#pragma once #ifdef LUA_EQEMU #include "lua_ptr.h" #include "common.h" struct StatBonuses; namespace luabind { struct scope; } luabind::scope lua_register_stat_bonuses(); class Lua_StatBonuses : public Lua_Ptr { typedef StatBonuses NativeType; public: Lua_StatBonuses() : Lua_Ptr(nullptr) { } Lua_StatBonuses(StatBonuses *d) : Lua_Ptr(d) { } virtual ~Lua_StatBonuses() { } operator StatBonuses*() { return reinterpret_cast(GetLuaPtrData()); } int32 GetAC() const; int32 GetHP() const; int32 GetHPRegen() const; int32 GetMaxHP() const; int32 GetManaRegen() const; int32 GetEnduranceRegen() const; int32 GetMana() const; int32 GetEndurance() const; int32 GetATK() const; int32 GetSTR() const; int32 GetSTRCapMod() const; int32 GetHeroicSTR() const; int32 GetSTA() const; int32 GetSTACapMod() const; int32 GetHeroicSTA() const; int32 GetDEX() const; int32 GetDEXCapMod() const; int32 GetHeroicDEX() const; int32 GetAGI() const; int32 GetAGICapMod() const; int32 GetHeroicAGI() const; int32 GetINT() const; int32 GetINTCapMod() const; int32 GetHeroicINT() const; int32 GetWIS() const; int32 GetWISCapMod() const; int32 GetHeroicWIS() const; int32 GetCHA() const; int32 GetCHACapMod() const; int32 GetHeroicCHA() const; int32 GetMR() const; int32 GetMRCapMod() const; int32 GetHeroicMR() const; int32 GetFR() const; int32 GetFRCapMod() const; int32 GetHeroicFR() const; int32 GetCR() const; int32 GetCRCapMod() const; int32 GetHeroicCR() const; int32 GetPR() const; int32 GetPRCapMod() const; int32 GetHeroicPR() const; int32 GetDR() const; int32 GetDRCapMod() const; int32 GetHeroicDR() const; int32 GetCorrup() const; int32 GetCorrupCapMod() const; int32 GetHeroicCorrup() const; uint16 GetDamageShieldSpellID() const; int GetDamageShield() const; int GetDamageShieldType() const; int GetSpellDamageShield() const; int GetSpellShield() const; int GetReverseDamageShield() const; uint16 GetReverseDamageShieldSpellID() const; int GetReverseDamageShieldType() const; int Getmovementspeed() const; int32 Gethaste() const; int32 Gethastetype2() const; int32 Gethastetype3() const; int32 Getinhibitmelee() const; float GetAggroRange() const; float GetAssistRange() const; int32 Getskillmod(int idx) const; int32 Getskillmodmax(int idx) const; int Geteffective_casting_level() const; int Getreflect_chance() const; uint32 GetsingingMod() const; uint32 GetAmplification() const; uint32 GetbrassMod() const; uint32 GetpercussionMod() const; uint32 GetwindMod() const; uint32 GetstringedMod() const; uint32 GetsongModCap() const; int8 Gethatemod() const; int32 GetEnduranceReduction() const; int32 GetStrikeThrough() const; int32 GetMeleeMitigation() const; int32 GetMeleeMitigationEffect() const; int32 GetCriticalHitChance(int idx) const; int32 GetCriticalSpellChance() const; int32 GetSpellCritDmgIncrease() const; int32 GetSpellCritDmgIncNoStack() const; int32 GetDotCritDmgIncrease() const; int32 GetCriticalHealChance() const; int32 GetCriticalHealOverTime() const; int32 GetCriticalDoTChance() const; int32 GetCrippBlowChance() const; int32 GetAvoidMeleeChance() const; int32 GetAvoidMeleeChanceEffect() const; int32 GetRiposteChance() const; int32 GetDodgeChance() const; int32 GetParryChance() const; int32 GetDualWieldChance() const; int32 GetDoubleAttackChance() const; int32 GetTripleAttackChance() const; int32 GetDoubleRangedAttack() const; int32 GetResistSpellChance() const; int32 GetResistFearChance() const; bool GetFearless() const; bool GetIsFeared() const; bool GetIsBlind() const; int32 GetStunResist() const; int32 GetMeleeSkillCheck() const; uint8 GetMeleeSkillCheckSkill() const; int32 GetHitChance() const; int32 GetHitChanceEffect(int idx) const; int32 GetDamageModifier(int idx) const; int32 GetDamageModifier2(int idx) const; int32 GetMinDamageModifier(int idx) const; int32 GetProcChance() const; int32 GetProcChanceSPA() const; int32 GetExtraAttackChance() const; int32 GetDoTShielding() const; int32 GetFlurryChance() const; int32 GetHundredHands() const; int32 GetMeleeLifetap() const; int32 GetVampirism() const; int32 GetHealRate() const; int32 GetMaxHPChange() const; int32 GetHealAmt() const; int32 GetSpellDmg() const; int32 GetClairvoyance() const; int32 GetDSMitigation() const; int32 GetDSMitigationOffHand() const; int32 GetTwoHandBluntBlock() const; uint32 GetItemManaRegenCap() const; int32 GetGravityEffect() const; bool GetAntiGate() const; bool GetMagicWeapon() const; int32 GetIncreaseBlockChance() const; uint32 GetPersistantCasting() const; int GetXPRateMod() const; bool GetBlockNextSpell() const; bool GetImmuneToFlee() const; uint32 GetVoiceGraft() const; int32 GetSpellProcChance() const; int32 GetCharmBreakChance() const; int32 GetSongRange() const; uint32 GetHPToManaConvert() const; bool GetNegateEffects() const; bool GetTriggerMeleeThreshold() const; bool GetTriggerSpellThreshold() const; int32 GetShieldBlock() const; int32 GetBlockBehind() const; bool GetCriticalRegenDecay() const; bool GetCriticalHealDecay() const; bool GetCriticalDotDecay() const; bool GetDivineAura() const; bool GetDistanceRemoval() const; int32 GetFrenziedDevastation() const; bool GetNegateIfCombat() const; int8 GetScreech() const; int32 GetAlterNPCLevel() const; bool GetBerserkSPA() const; int32 GetMetabolism() const; bool GetSanctuary() const; int32 GetFactionModPct() const; uint32 GetPC_Pet_Flurry() const; int8 GetPackrat() const; uint8 GetBuffSlotIncrease() const; uint32 GetDelayDeath() const; int8 GetBaseMovementSpeed() const; uint8 GetIncreaseRunSpeedCap() const; int32 GetDoubleSpecialAttack() const; uint8 GetFrontalStunResist() const; int32 GetBindWound() const; int32 GetMaxBindWound() const; int32 GetChannelChanceSpells() const; int32 GetChannelChanceItems() const; uint8 GetSeeInvis() const; uint8 GetTripleBackstab() const; bool GetFrontalBackstabMinDmg() const; uint8 GetFrontalBackstabChance() const; uint8 GetConsumeProjectile() const; uint8 GetForageAdditionalItems() const; uint8 GetSalvageChance() const; uint32 GetArcheryDamageModifier() const; bool GetSecondaryDmgInc() const; uint32 GetGiveDoubleAttack() const; int32 GetPetCriticalHit() const; int32 GetPetAvoidance() const; int32 GetCombatStability() const; int32 GetDoubleRiposte() const; int32 GetAmbidexterity() const; int32 GetPetMaxHP() const; int32 GetPetFlurry() const; uint8 GetMasteryofPast() const; bool GetGivePetGroupTarget() const; int32 GetRootBreakChance() const; int32 GetUnfailingDivinity() const; int32 GetItemHPRegenCap() const; int32 GetOffhandRiposteFail() const; int32 GetItemATKCap() const; int32 GetShieldEquipDmgMod() const; bool GetTriggerOnValueAmount() const; int8 GetStunBashChance() const; int8 GetIncreaseChanceMemwipe() const; int8 GetCriticalMend() const; int32 GetImprovedReclaimEnergy() const; int32 GetPetMeleeMitigation() const; bool GetIllusionPersistence() const; uint16 Getextra_xtargets() const; bool GetShroudofStealth() const; uint16 GetReduceFallDamage() const; uint8 GetTradeSkillMastery() const; int16 GetNoBreakAESneak() const; int16 GetFeignedCastOnChance() const; int32 GetDivineSaveChance(int idx) const; uint32 GetDeathSave(int idx) const; int32 GetAccuracy(int idx) const; int16 GetSkillDmgTaken(int idx) const; uint32 GetSpellTriggers(int idx) const; uint32 GetSpellOnKill(int idx) const; uint32 GetSpellOnDeath(int idx) const; int32 GetCritDmgMod(int idx) const; int32 GetSkillReuseTime(int idx) const; int32 GetSkillDamageAmount(int idx) const; int GetHPPercCap(int idx) const; int GetManaPercCap(int idx) const; int GetEndPercCap(int idx) const; uint8 GetFocusEffects(int idx) const; int16 GetFocusEffectsWorn(int idx) const; int32 GetSkillDamageAmount2(int idx) const; uint32 GetNegateAttacks(int idx) const; uint32 GetMitigateMeleeRune(int idx) const; uint32 GetMeleeThresholdGuard(int idx) const; uint32 GetSpellThresholdGuard(int idx) const; uint32 GetMitigateSpellRune(int idx) const; uint32 GetMitigateDotRune(int idx) const; uint32 GetManaAbsorbPercentDamage(int idx) const; int32 GetImprovedTaunt(int idx) const; int8 GetRoot(int idx) const; uint32 GetAbsorbMagicAtt(int idx) const; uint32 GetMeleeRune(int idx) const; int32 GetAStacker(int idx) const; int32 GetBStacker(int idx) const; int32 GetCStacker(int idx) const; int32 GetDStacker(int idx) const; bool GetLimitToSkill(int idx) const; uint32 GetSkillProc(int idx) const; uint32 GetSkillProcSuccess(int idx) const; uint32 GetPC_Pet_Rampage(int idx) const; int32 GetSkillAttackProc(int idx) const; int32 GetSlayUndead(int idx) const; int32 GetGiveDoubleRiposte(int idx) const; uint32 GetRaiseSkillCap(int idx) const; int32 GetSEResist(int idx) const; int32 GetFinishingBlow(int idx) const; uint32 GetFinishingBlowLvl(int idx) const; uint32 GetHeadShot(int idx) const; uint8 GetHSLevel(int idx) const; uint32 GetAssassinate(int idx) const; uint8 GetAssassinateLevel(int idx) const; int32 GetReduceTradeskillFail(int idx) const; }; #endif