/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EXPEDITION_LOCKOUT_TIMER_H #define EXPEDITION_LOCKOUT_TIMER_H #include extern const char* const DZ_REPLAY_TIMER_NAME; // DynamicZoneEventTimer and DynamicZoneReplayTimer in client class ExpeditionLockoutTimer { public: ExpeditionLockoutTimer() {} ExpeditionLockoutTimer(std::string expedition_name, std::string event_name, uint64_t expire_time, uint32_t duration, bool inherited = false); struct DaysHoursMinutes { std::string days; std::string hours; std::string mins; }; uint32_t GetDuration() const { return m_duration; } uint64_t GetExpireTime() const { return m_expire_time; } uint32_t GetSecondsRemaining() const; DaysHoursMinutes GetDaysHoursMinutesRemaining() const; const std::string& GetExpeditionName() const { return m_expedition_name; } const std::string& GetEventName() const { return m_event_name; } void SetExpireTime(uint64_t expire_time) { m_expire_time = expire_time; } void SetInherited(bool is_inherited) { m_is_inherited = is_inherited; } bool IsInherited() const { return m_is_inherited; } bool IsReplayTimer() const { return m_is_replay_timer; } bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const; bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const; private: std::string m_expedition_name; std::string m_event_name; uint64_t m_expire_time = 0; uint32_t m_duration = 0; bool m_is_inherited = false; // inherited from expedition leader bool m_is_replay_timer = false; }; #endif