#pragma once #include "pathfinder_interface.h" #include class PathfinderNavmesh : public IPathfinder { public: PathfinderNavmesh(const std::string &path); virtual ~PathfinderNavmesh(); virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck); virtual glm::vec3 GetRandomLocation(); virtual void DebugCommand(Client *c, const Seperator *sep); private: void Clear(); void Load(const std::string &path); void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end); struct Implementation; std::unique_ptr m_impl; };