#include "../common/types.h" #include "../common/eq_packet_structs.h" #include "../common/EMuShareMem.h" // MMF_EQMAX_ITEMS: Make sure this is bigger than the highest item ID# #ifndef MMF_EQMAX_ITEMS #define MMF_EQMAX_ITEMS 300000 #endif // MMF_MEMMAX_ITEMS: Maxium number of items to load into memory. Make sure this is bigger // than the total number of items in the server's database! struct MMFItems_Struct { uint32 MaxItemID; uint32 NextFreeIndex; uint32 ItemCount; uint32 ItemIndex[MMF_EQMAX_ITEMS+1]; Item_Struct Items[0]; }; //#define MMF_MAX_ITEMS_MEMSIZE sizeof(MMFItems_Struct) + 256