#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_reloadperlexportsettings(Client *c, const Seperator *sep) { if (c) { auto pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0); worldserver.SendPacket(pack); c->Message(Chat::Red, "Successfully sent the packet to world to reload Perl Export settings"); safe_delete(pack); } }