Const_char * GetName() const { return(m_name.c_str()); } int GetStaticCount() const { return(m_zones.size()); } bool IsConnected() const; //is this launcher connected to world void DeleteLauncher(); //kill this launcher and all its zones. void RestartZone(Const_char *zone_ref); void StopZone(Const_char *zone_ref); void StartZone(Const_char *zone_ref); bool BootStaticZone(Const_char *short_name, uint16 port); bool ChangeStaticZone(Const_char *short_name, uint16 port); bool DeleteStaticZone(Const_char *short_name); bool SetDynamicCount(int count); int GetDynamicCount() const; vector ListZones(); //returns an array of zone refs map GetZoneDetails(Const_char *zone_ref);