#include "../client.h" void command_sensetrap(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } auto target = c->GetTarget()->CastToNPC(); if (!c->HasSkill(EQ::skills::SkillSenseTraps)) { c->Message(Chat::White, "You do not have the Sense Traps skill."); return; } if (DistanceSquaredNoZ(c->GetPosition(), target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) { c->Message( Chat::White, fmt::format( "{} ({}) is too far away.", target->GetCleanName(), target->GetID() ).c_str() ); } c->HandleLDoNSenseTraps(target, c->GetSkill(EQ::skills::SkillSenseTraps), LDoNTypeMechanical); }