/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * EQStream classes, by Quagmire */ #include "../common/debug.h" #include #include #ifdef WIN32 #include #else #include #include #include #include #include #include #include #include #include "../common/unix.h" #define SOCKET_ERROR -1 #endif #include "EQNetwork.h" #include "EQStream.h" #include "../common/packet_dump.h" #include "../common/packet_dump_file.h" #include "../common/packet_functions.h" #include "../common/MiscFunctions.h" #include "../common/crc32.h" #include "../common/eq_packet_structs.h" using namespace std; #define EQN_DEBUG 0 #define EQN_DEBUG_Error 0 #define EQN_DEBUG_Packet 0 #define EQN_DEBUG_Fragment 0 #define EQN_DEBUG_ACK 0 #define EQN_DEBUG_Unknown 0 #define EQN_DEBUG_NewStream 0 #define LOG_PACKETS 0 #define LOG_RAW_PACKETS_OUT 0 #define LOG_RAW_PACKETS_IN 0 //#define PRIORITYTEST template // LO_BYTE type LO_BYTE (type a) {return (a&=0xff);} template // HI_BYTE type HI_BYTE (type a) {return (a&=0xff00);} template // LO_WORD type LO_WORD (type a) {return (a&=0xffff);} template // HI_WORD type HI_WORD (type a) {return (a&=0xffff0000);} template // HI_LOSWAPshort type HI_LOSWAPshort (type a) {return (LO_BYTE(a)<<8) | (HI_BYTE(a)>>8);} template // HI_LOSWAPlong type HI_LOSWAPlong (type x) {return (LO_WORD(a)<<16) | (HIWORD(a)>>16);} EQStreamServer::EQStreamServer(uint16 iPort) { RunLoop = false; pPort = iPort; pOpen = false; #ifdef WIN32 WORD version = MAKEWORD (1,1); WSADATA wsadata; WSAStartup (version, &wsadata); #endif sock = 0; } EQStreamServer::~EQStreamServer() { Close(); RunLoop = false; MLoopRunning.lock(); MLoopRunning.unlock(); #ifdef WIN32 WSACleanup(); #endif connection_list.clear(); while (!NewQueue.empty()) NewQueue.pop(); // they're deleted with the list, clear this queue so it doesnt try to delete them again } bool EQStreamServer::Open(uint16 iPort) { LockMutex lock(&MOpen); if (iPort && pPort != iPort) { if (pOpen) return false; pPort = iPort; } if (!RunLoop) { RunLoop = true; #ifdef WIN32 _beginthread(EQStreamServerLoop, 0, this); #else pthread_t thread; pthread_create(&thread, NULL, &EQStreamServerLoop, this); #endif } if (pOpen) { return true; } else { struct sockaddr_in address; // int reuse_addr = 1; int bufsize = 64 * 1024; // 64kbyte send/recieve buffers, up from default of 8k #ifdef WIN32 unsigned long nonblocking = 1; #endif /* Setup internet address information. This is used with the bind() call */ memset((char *) &address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_port = htons(pPort); address.sin_addr.s_addr = htonl(INADDR_ANY); /* Setting up UDP port for new clients */ sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) { return false; } //#ifdef WIN32 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *) &reuse_addr, sizeof(reuse_addr)); setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char*) &bufsize, sizeof(bufsize)); setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char*) &bufsize, sizeof(bufsize)); //#else // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &reuse_addr, sizeof(reuse_addr)); // setsockopt(sock, SOL_SOCKET, SO_RCVBUF, &bufsize, sizeof(bufsize)); // setsockopt(sock, SOL_SOCKET, SO_SNDBUF, &bufsize, sizeof(bufsize)); //#endif if (bind(sock, (struct sockaddr *) &address, sizeof(address)) < 0) { #ifdef WIN32 closesocket(sock); #else close(sock); #endif return false; } #ifdef WIN32 ioctlsocket (sock, FIONBIO, &nonblocking); #else fcntl(sock, F_SETFL, O_NONBLOCK); #endif pOpen = true; return true; } } void EQStreamServer::Close() { SetOpen(false); if (sock) { #ifdef WIN32 closesocket(sock); #else close(sock); #endif } sock = 0; } bool EQStreamServer::IsOpen() { MOpen.lock(); bool ret = pOpen; MOpen.unlock(); return ret; } void EQStreamServer::SetOpen(bool iOpen) { MOpen.lock(); pOpen = iOpen; MOpen.unlock(); } void EQStreamServer::Process() { _CP(EQStreamServer_Process); if (!IsOpen()) { if (sock) { #ifdef WIN32 closesocket(sock); #else close(sock); #endif sock = 0; } return; } uchar buffer[1518]; int status; struct sockaddr_in from; unsigned int fromlen; from.sin_family = AF_INET; fromlen = sizeof(from); while (1) { #ifdef WIN32 status = recvfrom(sock, (char *) buffer, sizeof(buffer), 0,(struct sockaddr*) &from, (int *) &fromlen); #else status = recvfrom(sock, buffer, sizeof(buffer), 0,(struct sockaddr*) &from, &fromlen); #endif if (status >= 1) { cout << "Got data from recvfrom" << endl; RecvData(buffer, status, from.sin_addr.s_addr, from.sin_port); } else { break; } } map ::iterator connection; for (connection = connection_list.begin( ); connection != connection_list.end( );) { if(!connection->second) { map ::iterator tmp=connection; connection++; connection_list.erase(tmp); continue; } EQStream* eqs_data = connection->second; if (eqs_data->IsFree() && (!eqs_data->CheckNetActive())) { map ::iterator tmp=connection; connection++; safe_delete(eqs_data); connection_list.erase(tmp); } else if(!eqs_data->RunLoop) { eqs_data->Process(sock); connection++; } } } void EQStreamServer::RecvData(uchar* data, uint32 size, uint32 irIP, uint16 irPort) { /* CHANGE HISTORY Version Author Date Comment 1 Unknown Unknown Initial Revision 2 Joolz 05-Jan-2003 Optimised 3 Quagmire 05-Feb-2003 Changed so 2 connection objects wouldnt be created for the same ip/port pair, often happened */ // Check for invalid data if (!data || size <= 4) return; //if (CRC32::Generate(data, size-4) != ntohl(*((uint32*) &data[size-4]))) { #if EQN_DEBUG_Error >= 1 //cout << "Incomming Packet failed checksum" << endl; #endif //return; //} char temp[25]; sprintf(temp,"%lu:%u",(unsigned long)irIP,irPort); cout << "Data from " << temp << endl; EQStream* tmp = NULL; map ::iterator connection; if ((connection=connection_list.find(temp))!=connection_list.end()) tmp=connection->second; if(tmp != NULL && tmp->GetrPort() == irPort) { tmp->RecvData(data, size); return; } else if(tmp != NULL && tmp->GetrPort() != irPort) { printf("Conflicting IPs & Ports: IP %i and Port %i is conflicting with IP %i and Port %i\n",irIP,irPort,tmp->GetrIP(),tmp->GetrPort()); return; } if (data[1]==0x01) { cout << "New EQStream Connection." << endl; EQStream* tmp = new EQStream(irIP, irPort); tmp->RecvData(data, size); connection_list[temp]=tmp; if (connection_list.find(temp)==connection_list.end()) { cerr <<"Could not find new connection we just added!" << endl; } MNewQueue.lock(); NewQueue.push(tmp); MNewQueue.unlock(); return; } #if EQN_DEBUG >= 4 struct in_addr in; in.s_addr = irIP; cout << "WARNING: Stray packet? " << inet_ntoa(in) << ":" << irPort << endl; #endif } EQStream* EQStreamServer::NewQueuePop() { EQStream* ret = 0; MNewQueue.lock(); if (!NewQueue.empty()) { ret = NewQueue.front(); NewQueue.pop(); } MNewQueue.unlock(); return ret; } #ifdef WIN32 void EQStreamServerLoop(void* tmp) #else void* EQStreamServerLoop(void* tmp) #endif { #ifdef WIN32 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL); #endif EQStreamServer* eqns = (EQStreamServer*) tmp; eqns->MLoopRunning.lock(); while (eqns->RunLoop) { { _CP(EQStreamServerLoop); eqns->Process(); } Sleep(1); } eqns->MLoopRunning.unlock(); #ifdef WIN32 _endthread(); #else return 0; #endif } #ifdef WIN32 void EQStreamInLoop(void* tmp) #else void* EQStreamInLoop(void* tmp) #endif { EQStream* eqs = (EQStream*) tmp; #ifdef _DEBUG if (eqs->ConnectionType != Outgoing) { ThrowError("EQStreamInLoop: eqs->ConnectionType != Outgoing"); } #endif eqs->MLoopRunning.lock(); Timer* tmp_timer = new Timer(100); tmp_timer->Start(); while (eqs->RunLoop) { { _CP(EQStreamInLoop); if(tmp_timer->Check()) eqs->DoRecvData(); } Sleep(1); } safe_delete(tmp_timer); eqs->MLoopRunning.unlock(); #ifdef WIN32 _endthread(); #else return 0; #endif } #ifdef WIN32 void EQStreamOutLoop(void* tmp) #else void* EQStreamOutLoop(void* tmp) #endif { EQStream* eqs = (EQStream*) tmp; #ifdef _DEBUG if (eqs->ConnectionType != Outgoing) { ThrowError("EQStreamOutLoop: eqs->ConnectionType != Outgoing"); } #endif eqs->MLoopRunning.lock(); Timer* tmp_timer = new Timer(100); tmp_timer->Start(); while (eqs->RunLoop) { { _CP(EQStreamOutLoop); if(tmp_timer->Check()) eqs->Process(eqs->outsock); } Sleep(1); } safe_delete(tmp_timer); eqs->MLoopRunning.unlock(); #ifdef WIN32 _endthread(); #else return 0; #endif }