself. #define SILENCED_STRING 207 //You *CANNOT* cast spells, you have been silenced! #define CANNOT_AFFECT_PC 210 //That spell can not affect this target PC. #define SPELL_NEED_TAR 214 //You must first select a target for this spell! #define ONLY_ON_CORPSES 221 //This spell only works on corpses. #define CANT_DRAIN_SELF 224 //You can't drain yourself! #define CORPSE_NOT_VALID 230 //This corpse is not valid. #define CORPSE_TOO_OLD 231 //This player cannot be resurrected. The corpse is too old. #define CAST_OUTDOORS 234 //You can only cast this spell in the outdoors. #define SPELL_RECAST 236 //Spell recast time not yet met. #define SPELL_RECOVERY 237 //Spell recovery time not yet met. #define CANNOT_MEZ 239 //Your target cannot be mesmerized. #define CANNOT_MEZ_WITH_SPELL 240 //Your target cannot be mesmerized (with this spell). #define IMMUNE_STUN 241 //Your target is immune to the stun portion of this effect. #define IMMUNE_ATKSPEED 242 //Your target is immune to changes in its attack speed. #define IMMUNE_FEAR 243 //Your target is immune to fear spells. #define IMMUNE_MOVEMENT 244 //Your target is immune to changes in its run speed. #define ONLY_ONE_PET 246 //You cannot have more than one pet at a time. #define CANNOT_CHARM_YET 248 //Your target is too high of a level for your charm spell. #define CANNOT_AFFECT_NPC 251 //That spell can not affect this target NPC. #define SUSPEND_MINION_HAS_AGGRO 256 //Your pet is the focus of something's attention. #define NO_PET 255 //You do not have a pet. #define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone. #define SPELL_NO_HOLD 263 //Your spell did not take hold. #define CANNOT_CHARM 267 //This NPC cannot be charmed. #define SPELL_NO_EFFECT 268 //Your target looks unaffected. #define NO_INSTRUMENT_SKILL 269 //Stick to singing until you learn to play this instrument. #define REGAIN_AND_CONTINUE 270 //You regain your concentration and continue your casting. #define SPELL_WOULDNT_HOLD 271 //Your spell would not have taken hold on your target. #define MISSING_SPELL_COMP 272 //You are missing some required spell components. #define INVIS_BEGIN_BREAK 275 //You feel yourself starting to appear. #define DISCIPLINE_CONLOST 278 //You lose the concentration to remain in your fighting discipline. #define REZ_REGAIN 289 //You regain some experience from resurrection. #define DUP_LORE 290 //Duplicate lore items are not allowed. #define TGB_ON 293 //Target other group buff is *ON*. #define TGB_OFF 294 //Target other group buff is *OFF*. #define LDON_SENSE_TRAP1 306 //You do not Sense any traps. #define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type! #define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together. #define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item. #define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new! #define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage. #define MEND_SUCCESS 350 //You mend your wounds and heal some damage. #define MEND_WORSEN 351 //You have worsened your wounds! #define MEND_FAIL 352 //You have failed to mend your wounds. #define LDON_SENSE_TRAP2 367 //You have not detected any traps. #define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one. #define PICK_LORE 379 //You cannot pick up a lore item you already possess. #define CONSENT_DENIED 390 //You do not have consent to summon that corpse. #define DISCIPLINE_RDY 393 //You are ready to use a new discipline now. #define CONSENT_INVALID_NAME 397 //Not a valid consent name. #define CONSENT_NPC 398 //You cannot consent NPC\'s. #define CONSENT_YOURSELF 399 //You cannot consent yourself. #define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song #define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song #define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song #define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song #define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3. #define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4. #define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds. #define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds. #define YOU_HEALED 419 //%1 has healed you for %2 points of damage. #define BEGINS_TO_GLOW 422 //Your %1 begins to glow. #define ALREADY_INVIS 423 //%1 tries to cast an invisibility spell on you, but you are already invisible. #define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected. #define TARGET_RESISTED 425 //Your target resisted the %1 spell. #define YOU_RESIST 426 //You resist the %1 spell! #define SUMMONING_CORPSE 429 //Summoning your corpse. #define SUMMONING_CORPSE_OTHER 430 //Summoning %1's corpse. #define MISSING_SPELL_COMP_ITEM 433 //You are missing %1. #define OTHER_HIT_NONMELEE 434 //%1 was hit by non-melee for %2 points of damage. #define SPELL_WORN_OFF_OF 436 //Your %1 spell has worn off of %2. #define SPELL_WORN_OFF 437 //Your %1 spell has worn off. #define INTERRUPT_SPELL 439 //Your spell is interrupted. #define LOSE_LEVEL 442 //You LOST a level! You are now level %1! #define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2. #define GAIN_LEVEL 447 //You have gained a level! Welcome to level %1! #define LANG_SKILL_IMPROVED 449 //Your language skills have improved. #define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2-- #define LOOTED_MESSAGE 467 //--You have looted a %1-- #define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse. #define FACTION_WORSE 470 //Your faction standing with %1 got worse. #define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better. #define FACTION_BETTER 472 //Your faction standing with %1 got better. #define PET_REPORT_HP 488 //I have %1 percent of my hit points left. #define CORPSE_DECAY1 495 //This corpse will decay in %1 minute(s) %2 seconds. #define DISC_LEVEL_ERROR 503 //You must be a level %1 ... to use this discipline. #define DISCIPLINE_CANUSEIN 504 //You can use a new discipline in %1 minutes %2 seconds. #define PVP_ON 552 //You are now player kill and follow the ways of Discord. #define GENERIC_STRINGID_SAY 554 //%1 says '%T2' #define CANNOT_WAKE 555 //%1 tells you, 'I am unable to wake %2, master.' #define GUILD_NAME_IN_USE 711 //You cannot create a guild with that name, that guild already exists on this server. #define GM_GAINXP 1002 //[GM] You have gained %1 AXP and %2 EXP (%3). #define FINISHING_BLOW 1009 //%1 scores a Finishing Blow!! #define ASSASSINATES 1016 //%1 ASSASSINATES their victim!! #define CRIPPLING_BLOW 1021 //%1 lands a Crippling Blow!(%2) #define CRITICAL_HIT 1023 //%1 scores a critical hit! (%2) #define RESISTS_URGE 1025 //%1 resists their urge to flee. #define BERSERK_START 1027 //%1 goes into a berserker frenzy! #define DEATH_PACT 1028 //%1's death pact has been benevolently fulfilled! #define DIVINE_INTERVENTION 1029 //%1 has been rescued by divine intervention! #define BERSERK_END 1030 //%1 is no longer berserk. #define GATES 1031 //%1 Gates. #define GENERIC_SAY 1032 //%1 says '%2' #define OTHER_REGAIN_CAST 1033 //%1 regains concentration and continues casting. #define GENERIC_SHOUT 1034 //%1 shouts '%2' #define GENERIC_EMOTE 1036 //%1 %2 #define NPC_ENRAGE_START 1042 //%1 has become ENRAGED. #define NPC_ENRAGE_END 1043 //%1 is no longer enraged. #define NPC_RAMPAGE 1044 //%1 goes on a RAMPAGE! #define NPC_FLURRY 1045 //%1 executes a FLURRY of attacks on %2! #define DISCIPLINE_FEARLESS 1076 //%1 becomes fearless. #define DUEL_FINISHED 1088 //dont know text #define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2. #define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2. #define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3. #define PET_SIT_STRING 1130 //Changing position, Master. #define PET_CALMING 1131 //Sorry, Master..calming down. #define PET_FOLLOWING 1132 //Following you, Master. #define PET_GUARDME_STRING 1133 //Guarding you, Master. #define PET_GUARDINGLIFE 1134 //Guarding with my life..oh splendid one. #define PET_GETLOST_STRING 1135 //As you wish, oh great one. #define PET_LEADERIS 1136 //My leader is %3. #define I_FOLLOW_NOONE 1137 //I follow no one. #define MERCHANT_BUSY 1143 //I'm sorry, I am busy right now. #define MERCHANT_GREETING 1144 //Welcome to my shop, %3. #define MERCHANT_HANDY_ITEM1 1145 //Hello there, %3. How about a nice %4? #define MERCHANT_HANDY_ITEM2 1146 //Greetings, %3. You look like you could use a %4. #define MERCHANT_HANDY_ITEM3 1147 //Hi there %3, just browsing? Have you seen the %4 I just got in? #define MERCHANT_HANDY_ITEM4 1148 //Welcome to my shop, %3. You would probably find a %4 handy. #define AA_POINT 1197 //point #define AA_POINTS 1215 //points #define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles! #define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close! #define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire. #define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name. #define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death. #define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else. #define DUEL_CONSIDERING 1385 //%1 is considering a duel with someone else. #define PLAYER_REGAIN 1394 //You have control of yourself again. #define REZZ_ALREADY_PENDING 1379 //You were unable to restore the corpse to life, but you may have success with a later attempt. #define IN_USE 1406 //Someone else is using that. Try again later. #define DUEL_FLED 1408 //%1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog! #define MEMBER_OF_YOUR_GUILD 1429 #define OFFICER_OF_YOUR_GUILD 1430 #define LEADER_OF_YOUR_GUILD 1431 #define RECEIVED_PLATINUM 1452 //You receive %1 Platinum from %2. #define RECEIVED_GOLD 1453 //You receive %1 Gold from %2. #define RECEIVED_SILVER 1454 //You receive %1 Silver from %2. #define RECEIVED_COPPER 1455 //You receive %1 Copper from %2. #define STRING_FEIGNFAILED 1456 //%1 has fallen to the ground. #define DOORS_SUCCESSFUL_PICK 1457 //You successfully picked the lock. #define PLAYER_CHARMED 1461 //You lose control of yourself! #define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished. #define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction. #define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...' #define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.' #define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets. #define SUSPEND_MINION_FIGHTING 3270 //Your pet must be at peace, first. #define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1. #define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory. #define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1! #define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can! #define CORPSEDRAG_ALREADY 4062 //You are already dragging %1. #define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1. #define CORPSEDRAG_BEGIN 4064 //You begin to drag %1. #define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses. #define CORPSEDRAG_STOP 4066 //You stop dragging the corpse. #define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters. #define PETITION_NO_DELETE 5053 //You do not have a petition in the queue. #define PETITION_DELETED 5054 //Your petition was successfully deleted. #define GAIN_RAIDEXP 5085 //You gained raid experience! #define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure. #define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.' #define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!! #define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia! #define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds. #define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds. #define FAILED_TAUNT 5811 //You have failed to taunt your target. #define AA_NO_TARGET 5825 //You must first select a target for this ability! #define GUILD_BANK_CANNOT_DEPOSIT 6097 // Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited. #define GUILD_BANK_FULL 6098 // There is no more room in the Guild Bank. #define GUILD_BANK_TRANSFERRED 6100 // '%1' transferred to Guild Bank from Deposits. #define GUILD_BANK_EMPTY_HANDS 6108 // You must empty your hands to withdraw from the Guild Bank. #define GENERIC_STRING 6688 //%1 (used to any basic message) #define SENTINEL_TRIG_YOU 6724 //You have triggered your sentinel. #define SENTINEL_TRIG_OTHER 6725 //%1 has triggered your sentinel. #define IDENTIFY_SPELL 6765 //Item Lore: %1. #define LDON_DONT_KNOW_TRAPPED 7552 //You do not know if this object is trapped. #define LDON_HAVE_DISARMED 7553 //You have disarmed %1! #define LDON_ACCIDENT_SETOFF 7554 //You accidentally set off the trap! #define LDON_HAVE_NOT_DISARMED 7555 //You have not disarmed %1. #define LDON_ACCIDENT_SETOFF2 7556 //You accidentally set off the trap! #define LDON_CERTAIN_TRAP 7557 //You are certain that %1 is trapped. #define LDON_CERTAIN_NOT_TRAP 7558 //You are certain that %1 is not trapped. #define LDON_CANT_DETERMINE_TRAP 7559 //You are unable to determine if %1 is trapped. #define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1! #define LDON_PICKLOCK_FAILURE 7561 //You have failed to pick %1. #define LDON_STILL_LOCKED 7562 //You cannot open %1, it is locked. #define LDON_BASH_CHEST 7563 //%1 try to %2 %3, but do no damage. #define DOORS_NO_PICK 7564 //You must have a lock pick in your inventory to do this. #define LDON_NO_LOCKPICK 7564 //You must have a lock pick in your inventory to do this. #define LDON_WAS_NOT_LOCKED 7565 //%1 was not locked. #define LDON_WAS_NOT_TRAPPED 7566 //%1 was not trapped #define GAIN_GROUP_LEADERSHIP_POINT 8585 // #define GAIN_RAID_LEADERSHIP_POINT 8589 // #define MAX_GROUP_LEADERSHIP_POINTS 8584 // #define MAX_RAID_LEADERSHIP_POINTS 8591 // #define LEADERSHIP_EXP_ON 8653 // #define LEADERSHIP_EXP_OFF 8654 // #define CURRENT_SPELL_EFFECTS 8757 //%1's current spell effects: #define GAIN_GROUP_LEADERSHIP_EXP 8788 // #define GAIN_RAID_LEADERSHIP_EXP 8789 // #define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining) #define YOU_HEAL 9068 //You have healed %1 for %2 points of damage. #define OTHER_HIT_DOT 9072 //%1 has taken %2 damage from your %3. #define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage. #define SHAKE_OFF_STUN 9077 #define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses! #define SPELL_REFLECT 9082 //%1's spell has been reflected by %2. #define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master. #define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE! #define FACE_ACCEPTED 12028 //Facial features accepted. #define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2. #define ATTACKFAILED 12158 //%1 try to %2 %3, but %4! #define HIT_STRING 12183 //hit #define CRUSH_STRING 12191 //crush #define PIERCE_STRING 12193 //pierce #define KICK_STRING 12195 //kick #define STRIKE_STRING 12197 //strike #define BACKSTAB_STRING 12199 //backstab #define BASH_STRING 12201 //bash #define GUILD_NOT_MEMBER 12242 //You are not a member of any guild. #define MEMBER_OF_X_GUILD 12256 #define OFFICER_OF_X_GUILD 12257 #define LEADER_OF_X_GUILD 12258 #define NOT_IN_A_GUILD 12259 #define TARGET_PLAYER_FOR_GUILD_STATUS 12260 #define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite to invite someone to your group. #define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself. #define NOT_IN_CONTROL 12368 //You do not have control of yourself right now. #define ALREADY_CASTING 12442 //You are already casting a spell! #define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name. #define SENSE_CORPSE_NONE 12447 //You don't sense any corpses. #define NOT_HOLDING_ITEM 12452 //You are not holding an item! #define SENSE_UNDEAD 12471 //You sense undead in this direction. #define SENSE_ANIMAL 12472 //You sense an animal in this direction. #define SENSE_SUMMONED 12473 //You sense a summoned being in this direction. #define SENSE_NOTHING 12474 //You don't sense anything. #define LDON_SENSE_TRAP3 12476 //You don't sense any traps. #define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted! #define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage. #define TRACK_LOST_TARGET 12681 //You have lost your tracking target. #define TRACK_STRAIGHT_AHEAD 12676 #define TRACK_AHEAD_AND_TO 12677 #define TRACK_TO_THE 12678 #define TRACK_BEHIND_AND_TO 12679 #define TRACK_BEHIND_YOU 12680 #define BEAM_SMILE 12501 //%1 beams a smile at %2 #define SONG_ENDS_ABRUPTLY 12686 //Your song ends abruptly. #define SONG_ENDS 12687 //Your song ends. #define SONG_ENDS_OTHER 12688 //%1's song ends. #define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly. #define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable! #define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive. #define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab #define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?' #define SURNAME_EXISTS 12939 //You already have a surname. Operation failed. #define SURNAME_LEVEL 12940 //You can only submit a surname upon reaching the 20th level. Operation failed. #define SURNAME_TOO_LONG 12942 //Surname must be less than 20 characters in length. #define REPORT_ONCE 12945 //You may only submit a report once per time that you zone. Thank you. #define NOW_INVISIBLE 12950 //%1 is now Invisible. #define NOW_VISIBLE 12951 //%1 is now Visible. #define GUILD_NOT_MEMBER2 12966 //You are not in a guild. #define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline. #define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells. #define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you. #define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog. #define GENERIC_MISS 15041 //%1 missed %2 #endif