#ifndef COMMAND_H #define COMMAND_H class Client; class Seperator; #include "../common/types.h" #include #define COMMAND_CHAR '#' typedef void (*CmdFuncPtr)(Client *, const Seperator *); typedef struct { uint8 admin; std::string description; CmdFuncPtr function; // null means perl function } CommandRecord; extern int (*command_dispatch)(Client *, std::string, bool); extern int command_count; // Commands Loaded Count // Command Utilities int command_init(void); void command_deinit(void); int command_add(std::string command_name, std::string description, uint8 admin, CmdFuncPtr function); int command_notavail(Client *c, std::string message, bool ignore_status); int command_realdispatch(Client *c, std::string message, bool ignore_status); uint8 GetCommandStatus(std::string command_name); void ListModifyNPCStatMap(Client *c); std::map GetModifyNPCStatMap(); std::string GetModifyNPCStatDescription(std::string stat); void SendFeatureSubCommands(Client *c); void SendNPCEditSubCommands(Client *c); void SendRuleSubCommands(Client *c); void SendGuildSubCommands(Client *c); void SendShowInventorySubCommands(Client *c); // Commands void command_acceptrules(Client *c, const Seperator *sep); void command_advnpcspawn(Client *c, const Seperator *sep); void command_aggrozone(Client *c, const Seperator *sep); void command_ai(Client *c, const Seperator *sep); void command_appearance(Client *c, const Seperator *sep); void command_appearanceeffects(Client *c, const Seperator *sep); void command_apply_shared_memory(Client *c, const Seperator *sep); void command_attack(Client *c, const Seperator *sep); void command_augmentitem(Client *c, const Seperator *sep); void command_ban(Client *c, const Seperator *sep); void command_bugs(Client *c, const Seperator *sep); void command_camerashake(Client *c, const Seperator *sep); void command_castspell(Client *c, const Seperator *sep); void command_chat(Client *c, const Seperator *sep); void command_copycharacter(Client *c, const Seperator *sep); void command_corpse(Client *c, const Seperator *sep); void command_corpsefix(Client *c, const Seperator *sep); void command_countitem(Client *c, const Seperator *sep); void command_damage(Client *c, const Seperator *sep); void command_databuckets(Client *c, const Seperator *sep); void command_dbspawn2(Client *c, const Seperator *sep); void command_delacct(Client *c, const Seperator *sep); void command_delpetition(Client *c, const Seperator *sep); void command_depop(Client *c, const Seperator *sep); void command_depopzone(Client *c, const Seperator *sep); void command_devtools(Client *c, const Seperator *sep); void command_disablerecipe(Client *c, const Seperator *sep); void command_disarmtrap(Client *c, const Seperator *sep); void command_door(Client *c, const Seperator *sep); void command_doanim(Client *c, const Seperator *sep); void command_dye(Client *c, const Seperator *sep); void command_dz(Client *c, const Seperator *sep); void command_dzkickplayers(Client *c, const Seperator *sep); void command_editmassrespawn(Client *c, const Seperator *sep); void command_emote(Client *c, const Seperator *sep); void command_emptyinventory(Client *c, const Seperator *sep); void command_enablerecipe(Client *c, const Seperator *sep); void command_entityvariable(Client *c, const Seperator *sep); void command_exptoggle(Client *c, const Seperator *sep); void command_faction(Client *c, const Seperator *sep); void command_faction_association(Client *c, const Seperator *sep); void command_feature(Client *c, const Seperator *sep); void command_find(Client *c, const Seperator *sep); void command_fixmob(Client *c, const Seperator *sep); void command_flagedit(Client *c, const Seperator *sep); void command_gearup(Client *c, const Seperator *sep); void command_giveitem(Client *c, const Seperator *sep); void command_givemoney(Client *c, const Seperator *sep); void command_gmzone(Client *c, const Seperator *sep); void command_goto(Client *c, const Seperator *sep); void command_grantaa(Client* c, const Seperator* sep); void command_grid(Client *c, const Seperator *sep); void command_guild(Client *c, const Seperator *sep); void command_help(Client *c, const Seperator *sep); void command_hotfix(Client *c, const Seperator *sep); void command_hp(Client *c, const Seperator *sep); void command_instance(Client *c, const Seperator *sep); void command_interrogateinv(Client *c, const Seperator *sep); void command_interrupt(Client *c, const Seperator *sep); void command_invsnapshot(Client *c, const Seperator *sep); void command_ipban(Client *c, const Seperator *sep); void command_kick(Client *c, const Seperator *sep); void command_killallnpcs(Client *c, const Seperator *sep); void command_kill(Client *c, const Seperator *sep); void command_level(Client *c, const Seperator *sep); void command_list(Client *c, const Seperator *sep); void command_lootsim(Client *c, const Seperator *sep); void command_load_shared_memory(Client *c, const Seperator *sep); void command_loc(Client *c, const Seperator *sep); void command_logs(Client *c, const Seperator *sep); void command_makepet(Client *c, const Seperator *sep); void command_memspell(Client *c, const Seperator *sep); void command_merchantshop(Client *c, const Seperator *sep); void command_modifynpcstat(Client *c, const Seperator *sep); void command_movechar(Client *c, const Seperator *sep); void command_movement(Client *c, const Seperator *sep); void command_myskills(Client *c, const Seperator *sep); void command_mysql(Client *c, const Seperator *sep); void command_mystats(Client *c, const Seperator *sep); void command_npccast(Client *c, const Seperator *sep); void command_npcedit(Client *c, const Seperator *sep); void command_npceditmass(Client *c, const Seperator *sep); void command_npcemote(Client *c, const Seperator *sep); void command_npcloot(Client *c, const Seperator *sep); void command_npcsay(Client *c, const Seperator *sep); void command_npcshout(Client *c, const Seperator *sep); void command_npcspawn(Client *c, const Seperator *sep); void command_npctypespawn(Client *c, const Seperator *sep); void command_nudge(Client *c, const Seperator *sep); void command_nukebuffs(Client *c, const Seperator *sep); void command_nukeitem(Client *c, const Seperator *sep); void command_object(Client *c, const Seperator *sep); void command_oocmute(Client *c, const Seperator *sep); void command_path(Client *c, const Seperator *sep); void command_peqzone(Client *c, const Seperator *sep); void command_petitems(Client *c, const Seperator *sep); void command_picklock(Client *c, const Seperator *sep); void command_profanity(Client *c, const Seperator *sep); void command_push(Client *c, const Seperator *sep); void command_pvp(Client *c, const Seperator *sep); void command_raidloot(Client* c, const Seperator* sep); void command_randomfeatures(Client *c, const Seperator *sep); void command_refreshgroup(Client *c, const Seperator *sep); void command_reload(Client *c, const Seperator *sep); void command_removeitem(Client *c, const Seperator *sep); void command_repop(Client *c, const Seperator *sep); void command_resetaa(Client *c, const Seperator *sep); void command_resetaa_timer(Client *c, const Seperator *sep); void command_resetdisc_timer(Client *c, const Seperator *sep); void command_revoke(Client *c, const Seperator *sep); void command_roambox(Client *c, const Seperator *sep); void command_rules(Client *c, const Seperator *sep); void command_save(Client *c, const Seperator *sep); void command_scale(Client *c, const Seperator *sep); void command_scribespell(Client *c, const Seperator *sep); void command_scribespells(Client *c, const Seperator *sep); void command_sendzonespawns(Client *c, const Seperator *sep); void command_sensetrap(Client *c, const Seperator *sep); void command_serverrules(Client *c, const Seperator *sep); void command_set(Client *c, const Seperator *sep); void command_show(Client *c, const Seperator *sep); void command_shutdown(Client *c, const Seperator *sep); void command_spawn(Client *c, const Seperator *sep); void command_spawneditmass(Client *c, const Seperator *sep); void command_spawnfix(Client *c, const Seperator *sep); void command_stun(Client *c, const Seperator *sep); void command_summon(Client *c, const Seperator *sep); void command_summonburiedplayercorpse(Client *c, const Seperator *sep); void command_summonitem(Client *c, const Seperator *sep); void command_suspend(Client *c, const Seperator *sep); void command_suspendmulti(Client *c, const Seperator *sep); void command_takeplatinum(Client* c, const Seperator* sep); void command_task(Client *c, const Seperator *sep); void command_petname(Client *c, const Seperator *sep); void command_traindisc(Client *c, const Seperator *sep); void command_tune(Client *c, const Seperator *sep); void command_undye(Client *c, const Seperator *sep); void command_unmemspell(Client *c, const Seperator *sep); void command_unmemspells(Client *c, const Seperator *sep); void command_unscribespell(Client *c, const Seperator *sep); void command_unscribespells(Client *c, const Seperator *sep); void command_untraindisc(Client *c, const Seperator *sep); void command_untraindiscs(Client *c, const Seperator *sep); void command_wc(Client *c, const Seperator *sep); void command_worldshutdown(Client *c, const Seperator *sep); void command_wp(Client *c, const Seperator *sep); void command_wpadd(Client *c, const Seperator *sep); void command_worldwide(Client *c, const Seperator *sep); void command_zone(Client *c, const Seperator *sep); void command_zone_instance(Client *c, const Seperator *sep); void command_zonebootup(Client *c, const Seperator *sep); void command_zoneshutdown(Client *c, const Seperator *sep); void command_zopp(Client *c, const Seperator *sep); void command_zsafecoords(Client *c, const Seperator *sep); void command_zsave(Client *c, const Seperator *sep); #include "bot.h" void command_bot(Client*c, const Seperator *sep); #endif