#include "pathfinder_null.h" IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck) { partial = false; stuck = false; IPath ret; ret.push_back(start); ret.push_back(end); return ret; } glm::vec3 PathfinderNull::GetRandomLocation() { return glm::vec3(); }