#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include #include #include "../common/content/world_content_service.h" #include "../common/timer.h" #include "../common/classes.h" #include "../common/rulesys.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_client.h" #include "lua_npc.h" #include "lua_entity_list.h" #include "lua_expedition.h" #include "lua_spell.h" #include "lua_zone.h" #include "quest_parser_collection.h" #include "questmgr.h" #include "qglobals.h" #include "encounter.h" #include "lua_encounter.h" #include "data_bucket.h" #include "expedition.h" #include "dialogue_window.h" #include "../common/events/player_event_logs.h" #include "worldserver.h" #include "zone.h" struct Events { }; struct Factions { }; struct Slots { }; struct Materials { }; struct ClientVersions { }; struct Appearances { }; struct Classes { }; struct Skills { }; struct BodyTypes { }; struct Filters { }; struct MessageTypes { }; struct Rule { }; struct Journal_SpeakMode { }; struct Journal_Mode { }; struct ZoneIDs { }; struct LanguageIDs { }; struct lua_registered_event { std::string encounter_name; luabind::adl::object lua_reference; QuestEventID event_id; }; extern std::map> lua_encounter_events_registered; extern std::map lua_encounters_loaded; extern std::map lua_encounters; extern void MapOpcodes(); extern void ClearMappedOpcode(EmuOpcode op); extern WorldServer worldserver; void unregister_event(std::string package_name, std::string name, int evt); void load_encounter(std::string name) { if(lua_encounters_loaded.count(name) > 0) return; auto enc = new Encounter(name.c_str()); entity_list.AddEncounter(enc); lua_encounters[name] = enc; lua_encounters_loaded[name] = true; parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0); } void load_encounter_with_data(std::string name, std::string info_str) { if(lua_encounters_loaded.count(name) > 0) return; auto enc = new Encounter(name.c_str()); entity_list.AddEncounter(enc); lua_encounters[name] = enc; lua_encounters_loaded[name] = true; std::vector info_ptrs; info_ptrs.push_back(&info_str); parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0, &info_ptrs); } void unload_encounter(std::string name) { if(lua_encounters_loaded.count(name) == 0) return; auto liter = lua_encounter_events_registered.begin(); while(liter != lua_encounter_events_registered.end()) { std::list &elist = liter->second; auto iter = elist.begin(); while(iter != elist.end()) { if((*iter).encounter_name.compare(name) == 0) { iter = elist.erase(iter); } else { ++iter; } } if(elist.size() == 0) { lua_encounter_events_registered.erase(liter++); } else { ++liter; } } lua_encounters[name]->Depop(); lua_encounters.erase(name); lua_encounters_loaded.erase(name); parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0); } void unload_encounter_with_data(std::string name, std::string info_str) { if(lua_encounters_loaded.count(name) == 0) return; auto liter = lua_encounter_events_registered.begin(); while(liter != lua_encounter_events_registered.end()) { std::list &elist = liter->second; auto iter = elist.begin(); while(iter != elist.end()) { if((*iter).encounter_name.compare(name) == 0) { iter = elist.erase(iter); } else { ++iter; } } if(elist.size() == 0) { lua_encounter_events_registered.erase(liter++); } else { ++liter; } } lua_encounters[name]->Depop(); lua_encounters.erase(name); lua_encounters_loaded.erase(name); std::vector info_ptrs; info_ptrs.push_back(&info_str); parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0, &info_ptrs); } void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) { if(lua_encounters_loaded.count(name) == 0) return; unregister_event(package_name, name, evt); lua_registered_event e; e.encounter_name = name; e.lua_reference = func; e.event_id = static_cast(evt); auto liter = lua_encounter_events_registered.find(package_name); if(liter == lua_encounter_events_registered.end()) { std::list elist; elist.push_back(e); lua_encounter_events_registered[package_name] = elist; } else { std::list &elist = liter->second; elist.push_back(e); } } void unregister_event(std::string package_name, std::string name, int evt) { auto liter = lua_encounter_events_registered.find(package_name); if(liter != lua_encounter_events_registered.end()) { std::list elist = liter->second; auto iter = elist.begin(); while(iter != elist.end()) { if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) { iter = elist.erase(iter); break; } ++iter; } lua_encounter_events_registered[package_name] = elist; } } void register_npc_event(std::string name, int evt, int npc_id, luabind::adl::object func) { if(luabind::type(func) == LUA_TFUNCTION) { std::stringstream package_name; package_name << "npc_" << npc_id; register_event(package_name.str(), name, evt, func); } } void register_npc_event(int evt, int npc_id, luabind::adl::object func) { std::string name = quest_manager.GetEncounter(); register_npc_event(name, evt, npc_id, func); } void unregister_npc_event(std::string name, int evt, int npc_id) { std::stringstream package_name; package_name << "npc_" << npc_id; unregister_event(package_name.str(), name, evt); } void unregister_npc_event(int evt, int npc_id) { std::string name = quest_manager.GetEncounter(); unregister_npc_event(name, evt, npc_id); } void register_player_event(std::string name, int evt, luabind::adl::object func) { if(luabind::type(func) == LUA_TFUNCTION) { register_event("player", name, evt, func); } } void register_player_event(int evt, luabind::adl::object func) { std::string name = quest_manager.GetEncounter(); register_player_event(name, evt, func); } void unregister_player_event(std::string name, int evt) { unregister_event("player", name, evt); } void unregister_player_event(int evt) { std::string name = quest_manager.GetEncounter(); unregister_player_event(name, evt); } void register_item_event(std::string name, int evt, int item_id, luabind::adl::object func) { std::string package_name = "item_"; package_name += std::to_string(item_id); if(luabind::type(func) == LUA_TFUNCTION) { register_event(package_name, name, evt, func); } } void register_item_event(int evt, int item_id, luabind::adl::object func) { std::string name = quest_manager.GetEncounter(); register_item_event(name, evt, item_id, func); } void unregister_item_event(std::string name, int evt, int item_id) { std::string package_name = "item_"; package_name += std::to_string(item_id); unregister_event(package_name, name, evt); } void unregister_item_event(int evt, int item_id) { std::string name = quest_manager.GetEncounter(); unregister_item_event(name, evt, item_id); } void register_spell_event(std::string name, int evt, int spell_id, luabind::adl::object func) { if(luabind::type(func) == LUA_TFUNCTION) { std::stringstream package_name; package_name << "spell_" << spell_id; register_event(package_name.str(), name, evt, func); } } void register_spell_event(int evt, int spell_id, luabind::adl::object func) { std::string name = quest_manager.GetEncounter(); register_spell_event(name, evt, spell_id, func); } void unregister_spell_event(std::string name, int evt, int spell_id) { std::stringstream package_name; package_name << "spell_" << spell_id; unregister_event(package_name.str(), name, evt); } void unregister_spell_event(int evt, int spell_id) { std::string name = quest_manager.GetEncounter(); unregister_spell_event(name, evt, spell_id); } Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) { auto position = glm::vec4(x, y, z, heading); return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused, position)); } Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) { auto position = glm::vec4(x, y, z, heading); return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused, position)); } Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) { return Lua_Mob(quest_manager.spawn_from_spawn2(spawn2_id)); } void lua_enable_spawn2(int spawn2_id) { quest_manager.enable_spawn2(spawn2_id); } void lua_disable_spawn2(int spawn2_id) { quest_manager.disable_spawn2(spawn2_id); } void lua_set_timer(std::string timer, uint32 time_ms) { quest_manager.settimerMS(timer, time_ms); } void lua_set_timer(std::string timer, uint32 time_ms, Lua_ItemInst inst) { quest_manager.settimerMS(timer, time_ms, inst); } void lua_set_timer(std::string timer, uint32 time_ms, Lua_Mob mob) { quest_manager.settimerMS(timer, time_ms, mob); } void lua_set_timer(std::string timer, uint32 time_ms, Lua_Encounter enc) { quest_manager.settimerMS(timer, time_ms, enc); } void lua_stop_timer(std::string timer) { quest_manager.stoptimer(timer); } void lua_stop_timer(std::string timer, Lua_ItemInst inst) { quest_manager.stoptimer(timer, inst); } void lua_stop_timer(std::string timer, Lua_Mob mob) { quest_manager.stoptimer(timer, mob); } void lua_stop_timer(std::string timer, Lua_Encounter enc) { quest_manager.stoptimer(timer, enc); } void lua_stop_all_timers() { quest_manager.stopalltimers(); } void lua_stop_all_timers(Lua_ItemInst inst) { quest_manager.stopalltimers(inst); } void lua_stop_all_timers(Lua_Mob mob) { quest_manager.stopalltimers(mob); } void lua_stop_all_timers(Lua_Encounter enc) { quest_manager.stopalltimers(enc); } void lua_pause_timer(std::string timer) { quest_manager.pausetimer(timer); } void lua_resume_timer(std::string timer) { quest_manager.resumetimer(timer); } bool lua_is_paused_timer(std::string timer) { return quest_manager.ispausedtimer(timer); } bool lua_has_timer(std::string timer) { return quest_manager.hastimer(timer); } uint32 lua_get_remaining_time(std::string timer) { return quest_manager.getremainingtimeMS(timer); } uint32 lua_get_timer_duration(std::string timer) { return quest_manager.gettimerdurationMS(timer); } void lua_depop() { quest_manager.depop(0); } void lua_depop(int npc_type) { quest_manager.depop(npc_type); } void lua_depop_with_timer() { quest_manager.depop_withtimer(0); } void lua_depop_with_timer(int npc_type) { quest_manager.depop_withtimer(npc_type); } void lua_depop_all() { quest_manager.depopall(0); } void lua_depop_all(int npc_type) { quest_manager.depopall(npc_type); } void lua_depop_zone(bool start_spawn_status) { quest_manager.depopzone(start_spawn_status); } void lua_repop_zone() { quest_manager.repopzone(); } void lua_repop_zone(bool is_forced) { quest_manager.repopzone(is_forced); } void lua_process_mobs_while_zone_empty(bool on) { quest_manager.processmobswhilezoneempty(on); } bool lua_is_disc_tome(int item_id) { return quest_manager.isdisctome(item_id); } std::string lua_get_race_name(uint32 race_id) { return quest_manager.getracename(race_id); } std::string lua_get_spell_name(uint32 spell_id) { return quest_manager.getspellname(spell_id); } std::string lua_get_skill_name(int skill_id) { return quest_manager.getskillname(skill_id); } void lua_safe_move() { quest_manager.safemove(); } void lua_rain(int weather) { quest_manager.rain(weather); } void lua_snow(int weather) { quest_manager.rain(weather); } int lua_scribe_spells(int max) { return quest_manager.scribespells(max); } int lua_scribe_spells(int max, int min) { return quest_manager.scribespells(max, min); } int lua_train_discs(int max) { return quest_manager.traindiscs(max); } int lua_train_discs(int max, int min) { return quest_manager.traindiscs(max, min); } void lua_set_sky(int sky) { quest_manager.setsky(sky); } void lua_set_guild(int guild_id, int rank) { quest_manager.setguild(guild_id, rank); } void lua_create_guild(const char *name, const char *leader) { quest_manager.CreateGuild(name, leader); } void lua_set_time(int hour, int min) { quest_manager.settime(hour, min, true); } void lua_set_time(int hour, int min, bool update_world) { quest_manager.settime(hour, min, update_world); } void lua_signal(int npc_id, int signal_id) { quest_manager.signalwith(npc_id, signal_id); } void lua_signal(int npc_id, int signal_id, int wait) { quest_manager.signalwith(npc_id, signal_id, wait); } void lua_set_global(const char *name, const char *value, int options, const char *duration) { quest_manager.setglobal(name, value, options, duration); } void lua_target_global(const char *name, const char *value, const char *duration, int npc_id, int char_id, int zone_id) { quest_manager.targlobal(name, value, duration, npc_id, char_id, zone_id); } void lua_delete_global(const char *name) { quest_manager.delglobal(name); } void lua_start(int wp) { quest_manager.start(wp); } void lua_stop() { quest_manager.stop(); } void lua_pause(int duration) { quest_manager.pause(duration); } void lua_move_to(float x, float y, float z) { quest_manager.moveto(glm::vec4(x, y, z, 0.0f), false); } void lua_move_to(float x, float y, float z, float h) { quest_manager.moveto(glm::vec4(x, y, z, h), false); } void lua_move_to(float x, float y, float z, float h, bool save_guard_spot) { quest_manager.moveto(glm::vec4(x, y, z, h), save_guard_spot); } void lua_path_resume() { quest_manager.resume(); } void lua_set_next_hp_event(int hp) { quest_manager.setnexthpevent(hp); } void lua_set_next_inc_hp_event(int hp) { quest_manager.setnextinchpevent(hp); } void lua_respawn(int npc_type, int grid) { quest_manager.respawn(npc_type, grid); } void lua_set_proximity(float min_x, float max_x, float min_y, float max_y) { quest_manager.set_proximity(min_x, max_x, min_y, max_y); } void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) { quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z); } void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z, bool enable_say) { quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z, enable_say); } void lua_clear_proximity() { quest_manager.clear_proximity(); } void lua_enable_proximity_say() { quest_manager.enable_proximity_say(); } void lua_disable_proximity_say() { quest_manager.disable_proximity_say(); } void lua_set_anim(int npc_type, int anim_num) { quest_manager.setanim(npc_type, anim_num); } void lua_spawn_condition(const char *zone, uint32 instance_id, int condition_id, int value) { quest_manager.spawn_condition(zone, instance_id, condition_id, value); } int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) { return quest_manager.get_spawn_condition(zone, instance_id, condition_id); } void lua_toggle_spawn_event(int event_id, bool enable, bool strict, bool reset) { quest_manager.toggle_spawn_event(event_id, enable, strict, reset); } void lua_summon_buried_player_corpse(uint32 char_id, float x, float y, float z, float h) { quest_manager.summonburiedplayercorpse(char_id, glm::vec4(x, y, z, h)); } void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) { quest_manager.summonallplayercorpses(char_id, glm::vec4(x, y, z, h)); } int64 lua_get_player_corpse_count(uint32 character_id) { return database.CountCharacterCorpses(character_id); } int64 lua_get_player_corpse_count_by_zone_id(uint32 character_id, uint32 zone_id) { return database.CountCharacterCorpsesByZoneID(character_id, zone_id); } int64 lua_get_player_buried_corpse_count(uint32 character_id) { return quest_manager.getplayerburiedcorpsecount(character_id); } bool lua_bury_player_corpse(uint32 char_id) { return quest_manager.buryplayercorpse(char_id); } void lua_task_selector(luabind::adl::object table, bool ignore_cooldown) { if(luabind::type(table) != LUA_TTABLE) { return; } std::vector tasks; for (int i = 1; i <= MAXCHOOSERENTRIES; ++i) { if (luabind::type(table[i]) == LUA_TNUMBER) { tasks.push_back(luabind::object_cast(table[i])); } } quest_manager.taskselector(tasks, ignore_cooldown); } void lua_task_selector(luabind::adl::object table) { lua_task_selector(table, false); } void lua_task_set_selector(int task_set) { quest_manager.tasksetselector(task_set); } void lua_task_set_selector(int task_set, bool ignore_cooldown) { quest_manager.tasksetselector(task_set, ignore_cooldown); } void lua_enable_task(luabind::adl::object table) { if(luabind::type(table) != LUA_TTABLE) { return; } int tasks[MAXCHOOSERENTRIES] = { 0 }; int count = 0; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; int cur_value = 0; if(luabind::type(cur) != LUA_TNIL) { try { cur_value = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } else { count = i - 1; break; } tasks[i - 1] = cur_value; } quest_manager.enabletask(count, tasks); } void lua_disable_task(luabind::adl::object table) { if(luabind::type(table) != LUA_TTABLE) { return; } int tasks[MAXCHOOSERENTRIES] = { 0 }; int count = 0; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; int cur_value = 0; if(luabind::type(cur) != LUA_TNIL) { try { cur_value = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } else { count = i - 1; break; } tasks[i - 1] = cur_value; } quest_manager.disabletask(count, tasks); } bool lua_is_task_enabled(int task) { return quest_manager.istaskenabled(task); } bool lua_is_task_active(int task) { return quest_manager.istaskactive(task); } bool lua_is_task_activity_active(int task, int activity) { return quest_manager.istaskactivityactive(task, activity); } int lua_get_task_activity_done_count(int task, int activity) { return quest_manager.gettaskactivitydonecount(task, activity); } void lua_update_task_activity(int task, int activity, int count) { quest_manager.updatetaskactivity(task, activity, count); } void lua_reset_task_activity(int task, int activity) { quest_manager.resettaskactivity(task, activity); } void lua_assign_task(int task_id) { quest_manager.assigntask(task_id); } void lua_fail_task(int task_id) { quest_manager.failtask(task_id); } int lua_task_time_left(int task_id) { return quest_manager.tasktimeleft(task_id); } int lua_is_task_completed(int task_id) { return quest_manager.istaskcompleted(task_id); } int lua_enabled_task_count(int task_set) { return quest_manager.enabledtaskcount(task_set); } int lua_first_task_in_set(int task_set) { return quest_manager.firsttaskinset(task_set); } int lua_last_task_in_set(int task_set) { return quest_manager.lasttaskinset(task_set); } int lua_next_task_in_set(int task_set, int task_id) { return quest_manager.nexttaskinset(task_set, task_id); } int lua_active_speak_task() { return quest_manager.activespeaktask(); } int lua_active_speak_activity(int task_id) { return quest_manager.activespeakactivity(task_id); } int lua_active_tasks_in_set(int task_set) { return quest_manager.activetasksinset(task_set); } int lua_completed_tasks_in_set(int task_set) { return quest_manager.completedtasksinset(task_set); } bool lua_is_task_appropriate(int task) { return quest_manager.istaskappropriate(task); } std::string lua_get_task_name(uint32 task_id) { return quest_manager.gettaskname(task_id); } int lua_get_dz_task_id() { return quest_manager.GetCurrentDzTaskID(); } void lua_end_dz_task() { quest_manager.EndCurrentDzTask(); } void lua_end_dz_task(bool send_fail) { quest_manager.EndCurrentDzTask(send_fail); } void lua_popup(const char *title, const char *text) { quest_manager.popup(title, text, 0, 0, 0); } void lua_popup(const char *title, const char *text, uint32 id) { quest_manager.popup(title, text, id, 0, 0); } void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons) { quest_manager.popup(title, text, id, buttons, 0); } void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons, uint32 duration) { quest_manager.popup(title, text, id, buttons, duration); } void lua_clear_spawn_timers() { quest_manager.clearspawntimers(); } void lua_zone_emote(int type, const char *str) { quest_manager.ze(type, str); } void lua_world_emote(int type, const char *str) { quest_manager.we(type, str); } void lua_message(int color, const char *message) { quest_manager.message(color, message); } void lua_whisper(const char *message) { quest_manager.whisper(message); } int lua_get_level(int type) { return quest_manager.getlevel(type); } uint16 lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) { return quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h)); } uint16 lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) { return quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h), decay_time); } uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) { return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h)); } uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, uint8 type) { return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type); } uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, uint8 type, uint32 decay_time) { return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type, decay_time); } uint16 lua_create_door(const char *model, float x, float y, float z, float h) { return quest_manager.CreateDoor(model, x, y, z, h, 58, 100); } uint16 lua_create_door(const char *model, float x, float y, float z, float h, uint8 open_type) { return quest_manager.CreateDoor(model, x, y, z, h, open_type, 100); } uint16 lua_create_door(const char *model, float x, float y, float z, float h, uint8 open_type, uint16 size) { return quest_manager.CreateDoor(model, x, y, z, h, open_type, size); } void lua_modify_npc_stat(std::string stat, std::string value) { quest_manager.ModifyNPCStat(stat, value); } int lua_collect_items(uint32 item_id, bool remove) { return quest_manager.collectitems(item_id, remove); } int lua_count_item(uint32 item_id) { return quest_manager.countitem(item_id); } void lua_remove_item(uint32 item_id) { quest_manager.removeitem(item_id); } void lua_remove_item(uint32 item_id, uint32 quantity) { quest_manager.removeitem(item_id, quantity); } void lua_update_spawn_timer(uint32 id, uint32 new_time) { quest_manager.UpdateSpawnTimer(id, new_time); } void lua_merchant_set_item(uint32 npc_id, uint32 item_id) { quest_manager.MerchantSetItem(npc_id, item_id); } void lua_merchant_set_item(uint32 npc_id, uint32 item_id, uint32 quantity) { quest_manager.MerchantSetItem(npc_id, item_id, quantity); } int lua_merchant_count_item(uint32 npc_id, uint32 item_id) { return quest_manager.MerchantCountItem(npc_id, item_id); } std::string lua_get_item_comment(uint32 item_id) { return quest_manager.getitemcomment(item_id); } std::string lua_get_item_lore(uint32 item_id) { return quest_manager.getitemlore(item_id); } std::string lua_get_item_name(uint32 item_id) { return quest_manager.getitemname(item_id); } std::string lua_say_link(std::string text) { return Saylink::Create(text); } std::string lua_say_link(std::string text, bool silent) { return Saylink::Create(text, silent, text); } std::string lua_say_link(std::string text, bool silent, std::string link_name) { return Saylink::Create(text, silent, link_name); } void lua_set_rule(std::string rule_name, std::string rule_value) { RuleManager::Instance()->SetRule(rule_name, rule_value); } std::string lua_get_rule(std::string rule_name) { std::string rule_value; RuleManager::Instance()->GetRule(rule_name, rule_value); return rule_value; } std::string lua_get_data(std::string bucket_key) { return DataBucket::GetData(bucket_key); } std::string lua_get_data_expires(std::string bucket_key) { return DataBucket::GetDataExpires(bucket_key); } void lua_set_data(std::string bucket_key, std::string bucket_value) { DataBucket::SetData(bucket_key, bucket_value); } void lua_set_data(std::string bucket_key, std::string bucket_value, std::string expires_at) { DataBucket::SetData(bucket_key, bucket_value, expires_at); } bool lua_delete_data(std::string bucket_key) { return DataBucket::DeleteData(bucket_key); } std::string lua_get_char_name_by_id(uint32 char_id) { return database.GetCharNameByID(char_id); } uint32 lua_get_char_id_by_name(const char* name) { return quest_manager.getcharidbyname(name); } std::string lua_get_class_name(uint8 class_id) { return quest_manager.getclassname(class_id); } std::string lua_get_class_name(uint8 class_id, uint8 level) { return quest_manager.getclassname(class_id, level); } uint32 lua_get_currency_id(uint32 item_id) { return quest_manager.getcurrencyid(item_id); } uint32 lua_get_currency_item_id(uint32 currency_id) { return quest_manager.getcurrencyitemid(currency_id); } const char *lua_get_guild_name_by_id(uint32 guild_id) { return quest_manager.getguildnamebyid(guild_id); } int lua_get_guild_id_by_char_id(uint32 char_id) { return database.GetGuildIDByCharID(char_id); } int lua_get_group_id_by_char_id(uint32 char_id) { return database.GetGroupIDByCharID(char_id); } std::string lua_get_npc_name_by_id(uint32 npc_id) { return quest_manager.getnpcnamebyid(npc_id); } int lua_get_raid_id_by_char_id(uint32 char_id) { return database.GetRaidIDByCharID(char_id); } uint32 lua_create_instance(const char *zone, uint32 version, uint32 duration) { return quest_manager.CreateInstance(zone, version, duration); } void lua_destroy_instance(uint32 instance_id) { quest_manager.DestroyInstance(instance_id); } void lua_update_instance_timer(uint16 instance_id, uint32 new_duration) { quest_manager.UpdateInstanceTimer(instance_id, new_duration); } uint32 lua_get_instance_timer() { return quest_manager.GetInstanceTimer(); } uint32 lua_get_instance_timer_by_id(uint16 instance_id) { return quest_manager.GetInstanceTimerByID(instance_id); } int lua_get_instance_id(const char *zone, uint32 version) { return quest_manager.GetInstanceID(zone, version); } uint8 lua_get_instance_version_by_id(uint16 instance_id) { return database.GetInstanceVersion(instance_id); } uint32 lua_get_instance_zone_id_by_id(uint16 instance_id) { return database.GetInstanceZoneID(instance_id); } luabind::adl::object lua_get_instance_ids(lua_State* L, std::string zone_name) { luabind::adl::object ret = luabind::newtable(L); auto instance_ids = quest_manager.GetInstanceIDs(zone_name); for (int i = 0; i < instance_ids.size(); i++) { ret[i + 1] = instance_ids[i]; } return ret; } luabind::adl::object lua_get_instance_ids_by_char_id(lua_State* L, std::string zone_name, uint32 character_id) { luabind::adl::object ret = luabind::newtable(L); auto instance_ids = quest_manager.GetInstanceIDs(zone_name, character_id); for (int i = 0; i < instance_ids.size(); i++) { ret[i + 1] = instance_ids[i]; } return ret; } int lua_get_instance_id_by_char_id(const char *zone, uint32 version, uint32 character_id) { return quest_manager.GetInstanceIDByCharID(zone, version, character_id); } void lua_assign_to_instance(uint32 instance_id) { quest_manager.AssignToInstance(instance_id); } void lua_assign_to_instance_by_char_id(uint32 instance_id, uint32 character_id) { quest_manager.AssignToInstanceByCharID(instance_id, character_id); } void lua_assign_group_to_instance(uint32 instance_id) { quest_manager.AssignGroupToInstance(instance_id); } void lua_assign_raid_to_instance(uint32 instance_id) { quest_manager.AssignRaidToInstance(instance_id); } void lua_remove_from_instance(uint32 instance_id) { quest_manager.RemoveFromInstance(instance_id); } void lua_remove_from_instance_by_char_id(uint32 instance_id, uint32 character_id) { quest_manager.RemoveFromInstanceByCharID(instance_id, character_id); } bool lua_check_instance_by_char_id(uint32 instance_id, uint32 character_id) { return quest_manager.CheckInstanceByCharID(instance_id, character_id); } void lua_remove_all_from_instance(uint32 instance_id) { quest_manager.RemoveAllFromInstance(instance_id); } void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) { quest_manager.FlagInstanceByGroupLeader(zone, version); } void lua_flag_instance_by_raid_leader(uint32 zone, uint32 version) { quest_manager.FlagInstanceByRaidLeader(zone, version); } void lua_fly_mode(int flymode) { quest_manager.FlyMode(static_cast(flymode)); } int lua_faction_value() { return quest_manager.FactionValue(); } void lua_check_title(uint32 title_set) { quest_manager.checktitle(title_set); } void lua_enable_title(uint32 title_set) { quest_manager.enabletitle(title_set); } void lua_remove_title(uint32 title_set) { quest_manager.removetitle(title_set); } void lua_wear_change(uint32 slot, uint32 texture) { quest_manager.wearchange(slot, texture); } void lua_voice_tell(const char *str, uint32 macro_num, uint32 race_num, uint32 gender_num) { quest_manager.voicetell(str, macro_num, race_num, gender_num); } void lua_send_mail(const char *to, const char *from, const char *subject, const char *message) { quest_manager.SendMail(to, from, subject, message); } luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) { luabind::adl::object ret = luabind::newtable(L); NPC *n = npc; Client *c = client; std::list global_map; QGlobalCache::GetQGlobals(global_map, n, c, zone); auto iter = global_map.begin(); while(iter != global_map.end()) { ret[(*iter).name] = (*iter).value; ++iter; } return ret; } luabind::adl::object lua_get_qglobals(lua_State *L, Lua_Client client) { luabind::adl::object ret = luabind::newtable(L); NPC *n = nullptr; Client *c = client; std::list global_map; QGlobalCache::GetQGlobals(global_map, n, c, zone); auto iter = global_map.begin(); while (iter != global_map.end()) { ret[(*iter).name] = (*iter).value; ++iter; } return ret; } luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc) { luabind::adl::object ret = luabind::newtable(L); NPC *n = npc; Client *c = nullptr; std::list global_map; QGlobalCache::GetQGlobals(global_map, n, c, zone); auto iter = global_map.begin(); while (iter != global_map.end()) { ret[(*iter).name] = (*iter).value; ++iter; } return ret; } luabind::adl::object lua_get_qglobals(lua_State *L) { luabind::adl::object ret = luabind::newtable(L); NPC *n = nullptr; Client *c = nullptr; std::list global_map; QGlobalCache::GetQGlobals(global_map, n, c, zone); auto iter = global_map.begin(); while (iter != global_map.end()) { ret[(*iter).name] = (*iter).value; ++iter; } return ret; } Lua_EntityList lua_get_entity_list() { return Lua_EntityList(&entity_list); } void lua_zone(const char* zone_name) { quest_manager.Zone(zone_name); } void lua_zone_group(const char* zone_name) { quest_manager.ZoneGroup(zone_name); } void lua_zone_raid(const char* zone_name) { quest_manager.ZoneRaid(zone_name); } int lua_get_zone_id() { if(!zone) return 0; return zone->GetZoneID(); } int lua_get_zone_id_by_name(const char* zone_name) { return ZoneID(zone_name); } const char *lua_get_zone_long_name() { if(!zone) return ""; return zone->GetLongName(); } const char *lua_get_zone_long_name_by_name(const char* zone_name) { return ZoneLongName( ZoneID(zone_name), true ); } const char *lua_get_zone_long_name_by_id(uint32 zone_id) { return ZoneLongName(zone_id, true); } const char *lua_get_zone_short_name() { if(!zone) return ""; return zone->GetShortName(); } const char *lua_get_zone_short_name_by_id(uint32 zone_id) { return ZoneName(zone_id, true); } int lua_get_zone_instance_id() { if(!zone) return 0; return zone->GetInstanceID(); } int lua_get_zone_instance_version() { if(!zone) return 0; return zone->GetInstanceVersion(); } luabind::adl::object lua_get_characters_in_instance(lua_State *L, uint16 instance_id) { luabind::adl::object ret = luabind::newtable(L); std::list character_ids; uint16 i = 1; database.GetCharactersInInstance(instance_id, character_ids); auto iter = character_ids.begin(); while(iter != character_ids.end()) { ret[i] = *iter; ++i; ++iter; } return ret; } int lua_get_zone_weather() { if (!zone) { return EQ::constants::WeatherTypes::None; } return zone->zone_weather; } luabind::adl::object lua_get_zone_time(lua_State *L) { TimeOfDay_Struct eqTime{}; zone->zone_time.GetCurrentEQTimeOfDay(time(0), &eqTime); luabind::adl::object ret = luabind::newtable(L); ret["zone_hour"] = eqTime.hour - 1; ret["zone_minute"] = eqTime.minute; ret["zone_time"] = (eqTime.hour - 1) * 100 + eqTime.minute; return ret; } void lua_add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) { entity_list.AddArea(id, type, min_x, max_x, min_y, max_y, min_z, max_z); } void lua_remove_area(int id) { entity_list.RemoveArea(id); } void lua_clear_areas() { entity_list.ClearAreas(); } void lua_remove_spawn_point(uint32 spawn2_id) { if(zone) { LinkedListIterator iter(zone->spawn2_list); iter.Reset(); while(iter.MoreElements()) { Spawn2* cur = iter.GetData(); if(cur->GetID() == spawn2_id) { cur->ForceDespawn(); iter.RemoveCurrent(true); return; } iter.Advance(); } } } void lua_add_spawn_point(luabind::adl::object table) { if(!zone) return; if(luabind::type(table) == LUA_TTABLE) { uint32 spawn2_id; uint32 spawngroup_id; float x; float y; float z; float heading; uint32 respawn; uint32 variance; uint32 timeleft = 0; uint32 grid = 0; bool path_when_zone_idle = false; int condition_id = 0; int condition_min_value = 0; bool enabled = true; int animation = 0; auto cur = table["spawn2_id"]; if(luabind::type(cur) != LUA_TNIL) { try { spawn2_id = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["spawngroup_id"]; if(luabind::type(cur) != LUA_TNIL) { try { spawngroup_id = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["x"]; if(luabind::type(cur) != LUA_TNIL) { try { x = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["y"]; if(luabind::type(cur) != LUA_TNIL) { try { y = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["z"]; if(luabind::type(cur) != LUA_TNIL) { try { z = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["heading"]; if(luabind::type(cur) != LUA_TNIL) { try { heading = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["respawn"]; if(luabind::type(cur) != LUA_TNIL) { try { respawn = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["variance"]; if(luabind::type(cur) != LUA_TNIL) { try { variance = luabind::object_cast(cur); } catch(luabind::cast_failed &) { return; } } else { return; } cur = table["timeleft"]; if(luabind::type(cur) != LUA_TNIL) { try { timeleft = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["grid"]; if(luabind::type(cur) != LUA_TNIL) { try { grid = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["path_when_zone_idle"]; if(luabind::type(cur) != LUA_TNIL) { try { path_when_zone_idle = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["condition_id"]; if(luabind::type(cur) != LUA_TNIL) { try { condition_id = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["condition_min_value"]; if(luabind::type(cur) != LUA_TNIL) { try { condition_min_value = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["enabled"]; if(luabind::type(cur) != LUA_TNIL) { try { enabled = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } cur = table["animation"]; if(luabind::type(cur) != LUA_TNIL) { try { animation = luabind::object_cast(cur); } catch(luabind::cast_failed &) { } } lua_remove_spawn_point(spawn2_id); auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid, path_when_zone_idle, condition_id, condition_min_value, enabled, static_cast(animation)); zone->spawn2_list.Insert(t); } } void lua_attack(const char *client_name) { quest_manager.attack(client_name); } void lua_attack_npc(int entity_id) { quest_manager.attacknpc(entity_id); } void lua_attack_npc_type(int npc_type) { quest_manager.attacknpctype(npc_type); } void lua_follow(int entity_id) { quest_manager.follow(entity_id, 10); } void lua_follow(int entity_id, int distance) { quest_manager.follow(entity_id, distance); } void lua_stop_follow() { quest_manager.sfollow(); } Lua_Client lua_get_initiator() { return quest_manager.GetInitiator(); } Lua_Mob lua_get_owner() { return quest_manager.GetOwner(); } Lua_ItemInst lua_get_quest_item() { return quest_manager.GetQuestItem(); } Lua_Spell lua_get_quest_spell() { return quest_manager.GetQuestSpell(); } std::string lua_get_encounter() { return quest_manager.GetEncounter(); } void lua_map_opcodes() { MapOpcodes(); } void lua_clear_opcode(int op) { ClearMappedOpcode(static_cast(op)); } bool lua_enable_recipe(uint32 recipe_id) { return quest_manager.EnableRecipe(recipe_id); } bool lua_disable_recipe(uint32 recipe_id) { return quest_manager.DisableRecipe(recipe_id); } void lua_clear_npctype_cache(int npctype_id) { quest_manager.ClearNPCTypeCache(npctype_id); } void lua_reloadzonestaticdata() { quest_manager.ReloadZoneStaticData(); } double lua_clock() { timeval read_time; gettimeofday(&read_time, nullptr); uint32 t = read_time.tv_sec * 1000 + read_time.tv_usec / 1000; return static_cast(t) / 1000.0; } void lua_log(int category, std::string message) { if (category < Logs::None || category >= Logs::MaxCategoryID) return; Log(Logs::General, static_cast(category), message.c_str()); } void lua_debug(std::string message) { Log(Logs::General, Logs::QuestDebug, message.c_str()); } void lua_debug(std::string message, int level) { if (level < Logs::General || level > Logs::Detail) return; Log(static_cast(level), Logs::QuestDebug, message.c_str()); } void lua_log_combat(std::string message) { Log(Logs::General, Logs::Combat, message.c_str()); } void lua_log_spells(std::string message) { Log(Logs::General, Logs::Spells, message.c_str()); } void lua_update_zone_header(std::string type, std::string value) { quest_manager.UpdateZoneHeader(type, value); } /** * Expansions */ bool lua_is_classic_enabled() { return content_service.IsClassicEnabled(); } bool lua_is_the_ruins_of_kunark_enabled() { return content_service.IsTheRuinsOfKunarkEnabled(); } bool lua_is_the_scars_of_velious_enabled() { return content_service.IsTheScarsOfVeliousEnabled(); } bool lua_is_the_shadows_of_luclin_enabled() { return content_service.IsTheShadowsOfLuclinEnabled(); } bool lua_is_the_planes_of_power_enabled() { return content_service.IsThePlanesOfPowerEnabled(); } bool lua_is_the_legacy_of_ykesha_enabled() { return content_service.IsTheLegacyOfYkeshaEnabled(); } bool lua_is_lost_dungeons_of_norrath_enabled() { return content_service.IsLostDungeonsOfNorrathEnabled(); } bool lua_is_gates_of_discord_enabled() { return content_service.IsGatesOfDiscordEnabled(); } bool lua_is_omens_of_war_enabled() { return content_service.IsOmensOfWarEnabled(); } bool lua_is_dragons_of_norrath_enabled() { return content_service.IsDragonsOfNorrathEnabled(); } bool lua_is_depths_of_darkhollow_enabled() { return content_service.IsDepthsOfDarkhollowEnabled(); } bool lua_is_prophecy_of_ro_enabled() { return content_service.IsProphecyOfRoEnabled(); } bool lua_is_the_serpents_spine_enabled() { return content_service.IsTheSerpentsSpineEnabled(); } bool lua_is_the_buried_sea_enabled() { return content_service.IsTheBuriedSeaEnabled(); } bool lua_is_secrets_of_faydwer_enabled() { return content_service.IsSecretsOfFaydwerEnabled(); } bool lua_is_seeds_of_destruction_enabled() { return content_service.IsSeedsOfDestructionEnabled(); } bool lua_is_underfoot_enabled() { return content_service.IsUnderfootEnabled(); } bool lua_is_house_of_thule_enabled() { return content_service.IsHouseOfThuleEnabled(); } bool lua_is_veil_of_alaris_enabled() { return content_service.IsVeilOfAlarisEnabled(); } bool lua_is_rain_of_fear_enabled() { return content_service.IsRainOfFearEnabled(); } bool lua_is_call_of_the_forsaken_enabled() { return content_service.IsCallOfTheForsakenEnabled(); } bool lua_is_the_darkened_sea_enabled() { return content_service.IsTheDarkenedSeaEnabled(); } bool lua_is_the_broken_mirror_enabled() { return content_service.IsTheBrokenMirrorEnabled(); } bool lua_is_empires_of_kunark_enabled() { return content_service.IsEmpiresOfKunarkEnabled(); } bool lua_is_ring_of_scale_enabled() { return content_service.IsRingOfScaleEnabled(); } bool lua_is_the_burning_lands_enabled() { return content_service.IsTheBurningLandsEnabled(); } bool lua_is_torment_of_velious_enabled() { return content_service.IsTormentOfVeliousEnabled(); } bool lua_is_current_expansion_classic() { return content_service.IsCurrentExpansionClassic(); } bool lua_is_current_expansion_the_ruins_of_kunark() { return content_service.IsCurrentExpansionTheRuinsOfKunark(); } bool lua_is_current_expansion_the_scars_of_velious() { return content_service.IsCurrentExpansionTheScarsOfVelious(); } bool lua_is_current_expansion_the_shadows_of_luclin() { return content_service.IsCurrentExpansionTheShadowsOfLuclin(); } bool lua_is_current_expansion_the_planes_of_power() { return content_service.IsCurrentExpansionThePlanesOfPower(); } bool lua_is_current_expansion_the_legacy_of_ykesha() { return content_service.IsCurrentExpansionTheLegacyOfYkesha(); } bool lua_is_current_expansion_lost_dungeons_of_norrath() { return content_service.IsCurrentExpansionLostDungeonsOfNorrath(); } bool lua_is_current_expansion_gates_of_discord() { return content_service.IsCurrentExpansionGatesOfDiscord(); } bool lua_is_current_expansion_omens_of_war() { return content_service.IsCurrentExpansionOmensOfWar(); } bool lua_is_current_expansion_dragons_of_norrath() { return content_service.IsCurrentExpansionDragonsOfNorrath(); } bool lua_is_current_expansion_depths_of_darkhollow() { return content_service.IsCurrentExpansionDepthsOfDarkhollow(); } bool lua_is_current_expansion_prophecy_of_ro() { return content_service.IsCurrentExpansionProphecyOfRo(); } bool lua_is_current_expansion_the_serpents_spine() { return content_service.IsCurrentExpansionTheSerpentsSpine(); } bool lua_is_current_expansion_the_buried_sea() { return content_service.IsCurrentExpansionTheBuriedSea(); } bool lua_is_current_expansion_secrets_of_faydwer() { return content_service.IsCurrentExpansionSecretsOfFaydwer(); } bool lua_is_current_expansion_seeds_of_destruction() { return content_service.IsCurrentExpansionSeedsOfDestruction(); } bool lua_is_current_expansion_underfoot() { return content_service.IsCurrentExpansionUnderfoot(); } bool lua_is_current_expansion_house_of_thule() { return content_service.IsCurrentExpansionHouseOfThule(); } bool lua_is_current_expansion_veil_of_alaris() { return content_service.IsCurrentExpansionVeilOfAlaris(); } bool lua_is_current_expansion_rain_of_fear() { return content_service.IsCurrentExpansionRainOfFear(); } bool lua_is_current_expansion_call_of_the_forsaken() { return content_service.IsCurrentExpansionCallOfTheForsaken(); } bool lua_is_current_expansion_the_darkened_sea() { return content_service.IsCurrentExpansionTheDarkenedSea(); } bool lua_is_current_expansion_the_broken_mirror() { return content_service.IsCurrentExpansionTheBrokenMirror(); } bool lua_is_current_expansion_empires_of_kunark() { return content_service.IsCurrentExpansionEmpiresOfKunark(); } bool lua_is_current_expansion_ring_of_scale() { return content_service.IsCurrentExpansionRingOfScale(); } bool lua_is_current_expansion_the_burning_lands() { return content_service.IsCurrentExpansionTheBurningLands(); } bool lua_is_current_expansion_torment_of_velious() { return content_service.IsCurrentExpansionTormentOfVelious(); } bool lua_is_content_flag_enabled(std::string content_flag){ return content_service.IsContentFlagEnabled(content_flag); } void lua_set_content_flag(std::string flag_name, bool enabled){ content_service.SetContentFlag(flag_name, enabled); zone->ReloadContentFlags(); } Lua_Expedition lua_get_expedition() { if (zone && zone->GetInstanceID() != 0) { return Expedition::FindCachedExpeditionByZoneInstance(zone->GetZoneID(), zone->GetInstanceID()); } return nullptr; } Lua_Expedition lua_get_expedition_by_char_id(uint32 char_id) { return Expedition::FindCachedExpeditionByCharacterID(char_id); } Lua_Expedition lua_get_expedition_by_dz_id(uint32 dz_id) { return Expedition::FindCachedExpeditionByDynamicZoneID(dz_id); } Lua_Expedition lua_get_expedition_by_zone_instance(uint32 zone_id, uint32 instance_id) { return Expedition::FindCachedExpeditionByZoneInstance(zone_id, instance_id); } luabind::object lua_get_expedition_lockout_by_char_id(lua_State* L, uint32 char_id, std::string expedition_name, std::string event_name) { luabind::adl::object lua_table = luabind::newtable(L); auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id); auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const ExpeditionLockoutTimer& lockout) { return lockout.IsSameLockout(expedition_name, event_name); }); if (it != lockouts.end()) { lua_table["remaining"] = it->GetSecondsRemaining(); lua_table["uuid"] = it->GetExpeditionUUID(); } return lua_table; } luabind::object lua_get_expedition_lockouts_by_char_id(lua_State* L, uint32 char_id) { luabind::adl::object lua_table = luabind::newtable(L); auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id); for (const auto& lockout : lockouts) { auto lockout_table = lua_table[lockout.GetExpeditionName()]; if (luabind::type(lockout_table) != LUA_TTABLE) { lockout_table = luabind::newtable(L); } auto event_table = lockout_table[lockout.GetEventName()]; if (luabind::type(event_table) != LUA_TTABLE) { event_table = luabind::newtable(L); } event_table["remaining"] = lockout.GetSecondsRemaining(); event_table["uuid"] = lockout.GetExpeditionUUID(); } return lua_table; } luabind::object lua_get_expedition_lockouts_by_char_id(lua_State* L, uint32 char_id, std::string expedition_name) { luabind::adl::object lua_table = luabind::newtable(L); auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id); for (const auto& lockout : lockouts) { if (lockout.GetExpeditionName() == expedition_name) { auto event_table = lua_table[lockout.GetEventName()]; if (luabind::type(event_table) != LUA_TTABLE) { event_table = luabind::newtable(L); } event_table["remaining"] = lockout.GetSecondsRemaining(); event_table["uuid"] = lockout.GetExpeditionUUID(); } } return lua_table; } void lua_add_expedition_lockout_all_clients(std::string expedition_name, std::string event_name, uint32 seconds) { auto lockout = ExpeditionLockoutTimer::CreateLockout(expedition_name, event_name, seconds); Expedition::AddLockoutClients(lockout); } void lua_add_expedition_lockout_all_clients(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) { auto lockout = ExpeditionLockoutTimer::CreateLockout(expedition_name, event_name, seconds, uuid); Expedition::AddLockoutClients(lockout); } void lua_add_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name, uint32 seconds) { Expedition::AddLockoutByCharacterID(char_id, expedition_name, event_name, seconds); } void lua_add_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) { Expedition::AddLockoutByCharacterID(char_id, expedition_name, event_name, seconds, uuid); } void lua_remove_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name) { Expedition::RemoveLockoutsByCharacterID(char_id, expedition_name, event_name); } void lua_remove_all_expedition_lockouts_by_char_id(uint32 char_id) { Expedition::RemoveLockoutsByCharacterID(char_id); } void lua_remove_all_expedition_lockouts_by_char_id(uint32 char_id, std::string expedition_name) { Expedition::RemoveLockoutsByCharacterID(char_id, expedition_name); } std::string lua_seconds_to_time(int duration) { return Strings::SecondsToTime(duration); } uint32 lua_time_to_seconds(std::string time_string) { return Strings::TimeToSeconds(time_string); } std::string lua_get_hex_color_code(std::string color_name) { return quest_manager.gethexcolorcode(color_name); } float lua_get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) { return quest_manager.GetAAEXPModifierByCharID(character_id, zone_id); } float lua_get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, int16 instance_version) { return quest_manager.GetAAEXPModifierByCharID(character_id, zone_id, instance_version); } float lua_get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) { return quest_manager.GetEXPModifierByCharID(character_id, zone_id); } float lua_get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, int16 instance_version) { return quest_manager.GetEXPModifierByCharID(character_id, zone_id, instance_version); } void lua_set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, float aa_modifier) { quest_manager.SetAAEXPModifierByCharID(character_id, zone_id, aa_modifier); } void lua_set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, float aa_modifier, int16 instance_version) { quest_manager.SetAAEXPModifierByCharID(character_id, zone_id, aa_modifier, instance_version); } void lua_set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, float exp_modifier) { quest_manager.SetEXPModifierByCharID(character_id, zone_id, exp_modifier); } void lua_set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, float exp_modifier, int16 instance_version) { quest_manager.SetEXPModifierByCharID(character_id, zone_id, exp_modifier, instance_version); } void lua_add_ldon_loss(uint32 theme_id) { quest_manager.addldonloss(theme_id); } void lua_add_ldon_points(uint32 theme_id, int points) { quest_manager.addldonpoints(theme_id, points); } void lua_add_ldon_win(uint32 theme_id) { quest_manager.addldonwin(theme_id); } void lua_remove_ldon_loss(uint32 theme_id) { quest_manager.removeldonloss(theme_id); } void lua_remove_ldon_win(uint32 theme_id) { quest_manager.removeldonwin(theme_id); } std::string lua_get_clean_npc_name_by_id(uint32 npc_id) { return quest_manager.getcleannpcnamebyid(npc_id); } std::string lua_get_gender_name(uint32 gender_id) { return quest_manager.getgendername(gender_id); } std::string lua_get_deity_name(uint32 deity_id) { return quest_manager.getdeityname(deity_id); } std::string lua_get_inventory_slot_name(int16 slot_id) { return quest_manager.getinventoryslotname(slot_id); } void lua_rename(std::string name) { quest_manager.rename(name); } std::string lua_get_data_remaining(std::string bucket_name) { return DataBucket::GetDataRemaining(bucket_name); } const int lua_get_item_stat(uint32 item_id, std::string identifier) { return quest_manager.getitemstat(item_id, identifier); } int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier) { return quest_manager.getspellstat(spell_id, stat_identifier); } int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier, uint8 slot) { return quest_manager.getspellstat(spell_id, stat_identifier, slot); } void lua_cross_zone_add_ldon_loss_by_char_id(int character_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id); } void lua_cross_zone_add_ldon_loss_by_group_id(int group_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id); } void lua_cross_zone_add_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id); } void lua_cross_zone_add_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id); } void lua_cross_zone_add_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id); } void lua_cross_zone_add_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss; int update_identifier = 0; int points = 1; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name); } void lua_cross_zone_add_ldon_points_by_char_id(int character_id, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id, points); } void lua_cross_zone_add_ldon_points_by_group_id(int group_id, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id, points); } void lua_cross_zone_add_ldon_points_by_raid_id(int raid_id, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id, points); } void lua_cross_zone_add_ldon_points_by_guild_id(int guild_id, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id, points); } void lua_cross_zone_add_ldon_points_by_expedition_id(uint32 expedition_id, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id, points); } void lua_cross_zone_add_ldon_points_by_client_name(const char* client_name, uint32 theme_id, int points) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints; int update_identifier = 0; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name); } void lua_cross_zone_add_ldon_win_by_char_id(int character_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id); } void lua_cross_zone_add_ldon_win_by_group_id(int group_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id); } void lua_cross_zone_add_ldon_win_by_raid_id(int raid_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id); } void lua_cross_zone_add_ldon_win_by_guild_id(int guild_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id); } void lua_cross_zone_add_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id); } void lua_cross_zone_add_ldon_win_by_client_name(const char* client_name, uint32 theme_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZLDoNUpdateSubtype_AddWin; int update_identifier = 0; int points = 1; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name); } void lua_cross_zone_assign_task_by_char_id(int character_id, uint32 task_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_char_id(int character_id, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_group_id(int group_id, uint32 task_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_group_id(int group_id, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_assign_task_by_client_name(const char* client_name, uint32 task_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_assign_task_by_client_name(const char* client_name, uint32 task_id, bool enforce_level_requirement) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_AssignTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_cast_spell_by_char_id(int character_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZSpellUpdateSubtype_Cast; quest_manager.CrossZoneSpell(update_type, update_subtype, character_id, spell_id); } void lua_cross_zone_cast_spell_by_group_id(int group_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZSpellUpdateSubtype_Cast; quest_manager.CrossZoneSpell(update_type, update_subtype, group_id, spell_id); } void lua_cross_zone_cast_spell_by_raid_id(int raid_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZSpellUpdateSubtype_Cast; quest_manager.CrossZoneSpell(update_type, update_subtype, raid_id, spell_id); } void lua_cross_zone_cast_spell_by_guild_id(int guild_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZSpellUpdateSubtype_Cast; quest_manager.CrossZoneSpell(update_type, update_subtype, guild_id, spell_id); } void lua_cross_zone_cast_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZSpellUpdateSubtype_Cast; quest_manager.CrossZoneSpell(update_type, update_subtype, expedition_id, spell_id); } void lua_cross_zone_cast_spell_by_client_name(const char* client_name, uint32 spell_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZSpellUpdateSubtype_Cast; int update_identifier = 0; quest_manager.CrossZoneSpell(update_type, update_subtype, update_identifier, spell_id, client_name); } void lua_cross_zone_dialogue_window_by_char_id(int character_id, const char* message) { uint8 update_type = CZUpdateType_Character; quest_manager.CrossZoneDialogueWindow(update_type, character_id, message); } void lua_cross_zone_dialogue_window_by_group_id(int group_id, const char* message) { uint8 update_type = CZUpdateType_Group; quest_manager.CrossZoneDialogueWindow(update_type, group_id, message); } void lua_cross_zone_dialogue_window_by_raid_id(int raid_id, const char* message) { uint8 update_type = CZUpdateType_Raid; quest_manager.CrossZoneDialogueWindow(update_type, raid_id, message); } void lua_cross_zone_dialogue_window_by_guild_id(int guild_id, const char* message) { uint8 update_type = CZUpdateType_Guild; quest_manager.CrossZoneDialogueWindow(update_type, guild_id, message); } void lua_cross_zone_dialogue_window_by_expedition_id(uint32 expedition_id, const char* message) { uint8 update_type = CZUpdateType_Expedition; quest_manager.CrossZoneDialogueWindow(update_type, expedition_id, message); } void lua_cross_zone_dialogue_window_by_client_name(const char* client_name, const char* message) { uint8 update_type = CZUpdateType_ClientName; int update_identifier = 0; quest_manager.CrossZoneDialogueWindow(update_type, update_identifier, message, client_name); } void lua_cross_zone_disable_task_by_char_id(int character_id, uint32 task_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_disable_task_by_group_id(int group_id, uint32 task_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_disable_task_by_raid_id(int raid_id, uint32 task_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_disable_task_by_guild_id(int guild_id, uint32 task_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_disable_task_by_expedition_id(uint32 expedition_id, uint32 task_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_disable_task_by_client_name(const char* client_name, uint32 task_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_DisableTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_enable_task_by_char_id(int character_id, uint32 task_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_enable_task_by_group_id(int group_id, uint32 task_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_enable_task_by_raid_id(int raid_id, uint32 task_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_enable_task_by_guild_id(int guild_id, uint32 task_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_enable_task_by_expedition_id(uint32 expedition_id, uint32 task_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_enable_task_by_client_name(const char* client_name, uint32 task_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_EnableTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_fail_task_by_char_id(int character_id, uint32 task_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_fail_task_by_group_id(int group_id, uint32 task_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_fail_task_by_raid_id(int raid_id, uint32 task_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_fail_task_by_guild_id(int guild_id, uint32 task_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_fail_task_by_expedition_id(uint32 expedition_id, uint32 task_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_fail_task_by_client_name(const char* client_name, uint32 task_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_FailTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_marquee_by_char_id(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_Character; quest_manager.CrossZoneMarquee(update_type, character_id, type, priority, fade_in, fade_out, duration, message); } void lua_cross_zone_marquee_by_group_id(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_Group; quest_manager.CrossZoneMarquee(update_type, group_id, type, priority, fade_in, fade_out, duration, message); } void lua_cross_zone_marquee_by_raid_id(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_Raid; quest_manager.CrossZoneMarquee(update_type, raid_id, type, priority, fade_in, fade_out, duration, message); } void lua_cross_zone_marquee_by_guild_id(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_Guild; quest_manager.CrossZoneMarquee(update_type, guild_id, type, priority, fade_in, fade_out, duration, message); } void lua_cross_zone_marquee_by_expedition_id(uint32 expedition_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_Expedition; quest_manager.CrossZoneMarquee(update_type, expedition_id, type, priority, fade_in, fade_out, duration, message); } void lua_cross_zone_marquee_by_client_name(const char* client_name, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { uint8 update_type = CZUpdateType_ClientName; int update_identifier = 0; quest_manager.CrossZoneMarquee(update_type, update_identifier, type, priority, fade_in, fade_out, duration, message, client_name); } void lua_cross_zone_message_player_by_char_id(uint32 type, int character_id, const char* message) { uint8 update_type = CZUpdateType_Character; quest_manager.CrossZoneMessage(update_type, character_id, type, message); } void lua_cross_zone_message_player_by_group_id(uint32 type, int group_id, const char* message) { uint8 update_type = CZUpdateType_Group; quest_manager.CrossZoneMessage(update_type, group_id, type, message); } void lua_cross_zone_message_player_by_raid_id(uint32 type, int raid_id, const char* message) { uint8 update_type = CZUpdateType_Raid; quest_manager.CrossZoneMessage(update_type, raid_id, type, message); } void lua_cross_zone_message_player_by_guild_id(uint32 type, int guild_id, const char* message) { uint8 update_type = CZUpdateType_Guild; quest_manager.CrossZoneMessage(update_type, guild_id, type, message); } void lua_cross_zone_message_player_by_expedition_id(uint32 type, int expedition_id, const char* message) { uint8 update_type = CZUpdateType_Expedition; quest_manager.CrossZoneMessage(update_type, expedition_id, type, message); } void lua_cross_zone_message_player_by_name(uint32 type, const char* client_name, const char* message) { uint8 update_type = CZUpdateType_ClientName; int update_identifier = 0; quest_manager.CrossZoneMessage(update_type, update_identifier, type, message, client_name); } void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .coordinates = glm::vec4(x, y, z, 0.0f), .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .coordinates = glm::vec4(x, y, z, heading), .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZone, .zone_short_name = zone_short_name, } ); } void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .instance_id = instance_id, .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_identifier = character_id, .update_type = CZUpdateType_Character, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .instance_id = instance_id, .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_identifier = group_id, .update_type = CZUpdateType_Group, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .instance_id = instance_id, .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_identifier = raid_id, .update_type = CZUpdateType_Raid, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .instance_id = instance_id, .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_identifier = guild_id, .update_type = CZUpdateType_Guild, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .instance_id = instance_id, .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_identifier = expedition_id, .update_type = CZUpdateType_Expedition, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .instance_id = instance_id, .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .coordinates = glm::vec4(x, y, z, 0.0f), .instance_id = instance_id, .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z, float heading) { quest_manager.CrossZoneMove( CZMove_Struct{ .client_name = client_name, .coordinates = glm::vec4(x, y, z, heading), .instance_id = instance_id, .update_type = CZUpdateType_ClientName, .update_subtype = CZMoveUpdateSubtype_MoveZoneInstance, } ); } void lua_cross_zone_remove_ldon_loss_by_char_id(int character_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id); } void lua_cross_zone_remove_ldon_loss_by_group_id(int group_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id); } void lua_cross_zone_remove_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id); } void lua_cross_zone_remove_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id); } void lua_cross_zone_remove_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id); } void lua_cross_zone_remove_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss; int update_identifier = 0; int points = 1; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name); } void lua_cross_zone_remove_ldon_win_by_char_id(int character_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id); } void lua_cross_zone_remove_ldon_win_by_group_id(int group_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id); } void lua_cross_zone_remove_ldon_win_by_raid_id(int raid_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id); } void lua_cross_zone_remove_ldon_win_by_guild_id(int guild_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id); } void lua_cross_zone_remove_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id); } void lua_cross_zone_remove_ldon_win_by_client_name(const char* client_name, uint32 theme_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin; int update_identifier = 0; int points = 1; quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name); } void lua_cross_zone_remove_spell_by_char_id(int character_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZSpellUpdateSubtype_Remove; quest_manager.CrossZoneSpell(update_type, update_subtype, character_id, spell_id); } void lua_cross_zone_remove_spell_by_group_id(int group_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZSpellUpdateSubtype_Remove; quest_manager.CrossZoneSpell(update_type, update_subtype, group_id, spell_id); } void lua_cross_zone_remove_spell_by_raid_id(int raid_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZSpellUpdateSubtype_Remove; quest_manager.CrossZoneSpell(update_type, update_subtype, raid_id, spell_id); } void lua_cross_zone_remove_spell_by_guild_id(int guild_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZSpellUpdateSubtype_Remove; quest_manager.CrossZoneSpell(update_type, update_subtype, guild_id, spell_id); } void lua_cross_zone_remove_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZSpellUpdateSubtype_Remove; quest_manager.CrossZoneSpell(update_type, update_subtype, expedition_id, spell_id); } void lua_cross_zone_remove_spell_by_client_name(const char* client_name, uint32 spell_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZSpellUpdateSubtype_Remove; int update_identifier = 0; quest_manager.CrossZoneSpell(update_type, update_subtype, update_identifier, spell_id, client_name); } void lua_cross_zone_remove_task_by_char_id(int character_id, uint32 task_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_remove_task_by_group_id(int group_id, uint32 task_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_remove_task_by_raid_id(int raid_id, uint32 task_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_remove_task_by_guild_id(int guild_id, uint32 task_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_remove_task_by_expedition_id(uint32 expedition_id, uint32 task_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_cross_zone_remove_task_by_client_name(const char* client_name, uint32 task_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask; int update_identifier = 0; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_reset_activity_by_char_id(int character_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_reset_activity_by_group_id(int group_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_reset_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_reset_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_reset_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_reset_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset; int update_identifier = 0; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_set_entity_variable_by_char_id(int character_id, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_Character; quest_manager.CrossZoneSetEntityVariable(update_type, character_id, variable_name, variable_value); } void lua_cross_zone_set_entity_variable_by_group_id(int group_id, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_Group; quest_manager.CrossZoneSetEntityVariable(update_type, group_id, variable_name, variable_value); } void lua_cross_zone_set_entity_variable_by_raid_id(int raid_id, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_Raid; quest_manager.CrossZoneSetEntityVariable(update_type, raid_id, variable_name, variable_value); } void lua_cross_zone_set_entity_variable_by_guild_id(int guild_id, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_Guild; quest_manager.CrossZoneSetEntityVariable(update_type, guild_id, variable_name, variable_value); } void lua_cross_zone_set_entity_variable_by_expedition_id(uint32 expedition_id, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_Expedition; quest_manager.CrossZoneSetEntityVariable(update_type, expedition_id, variable_name, variable_value); } void lua_cross_zone_set_entity_variable_by_client_name(const char* character_name, const char* variable_name, const char* variable_value) { uint8 update_type = CZUpdateType_ClientName; int update_identifier = 0; quest_manager.CrossZoneSetEntityVariable(update_type, update_identifier, variable_name, variable_value, character_name); } void lua_cross_zone_signal_client_by_char_id(uint32 character_id, int signal_id) { uint8 update_type = CZUpdateType_Character; quest_manager.CrossZoneSignal(update_type, character_id, signal_id); } void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal_id) { uint8 update_type = CZUpdateType_Group; quest_manager.CrossZoneSignal(update_type, group_id, signal_id); } void lua_cross_zone_signal_client_by_raid_id(uint32 raid_id, int signal_id) { uint8 update_type = CZUpdateType_Raid; quest_manager.CrossZoneSignal(update_type, raid_id, signal_id); } void lua_cross_zone_signal_client_by_guild_id(uint32 guild_id, int signal_id) { uint8 update_type = CZUpdateType_Guild; quest_manager.CrossZoneSignal(update_type, guild_id, signal_id); } void lua_cross_zone_signal_client_by_expedition_id(uint32 expedition_id, int signal_id) { uint8 update_type = CZUpdateType_Expedition; quest_manager.CrossZoneSignal(update_type, expedition_id, signal_id); } void lua_cross_zone_signal_client_by_name(const char* client_name, int signal_id) { uint8 update_type = CZUpdateType_ClientName; int update_identifier = 0; quest_manager.CrossZoneSignal(update_type, update_identifier, signal_id, client_name); } void lua_cross_zone_signal_npc_by_npctype_id(uint32 npctype_id, int signal_id) { uint8 update_type = CZUpdateType_NPC; quest_manager.CrossZoneSignal(update_type, npctype_id, signal_id); } void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_Character; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, activity_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_Group; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, activity_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_Raid; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, activity_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_Guild; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, activity_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, update_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_Expedition; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, activity_count, enforce_level_requirement); } void lua_cross_zone_update_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_identifier = 0; int update_count = 1; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, update_count, enforce_level_requirement, client_name); } void lua_cross_zone_update_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id, int activity_count) { uint8 update_type = CZUpdateType_ClientName; uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate; int update_identifier = 0; bool enforce_level_requirement = false; quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, activity_count, enforce_level_requirement, client_name); } void lua_world_wide_add_ldon_loss(uint32 theme_id) { uint8 update_type = WWLDoNUpdateType_AddLoss; quest_manager.WorldWideLDoNUpdate(update_type, theme_id); } void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status) { uint8 update_type = WWLDoNUpdateType_AddLoss; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status); } void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWLDoNUpdateType_AddLoss; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status); } void lua_world_wide_add_ldon_points(uint32 theme_id, int points) { uint8 update_type = WWLDoNUpdateType_AddPoints; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points); } void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status) { uint8 update_type = WWLDoNUpdateType_AddPoints; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status); } void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status, uint8 max_status) { uint8 update_type = WWLDoNUpdateType_AddPoints; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status); } void lua_world_wide_add_ldon_win(uint32 theme_id) { uint8 update_type = WWLDoNUpdateType_AddWin; quest_manager.WorldWideLDoNUpdate(update_type, theme_id); } void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status) { uint8 update_type = WWLDoNUpdateType_AddWin; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status); } void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWLDoNUpdateType_AddWin; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status); } void lua_world_wide_assign_task(uint32 task_id) { uint8 update_type = WWTaskUpdateType_AssignTask; quest_manager.WorldWideTaskUpdate(update_type, task_id); } void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement) { uint8 update_type = WWTaskUpdateType_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement); } void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status) { uint8 update_type = WWTaskUpdateType_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status); } void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_AssignTask; int task_subidentifier = -1; int update_count = 1; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_cast_spell(uint32 spell_id) { uint8 update_type = WWSpellUpdateType_Cast; quest_manager.WorldWideSpell(update_type, spell_id); } void lua_world_wide_cast_spell(uint32 spell_id, uint8 min_status) { uint8 update_type = WWSpellUpdateType_Cast; quest_manager.WorldWideSpell(update_type, spell_id, min_status); } void lua_world_wide_cast_spell(uint32 spell_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWSpellUpdateType_Cast; quest_manager.WorldWideSpell(update_type, spell_id, min_status, max_status); } void lua_world_wide_dialogue_window(const char* message) { quest_manager.WorldWideDialogueWindow(message); } void lua_world_wide_dialogue_window(const char* message, uint8 min_status) { quest_manager.WorldWideDialogueWindow(message, min_status); } void lua_world_wide_dialogue_window(const char* message, uint8 min_status, uint8 max_status) { quest_manager.WorldWideDialogueWindow(message, min_status, max_status); } void lua_world_wide_disable_task(uint32 task_id) { uint8 update_type = WWTaskUpdateType_DisableTask; quest_manager.WorldWideTaskUpdate(update_type, task_id); } void lua_world_wide_disable_task(uint32 task_id, uint8 min_status) { uint8 update_type = WWTaskUpdateType_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status); } void lua_world_wide_disable_task(uint32 task_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_DisableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_enable_task(uint32 task_id) { uint8 update_type = WWTaskUpdateType_EnableTask; quest_manager.WorldWideTaskUpdate(update_type, task_id); } void lua_world_wide_enable_task(uint32 task_id, uint8 min_status) { uint8 update_type = WWTaskUpdateType_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status); } void lua_world_wide_enable_task(uint32 task_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_EnableTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_fail_task(uint32 task_id) { uint8 update_type = WWTaskUpdateType_FailTask; quest_manager.WorldWideTaskUpdate(update_type, task_id); } void lua_world_wide_fail_task(uint32 task_id, uint8 min_status) { uint8 update_type = WWTaskUpdateType_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status); } void lua_world_wide_fail_task(uint32 task_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_FailTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) { quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message); } void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status) { quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message, min_status); } void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status, uint8 max_status) { quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message, min_status, max_status); } void lua_world_wide_message(uint32 type, const char* message) { quest_manager.WorldWideMessage(type, message); } void lua_world_wide_message(uint32 type, const char* message, uint8 min_status) { quest_manager.WorldWideMessage(type, message, min_status); } void lua_world_wide_message(uint32 type, const char* message, uint8 min_status, uint8 max_status) { quest_manager.WorldWideMessage(type, message, min_status, max_status); } void lua_world_wide_move(const char* zone_short_name) { uint8 update_type = WWMoveUpdateType_MoveZone; quest_manager.WorldWideMove(update_type, zone_short_name); } void lua_world_wide_move(const char* zone_short_name, uint8 min_status) { uint8 update_type = WWMoveUpdateType_MoveZone; uint16 instance_id = 0; quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status); } void lua_world_wide_move(const char* zone_short_name, uint8 min_status, uint8 max_status) { uint8 update_type = WWMoveUpdateType_MoveZone; uint16 instance_id = 0; quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status, max_status); } void lua_world_wide_move_instance(uint16 instance_id) { uint8 update_type = WWMoveUpdateType_MoveZoneInstance; const char* zone_short_name = ""; quest_manager.WorldWideMove(update_type, zone_short_name, instance_id); } void lua_world_wide_move_instance(uint16 instance_id, uint8 min_status) { uint8 update_type = WWMoveUpdateType_MoveZoneInstance; const char* zone_short_name = ""; quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status); } void lua_world_wide_move_instance(uint16 instance_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWMoveUpdateType_MoveZoneInstance; const char* zone_short_name = ""; quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status, max_status); } void lua_world_wide_remove_ldon_loss(uint32 theme_id) { uint8 update_type = WWLDoNUpdateType_RemoveLoss; quest_manager.WorldWideLDoNUpdate(update_type, theme_id); } void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status) { uint8 update_type = WWLDoNUpdateType_RemoveLoss; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status); } void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWLDoNUpdateType_RemoveLoss; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status); } void lua_world_wide_remove_ldon_win(uint32 theme_id) { uint8 update_type = WWLDoNUpdateType_RemoveWin; quest_manager.WorldWideLDoNUpdate(update_type, theme_id); } void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status) { uint8 update_type = WWLDoNUpdateType_RemoveWin; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status); } void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWLDoNUpdateType_RemoveWin; int points = 1; quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status); } void lua_world_wide_remove_spell(uint32 spell_id) { uint8 update_type = WWSpellUpdateType_Remove; quest_manager.WorldWideSpell(update_type, spell_id); } void lua_world_wide_remove_spell(uint32 spell_id, uint8 min_status) { uint8 update_type = WWSpellUpdateType_Remove; quest_manager.WorldWideSpell(update_type, spell_id, min_status); } void lua_world_wide_remove_spell(uint32 spell_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWSpellUpdateType_Remove; quest_manager.WorldWideSpell(update_type, spell_id, min_status, max_status); } void lua_world_wide_remove_task(uint32 task_id) { uint8 update_type = WWTaskUpdateType_RemoveTask; quest_manager.WorldWideTaskUpdate(update_type, task_id); } void lua_world_wide_remove_task(uint32 task_id, uint8 min_status) { uint8 update_type = WWTaskUpdateType_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status); } void lua_world_wide_remove_task(uint32 task_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_RemoveTask; int task_subidentifier = -1; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_reset_activity(uint32 task_id, int activity_id) { uint8 update_type = WWTaskUpdateType_ActivityReset; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id); } void lua_world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status) { uint8 update_type = WWTaskUpdateType_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, update_count, enforce_level_requirement, min_status); } void lua_world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_ActivityReset; int update_count = 1; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, update_count, enforce_level_requirement, min_status, max_status); } void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value) { uint8 update_type = WWSetEntityVariableUpdateType_Character; quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value); } void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value, uint8 min_status) { uint8 update_type = WWSetEntityVariableUpdateType_Character; quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value, min_status); } void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value, uint8 min_status, uint8 max_status) { uint8 update_type = WWSetEntityVariableUpdateType_Character; quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value, min_status, max_status); } void lua_world_wide_set_entity_variable_npc(const char* variable_name, const char* variable_value) { uint8 update_type = WWSetEntityVariableUpdateType_NPC; quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value); } void lua_world_wide_signal_client(int signal_id) { uint8 update_type = WWSignalUpdateType_Character; quest_manager.WorldWideSignal(update_type, signal_id); } void lua_world_wide_signal_client(int signal_id, uint8 min_status) { uint8 update_type = WWSignalUpdateType_Character; quest_manager.WorldWideSignal(update_type, signal_id, min_status); } void lua_world_wide_signal_client(int signal_id, uint8 min_status, uint8 max_status) { uint8 update_type = WWSignalUpdateType_Character; quest_manager.WorldWideSignal(update_type, signal_id, min_status, max_status); } void lua_world_wide_signal_npc(int signal_id) { uint8 update_type = WWSignalUpdateType_NPC; quest_manager.WorldWideSignal(update_type, signal_id); } void lua_world_wide_update_activity(uint32 task_id, int activity_id) { uint8 update_type = WWTaskUpdateType_ActivityUpdate; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id); } void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count) { uint8 update_type = WWTaskUpdateType_ActivityUpdate; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count); } void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status) { uint8 update_type = WWTaskUpdateType_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count, enforce_level_requirement, min_status); } void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status, uint8 max_status) { uint8 update_type = WWTaskUpdateType_ActivityUpdate; bool enforce_level_requirement = false; quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count, enforce_level_requirement, min_status, max_status); } bool lua_is_npc_spawned(luabind::adl::object table) { if(luabind::type(table) != LUA_TTABLE) { return false; } std::vector npc_ids; int index = 1; while (luabind::type(table[index]) != LUA_TNIL) { auto current_id = table[index]; uint32 npc_id = 0; if(luabind::type(current_id) != LUA_TNIL) { try { npc_id = luabind::object_cast(current_id); } catch(luabind::cast_failed &) { } } else { break; } npc_ids.push_back(npc_id); ++index; } if (npc_ids.empty()) { return false; } return entity_list.IsNPCSpawned(npc_ids); } uint32 lua_count_spawned_npcs(luabind::adl::object table) { if(luabind::type(table) != LUA_TTABLE) { return 0; } std::vector npc_ids; int index = 1; while (luabind::type(table[index]) != LUA_TNIL) { auto current_id = table[index]; uint32 npc_id = 0; if(luabind::type(current_id) != LUA_TNIL) { try { npc_id = luabind::object_cast(current_id); } catch(luabind::cast_failed &) { } } else { break; } npc_ids.push_back(npc_id); ++index; } if (npc_ids.empty()) { return 0; } return entity_list.CountSpawnedNPCs(npc_ids); } Lua_Spell lua_get_spell(uint32 spell_id) { return Lua_Spell(spell_id); } std::string lua_get_ldon_theme_name(uint32 theme_id) { return quest_manager.getldonthemename(theme_id); } std::string lua_get_faction_name(int faction_id) { return quest_manager.getfactionname(faction_id); } std::string lua_get_language_name(uint8 language_id) { return quest_manager.getlanguagename(language_id); } std::string lua_get_body_type_name(uint8 body_type_id) { return quest_manager.getbodytypename(body_type_id); } std::string lua_get_consider_level_name(uint8 consider_level) { return quest_manager.getconsiderlevelname(consider_level); } std::string lua_get_environmental_damage_name(uint8 damage_type) { return quest_manager.getenvironmentaldamagename(damage_type); } std::string lua_commify(std::string number) { return Strings::Commify(number); } bool lua_check_name_filter(std::string name) { return database.CheckNameFilter(name); } void lua_discord_send(std::string webhook_name, std::string message) { zone->SendDiscordMessage(webhook_name, message); } void lua_track_npc(uint32 entity_id) { quest_manager.TrackNPC(entity_id); } int lua_get_recipe_made_count(uint32 recipe_id) { return quest_manager.GetRecipeMadeCount(recipe_id); } std::string lua_get_recipe_name(uint32 recipe_id) { return quest_manager.GetRecipeName(recipe_id); } bool lua_has_recipe_learned(uint32 recipe_id) { return quest_manager.HasRecipeLearned(recipe_id); } bool lua_is_raining() { if (!zone) { return false; } return zone->IsRaining(); } bool lua_is_snowing() { if (!zone) { return false; } return zone->IsSnowing(); } std::string lua_get_aa_name(int aa_id) { if (!zone) { return std::string(); } return zone->GetAAName(aa_id); } std::string lua_popup_break() { return DialogueWindow::Break(); } std::string lua_popup_break(uint32 break_count) { return DialogueWindow::Break(break_count); } std::string lua_popup_center_message(std::string message) { return DialogueWindow::CenterMessage(message); } std::string lua_popup_color_message(std::string color, std::string message) { return DialogueWindow::ColorMessage(color, message); } std::string lua_popup_indent() { return DialogueWindow::Indent(); } std::string lua_popup_indent(uint32 indent_count) { return DialogueWindow::Indent(indent_count); } std::string lua_popup_link(std::string link) { return DialogueWindow::Link(link); } std::string lua_popup_link(std::string link, std::string message) { return DialogueWindow::Link(link, message); } std::string lua_popup_table(std::string message) { return DialogueWindow::Table(message); } std::string lua_popup_table_cell() { return DialogueWindow::TableCell(); } std::string lua_popup_table_cell(std::string message) { return DialogueWindow::TableCell(message); } std::string lua_popup_table_row(std::string message) { return DialogueWindow::TableRow(message); } void lua_marquee(uint32 type, std::string message) { quest_manager.marquee(type, message); } void lua_marquee(uint32 type, std::string message, uint32 duration) { quest_manager.marquee(type, message, duration); } void lua_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) { quest_manager.marquee(type, priority, fade_in, fade_out, duration, message); } void lua_zone_marquee(uint32 type, std::string message) { if (!zone) { return; } entity_list.Marquee(type, message); } void lua_zone_marquee(uint32 type, std::string message, uint32 duration) { if (!zone) { return; } entity_list.Marquee(type, message, duration); } void lua_zone_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) { if (!zone) { return; } entity_list.Marquee(type, priority, fade_in, fade_out, duration, message); } bool lua_is_hotzone() { if (!zone) { return false; } return zone->IsHotzone(); } void lua_set_hotzone(bool is_hotzone) { if (!zone) { return; } zone->SetIsHotzone(is_hotzone); } void lua_set_proximity_range(float x_range, float y_range) { quest_manager.set_proximity_range(x_range, y_range); } void lua_set_proximity_range(float x_range, float y_range, float z_range) { quest_manager.set_proximity_range(x_range, y_range, z_range); } void lua_set_proximity_range(float x_range, float y_range, float z_range, bool enable_say) { quest_manager.set_proximity_range(x_range, y_range, z_range, enable_say); } void lua_do_anim(int animation_id) { quest_manager.doanim(animation_id); } void lua_do_anim(int animation_id, int animation_speed) { quest_manager.doanim(animation_id, animation_speed); } void lua_do_anim(int animation_id, int animation_speed, bool ackreq) { quest_manager.doanim(animation_id, animation_speed, ackreq); } void lua_do_anim(int animation_id, int animation_speed, bool ackreq, int filter) { quest_manager.doanim(animation_id, animation_speed, ackreq, static_cast(filter)); } std::string lua_item_link(Lua_ItemInst inst) { return quest_manager.varlink(inst); } std::string lua_item_link(uint32 item_id) { return quest_manager.varlink(item_id); } std::string lua_item_link(uint32 item_id, int16 charges) { return quest_manager.varlink(item_id, charges); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1) { return quest_manager.varlink(item_id, charges, aug1); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2) { return quest_manager.varlink(item_id, charges, aug1, aug2); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3) { return quest_manager.varlink(item_id, charges, aug1, aug2, aug3); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) { return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) { return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) { return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6); } std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, bool attuned) { return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6, attuned); } bool lua_do_augment_slots_match(uint32 item_one, uint32 item_two) { return quest_manager.DoAugmentSlotsMatch(item_one, item_two); } int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id) { return quest_manager.DoesAugmentFit(inst, augment_id); } int8 lua_does_augment_fit_slot(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot) { return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot); } luabind::object lua_get_recipe_component_item_ids(lua_State* L, uint32 recipe_id) { auto lua_table = luabind::newtable(L); const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Component, recipe_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } luabind::object lua_get_recipe_container_item_ids(lua_State* L, uint32 recipe_id) { auto lua_table = luabind::newtable(L); const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Container, recipe_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } luabind::object lua_get_recipe_fail_item_ids(lua_State* L, uint32 recipe_id) { auto lua_table = luabind::newtable(L); const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Fail, recipe_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } luabind::object lua_get_recipe_salvage_item_ids(lua_State* L, uint32 recipe_id) { auto lua_table = luabind::newtable(L); const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Salvage, recipe_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } luabind::object lua_get_recipe_success_item_ids(lua_State* L, uint32 recipe_id) { auto lua_table = luabind::newtable(L); const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Success, recipe_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } int8 lua_get_recipe_component_count(uint32 recipe_id, uint32 item_id) { return content_db.GetRecipeComponentCount(RecipeCountType::Component, recipe_id, item_id); } int8 lua_get_recipe_fail_count(uint32 recipe_id, uint32 item_id) { return content_db.GetRecipeComponentCount(RecipeCountType::Fail, recipe_id, item_id); } int8 lua_get_recipe_salvage_count(uint32 recipe_id, uint32 item_id) { return content_db.GetRecipeComponentCount(RecipeCountType::Salvage, recipe_id, item_id); } int8 lua_get_recipe_success_count(uint32 recipe_id, uint32 item_id) { return content_db.GetRecipeComponentCount(RecipeCountType::Success, recipe_id, item_id); } void lua_send_player_handin_event() { quest_manager.SendPlayerHandinEvent(); } float lua_get_zone_safe_x(uint32 zone_id) { return zone_store.GetZoneSafeCoordinates(zone_id).x; } float lua_get_zone_safe_x(uint32 zone_id, int version) { return zone_store.GetZoneSafeCoordinates(zone_id, version).x; } float lua_get_zone_safe_y(uint32 zone_id) { return zone_store.GetZoneSafeCoordinates(zone_id).y; } float lua_get_zone_safe_y(uint32 zone_id, int version) { return zone_store.GetZoneSafeCoordinates(zone_id, version).y; } float lua_get_zone_safe_z(uint32 zone_id) { return zone_store.GetZoneSafeCoordinates(zone_id).z; } float lua_get_zone_safe_z(uint32 zone_id, int version) { return zone_store.GetZoneSafeCoordinates(zone_id, version).z; } float lua_get_zone_safe_heading(uint32 zone_id) { return zone_store.GetZoneSafeCoordinates(zone_id).w; } float lua_get_zone_safe_heading(uint32 zone_id, int version) { return zone_store.GetZoneSafeCoordinates(zone_id, version).w; } float lua_get_zone_graveyard_id(uint32 zone_id) { return zone_store.GetZoneGraveyardID(zone_id); } float lua_get_zone_graveyard_id(uint32 zone_id, int version) { return zone_store.GetZoneGraveyardID(zone_id, version); } uint8 lua_get_zone_minimum_level(uint32 zone_id) { return zone_store.GetZoneMinimumLevel(zone_id); } uint8 lua_get_zone_minimum_level(uint32 zone_id, int version) { return zone_store.GetZoneMinimumLevel(zone_id, version); } uint8 lua_get_zone_maximum_level(uint32 zone_id) { return zone_store.GetZoneMaximumLevel(zone_id); } uint8 lua_get_zone_maximum_level(uint32 zone_id, int version) { return zone_store.GetZoneMaximumLevel(zone_id, version); } uint8 lua_get_zone_minimum_status(uint32 zone_id) { return zone_store.GetZoneMinimumStatus(zone_id); } uint8 lua_get_zone_minimum_status(uint32 zone_id, int version) { return zone_store.GetZoneMinimumStatus(zone_id, version); } int lua_get_zone_time_zone(uint32 zone_id) { return zone_store.GetZoneTimeZone(zone_id); } int lua_get_zone_time_zone(uint32 zone_id, int version) { return zone_store.GetZoneTimeZone(zone_id, version); } int lua_get_zone_maximum_players(uint32 zone_id) { return zone_store.GetZoneMaximumPlayers(zone_id); } int lua_get_zone_maximum_players(uint32 zone_id, int version) { return zone_store.GetZoneMaximumPlayers(zone_id, version); } uint32 lua_get_zone_rule_set(uint32 zone_id) { return zone_store.GetZoneRuleSet(zone_id); } uint32 lua_get_zone_rule_set(uint32 zone_id, int version) { return zone_store.GetZoneRuleSet(zone_id, version); } std::string lua_get_zone_note(uint32 zone_id) { return zone_store.GetZoneNote(zone_id); } std::string lua_get_zone_note(uint32 zone_id, int version) { return zone_store.GetZoneNote(zone_id, version); } float lua_get_zone_underworld(uint32 zone_id) { return zone_store.GetZoneUnderworld(zone_id); } float lua_get_zone_underworld(uint32 zone_id, int version) { return zone_store.GetZoneUnderworld(zone_id, version); } float lua_get_zone_minimum_clip(uint32 zone_id) { return zone_store.GetZoneMinimumClip(zone_id); } float lua_get_zone_minimum_clip(uint32 zone_id, int version) { return zone_store.GetZoneMinimumClip(zone_id, version); } float lua_get_zone_maximum_clip(uint32 zone_id) { return zone_store.GetZoneMaximumClip(zone_id); } float lua_get_zone_maximum_clip(uint32 zone_id, int version) { return zone_store.GetZoneMaximumClip(zone_id, version); } float lua_get_zone_fog_minimum_clip(uint32 zone_id) { return zone_store.GetZoneFogMinimumClip(zone_id); } float lua_get_zone_fog_minimum_clip(uint32 zone_id, uint8 slot) { return zone_store.GetZoneFogMinimumClip(zone_id, slot); } float lua_get_zone_fog_minimum_clip(uint32 zone_id, uint8 slot, int version) { return zone_store.GetZoneFogMinimumClip(zone_id, slot); } float lua_get_zone_fog_maximum_clip(uint32 zone_id) { return zone_store.GetZoneFogMaximumClip(zone_id); } float lua_get_zone_fog_maximum_clip(uint32 zone_id, uint8 slot) { return zone_store.GetZoneFogMaximumClip(zone_id, slot); } float lua_get_zone_fog_maximum_clip(uint32 zone_id, uint8 slot, int version) { return zone_store.GetZoneFogMaximumClip(zone_id, slot, version); } uint8 lua_get_zone_fog_red(uint32 zone_id) { return zone_store.GetZoneFogRed(zone_id); } uint8 lua_get_zone_fog_red(uint32 zone_id, uint8 slot) { return zone_store.GetZoneFogRed(zone_id, slot); } uint8 lua_get_zone_fog_red(uint32 zone_id, uint8 slot, int version) { return zone_store.GetZoneFogRed(zone_id, slot, version); } uint8 lua_get_zone_fog_green(uint32 zone_id) { return zone_store.GetZoneFogGreen(zone_id); } uint8 lua_get_zone_fog_green(uint32 zone_id, uint8 slot) { return zone_store.GetZoneFogGreen(zone_id, slot); } uint8 lua_get_zone_fog_green(uint32 zone_id, uint8 slot, int version) { return zone_store.GetZoneFogGreen(zone_id, slot, version); } uint8 lua_get_zone_fog_blue(uint32 zone_id) { return zone_store.GetZoneFogBlue(zone_id); } uint8 lua_get_zone_fog_blue(uint32 zone_id, uint8 slot) { return zone_store.GetZoneFogBlue(zone_id, slot); } uint8 lua_get_zone_fog_blue(uint32 zone_id, uint8 slot, int version) { return zone_store.GetZoneFogBlue(zone_id, slot, version); } uint8 lua_get_zone_sky(uint32 zone_id) { return zone_store.GetZoneSky(zone_id); } uint8 lua_get_zone_sky(uint32 zone_id, int version) { return zone_store.GetZoneSky(zone_id, version); } uint8 lua_get_zone_ztype(uint32 zone_id) { return zone_store.GetZoneZType(zone_id); } uint8 lua_get_zone_ztype(uint32 zone_id, int version) { return zone_store.GetZoneZType(zone_id, version); } float lua_get_zone_experience_multiplier(uint32 zone_id) { return zone_store.GetZoneExperienceMultiplier(zone_id); } float lua_get_zone_experience_multiplier(uint32 zone_id, int version) { return zone_store.GetZoneExperienceMultiplier(zone_id, version); } float lua_get_zone_walk_speed(uint32 zone_id) { return zone_store.GetZoneWalkSpeed(zone_id); } float lua_get_zone_walk_speed(uint32 zone_id, int version) { return zone_store.GetZoneWalkSpeed(zone_id, version); } uint8 lua_get_zone_time_type(uint32 zone_id) { return zone_store.GetZoneTimeType(zone_id); } uint8 lua_get_zone_time_type(uint32 zone_id, int version) { return zone_store.GetZoneTimeType(zone_id, version); } float lua_get_zone_fog_density(uint32 zone_id) { return zone_store.GetZoneFogDensity(zone_id); } float lua_get_zone_fog_density(uint32 zone_id, int version) { return zone_store.GetZoneFogDensity(zone_id, version); } std::string lua_get_zone_flag_needed(uint32 zone_id) { return zone_store.GetZoneFlagNeeded(zone_id); } std::string lua_get_zone_flag_needed(uint32 zone_id, int version) { return zone_store.GetZoneFlagNeeded(zone_id, version); } int8 lua_get_zone_can_bind(uint32 zone_id) { return zone_store.GetZoneCanBind(zone_id); } int8 lua_get_zone_can_bind(uint32 zone_id, int version) { return zone_store.GetZoneCanBind(zone_id, version); } int8 lua_get_zone_can_combat(uint32 zone_id) { return zone_store.GetZoneCanCombat(zone_id); } int8 lua_get_zone_can_combat(uint32 zone_id, int version) { return zone_store.GetZoneCanCombat(zone_id, version); } int8 lua_get_zone_can_levitate(uint32 zone_id) { return zone_store.GetZoneCanLevitate(zone_id); } int8 lua_get_zone_can_levitate(uint32 zone_id, int version) { return zone_store.GetZoneCanLevitate(zone_id, version); } int8 lua_get_zone_cast_outdoor(uint32 zone_id) { return zone_store.GetZoneCastOutdoor(zone_id); } int8 lua_get_zone_cast_outdoor(uint32 zone_id, int version) { return zone_store.GetZoneCastOutdoor(zone_id, version); } uint8 lua_get_zone_hotzone(uint32 zone_id) { return zone_store.GetZoneHotzone(zone_id); } uint8 lua_get_zone_hotzone(uint32 zone_id, int version) { return zone_store.GetZoneHotzone(zone_id, version); } uint8 lua_get_zone_instance_type(uint32 zone_id) { return zone_store.GetZoneInstanceType(zone_id); } uint8 lua_get_zone_instance_type(uint32 zone_id, int version) { return zone_store.GetZoneInstanceType(zone_id, version); } uint64 lua_get_zone_shutdown_delay(uint32 zone_id) { return zone_store.GetZoneShutdownDelay(zone_id); } uint64 lua_get_zone_shutdown_delay(uint32 zone_id, int version) { return zone_store.GetZoneShutdownDelay(zone_id, version); } int8 lua_get_zone_peqzone(uint32 zone_id) { return zone_store.GetZonePEQZone(zone_id); } int8 lua_get_zone_peqzone(uint32 zone_id, int version) { return zone_store.GetZonePEQZone(zone_id, version); } int8 lua_get_zone_expansion(uint32 zone_id) { return zone_store.GetZoneExpansion(zone_id); } int8 lua_get_zone_expansion(uint32 zone_id, int version) { return zone_store.GetZoneExpansion(zone_id, version); } int8 lua_get_zone_bypass_expansion_check(uint32 zone_id) { return zone_store.GetZoneBypassExpansionCheck(zone_id); } int8 lua_get_zone_bypass_expansion_check(uint32 zone_id, int version) { return zone_store.GetZoneBypassExpansionCheck(zone_id, version); } int8 lua_get_zone_suspend_buffs(uint32 zone_id) { return zone_store.GetZoneSuspendBuffs(zone_id); } int8 lua_get_zone_suspend_buffs(uint32 zone_id, int version) { return zone_store.GetZoneSuspendBuffs(zone_id, version); } int lua_get_zone_rain_chance(uint32 zone_id) { return zone_store.GetZoneRainChance(zone_id); } int lua_get_zone_rain_chance(uint32 zone_id, int version) { return zone_store.GetZoneRainChance(zone_id, version); } int lua_get_zone_rain_duration(uint32 zone_id) { return zone_store.GetZoneRainDuration(zone_id); } int lua_get_zone_rain_duration(uint32 zone_id, int version) { return zone_store.GetZoneRainDuration(zone_id, version); } int lua_get_zone_snow_chance(uint32 zone_id) { return zone_store.GetZoneSnowChance(zone_id); } int lua_get_zone_snow_chance(uint32 zone_id, int version) { return zone_store.GetZoneSnowChance(zone_id, version); } int lua_get_zone_snow_duration(uint32 zone_id) { return zone_store.GetZoneSnowDuration(zone_id); } int lua_get_zone_snow_duration(uint32 zone_id, int version) { return zone_store.GetZoneSnowDuration(zone_id, version); } float lua_get_zone_gravity(uint32 zone_id) { return zone_store.GetZoneGravity(zone_id); } float lua_get_zone_gravity(uint32 zone_id, int version) { return zone_store.GetZoneGravity(zone_id, version); } int lua_get_zone_type(uint32 zone_id) { return zone_store.GetZoneType(zone_id); } int lua_get_zone_type(uint32 zone_id, int version) { return zone_store.GetZoneType(zone_id, version); } int lua_get_zone_sky_lock(uint32 zone_id) { return zone_store.GetZoneSkyLock(zone_id); } int lua_get_zone_sky_lock(uint32 zone_id, int version) { return zone_store.GetZoneSkyLock(zone_id, version); } int lua_get_zone_fast_regen_hp(uint32 zone_id) { return zone_store.GetZoneFastRegenHP(zone_id); } int lua_get_zone_fast_regen_hp(uint32 zone_id, int version) { return zone_store.GetZoneFastRegenHP(zone_id, version); } int lua_get_zone_fast_regen_mana(uint32 zone_id) { return zone_store.GetZoneFastRegenMana(zone_id); } int lua_get_zone_fast_regen_mana(uint32 zone_id, int version) { return zone_store.GetZoneFastRegenMana(zone_id, version); } int lua_get_zone_fast_regen_endurance(uint32 zone_id) { return zone_store.GetZoneFastRegenEndurance(zone_id); } int lua_get_zone_fast_regen_endurance(uint32 zone_id, int version) { return zone_store.GetZoneFastRegenEndurance(zone_id, version); } int lua_get_zone_npc_maximum_aggro_distance(uint32 zone_id) { return zone_store.GetZoneNPCMaximumAggroDistance(zone_id); } int lua_get_zone_npc_maximum_aggro_distance(uint32 zone_id, int version) { return zone_store.GetZoneNPCMaximumAggroDistance(zone_id, version); } int8 lua_get_zone_minimum_expansion(uint32 zone_id) { return zone_store.GetZoneMinimumExpansion(zone_id); } int8 lua_get_zone_minimum_expansion(uint32 zone_id, int version) { return zone_store.GetZoneMinimumExpansion(zone_id, version); } int8 lua_get_zone_maximum_expansion(uint32 zone_id) { return zone_store.GetZoneMaximumExpansion(zone_id); } int8 lua_get_zone_maximum_expansion(uint32 zone_id, int version) { return zone_store.GetZoneMaximumExpansion(zone_id, version); } std::string lua_get_zone_content_flags(uint32 zone_id) { return zone_store.GetZoneContentFlags(zone_id); } std::string lua_get_zone_content_flags(uint32 zone_id, int version) { return zone_store.GetZoneContentFlags(zone_id, version); } std::string lua_get_zone_content_flags_disabled(uint32 zone_id) { return zone_store.GetZoneContentFlagsDisabled(zone_id); } std::string lua_get_zone_content_flags_disabled(uint32 zone_id, int version) { return zone_store.GetZoneContentFlagsDisabled(zone_id, version); } int lua_get_zone_underworld_teleport_index(uint32 zone_id) { return zone_store.GetZoneUnderworldTeleportIndex(zone_id); } int lua_get_zone_underworld_teleport_index(uint32 zone_id, int version) { return zone_store.GetZoneUnderworldTeleportIndex(zone_id, version); } int lua_get_zone_lava_damage(uint32 zone_id) { return zone_store.GetZoneLavaDamage(zone_id); } int lua_get_zone_lava_damage(uint32 zone_id, int version) { return zone_store.GetZoneLavaDamage(zone_id, version); } int lua_get_zone_minimum_lava_damage(uint32 zone_id) { return zone_store.GetZoneMinimumLavaDamage(zone_id); } int lua_get_zone_minimum_lava_damage(uint32 zone_id, int version) { return zone_store.GetZoneMinimumLavaDamage(zone_id, version); } uint8 lua_get_zone_idle_when_empty(uint32 zone_id) { return zone_store.GetZoneIdleWhenEmpty(zone_id); } uint8 lua_get_zone_idle_when_empty(uint32 zone_id, int version) { return zone_store.GetZoneIdleWhenEmpty(zone_id, version); } uint32 lua_get_zone_seconds_before_idle(uint32 zone_id) { return zone_store.GetZoneSecondsBeforeIdle(zone_id); } uint32 lua_get_zone_seconds_before_idle(uint32 zone_id, int version) { return zone_store.GetZoneSecondsBeforeIdle(zone_id, version); } void lua_send_channel_message(uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message) { quest_manager.SendChannelMessage(channel_number, guild_id, language_id, language_skill, message); } void lua_send_channel_message(Lua_Client from, uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message) { quest_manager.SendChannelMessage(from, channel_number, guild_id, language_id, language_skill, message); } void lua_send_channel_message(Lua_Client from, const char* to, uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message) { quest_manager.SendChannelMessage(from, to, channel_number, guild_id, language_id, language_skill, message); } uint8 lua_get_spell_level(uint16 spell_id, uint8 class_id) { const auto spell_level = GetSpellLevel(spell_id, class_id); return spell_level > RuleI(Character, MaxLevel) ? UINT8_MAX : spell_level; } bool lua_is_effect_in_spell(uint16 spell_id, int effect_id) { return IsEffectInSpell(spell_id, effect_id); } bool lua_is_beneficial_spell(uint16 spell_id) { return IsBeneficialSpell(spell_id); } bool lua_is_detrimental_spell(uint16 spell_id) { return IsDetrimentalSpell(spell_id); } bool lua_is_targetable_ae_spell(uint16 spell_id) { return IsTargetableAESpell(spell_id); } bool lua_is_sacrifice_spell(uint16 spell_id) { return IsSacrificeSpell(spell_id); } bool lua_is_lifetap_spell(uint16 spell_id) { return IsLifetapSpell(spell_id); } bool lua_is_mesmerize_spell(uint16 spell_id) { return IsMesmerizeSpell(spell_id); } bool lua_is_stun_spell(uint16 spell_id) { return IsStunSpell(spell_id); } bool lua_is_summon_spell(uint16 spell_id) { return IsSummonSpell(spell_id); } bool lua_is_damage_spell(uint16 spell_id) { return IsDamageSpell(spell_id); } bool lua_is_fear_spell(uint16 spell_id) { return IsFearSpell(spell_id); } bool lua_is_cure_spell(uint16 spell_id) { return IsCureSpell(spell_id); } bool lua_is_haste_spell(uint16 spell_id) { return IsHasteSpell(spell_id); } bool lua_is_harmony_spell(uint16 spell_id) { return IsHarmonySpell(spell_id); } bool lua_is_percental_heal_spell(uint16 spell_id) { return IsPercentalHealSpell(spell_id); } bool lua_is_group_only_spell(uint16 spell_id) { return IsGroupOnlySpell(spell_id); } bool lua_is_invisible_spell(uint16 spell_id) { return IsInvisibleSpell(spell_id); } bool lua_is_invulnerability_spell(uint16 spell_id) { return IsInvulnerabilitySpell(spell_id); } bool lua_is_complete_heal_duration_spell(uint16 spell_id) { return IsCompleteHealDurationSpell(spell_id); } bool lua_is_poison_counter_spell(uint16 spell_id) { return IsPoisonCounterSpell(spell_id); } bool lua_is_disease_counter_spell(uint16 spell_id) { return IsDiseaseCounterSpell(spell_id); } bool lua_is_summon_item_spell(uint16 spell_id) { return IsSummonItemSpell(spell_id); } bool lua_is_summon_skeleton_spell(uint16 spell_id) { return IsSummonSkeletonSpell(spell_id); } bool lua_is_summon_pet_spell(uint16 spell_id) { return IsSummonPetSpell(spell_id); } bool lua_is_pet_spell(uint16 spell_id) { return IsPetSpell(spell_id); } bool lua_is_summon_pc_spell(uint16 spell_id) { return IsSummonPCSpell(spell_id); } bool lua_is_charm_spell(uint16 spell_id) { return IsCharmSpell(spell_id); } bool lua_is_blind_spell(uint16 spell_id) { return IsBlindSpell(spell_id); } bool lua_is_health_spell(uint16 spell_id) { return IsHealthSpell(spell_id); } bool lua_is_cast_time_reduction_spell(uint16 spell_id) { return IsCastTimeReductionSpell(spell_id); } bool lua_is_increase_duration_spell(uint16 spell_id) { return IsIncreaseDurationSpell(spell_id); } bool lua_is_mana_cost_reduction_spell(uint16 spell_id) { return IsManaCostReductionSpell(spell_id); } bool lua_is_increase_range_spell(uint16 spell_id) { return IsIncreaseRangeSpell(spell_id); } bool lua_is_improved_healing_spell(uint16 spell_id) { return IsImprovedHealingSpell(spell_id); } bool lua_is_improved_damage_spell(uint16 spell_id) { return IsImprovedDamageSpell(spell_id); } bool lua_is_ae_duration_spell(uint16 spell_id) { return IsAEDurationSpell(spell_id); } bool lua_is_pure_nuke_spell(uint16 spell_id) { return IsPureNukeSpell(spell_id); } bool lua_is_ae_nuke_spell(uint16 spell_id) { return IsAENukeSpell(spell_id); } bool lua_is_pbae_nuke_spell(uint16 spell_id) { return IsPBAENukeSpell(spell_id); } bool lua_is_ae_rain_nuke_spell(uint16 spell_id) { return IsAERainNukeSpell(spell_id); } bool lua_is_partial_resistable_spell(uint16 spell_id) { return IsPartialResistableSpell(spell_id); } bool lua_is_resistable_spell(uint16 spell_id) { return IsResistableSpell(spell_id); } bool lua_is_group_spell(uint16 spell_id) { return IsGroupSpell(spell_id); } bool lua_is_tgb_compatible_spell(uint16 spell_id) { return IsTGBCompatibleSpell(spell_id); } bool lua_is_bard_song(uint16 spell_id) { return IsBardSong(spell_id); } bool lua_is_pulsing_bard_song(uint16 spell_id) { return IsPulsingBardSong(spell_id); } bool lua_is_discipline_buff(uint16 spell_id) { return IsDisciplineBuff(spell_id); } bool lua_is_discipline(uint16 spell_id) { return IsDiscipline(spell_id); } bool lua_is_combat_skill(uint16 spell_id) { return IsCombatSkill(spell_id); } bool lua_is_resurrection_effects(uint16 spell_id) { return IsResurrectionEffects(spell_id); } bool lua_is_rune_spell(uint16 spell_id) { return IsRuneSpell(spell_id); } bool lua_is_magic_rune_spell(uint16 spell_id) { return IsMagicRuneSpell(spell_id); } bool lua_is_mana_tap_spell(uint16 spell_id) { return IsManaTapSpell(spell_id); } bool lua_is_alliance_spell(uint16 spell_id) { return IsAllianceSpell(spell_id); } bool lua_is_death_save_spell(uint16 spell_id) { return IsDeathSaveSpell(spell_id); } bool lua_is_partial_death_save_spell(uint16 spell_id) { return IsPartialDeathSaveSpell(spell_id); } bool lua_is_full_death_save_spell(uint16 spell_id) { return IsFullDeathSaveSpell(spell_id); } bool lua_is_shadow_step_spell(uint16 spell_id) { return IsShadowStepSpell(spell_id); } bool lua_is_succor_spell(uint16 spell_id) { return IsSuccorSpell(spell_id); } bool lua_is_teleport_spell(uint16 spell_id) { return IsTeleportSpell(spell_id); } bool lua_is_translocate_spell(uint16 spell_id) { return IsTranslocateSpell(spell_id); } bool lua_is_gate_spell(uint16 spell_id) { return IsGateSpell(spell_id); } bool lua_is_illusion_spell(uint16 spell_id) { return IsIllusionSpell(spell_id); } bool lua_is_ldon_object_spell(uint16 spell_id) { return IsLDoNObjectSpell(spell_id); } bool lua_is_heal_over_time_spell(uint16 spell_id) { return IsHealOverTimeSpell(spell_id); } bool lua_is_complete_heal_spell(uint16 spell_id) { return IsCompleteHealSpell(spell_id); } bool lua_is_fast_heal_spell(uint16 spell_id) { return IsFastHealSpell(spell_id); } bool lua_is_very_fast_heal_spell(uint16 spell_id) { return IsVeryFastHealSpell(spell_id); } bool lua_is_regular_single_target_heal_spell(uint16 spell_id) { return IsRegularSingleTargetHealSpell(spell_id); } bool lua_is_regular_group_heal_spell(uint16 spell_id) { return IsRegularGroupHealSpell(spell_id); } bool lua_is_group_complete_heal_spell(uint16 spell_id) { return IsGroupCompleteHealSpell(spell_id); } bool lua_is_group_heal_over_time_spell(uint16 spell_id) { return IsGroupHealOverTimeSpell(spell_id); } bool lua_is_debuff_spell(uint16 spell_id) { return IsDebuffSpell(spell_id); } bool lua_is_resist_debuff_spell(uint16 spell_id) { return IsResistDebuffSpell(spell_id); } bool lua_is_self_conversion_spell(uint16 spell_id) { return IsSelfConversionSpell(spell_id); } bool lua_is_buff_spell(uint16 spell_id) { return IsBuffSpell(spell_id); } bool lua_is_persist_death_spell(uint16 spell_id) { return IsPersistDeathSpell(spell_id); } bool lua_is_suspendable_spell(uint16 spell_id) { return IsSuspendableSpell(spell_id); } bool lua_is_cast_on_fade_duration_spell(uint16 spell_id) { return IsCastOnFadeDurationSpell(spell_id); } bool lua_is_distance_modifier_spell(uint16 spell_id) { return IsDistanceModifierSpell(spell_id); } bool lua_is_rest_allowed_spell(uint16 spell_id) { return IsRestAllowedSpell(spell_id); } bool lua_is_no_detrimental_spell_aggro_spell(uint16 spell_id) { return IsNoDetrimentalSpellAggroSpell(spell_id); } bool lua_is_stackable_dot(uint16 spell_id) { return IsStackableDOT(spell_id); } bool lua_is_short_duration_buff(uint16 spell_id) { return IsShortDurationBuff(spell_id); } bool lua_is_target_required_for_spell(uint16 spell_id) { return IsTargetRequiredForSpell(spell_id); } bool lua_is_virus_spell(uint16 spell_id) { return IsVirusSpell(spell_id); } bool lua_is_valid_spell(uint16 spell_id) { return IsValidSpell(spell_id); } bool lua_is_effect_ignored_in_stacking(int effect_id) { return IsEffectIgnoredInStacking(effect_id); } bool lua_is_focus_limit(int effect_id) { return IsFocusLimit(effect_id); } bool lua_is_bard_only_stack_effect(int effect_id) { return IsBardOnlyStackEffect(effect_id); } bool lua_is_cast_while_invisible_spell(uint16 spell_id) { return IsCastWhileInvisibleSpell(spell_id); } bool lua_is_cast_restricted_spell(uint16 spell_id) { return IsCastRestrictedSpell(spell_id); } bool lua_is_cast_not_standing_spell(uint16 spell_id) { return IsCastNotStandingSpell(spell_id); } bool lua_is_instrument_modifier_applied_to_spell_effect(uint16 spell_id, int effect_id) { return IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id); } bool lua_is_blank_spell_effect(uint16 spell_id, int effect_index) { return IsBlankSpellEffect(spell_id, effect_index); } uint16 lua_get_spell_trigger_spell_id(uint16 spell_id, int effect_id) { return GetSpellTriggerSpellID(spell_id, effect_id); } uint8 lua_get_spell_minimum_level(uint16 spell_id) { return GetSpellMinimumLevel(spell_id); } int lua_get_spell_resist_type(uint16 spell_id) { return GetSpellResistType(spell_id); } int lua_get_spell_target_type(uint16 spell_id) { return GetSpellTargetType(spell_id); } int lua_get_spell_partial_melee_rune_reduction(uint16 spell_id) { return GetSpellPartialMeleeRuneReduction(spell_id); } int lua_get_spell_partial_magic_rune_reduction(uint16 spell_id) { return GetSpellPartialMagicRuneReduction(spell_id); } int lua_get_spell_partial_melee_rune_amount(uint16 spell_id) { return GetSpellPartialMeleeRuneAmount(spell_id); } int lua_get_spell_partial_magic_rune_amount(uint16 spell_id) { return GetSpellPartialMagicRuneAmount(spell_id); } int lua_get_spell_viral_minimum_spread_time(uint16 spell_id) { return GetSpellViralMinimumSpreadTime(spell_id); } int lua_get_spell_viral_maximum_spread_time(uint16 spell_id) { return GetSpellViralMaximumSpreadTime(spell_id); } int lua_get_spell_viral_spread_range(uint16 spell_id) { return GetSpellViralSpreadRange(spell_id); } int lua_get_spell_proc_limit_timer(uint16 spell_id, int proc_type) { return GetSpellProcLimitTimer(spell_id, proc_type); } int lua_get_spell_effect_description_number(uint16 spell_id) { return GetSpellEffectDescriptionNumber(spell_id); } int lua_get_spell_furious_bash(uint16 spell_id) { return GetSpellFuriousBash(spell_id); } bool lua_is_spell_usable_in_this_zone_type(uint16 spell_id) { return IsSpellUsableInThisZoneType(spell_id, zone->GetZoneType()); } bool lua_is_spell_usable_in_this_zone_type(uint16 spell_id, uint8 zone_type) { return IsSpellUsableInThisZoneType(spell_id, zone_type); } int lua_get_spell_effect_index(uint16 spell_id, int effect_id) { return GetSpellEffectIndex(spell_id, effect_id); } int lua_calculate_poison_counters(uint16 spell_id) { return CalculatePoisonCounters(spell_id); } int lua_calculate_disease_counters(uint16 spell_id) { return CalculateDiseaseCounters(spell_id); } int lua_calculate_curse_counters(uint16 spell_id) { return CalculateCurseCounters(spell_id); } int lua_calculate_corruption_counters(uint16 spell_id) { return CalculateCorruptionCounters(spell_id); } int lua_calculate_counters(uint16 spell_id) { return CalculateCounters(spell_id); } int8 lua_get_spell_resurrection_sickness_check(uint16 spell_id_one, uint16 spell_id_two) { return GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two); } int lua_get_spell_nimbus_effect(uint16 spell_id) { return GetSpellNimbusEffect(spell_id); } std::string lua_convert_money_to_string(luabind::adl::object table) { if (luabind::type(table) != LUA_TTABLE) { return std::string(); } uint64 platinum = luabind::type(table["platinum"]) != LUA_TNIL ? luabind::object_cast(table["platinum"]) : 0; uint64 gold = luabind::type(table["gold"]) != LUA_TNIL ? luabind::object_cast(table["gold"]) : 0; uint64 silver = luabind::type(table["silver"]) != LUA_TNIL ? luabind::object_cast(table["silver"]) : 0; uint64 copper = luabind::type(table["copper"]) != LUA_TNIL ? luabind::object_cast(table["copper"]) : 0; if ( !copper && !silver && !gold && !platinum ) { return std::string(); } return Strings::Money(platinum, gold, silver, copper); } void lua_cast_spell(uint16 spell_id, uint16 target_id) { quest_manager.castspell(spell_id, target_id); } void lua_self_cast(uint16 spell_id) { quest_manager.selfcast(spell_id); } uint8 lua_get_bot_class_by_id(uint32 bot_id) { return database.botdb.GetBotClassByID(bot_id); } uint8 lua_get_bot_gender_by_id(uint32 bot_id) { return database.botdb.GetBotGenderByID(bot_id); } luabind::object lua_get_bot_ids_by_character_id(lua_State* L, uint32 character_id) { auto lua_table = luabind::newtable(L); const auto& l = database.botdb.GetBotIDsByCharacterID(character_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } luabind::object lua_get_bot_ids_by_character_id(lua_State* L, uint32 character_id, uint8 class_id) { auto lua_table = luabind::newtable(L); const auto& l = database.botdb.GetBotIDsByCharacterID(character_id, class_id); if (!l.empty()) { int index = 1; for (const auto& i : l) { lua_table[index] = i; index++; } } return lua_table; } uint8 lua_get_bot_level_by_id(uint32 bot_id) { return database.botdb.GetBotLevelByID(bot_id); } std::string lua_get_bot_name_by_id(uint32 bot_id) { return database.botdb.GetBotNameByID(bot_id); } uint16 lua_get_bot_race_by_id(uint32 bot_id) { return database.botdb.GetBotRaceByID(bot_id); } std::string lua_silent_say_link(std::string text) { return Saylink::Silent(text); } std::string lua_silent_say_link(std::string text, std::string link_name) { return Saylink::Silent(text, link_name); } uint16 lua_get_class_bitmask(uint8 class_id) { return GetPlayerClassBit(class_id); } uint32 lua_get_deity_bitmask(uint32 deity_id) { return Deity::GetBitmask(deity_id); } uint16 lua_get_race_bitmask(uint16 race_id) { return GetPlayerRaceBit(race_id); } std::string lua_get_auto_login_character_name_by_account_id(uint32 account_id) { return quest_manager.GetAutoLoginCharacterNameByAccountID(account_id); } bool lua_set_auto_login_character_name_by_account_id(uint32 account_id, std::string character_name) { return quest_manager.SetAutoLoginCharacterNameByAccountID(account_id, character_name); } uint32 lua_get_zone_id_by_long_name(std::string zone_long_name) { return zone_store.GetZoneIDByLongName(zone_long_name); } std::string lua_get_zone_short_name_by_long_name(std::string zone_long_name) { return zone_store.GetZoneShortNameByLongName(zone_long_name); } bool lua_send_parcel(luabind::object lua_table) { if (luabind::type(lua_table) != LUA_TTABLE) { return false; } if ( (luabind::type(lua_table["name"]) == LUA_TNIL && luabind::type(lua_table["character_id"]) == LUA_TNIL) || luabind::type(lua_table["item_id"]) == LUA_TNIL || luabind::type(lua_table["quantity"]) == LUA_TNIL ) { return false; } std::string name = luabind::type(lua_table["name"]) != LUA_TNIL ? luabind::object_cast(lua_table["name"]) : ""; uint32 character_id = luabind::type(lua_table["character_id"]) != LUA_TNIL ? luabind::object_cast(lua_table["character_id"]) : 0; if (character_id) { const std::string& character_name = database.GetCharName(character_id); if (character_name.empty()) { return false; } name = character_name; } else { auto v = CharacterParcelsRepository::GetParcelCountAndCharacterName(database, name); if (v.at(0).character_name.empty()) { return false; } character_id = v.at(0).char_id; } if (!character_id) { return false; } const int next_parcel_slot = CharacterParcelsRepository::GetNextFreeParcelSlot(database, character_id, RuleI(Parcel, ParcelMaxItems)); if (next_parcel_slot == INVALID_INDEX) { return false; } const uint32 item_id = luabind::object_cast(lua_table["item_id"]); const int16 quantity = luabind::object_cast(lua_table["quantity"]); const uint32 augment_one = luabind::type(lua_table["augment_one"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_one"]) : 0; const uint32 augment_two = luabind::type(lua_table["augment_two"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_two"]) : 0; const uint32 augment_three = luabind::type(lua_table["augment_three"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_three"]) : 0; const uint32 augment_four = luabind::type(lua_table["augment_four"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_four"]) : 0; const uint32 augment_five = luabind::type(lua_table["augment_five"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_five"]) : 0; const uint32 augment_six = luabind::type(lua_table["augment_six"]) != LUA_TNIL ? luabind::object_cast(lua_table["augment_six"]) : 0; const std::string& from_name = luabind::type(lua_table["from_name"]) != LUA_TNIL ? luabind::object_cast(lua_table["from_name"]) : std::string(); const std::string& note = luabind::type(lua_table["note"]) != LUA_TNIL ? luabind::object_cast(lua_table["note"]) : std::string(); auto e = CharacterParcelsRepository::NewEntity(); e.char_id = character_id; e.item_id = item_id; e.aug_slot_1 = augment_one; e.aug_slot_2 = augment_two; e.aug_slot_3 = augment_three; e.aug_slot_4 = augment_four; e.aug_slot_5 = augment_five; e.aug_slot_6 = augment_six; e.slot_id = next_parcel_slot; e.quantity = quantity; e.from_name = from_name; e.note = note; e.sent_date = std::time(nullptr); auto out = CharacterParcelsRepository::InsertOne(database, e).id; if (out) { Parcel_Struct ps{}; ps.item_slot = e.slot_id; strn0cpy(ps.send_to, name.c_str(), sizeof(ps.send_to)); std::unique_ptr server_packet(new ServerPacket(ServerOP_ParcelDelivery, sizeof(Parcel_Struct))); auto data = (Parcel_Struct *) server_packet->pBuffer; data->item_slot = ps.item_slot; strn0cpy(data->send_to, ps.send_to, sizeof(data->send_to)); worldserver.SendPacket(server_packet.get()); } return out; } uint32 lua_get_zone_uptime() { return Timer::GetCurrentTime() / 1000; } int lua_are_tasks_completed(luabind::object task_ids) { if (luabind::type(task_ids) != LUA_TTABLE) { return 0; } std::vector v; int index = 1; while (luabind::type(task_ids[index]) != LUA_TNIL) { auto current_id = task_ids[index]; int task_id = 0; if (luabind::type(current_id) != LUA_TNIL) { try { task_id = luabind::object_cast(current_id); } catch(luabind::cast_failed &) { } } else { break; } v.push_back(task_id); ++index; } if (v.empty()) { return 0; } return quest_manager.aretaskscompleted(v); } void lua_spawn_circle(uint32 npc_id, float x, float y, float z, float heading, float radius, uint32 points) { quest_manager.SpawnCircle(npc_id, glm::vec4(x, y, z, heading), radius, points); } void lua_spawn_grid(uint32 npc_id, float x, float y, float z, float heading, float spacing, uint32 spawn_count) { quest_manager.SpawnGrid(npc_id, glm::vec4(x, y, z, heading), spacing, spawn_count); } Lua_Zone lua_get_zone() { return Lua_Zone(zone); } #define LuaCreateNPCParse(name, c_type, default_value) do { \ cur = table[#name]; \ if(luabind::type(cur) != LUA_TNIL) { \ try { \ npc_type->name = luabind::object_cast(cur); \ } \ catch(luabind::cast_failed &) { \ npc_type->size = default_value; \ } \ } \ else { \ npc_type->size = default_value; \ } \ } while(0) #define LuaCreateNPCParseString(name, str_length, default_value) do { \ cur = table[#name]; \ if(luabind::type(cur) != LUA_TNIL) { \ try { \ std::string tmp = luabind::object_cast(cur); \ strncpy(npc_type->name, tmp.c_str(), str_length); \ } \ catch(luabind::cast_failed &) { \ strncpy(npc_type->name, default_value, str_length); \ } \ } \ else { \ strncpy(npc_type->name, default_value, str_length); \ } \ } while(0) void lua_create_npc(luabind::adl::object table, float x, float y, float z, float heading) { if(luabind::type(table) != LUA_TTABLE) { return; } auto npc_type = new NPCType; memset(npc_type, 0, sizeof(NPCType)); luabind::adl::index_proxy cur = table["name"]; LuaCreateNPCParseString(name, 64, "_"); LuaCreateNPCParseString(lastname, 64, ""); LuaCreateNPCParse(current_hp, int32, 30); LuaCreateNPCParse(max_hp, int32, 30); LuaCreateNPCParse(size, float, 6.0f); LuaCreateNPCParse(runspeed, float, 1.25f); LuaCreateNPCParse(gender, uint8, 0); LuaCreateNPCParse(race, uint16, 1); LuaCreateNPCParse(class_, uint8, Class::Warrior); LuaCreateNPCParse(bodytype, uint8, 0); LuaCreateNPCParse(deity, uint8, 0); LuaCreateNPCParse(level, uint8, 1); LuaCreateNPCParse(npc_id, uint32, 1); LuaCreateNPCParse(texture, uint8, 0); LuaCreateNPCParse(helmtexture, uint8, 0); LuaCreateNPCParse(loottable_id, uint32, 0); LuaCreateNPCParse(npc_spells_id, uint32, 0); LuaCreateNPCParse(npc_spells_effects_id, uint32, 0); LuaCreateNPCParse(npc_faction_id, int32, 0); LuaCreateNPCParse(merchanttype, uint32, 0); LuaCreateNPCParse(alt_currency_type, uint32, 0); LuaCreateNPCParse(adventure_template, uint32, 0); LuaCreateNPCParse(trap_template, uint32, 0); LuaCreateNPCParse(light, uint8, 0); LuaCreateNPCParse(AC, uint32, 0); LuaCreateNPCParse(Mana, uint32, 0); LuaCreateNPCParse(ATK, uint32, 0); LuaCreateNPCParse(STR, uint32, 0); LuaCreateNPCParse(STA, uint32, 0); LuaCreateNPCParse(DEX, uint32, 0); LuaCreateNPCParse(AGI, uint32, 0); LuaCreateNPCParse(INT, uint32, 0); LuaCreateNPCParse(WIS, uint32, 0); LuaCreateNPCParse(CHA, uint32, 0); LuaCreateNPCParse(MR, int32, 0); LuaCreateNPCParse(FR, int32, 0); LuaCreateNPCParse(CR, int32, 0); LuaCreateNPCParse(PR, int32, 0); LuaCreateNPCParse(DR, int32, 0); LuaCreateNPCParse(Corrup, int32, 0); LuaCreateNPCParse(PhR, int32, 0); LuaCreateNPCParse(haircolor, uint8, 0); LuaCreateNPCParse(beardcolor, uint8, 0); LuaCreateNPCParse(eyecolor1, uint8, 0); LuaCreateNPCParse(eyecolor2, uint8, 0); LuaCreateNPCParse(hairstyle, uint8, 0); LuaCreateNPCParse(luclinface, uint8, 0); LuaCreateNPCParse(beard, uint8, 0); LuaCreateNPCParse(drakkin_heritage, uint32, 0); LuaCreateNPCParse(drakkin_tattoo, uint32, 0); LuaCreateNPCParse(drakkin_details, uint32, 0); LuaCreateNPCParse(armor_tint.Head.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Chest.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Arms.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Wrist.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Hands.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Legs.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Feet.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Primary.Color, uint32, 0); LuaCreateNPCParse(armor_tint.Secondary.Color, uint32, 0); LuaCreateNPCParse(min_dmg, uint32, 2); LuaCreateNPCParse(max_dmg, uint32, 4); LuaCreateNPCParse(attack_count, int16, 0); LuaCreateNPCParseString(special_abilities, 512, ""); LuaCreateNPCParse(d_melee_texture1, uint32, 0); LuaCreateNPCParse(d_melee_texture2, uint32, 0); LuaCreateNPCParseString(ammo_idfile, 30, ""); LuaCreateNPCParse(prim_melee_type, uint8, 0); LuaCreateNPCParse(sec_melee_type, uint8, 0); LuaCreateNPCParse(ranged_type, uint8, 0); LuaCreateNPCParse(hp_regen, int32, 1); LuaCreateNPCParse(mana_regen, int32, 1); LuaCreateNPCParse(aggroradius, int32, 0); LuaCreateNPCParse(assistradius, int32, 0); LuaCreateNPCParse(see_invis, uint8, 0); LuaCreateNPCParse(see_invis_undead, bool, false); LuaCreateNPCParse(see_hide, bool, false); LuaCreateNPCParse(see_improved_hide, bool, false); LuaCreateNPCParse(qglobal, bool, false); LuaCreateNPCParse(npc_aggro, bool, false); LuaCreateNPCParse(spawn_limit, uint8, false); LuaCreateNPCParse(mount_color, uint8, false); LuaCreateNPCParse(attack_speed, float, 0); LuaCreateNPCParse(attack_delay, uint8, 30); LuaCreateNPCParse(accuracy_rating, int, 0); LuaCreateNPCParse(avoidance_rating, int, 0); LuaCreateNPCParse(findable, bool, false); LuaCreateNPCParse(trackable, bool, false); LuaCreateNPCParse(slow_mitigation, int16, 0); LuaCreateNPCParse(maxlevel, uint8, 0); LuaCreateNPCParse(scalerate, uint32, 0); LuaCreateNPCParse(private_corpse, bool, false); LuaCreateNPCParse(unique_spawn_by_name, bool, false); LuaCreateNPCParse(underwater, bool, false); LuaCreateNPCParse(emoteid, uint32, 0); LuaCreateNPCParse(spellscale, float, 0); LuaCreateNPCParse(healscale, float, 0); LuaCreateNPCParse(no_target_hotkey, bool, false); LuaCreateNPCParse(raid_target, bool, false); NPC* npc = new NPC(npc_type, nullptr, glm::vec4(x, y, z, heading), GravityBehavior::Water); npc->GiveNPCTypeData(npc_type); entity_list.AddNPC(npc); } int random_int(int low, int high) { return zone->random.Int(low, high); } double random_real(double low, double high) { return zone->random.Real(low, high); } bool random_roll_int(int required) { return zone->random.Roll(required); } bool random_roll_real(double required) { return zone->random.Roll(required); } int random_roll0(int max) { return zone->random.Roll0(max); } int get_rulei(int rule) { return RuleManager::Instance()->GetIntRule((RuleManager::IntType)rule); } float get_ruler(int rule) { return RuleManager::Instance()->GetRealRule((RuleManager::RealType)rule); } bool get_ruleb(int rule) { return RuleManager::Instance()->GetBoolRule((RuleManager::BoolType)rule); } std::string get_rules(int rule) { return RuleManager::Instance()->GetStringRule((RuleManager::StringType)rule); } luabind::scope lua_register_general() { return luabind::namespace_("eq") [( luabind::def("load_encounter", &load_encounter), luabind::def("unload_encounter", &unload_encounter), luabind::def("load_encounter_with_data", &load_encounter_with_data), luabind::def("unload_encounter_with_data", &unload_encounter_with_data), luabind::def("register_npc_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_npc_event), luabind::def("register_npc_event", (void(*)(int, int, luabind::adl::object))®ister_npc_event), luabind::def("unregister_npc_event", (void(*)(std::string, int, int))&unregister_npc_event), luabind::def("unregister_npc_event", (void(*)(int, int))&unregister_npc_event), luabind::def("register_player_event", (void(*)(std::string, int, luabind::adl::object))®ister_player_event), luabind::def("register_player_event", (void(*)(int, luabind::adl::object))®ister_player_event), luabind::def("unregister_player_event", (void(*)(std::string, int))&unregister_player_event), luabind::def("unregister_player_event", (void(*)(int))&unregister_player_event), luabind::def("register_item_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_item_event), luabind::def("register_item_event", (void(*)(int, int, luabind::adl::object))®ister_item_event), luabind::def("unregister_item_event", (void(*)(std::string, int, int))&unregister_item_event), luabind::def("unregister_item_event", (void(*)(int, int))&unregister_item_event), luabind::def("register_spell_event", (void(*)(std::string, int, int, luabind::adl::object func))®ister_spell_event), luabind::def("register_spell_event", (void(*)(int, int, luabind::adl::object func))®ister_spell_event), luabind::def("unregister_spell_event", (void(*)(std::string, int, int))&unregister_spell_event), luabind::def("unregister_spell_event", (void(*)(int, int))&unregister_spell_event), luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2), luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn), luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn), luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2), luabind::def("enable_spawn2", &lua_enable_spawn2), luabind::def("disable_spawn2", &lua_disable_spawn2), luabind::def("has_timer", (bool(*)(std::string))&lua_has_timer), luabind::def("get_remaining_time", (uint32(*)(std::string))&lua_get_remaining_time), luabind::def("get_timer_duration", (uint32(*)(std::string))&lua_get_timer_duration), luabind::def("set_timer", (void(*)(std::string, uint32))&lua_set_timer), luabind::def("set_timer", (void(*)(std::string, uint32, Lua_ItemInst))&lua_set_timer), luabind::def("set_timer", (void(*)(std::string, uint32, Lua_Mob))&lua_set_timer), luabind::def("set_timer", (void(*)(std::string, uint32, Lua_Encounter))&lua_set_timer), luabind::def("stop_timer", (void(*)(std::string))&lua_stop_timer), luabind::def("stop_timer", (void(*)(std::string, Lua_ItemInst))&lua_stop_timer), luabind::def("stop_timer", (void(*)(std::string, Lua_Mob))&lua_stop_timer), luabind::def("stop_timer", (void(*)(std::string, Lua_Encounter))&lua_stop_timer), luabind::def("pause_timer", (void(*)(std::string))&lua_pause_timer), luabind::def("resume_timer", (void(*)(std::string))&lua_resume_timer), luabind::def("is_paused_timer", (bool(*)(std::string))&lua_is_paused_timer), luabind::def("stop_all_timers", (void(*)(void))&lua_stop_all_timers), luabind::def("stop_all_timers", (void(*)(Lua_ItemInst))&lua_stop_all_timers), luabind::def("stop_all_timers", (void(*)(Lua_Mob))&lua_stop_all_timers), luabind::def("stop_all_timers", (void(*)(Lua_Encounter))&lua_stop_all_timers), luabind::def("depop", (void(*)(void))&lua_depop), luabind::def("depop", (void(*)(int))&lua_depop), luabind::def("depop_with_timer", (void(*)(void))&lua_depop_with_timer), luabind::def("depop_with_timer", (void(*)(int))&lua_depop_with_timer), luabind::def("depop_all", (void(*)(void))&lua_depop_all), luabind::def("depop_all", (void(*)(int))&lua_depop_all), luabind::def("depop_zone", &lua_depop_zone), luabind::def("repop_zone", (void(*)(void))&lua_repop_zone), luabind::def("repop_zone", (void(*)(bool))&lua_repop_zone), luabind::def("process_mobs_while_zone_empty", &lua_process_mobs_while_zone_empty), luabind::def("is_disc_tome", &lua_is_disc_tome), luabind::def("get_race_name", (std::string(*)(uint16))&lua_get_race_name), luabind::def("get_spell_name", (std::string(*)(uint32))&lua_get_spell_name), luabind::def("get_skill_name", (std::string(*)(int))&lua_get_skill_name), luabind::def("safe_move", &lua_safe_move), luabind::def("rain", &lua_rain), luabind::def("snow", &lua_snow), luabind::def("scribe_spells", (int(*)(int))&lua_scribe_spells), luabind::def("scribe_spells", (int(*)(int,int))&lua_scribe_spells), luabind::def("train_discs", (int(*)(int))&lua_train_discs), luabind::def("train_discs", (int(*)(int,int))&lua_train_discs), luabind::def("set_sky", &lua_set_sky), luabind::def("set_guild", &lua_set_guild), luabind::def("create_guild", &lua_create_guild), luabind::def("set_time", (void(*)(int, int))&lua_set_time), luabind::def("set_time", (void(*)(int, int, bool))&lua_set_time), luabind::def("signal", (void(*)(int,int))&lua_signal), luabind::def("signal", (void(*)(int,int,int))&lua_signal), luabind::def("set_global", &lua_set_global), luabind::def("target_global", &lua_target_global), luabind::def("delete_global", &lua_delete_global), luabind::def("start", &lua_start), luabind::def("stop", &lua_stop), luabind::def("pause", &lua_pause), luabind::def("move_to", (void(*)(float,float,float))&lua_move_to), luabind::def("move_to", (void(*)(float,float,float,float))&lua_move_to), luabind::def("move_to", (void(*)(float,float,float,float,bool))&lua_move_to), luabind::def("resume", &lua_path_resume), luabind::def("set_next_hp_event", &lua_set_next_hp_event), luabind::def("set_next_inc_hp_event", &lua_set_next_inc_hp_event), luabind::def("respawn", &lua_respawn), luabind::def("set_proximity", (void(*)(float,float,float,float))&lua_set_proximity), luabind::def("set_proximity", (void(*)(float,float,float,float,float,float))&lua_set_proximity), luabind::def("set_proximity", (void(*)(float,float,float,float,float,float,bool))&lua_set_proximity), luabind::def("set_proximity_range", (void(*)(float,float))&lua_set_proximity_range), luabind::def("set_proximity_range", (void(*)(float,float,float))&lua_set_proximity_range), luabind::def("set_proximity_range", (void(*)(float,float,float,bool))&lua_set_proximity_range), luabind::def("clear_proximity", &lua_clear_proximity), luabind::def("enable_proximity_say", &lua_enable_proximity_say), luabind::def("disable_proximity_say", &lua_disable_proximity_say), luabind::def("set_anim", &lua_set_anim), luabind::def("spawn_condition", &lua_spawn_condition), luabind::def("get_spawn_condition", &lua_get_spawn_condition), luabind::def("toggle_spawn_event", &lua_toggle_spawn_event), luabind::def("summon_buried_player_corpse", &lua_summon_buried_player_corpse), luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses), luabind::def("get_player_corpse_count", &lua_get_player_corpse_count), luabind::def("get_player_corpse_count_by_zone_id", &lua_get_player_corpse_count_by_zone_id), luabind::def("get_player_buried_corpse_count", &lua_get_player_buried_corpse_count), luabind::def("bury_player_corpse", &lua_bury_player_corpse), luabind::def("task_selector", (void(*)(luabind::adl::object))&lua_task_selector), luabind::def("task_selector", (void(*)(luabind::adl::object, bool))&lua_task_selector), luabind::def("task_set_selector", (void(*)(int))&lua_task_set_selector), luabind::def("task_set_selector", (void(*)(int, bool))&lua_task_set_selector), luabind::def("enable_task", &lua_enable_task), luabind::def("disable_task", &lua_disable_task), luabind::def("is_task_enabled", &lua_is_task_enabled), luabind::def("is_task_active", &lua_is_task_active), luabind::def("is_task_activity_active", &lua_is_task_activity_active), luabind::def("get_task_activity_done_count", &lua_get_task_activity_done_count), luabind::def("update_task_activity", &lua_update_task_activity), luabind::def("reset_task_activity", &lua_reset_task_activity), luabind::def("assign_task", &lua_assign_task), luabind::def("fail_task", &lua_fail_task), luabind::def("task_time_left", &lua_task_time_left), luabind::def("is_task_completed", &lua_is_task_completed), luabind::def("enabled_task_count", &lua_enabled_task_count), luabind::def("first_task_in_set", &lua_first_task_in_set), luabind::def("last_task_in_set", &lua_last_task_in_set), luabind::def("next_task_in_set", &lua_next_task_in_set), luabind::def("active_speak_task", &lua_active_speak_task), luabind::def("active_speak_activity", &lua_active_speak_activity), luabind::def("active_tasks_in_set", &lua_active_tasks_in_set), luabind::def("completed_tasks_in_set", &lua_completed_tasks_in_set), luabind::def("is_task_appropriate", &lua_is_task_appropriate), luabind::def("get_task_name", (std::string(*)(uint32))&lua_get_task_name), luabind::def("get_dz_task_id", &lua_get_dz_task_id), luabind::def("end_dz_task", (void(*)())&lua_end_dz_task), luabind::def("end_dz_task", (void(*)(bool))&lua_end_dz_task), luabind::def("clear_spawn_timers", &lua_clear_spawn_timers), luabind::def("zone_emote", &lua_zone_emote), luabind::def("world_emote", &lua_world_emote), luabind::def("message", &lua_message), luabind::def("whisper", &lua_whisper), luabind::def("get_level", &lua_get_level), luabind::def("create_ground_object", (uint16(*)(uint32,float,float,float,float))&lua_create_ground_object), luabind::def("create_ground_object", (uint16(*)(uint32,float,float,float,float,uint32))&lua_create_ground_object), luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float))&lua_create_ground_object_from_model), luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float,uint8))&lua_create_ground_object_from_model), luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float,uint8,uint32))&lua_create_ground_object_from_model), luabind::def("create_door", (uint16(*)(const char*,float,float,float,float))&lua_create_door), luabind::def("create_door", (uint16(*)(const char*,float,float,float,float,uint8))&lua_create_door), luabind::def("create_door", (uint16(*)(const char*,float,float,float,float,uint8,uint16))&lua_create_door), luabind::def("modify_npc_stat", &lua_modify_npc_stat), luabind::def("collect_items", &lua_collect_items), luabind::def("count_item", &lua_count_item), luabind::def("remove_item", (void(*)(uint32))&lua_remove_item), luabind::def("remove_item", (void(*)(uint32,uint32))&lua_remove_item), luabind::def("update_spawn_timer", &lua_update_spawn_timer), luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item), luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item), luabind::def("merchant_count_item", &lua_merchant_count_item), luabind::def("item_link", (std::string(*)(Lua_ItemInst))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32,uint32))&lua_item_link), luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32,uint32,bool))&lua_item_link), luabind::def("get_item_comment", (std::string(*)(uint32))&lua_get_item_comment), luabind::def("get_item_lore", (std::string(*)(uint32))&lua_get_item_lore), luabind::def("get_item_name", (std::string(*)(uint32))&lua_get_item_name), luabind::def("say_link", (std::string(*)(std::string))&lua_say_link), luabind::def("say_link", (std::string(*)(std::string,bool))&lua_say_link), luabind::def("say_link", (std::string(*)(std::string,bool,std::string))&lua_say_link), luabind::def("set_rule", (void(*)(std::string, std::string))&lua_set_rule), luabind::def("get_rule", (std::string(*)(std::string))&lua_get_rule), luabind::def("get_data", (std::string(*)(std::string))&lua_get_data), luabind::def("get_data_expires", (std::string(*)(std::string))&lua_get_data_expires), luabind::def("set_data", (void(*)(std::string, std::string))&lua_set_data), luabind::def("set_data", (void(*)(std::string, std::string, std::string))&lua_set_data), luabind::def("delete_data", (bool(*)(std::string))&lua_delete_data), luabind::def("get_char_name_by_id", &lua_get_char_name_by_id), luabind::def("get_char_id_by_name", (uint32(*)(const char*))&lua_get_char_id_by_name), luabind::def("get_class_name", (std::string(*)(uint8))&lua_get_class_name), luabind::def("get_class_name", (std::string(*)(uint8,uint8))&lua_get_class_name), luabind::def("get_clean_npc_name_by_id", &lua_get_clean_npc_name_by_id), luabind::def("get_currency_id", &lua_get_currency_id), luabind::def("get_currency_item_id", &lua_get_currency_item_id), luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id), luabind::def("get_guild_id_by_char_id", &lua_get_guild_id_by_char_id), luabind::def("get_group_id_by_char_id", &lua_get_group_id_by_char_id), luabind::def("get_npc_name_by_id", &lua_get_npc_name_by_id), luabind::def("get_raid_id_by_char_id", &lua_get_raid_id_by_char_id), luabind::def("create_instance", &lua_create_instance), luabind::def("destroy_instance", &lua_destroy_instance), luabind::def("update_instance_timer", &lua_update_instance_timer), luabind::def("get_instance_id", &lua_get_instance_id), luabind::def("get_instance_id_by_char_id", &lua_get_instance_id_by_char_id), luabind::def("get_instance_ids", &lua_get_instance_ids), luabind::def("get_instance_ids_by_char_id", &lua_get_instance_ids_by_char_id), luabind::def("get_instance_timer", &lua_get_instance_timer), luabind::def("get_instance_timer_by_id", &lua_get_instance_timer_by_id), luabind::def("get_instance_version_by_id", &lua_get_instance_version_by_id), luabind::def("get_instance_zone_id_by_id", &lua_get_instance_zone_id_by_id), luabind::def("get_characters_in_instance", &lua_get_characters_in_instance), luabind::def("assign_to_instance", &lua_assign_to_instance), luabind::def("assign_to_instance_by_char_id", &lua_assign_to_instance_by_char_id), luabind::def("assign_group_to_instance", &lua_assign_group_to_instance), luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance), luabind::def("remove_from_instance", &lua_remove_from_instance), luabind::def("remove_from_instance_by_char_id", &lua_remove_from_instance_by_char_id), luabind::def("check_instance_by_char_id", (bool(*)(uint16, uint32))&lua_check_instance_by_char_id), luabind::def("remove_all_from_instance", &lua_remove_all_from_instance), luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader), luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader), luabind::def("fly_mode", &lua_fly_mode), luabind::def("faction_value", &lua_faction_value), luabind::def("check_title", &lua_check_title), luabind::def("enable_title", &lua_enable_title), luabind::def("remove_title", &lua_remove_title), luabind::def("wear_change", &lua_wear_change), luabind::def("voice_tell", &lua_voice_tell), luabind::def("send_mail", &lua_send_mail), luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals), luabind::def("get_entity_list", &lua_get_entity_list), luabind::def("zone", &lua_zone), luabind::def("zone_group", &lua_zone_group), luabind::def("zone_raid", &lua_zone_raid), luabind::def("get_zone_id", &lua_get_zone_id), luabind::def("get_zone_id_by_name", &lua_get_zone_id_by_name), luabind::def("get_zone_long_name", &lua_get_zone_long_name), luabind::def("get_zone_long_name_by_name", &lua_get_zone_long_name_by_name), luabind::def("get_zone_long_name_by_id", &lua_get_zone_long_name_by_id), luabind::def("get_zone_short_name", &lua_get_zone_short_name), luabind::def("get_zone_short_name_by_id", &lua_get_zone_short_name_by_id), luabind::def("get_zone_instance_id", &lua_get_zone_instance_id), luabind::def("get_zone_instance_version", &lua_get_zone_instance_version), luabind::def("get_zone_weather", &lua_get_zone_weather), luabind::def("get_zone_time", &lua_get_zone_time), luabind::def("add_area", &lua_add_area), luabind::def("remove_area", &lua_remove_area), luabind::def("clear_areas", &lua_clear_areas), luabind::def("add_spawn_point", &lua_add_spawn_point), luabind::def("remove_spawn_point", &lua_remove_spawn_point), luabind::def("attack", &lua_attack), luabind::def("attack_npc", &lua_attack_npc), luabind::def("attack_npc_type", &lua_attack_npc_type), luabind::def("follow", (void(*)(int))&lua_follow), luabind::def("follow", (void(*)(int,int))&lua_follow), luabind::def("stop_follow", &lua_stop_follow), luabind::def("get_initiator", &lua_get_initiator), luabind::def("get_owner", &lua_get_owner), luabind::def("get_quest_item", &lua_get_quest_item), luabind::def("get_quest_spell", &lua_get_quest_spell), luabind::def("get_encounter", &lua_get_encounter), luabind::def("map_opcodes", &lua_map_opcodes), luabind::def("clear_opcode", &lua_clear_opcode), luabind::def("enable_recipe", &lua_enable_recipe), luabind::def("disable_recipe", &lua_disable_recipe), luabind::def("clear_npctype_cache", &lua_clear_npctype_cache), luabind::def("reloadzonestaticdata", &lua_reloadzonestaticdata), luabind::def("update_zone_header", &lua_update_zone_header), luabind::def("clock", &lua_clock), luabind::def("create_npc", &lua_create_npc), luabind::def("log", (void(*)(int, std::string))&lua_log), luabind::def("debug", (void(*)(std::string))&lua_debug), luabind::def("debug", (void(*)(std::string, int))&lua_debug), luabind::def("log_combat", (void(*)(std::string))&lua_log_combat), luabind::def("log_spells", (void(*)(std::string))&lua_log_spells), luabind::def("seconds_to_time", &lua_seconds_to_time), luabind::def("time_to_seconds", &lua_time_to_seconds), luabind::def("get_hex_color_code", &lua_get_hex_color_code), luabind::def("get_aa_exp_modifier_by_char_id", (float(*)(uint32,uint32))&lua_get_aa_exp_modifier_by_char_id), luabind::def("get_aa_exp_modifier_by_char_id", (float(*)(uint32,uint32,int16))&lua_get_aa_exp_modifier_by_char_id), luabind::def("get_exp_modifier_by_char_id", (float(*)(uint32,uint32))&lua_get_exp_modifier_by_char_id), luabind::def("get_exp_modifier_by_char_id", (float(*)(uint32,uint32,int16))&lua_get_exp_modifier_by_char_id), luabind::def("set_aa_exp_modifier_by_char_id", (void(*)(uint32,uint32,float))&lua_set_aa_exp_modifier_by_char_id), luabind::def("set_aa_exp_modifier_by_char_id", (void(*)(uint32,uint32,float,int16))&lua_set_aa_exp_modifier_by_char_id), luabind::def("set_exp_modifier_by_char_id", (void(*)(uint32,uint32,float))&lua_set_exp_modifier_by_char_id), luabind::def("set_exp_modifier_by_char_id", (void(*)(uint32,uint32,float,int16))&lua_set_exp_modifier_by_char_id), luabind::def("add_ldon_loss", &lua_add_ldon_loss), luabind::def("add_ldon_points", &lua_add_ldon_points), luabind::def("add_ldon_win", &lua_add_ldon_win), luabind::def("remove_ldon_loss", &lua_remove_ldon_loss), luabind::def("remove_ldon_win", &lua_remove_ldon_win), luabind::def("get_gender_name", &lua_get_gender_name), luabind::def("get_deity_name", &lua_get_deity_name), luabind::def("get_inventory_slot_name", &lua_get_inventory_slot_name), luabind::def("rename", &lua_rename), luabind::def("get_data_remaining", &lua_get_data_remaining), luabind::def("get_item_stat", &lua_get_item_stat), luabind::def("get_spell_stat", (int(*)(uint32,std::string))&lua_get_spell_stat), luabind::def("get_spell_stat", (int(*)(uint32,std::string,uint8))&lua_get_spell_stat), luabind::def("is_npc_spawned", &lua_is_npc_spawned), luabind::def("count_spawned_npcs", &lua_count_spawned_npcs), luabind::def("get_spell", &lua_get_spell), luabind::def("get_ldon_theme_name", &lua_get_ldon_theme_name), luabind::def("get_faction_name", &lua_get_faction_name), luabind::def("get_language_name", &lua_get_language_name), luabind::def("get_body_type_name", &lua_get_body_type_name), luabind::def("get_consider_level_name", &lua_get_consider_level_name), luabind::def("get_environmental_damage_name", &lua_get_environmental_damage_name), luabind::def("commify", &lua_commify), luabind::def("check_name_filter", &lua_check_name_filter), luabind::def("discord_send", &lua_discord_send), luabind::def("track_npc", &lua_track_npc), luabind::def("get_recipe_made_count", &lua_get_recipe_made_count), luabind::def("get_recipe_name", &lua_get_recipe_name), luabind::def("has_recipe_learned", &lua_has_recipe_learned), luabind::def("is_raining", &lua_is_raining), luabind::def("is_snowing", &lua_is_snowing), luabind::def("get_aa_name", &lua_get_aa_name), luabind::def("popup", (void(*)(const char*,const char*))&lua_popup), luabind::def("popup", (void(*)(const char*,const char*,uint32))&lua_popup), luabind::def("popup", (void(*)(const char*,const char*,uint32,uint32))&lua_popup), luabind::def("popup", (void(*)(const char*,const char*,uint32,uint32,uint32))&lua_popup), luabind::def("popup_break", (std::string(*)(void))&lua_popup_break), luabind::def("popup_break", (std::string(*)(uint32))&lua_popup_break), luabind::def("popup_center_message", &lua_popup_center_message), luabind::def("popup_color_message", &lua_popup_color_message), luabind::def("popup_indent", (std::string(*)(void))&lua_popup_indent), luabind::def("popup_indent", (std::string(*)(uint32))&lua_popup_indent), luabind::def("popup_link", (std::string(*)(std::string))&lua_popup_link), luabind::def("popup_link", (std::string(*)(std::string,std::string))&lua_popup_link), luabind::def("popup_table", &lua_popup_table), luabind::def("popup_table_cell", (std::string(*)(void))&lua_popup_table_cell), luabind::def("popup_table_cell", (std::string(*)(std::string))&lua_popup_table_cell), luabind::def("popup_table_row", &lua_popup_table_row), luabind::def("marquee", (void(*)(uint32,std::string))&lua_marquee), luabind::def("marquee", (void(*)(uint32,std::string,uint32))&lua_marquee), luabind::def("marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,std::string))&lua_marquee), luabind::def("zone_marquee", (void(*)(uint32,std::string))&lua_zone_marquee), luabind::def("zone_marquee", (void(*)(uint32,std::string,uint32))&lua_zone_marquee), luabind::def("zone_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,std::string))&lua_zone_marquee), luabind::def("is_hotzone", (bool(*)(void))&lua_is_hotzone), luabind::def("set_hotzone", (void(*)(bool))&lua_set_hotzone), luabind::def("do_anim", (void(*)(int))&lua_do_anim), luabind::def("do_anim", (void(*)(int,int))&lua_do_anim), luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim), luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim), luabind::def("do_augment_slots_match", &lua_do_augment_slots_match), luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit), luabind::def("does_augment_fit_slot", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit_slot), luabind::def("get_recipe_component_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_component_item_ids), luabind::def("get_recipe_container_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_container_item_ids), luabind::def("get_recipe_fail_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_fail_item_ids), luabind::def("get_recipe_salvage_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_salvage_item_ids), luabind::def("get_recipe_success_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_success_item_ids), luabind::def("get_recipe_component_count", (int8(*)(uint32,uint32))&lua_get_recipe_component_count), luabind::def("get_recipe_fail_count", (int8(*)(uint32,uint32))&lua_get_recipe_fail_count), luabind::def("get_recipe_salvage_count", (int8(*)(uint32,uint32))&lua_get_recipe_salvage_count), luabind::def("get_recipe_success_count", (int8(*)(uint32,uint32))&lua_get_recipe_success_count), luabind::def("send_player_handin_event", (void(*)(void))&lua_send_player_handin_event), luabind::def("get_zone_safe_x", (float(*)(uint32))&lua_get_zone_safe_x), luabind::def("get_zone_safe_x", (float(*)(uint32,int))&lua_get_zone_safe_x), luabind::def("get_zone_safe_y", (float(*)(uint32))&lua_get_zone_safe_y), luabind::def("get_zone_safe_y", (float(*)(uint32,int))&lua_get_zone_safe_y), luabind::def("get_zone_safe_z", (float(*)(uint32))&lua_get_zone_safe_z), luabind::def("get_zone_safe_z", (float(*)(uint32,int))&lua_get_zone_safe_z), luabind::def("get_zone_safe_heading", (float(*)(uint32))&lua_get_zone_safe_heading), luabind::def("get_zone_safe_heading", (float(*)(uint32,int))&lua_get_zone_safe_heading), luabind::def("get_zone_graveyard_id", (float(*)(uint32))&lua_get_zone_graveyard_id), luabind::def("get_zone_graveyard_id", (float(*)(uint32,int))&lua_get_zone_graveyard_id), luabind::def("get_zone_minimum_level", (uint8(*)(uint32))&lua_get_zone_minimum_level), luabind::def("get_zone_minimum_level", (uint8(*)(uint32,int))&lua_get_zone_minimum_level), luabind::def("get_zone_maximum_level", (uint8(*)(uint32))&lua_get_zone_maximum_level), luabind::def("get_zone_maximum_level", (uint8(*)(uint32,int))&lua_get_zone_maximum_level), luabind::def("get_zone_minimum_status", (uint8(*)(uint32))&lua_get_zone_minimum_status), luabind::def("get_zone_minimum_status", (uint8(*)(uint32,int))&lua_get_zone_minimum_status), luabind::def("get_zone_time_zone", (int(*)(uint32))&lua_get_zone_time_zone), luabind::def("get_zone_time_zone", (int(*)(uint32,int))&lua_get_zone_time_zone), luabind::def("get_zone_maximum_players", (int(*)(uint32))&lua_get_zone_maximum_players), luabind::def("get_zone_maximum_players", (int(*)(uint32,int))&lua_get_zone_maximum_players), luabind::def("get_zone_rule_set", (uint32(*)(uint32))&lua_get_zone_rule_set), luabind::def("get_zone_rule_set", (uint32(*)(uint32,int))&lua_get_zone_rule_set), luabind::def("get_zone_note", (std::string(*)(uint32))&lua_get_zone_note), luabind::def("get_zone_note", (std::string(*)(uint32,int))&lua_get_zone_note), luabind::def("get_zone_underworld", (float(*)(uint32))&lua_get_zone_underworld), luabind::def("get_zone_underworld", (float(*)(uint32,int))&lua_get_zone_underworld), luabind::def("get_zone_minimum_clip", (float(*)(uint32))&lua_get_zone_minimum_clip), luabind::def("get_zone_minimum_clip", (float(*)(uint32,int))&lua_get_zone_minimum_clip), luabind::def("get_zone_maximum_clip", (float(*)(uint32))&lua_get_zone_maximum_clip), luabind::def("get_zone_maximum_clip", (float(*)(uint32,int))&lua_get_zone_maximum_clip), luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32))&lua_get_zone_fog_minimum_clip), luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32,uint8))&lua_get_zone_fog_minimum_clip), luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32,uint8,int))&lua_get_zone_fog_minimum_clip), luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32))&lua_get_zone_fog_maximum_clip), luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32,uint8))&lua_get_zone_fog_maximum_clip), luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32,uint8,int))&lua_get_zone_fog_maximum_clip), luabind::def("get_zone_fog_red", (uint8(*)(uint32))&lua_get_zone_fog_red), luabind::def("get_zone_fog_red", (uint8(*)(uint32,uint8))&lua_get_zone_fog_red), luabind::def("get_zone_fog_red", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_red), luabind::def("get_zone_fog_green", (uint8(*)(uint32))&lua_get_zone_fog_green), luabind::def("get_zone_fog_green", (uint8(*)(uint32,uint8))&lua_get_zone_fog_green), luabind::def("get_zone_fog_green", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_green), luabind::def("get_zone_fog_blue", (uint8(*)(uint32))&lua_get_zone_fog_blue), luabind::def("get_zone_fog_blue", (uint8(*)(uint32,uint8))&lua_get_zone_fog_blue), luabind::def("get_zone_fog_blue", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_blue), luabind::def("get_zone_sky", (uint8(*)(uint32))&lua_get_zone_sky), luabind::def("get_zone_sky", (uint8(*)(uint32,int))&lua_get_zone_sky), luabind::def("get_zone_ztype", (uint8(*)(uint32))&lua_get_zone_ztype), luabind::def("get_zone_ztype", (uint8(*)(uint32,int))&lua_get_zone_ztype), luabind::def("get_zone_experience_multiplier", (float(*)(uint32))&lua_get_zone_experience_multiplier), luabind::def("get_zone_experience_multiplier", (float(*)(uint32,int))&lua_get_zone_experience_multiplier), luabind::def("get_zone_walk_speed", (float(*)(uint32))&lua_get_zone_walk_speed), luabind::def("get_zone_walk_speed", (float(*)(uint32,int))&lua_get_zone_walk_speed), luabind::def("get_zone_time_type", (uint8(*)(uint32))&lua_get_zone_time_type), luabind::def("get_zone_time_type", (uint8(*)(uint32,int))&lua_get_zone_time_type), luabind::def("get_zone_fog_density", (float(*)(uint32))&lua_get_zone_fog_density), luabind::def("get_zone_fog_density", (float(*)(uint32,int))&lua_get_zone_fog_density), luabind::def("get_zone_flag_needed", (std::string(*)(uint32))&lua_get_zone_flag_needed), luabind::def("get_zone_flag_needed", (std::string(*)(uint32,int))&lua_get_zone_flag_needed), luabind::def("get_zone_can_bind", (int8(*)(uint32))&lua_get_zone_can_bind), luabind::def("get_zone_can_bind", (int8(*)(uint32,int))&lua_get_zone_can_bind), luabind::def("get_zone_can_combat", (int8(*)(uint32))&lua_get_zone_can_combat), luabind::def("get_zone_can_combat", (int8(*)(uint32,int))&lua_get_zone_can_combat), luabind::def("get_zone_can_levitate", (int8(*)(uint32))&lua_get_zone_can_levitate), luabind::def("get_zone_can_levitate", (int8(*)(uint32,int))&lua_get_zone_can_levitate), luabind::def("get_zone_cast_outdoor", (int8(*)(uint32))&lua_get_zone_cast_outdoor), luabind::def("get_zone_cast_outdoor", (int8(*)(uint32,int))&lua_get_zone_cast_outdoor), luabind::def("get_zone_hotzone", (uint8(*)(uint32))&lua_get_zone_hotzone), luabind::def("get_zone_hotzone", (uint8(*)(uint32,int))&lua_get_zone_hotzone), luabind::def("get_zone_instance_type", (uint8(*)(uint32))&lua_get_zone_instance_type), luabind::def("get_zone_instance_type", (uint8(*)(uint32,int))&lua_get_zone_instance_type), luabind::def("get_zone_shutdown_delay", (uint64(*)(uint32))&lua_get_zone_shutdown_delay), luabind::def("get_zone_shutdown_delay", (uint64(*)(uint32,int))&lua_get_zone_shutdown_delay), luabind::def("get_zone_peqzone", (int8(*)(uint32))&lua_get_zone_peqzone), luabind::def("get_zone_peqzone", (int8(*)(uint32,int))&lua_get_zone_peqzone), luabind::def("get_zone_expansion", (int8(*)(uint32))&lua_get_zone_expansion), luabind::def("get_zone_expansion", (int8(*)(uint32,int))&lua_get_zone_expansion), luabind::def("get_zone_bypass_expansion_check", (int8(*)(uint32))&lua_get_zone_bypass_expansion_check), luabind::def("get_zone_bypass_expansion_check", (int8(*)(uint32,int))&lua_get_zone_bypass_expansion_check), luabind::def("get_zone_suspend_buffs", (int8(*)(uint32))&lua_get_zone_suspend_buffs), luabind::def("get_zone_suspend_buffs", (int8(*)(uint32,int))&lua_get_zone_suspend_buffs), luabind::def("get_zone_rain_chance", (int(*)(uint32))&lua_get_zone_rain_chance), luabind::def("get_zone_rain_chance", (int(*)(uint32,int))&lua_get_zone_rain_chance), luabind::def("get_zone_rain_duration", (int(*)(uint32))&lua_get_zone_rain_duration), luabind::def("get_zone_rain_duration", (int(*)(uint32,int))&lua_get_zone_rain_duration), luabind::def("get_zone_snow_chance", (int(*)(uint32))&lua_get_zone_snow_chance), luabind::def("get_zone_snow_chance", (int(*)(uint32,int))&lua_get_zone_snow_chance), luabind::def("get_zone_snow_duration", (int(*)(uint32))&lua_get_zone_snow_duration), luabind::def("get_zone_snow_duration", (int(*)(uint32,int))&lua_get_zone_snow_duration), luabind::def("get_zone_gravity", (float(*)(uint32))&lua_get_zone_gravity), luabind::def("get_zone_gravity", (float(*)(uint32,int))&lua_get_zone_gravity), luabind::def("get_zone_type", (int(*)(uint32))&lua_get_zone_type), luabind::def("get_zone_type", (int(*)(uint32,int))&lua_get_zone_type), luabind::def("get_zone_sky_lock", (int(*)(uint32))&lua_get_zone_sky_lock), luabind::def("get_zone_sky_lock", (int(*)(uint32,int))&lua_get_zone_sky_lock), luabind::def("get_zone_fast_regen_hp", (int(*)(uint32))&lua_get_zone_fast_regen_hp), luabind::def("get_zone_fast_regen_hp", (int(*)(uint32,int))&lua_get_zone_fast_regen_hp), luabind::def("get_zone_fast_regen_mana", (int(*)(uint32))&lua_get_zone_fast_regen_mana), luabind::def("get_zone_fast_regen_mana", (int(*)(uint32,int))&lua_get_zone_fast_regen_mana), luabind::def("get_zone_fast_regen_endurance", (int(*)(uint32))&lua_get_zone_fast_regen_endurance), luabind::def("get_zone_fast_regen_endurance", (int(*)(uint32,int))&lua_get_zone_fast_regen_endurance), luabind::def("get_zone_npc_maximum_aggro_distance", (int(*)(uint32))&lua_get_zone_npc_maximum_aggro_distance), luabind::def("get_zone_npc_maximum_aggro_distance", (int(*)(uint32,int))&lua_get_zone_npc_maximum_aggro_distance), luabind::def("get_zone_minimum_expansion", (int8(*)(uint32))&lua_get_zone_minimum_expansion), luabind::def("get_zone_minimum_expansion", (int8(*)(uint32,int))&lua_get_zone_minimum_expansion), luabind::def("get_zone_maximum_expansion", (int8(*)(uint32))&lua_get_zone_maximum_expansion), luabind::def("get_zone_maximum_expansion", (int8(*)(uint32,int))&lua_get_zone_maximum_expansion), luabind::def("get_zone_content_flags", (std::string(*)(uint32))&lua_get_zone_content_flags), luabind::def("get_zone_content_flags", (std::string(*)(uint32,int))&lua_get_zone_content_flags), luabind::def("get_zone_content_flags_disabled", (std::string(*)(uint32))&lua_get_zone_content_flags_disabled), luabind::def("get_zone_content_flags_disabled", (std::string(*)(uint32,int))&lua_get_zone_content_flags_disabled), luabind::def("get_zone_underworld_teleport_index", (int(*)(uint32))&lua_get_zone_underworld_teleport_index), luabind::def("get_zone_underworld_teleport_index", (int(*)(uint32,int))&lua_get_zone_underworld_teleport_index), luabind::def("get_zone_lava_damage", (int(*)(uint32))&lua_get_zone_lava_damage), luabind::def("get_zone_lava_damage", (int(*)(uint32,int))&lua_get_zone_lava_damage), luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32))&lua_get_zone_minimum_lava_damage), luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32,int))&lua_get_zone_minimum_lava_damage), luabind::def("get_zone_idle_when_empty", (uint8(*)(uint32))&lua_get_zone_idle_when_empty), luabind::def("get_zone_idle_when_empty", (uint8(*)(uint32,int))&lua_get_zone_idle_when_empty), luabind::def("get_zone_seconds_before_idle", (uint32(*)(uint32))&lua_get_zone_seconds_before_idle), luabind::def("get_zone_seconds_before_idle", (uint32(*)(uint32,int))&lua_get_zone_seconds_before_idle), luabind::def("send_channel_message", (void(*)(uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message), luabind::def("send_channel_message", (void(*)(Lua_Client,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message), luabind::def("send_channel_message", (void(*)(Lua_Client,const char*,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message), luabind::def("get_spell_level", &lua_get_spell_level), luabind::def("is_effect_in_spell", &lua_is_effect_in_spell), luabind::def("is_beneficial_spell", &lua_is_beneficial_spell), luabind::def("is_detrimental_spell", &lua_is_detrimental_spell), luabind::def("is_targetable_ae_spell", &lua_is_targetable_ae_spell), luabind::def("is_sacrifice_spell", &lua_is_sacrifice_spell), luabind::def("is_lifetap_spell", &lua_is_lifetap_spell), luabind::def("is_mesmerize_spell", &lua_is_mesmerize_spell), luabind::def("is_stun_spell", &lua_is_stun_spell), luabind::def("is_summon_spell", &lua_is_summon_spell), luabind::def("is_damage_spell", &lua_is_damage_spell), luabind::def("is_fear_spell", &lua_is_fear_spell), luabind::def("is_cure_spell", &lua_is_cure_spell), luabind::def("is_haste_spell", &lua_is_haste_spell), luabind::def("is_harmony_spell", &lua_is_harmony_spell), luabind::def("is_percental_heal_spell", &lua_is_percental_heal_spell), luabind::def("is_group_only_spell", &lua_is_group_only_spell), luabind::def("is_invisible_spell", &lua_is_invisible_spell), luabind::def("is_invulnerability_spell", &lua_is_invulnerability_spell), luabind::def("is_complete_heal_duration_spell", &lua_is_complete_heal_duration_spell), luabind::def("is_poison_counter_spell", &lua_is_poison_counter_spell), luabind::def("is_disease_counter_spell", &lua_is_disease_counter_spell), luabind::def("is_summon_item_spell", &lua_is_summon_item_spell), luabind::def("is_summon_skeleton_spell", &lua_is_summon_skeleton_spell), luabind::def("is_summon_pet_spell", &lua_is_summon_pet_spell), luabind::def("is_pet_spell", &lua_is_pet_spell), luabind::def("is_summon_pc_spell", &lua_is_summon_pc_spell), luabind::def("is_charm_spell", &lua_is_charm_spell), luabind::def("is_blind_spell", &lua_is_blind_spell), luabind::def("is_health_spell", &lua_is_health_spell), luabind::def("is_cast_time_reduction_spell", &lua_is_cast_time_reduction_spell), luabind::def("is_increase_duration_spell", &lua_is_increase_duration_spell), luabind::def("is_mana_cost_reduction_spell", &lua_is_mana_cost_reduction_spell), luabind::def("is_increase_range_spell", &lua_is_increase_range_spell), luabind::def("is_improved_healing_spell", &lua_is_improved_healing_spell), luabind::def("is_improved_damage_spell", &lua_is_improved_damage_spell), luabind::def("is_ae_duration_spell", &lua_is_ae_duration_spell), luabind::def("is_pure_nuke_spell", &lua_is_pure_nuke_spell), luabind::def("is_ae_nuke_spell", &lua_is_ae_nuke_spell), luabind::def("is_pbae_nuke_spell", &lua_is_pbae_nuke_spell), luabind::def("is_ae_rain_nuke_spell", &lua_is_ae_rain_nuke_spell), luabind::def("is_partial_resistable_spell", &lua_is_partial_resistable_spell), luabind::def("is_resistable_spell", &lua_is_resistable_spell), luabind::def("is_group_spell", &lua_is_group_spell), luabind::def("is_tgb_compatible_spell", &lua_is_tgb_compatible_spell), luabind::def("is_bard_song", &lua_is_bard_song), luabind::def("is_pulsing_bard_song", &lua_is_pulsing_bard_song), luabind::def("is_discipline_buff", &lua_is_discipline_buff), luabind::def("is_discipline", &lua_is_discipline), luabind::def("is_combat_skill", &lua_is_combat_skill), luabind::def("is_resurrection_effects", &lua_is_resurrection_effects), luabind::def("is_rune_spell", &lua_is_rune_spell), luabind::def("is_magic_rune_spell", &lua_is_magic_rune_spell), luabind::def("is_mana_tap_spell", &lua_is_mana_tap_spell), luabind::def("is_alliance_spell", &lua_is_alliance_spell), luabind::def("is_death_save_spell", &lua_is_death_save_spell), luabind::def("is_partial_death_save_spell", &lua_is_partial_death_save_spell), luabind::def("is_full_death_save_spell", &lua_is_full_death_save_spell), luabind::def("is_shadow_step_spell", &lua_is_shadow_step_spell), luabind::def("is_succor_spell", &lua_is_succor_spell), luabind::def("is_teleport_spell", &lua_is_teleport_spell), luabind::def("is_translocate_spell", &lua_is_translocate_spell), luabind::def("is_gate_spell", &lua_is_gate_spell), luabind::def("is_illusion_spell", &lua_is_illusion_spell), luabind::def("is_ldon_object_spell", &lua_is_ldon_object_spell), luabind::def("is_heal_over_time_spell", &lua_is_heal_over_time_spell), luabind::def("is_complete_heal_spell", &lua_is_complete_heal_spell), luabind::def("is_fast_heal_spell", &lua_is_fast_heal_spell), luabind::def("is_very_fast_heal_spell", &lua_is_very_fast_heal_spell), luabind::def("is_regular_single_target_heal_spell", &lua_is_regular_single_target_heal_spell), luabind::def("is_regular_group_heal_spell", &lua_is_regular_group_heal_spell), luabind::def("is_group_complete_heal_spell", &lua_is_group_complete_heal_spell), luabind::def("is_group_heal_over_time_spell", &lua_is_group_heal_over_time_spell), luabind::def("is_debuff_spell", &lua_is_debuff_spell), luabind::def("is_resist_debuff_spell", &lua_is_resist_debuff_spell), luabind::def("is_self_conversion_spell", &lua_is_self_conversion_spell), luabind::def("is_buff_spell", &lua_is_buff_spell), luabind::def("is_persist_death_spell", &lua_is_persist_death_spell), luabind::def("is_suspendable_spell", &lua_is_suspendable_spell), luabind::def("is_cast_on_fade_duration_spell", &lua_is_cast_on_fade_duration_spell), luabind::def("is_distance_modifier_spell", &lua_is_distance_modifier_spell), luabind::def("is_rest_allowed_spell", &lua_is_rest_allowed_spell), luabind::def("is_no_detrimental_spell_aggro_spell", &lua_is_no_detrimental_spell_aggro_spell), luabind::def("is_stackable_dot", &lua_is_stackable_dot), luabind::def("is_short_duration_buff", &lua_is_short_duration_buff), luabind::def("is_target_required_for_spell", &lua_is_target_required_for_spell), luabind::def("is_virus_spell", &lua_is_virus_spell), luabind::def("is_valid_spell", &lua_is_valid_spell), luabind::def("is_effect_ignored_in_stacking", &lua_is_effect_ignored_in_stacking), luabind::def("is_focus_limit", &lua_is_focus_limit), luabind::def("is_bard_only_stack_effect", &lua_is_bard_only_stack_effect), luabind::def("is_cast_while_invisible_spell", &lua_is_cast_while_invisible_spell), luabind::def("is_cast_restricted_spell", &lua_is_cast_restricted_spell), luabind::def("is_cast_not_standing_spell", &lua_is_cast_not_standing_spell), luabind::def("is_instrument_modifier_applied_to_spell_effect", &lua_is_instrument_modifier_applied_to_spell_effect), luabind::def("is_blank_spell_effect", &lua_is_blank_spell_effect), luabind::def("get_spell_trigger_spell_id", &lua_get_spell_trigger_spell_id), luabind::def("get_spell_minimum_level", &lua_get_spell_minimum_level), luabind::def("get_spell_resist_type", &lua_get_spell_resist_type), luabind::def("get_spell_target_type", &lua_get_spell_target_type), luabind::def("get_spell_partial_melee_rune_reduction", &lua_get_spell_partial_melee_rune_reduction), luabind::def("get_spell_partial_magic_rune_reduction", &lua_get_spell_partial_magic_rune_reduction), luabind::def("get_spell_partial_melee_rune_amount", &lua_get_spell_partial_melee_rune_amount), luabind::def("get_spell_partial_magic_rune_amount", &lua_get_spell_partial_magic_rune_amount), luabind::def("get_spell_viral_minimum_spread_time", &lua_get_spell_viral_minimum_spread_time), luabind::def("get_spell_viral_maximum_spread_time", &lua_get_spell_viral_maximum_spread_time), luabind::def("get_spell_viral_spread_range", &lua_get_spell_viral_spread_range), luabind::def("get_spell_proc_limit_timer", &lua_get_spell_proc_limit_timer), luabind::def("get_spell_effect_description_number", &lua_get_spell_effect_description_number), luabind::def("get_spell_furious_bash", &lua_get_spell_furious_bash), luabind::def("is_spell_usable_in_this_zone_type", (bool(*)(uint16))&lua_is_spell_usable_in_this_zone_type), luabind::def("is_spell_usable_in_this_zone_type", (bool(*)(uint16,uint8))&lua_is_spell_usable_in_this_zone_type), luabind::def("get_spell_effect_index", &lua_get_spell_effect_index), luabind::def("calculate_poison_counters", &lua_calculate_poison_counters), luabind::def("calculate_disease_counters", &lua_calculate_disease_counters), luabind::def("calculate_curse_counters", &lua_calculate_curse_counters), luabind::def("calculate_corruption_counters", &lua_calculate_corruption_counters), luabind::def("calculate_counters", &lua_calculate_counters), luabind::def("get_spell_resurrection_sickness_check", &lua_get_spell_resurrection_sickness_check), luabind::def("get_spell_nimbus_effect", &lua_get_spell_nimbus_effect), luabind::def("convert_money_to_string", &lua_convert_money_to_string), luabind::def("cast_spell", &lua_cast_spell), luabind::def("self_cast", &lua_self_cast), luabind::def("get_bot_class_by_id", &lua_get_bot_class_by_id), luabind::def("get_bot_gender_by_id", &lua_get_bot_gender_by_id), luabind::def("get_bot_ids_by_character_id", (luabind::object(*)(lua_State*, uint32))&lua_get_bot_ids_by_character_id), luabind::def("get_bot_ids_by_character_id", (luabind::object(*)(lua_State*, uint32,uint8))&lua_get_bot_ids_by_character_id), luabind::def("get_bot_level_by_id", &lua_get_bot_level_by_id), luabind::def("get_bot_name_by_id", &lua_get_bot_name_by_id), luabind::def("get_bot_race_by_id", &lua_get_bot_race_by_id), luabind::def("silent_say_link", (std::string(*)(std::string))&lua_silent_say_link), luabind::def("silent_say_link", (std::string(*)(std::string,std::string))&lua_silent_say_link), luabind::def("get_class_bitmask", &lua_get_class_bitmask), luabind::def("get_deity_bitmask", &lua_get_deity_bitmask), luabind::def("get_race_bitmask", &lua_get_race_bitmask), luabind::def("get_auto_login_character_name_by_account_id", &lua_get_auto_login_character_name_by_account_id), luabind::def("set_auto_login_character_name_by_account_id", &lua_set_auto_login_character_name_by_account_id), luabind::def("get_zone_id_by_long_name", &lua_get_zone_id_by_long_name), luabind::def("get_zone_short_name_by_long_name", &lua_get_zone_short_name_by_long_name), luabind::def("send_parcel", &lua_send_parcel), luabind::def("get_zone_uptime", &lua_get_zone_uptime), luabind::def("are_tasks_completed", &lua_are_tasks_completed), luabind::def("spawn_circle", &lua_spawn_circle), luabind::def("spawn_grid", &lua_spawn_grid), luabind::def("get_zone", &lua_get_zone), /* Cross Zone */ luabind::def("cross_zone_add_ldon_loss_by_char_id", &lua_cross_zone_add_ldon_loss_by_char_id), luabind::def("cross_zone_add_ldon_loss_by_group_id", &lua_cross_zone_add_ldon_loss_by_group_id), luabind::def("cross_zone_add_ldon_loss_by_raid_id", &lua_cross_zone_add_ldon_loss_by_raid_id), luabind::def("cross_zone_add_ldon_loss_by_guild_id", &lua_cross_zone_add_ldon_loss_by_guild_id), luabind::def("cross_zone_add_ldon_loss_by_expedition_id", &lua_cross_zone_add_ldon_loss_by_expedition_id), luabind::def("cross_zone_add_ldon_loss_by_client_name", &lua_cross_zone_add_ldon_loss_by_client_name), luabind::def("cross_zone_add_ldon_points_by_char_id", &lua_cross_zone_add_ldon_points_by_char_id), luabind::def("cross_zone_add_ldon_points_by_group_id", &lua_cross_zone_add_ldon_points_by_group_id), luabind::def("cross_zone_add_ldon_points_by_raid_id", &lua_cross_zone_add_ldon_points_by_raid_id), luabind::def("cross_zone_add_ldon_points_by_guild_id", &lua_cross_zone_add_ldon_points_by_guild_id), luabind::def("cross_zone_add_ldon_points_by_expedition_id", &lua_cross_zone_add_ldon_points_by_expedition_id), luabind::def("cross_zone_add_ldon_points_by_client_name", &lua_cross_zone_add_ldon_points_by_client_name), luabind::def("cross_zone_add_ldon_win_by_char_id", &lua_cross_zone_add_ldon_win_by_char_id), luabind::def("cross_zone_add_ldon_win_by_group_id", &lua_cross_zone_add_ldon_win_by_group_id), luabind::def("cross_zone_add_ldon_win_by_raid_id", &lua_cross_zone_add_ldon_win_by_raid_id), luabind::def("cross_zone_add_ldon_win_by_guild_id", &lua_cross_zone_add_ldon_win_by_guild_id), luabind::def("cross_zone_add_ldon_win_by_expedition_id", &lua_cross_zone_add_ldon_win_by_expedition_id), luabind::def("cross_zone_add_ldon_win_by_client_name", &lua_cross_zone_add_ldon_win_by_client_name), luabind::def("cross_zone_assign_task_by_char_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_char_id), luabind::def("cross_zone_assign_task_by_char_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_char_id), luabind::def("cross_zone_assign_task_by_group_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_group_id), luabind::def("cross_zone_assign_task_by_group_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_group_id), luabind::def("cross_zone_assign_task_by_raid_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_raid_id), luabind::def("cross_zone_assign_task_by_raid_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_raid_id), luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_guild_id), luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_guild_id), luabind::def("cross_zone_assign_task_by_expedition_id", (void(*)(uint32,uint32))&lua_cross_zone_assign_task_by_expedition_id), luabind::def("cross_zone_assign_task_by_expedition_id", (void(*)(uint32,uint32,bool))&lua_cross_zone_assign_task_by_expedition_id), luabind::def("cross_zone_assign_task_by_client_name", (void(*)(const char*,uint32))&lua_cross_zone_assign_task_by_client_name), luabind::def("cross_zone_assign_task_by_client_name", (void(*)(const char*,uint32,bool))&lua_cross_zone_assign_task_by_client_name), luabind::def("cross_zone_cast_spell_by_char_id", &lua_cross_zone_cast_spell_by_char_id), luabind::def("cross_zone_cast_spell_by_group_id", &lua_cross_zone_cast_spell_by_group_id), luabind::def("cross_zone_cast_spell_by_raid_id", &lua_cross_zone_cast_spell_by_raid_id), luabind::def("cross_zone_cast_spell_by_guild_id", &lua_cross_zone_cast_spell_by_guild_id), luabind::def("cross_zone_cast_spell_by_expedition_id", &lua_cross_zone_cast_spell_by_expedition_id), luabind::def("cross_zone_cast_spell_by_client_name", &lua_cross_zone_cast_spell_by_client_name), luabind::def("cross_zone_dialogue_window_by_char_id", &lua_cross_zone_dialogue_window_by_char_id), luabind::def("cross_zone_dialogue_window_by_group_id", &lua_cross_zone_dialogue_window_by_group_id), luabind::def("cross_zone_dialogue_window_by_raid_id", &lua_cross_zone_dialogue_window_by_raid_id), luabind::def("cross_zone_dialogue_window_by_guild_id", &lua_cross_zone_dialogue_window_by_guild_id), luabind::def("cross_zone_dialogue_window_by_expedition_id", &lua_cross_zone_dialogue_window_by_expedition_id), luabind::def("cross_zone_dialogue_window_by_client_name", &lua_cross_zone_dialogue_window_by_client_name), luabind::def("cross_zone_disable_task_by_char_id", &lua_cross_zone_disable_task_by_char_id), luabind::def("cross_zone_disable_task_by_group_id", &lua_cross_zone_disable_task_by_group_id), luabind::def("cross_zone_disable_task_by_raid_id", &lua_cross_zone_disable_task_by_raid_id), luabind::def("cross_zone_disable_task_by_guild_id", &lua_cross_zone_disable_task_by_guild_id), luabind::def("cross_zone_disable_task_by_expedition_id", &lua_cross_zone_disable_task_by_expedition_id), luabind::def("cross_zone_disable_task_by_client_name", &lua_cross_zone_disable_task_by_client_name), luabind::def("cross_zone_enable_task_by_char_id", &lua_cross_zone_enable_task_by_char_id), luabind::def("cross_zone_enable_task_by_group_id", &lua_cross_zone_enable_task_by_group_id), luabind::def("cross_zone_enable_task_by_raid_id", &lua_cross_zone_enable_task_by_raid_id), luabind::def("cross_zone_enable_task_by_guild_id", &lua_cross_zone_enable_task_by_guild_id), luabind::def("cross_zone_enable_task_by_expedition_id", &lua_cross_zone_enable_task_by_expedition_id), luabind::def("cross_zone_enable_task_by_client_name", &lua_cross_zone_enable_task_by_client_name), luabind::def("cross_zone_fail_task_by_char_id", &lua_cross_zone_fail_task_by_char_id), luabind::def("cross_zone_fail_task_by_group_id", &lua_cross_zone_fail_task_by_group_id), luabind::def("cross_zone_fail_task_by_raid_id", &lua_cross_zone_fail_task_by_raid_id), luabind::def("cross_zone_fail_task_by_guild_id", &lua_cross_zone_fail_task_by_guild_id), luabind::def("cross_zone_fail_task_by_expedition_id", &lua_cross_zone_fail_task_by_expedition_id), luabind::def("cross_zone_fail_task_by_client_name", &lua_cross_zone_fail_task_by_client_name), luabind::def("cross_zone_marquee_by_char_id", &lua_cross_zone_marquee_by_char_id), luabind::def("cross_zone_marquee_by_group_id", &lua_cross_zone_marquee_by_group_id), luabind::def("cross_zone_marquee_by_raid_id", &lua_cross_zone_marquee_by_raid_id), luabind::def("cross_zone_marquee_by_guild_id", &lua_cross_zone_marquee_by_guild_id), luabind::def("cross_zone_marquee_by_expedition_id", &lua_cross_zone_marquee_by_expedition_id), luabind::def("cross_zone_marquee_by_client_name", &lua_cross_zone_marquee_by_client_name), luabind::def("cross_zone_message_player_by_char_id", &lua_cross_zone_message_player_by_char_id), luabind::def("cross_zone_message_player_by_group_id", &lua_cross_zone_message_player_by_group_id), luabind::def("cross_zone_message_player_by_raid_id", &lua_cross_zone_message_player_by_raid_id), luabind::def("cross_zone_message_player_by_guild_id", &lua_cross_zone_message_player_by_guild_id), luabind::def("cross_zone_message_player_by_expedition_id", &lua_cross_zone_message_player_by_expedition_id), luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name), luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_char_id), luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_char_id), luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_char_id), luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_group_id), luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_group_id), luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_group_id), luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_raid_id), luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_raid_id), luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_raid_id), luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_guild_id), luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_guild_id), luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_guild_id), luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_expedition_id), luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_expedition_id), luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_expedition_id), luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string))&lua_cross_zone_move_player_by_client_name), luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float))&lua_cross_zone_move_player_by_client_name), luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float,float))&lua_cross_zone_move_player_by_client_name), luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_char_id), luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_char_id), luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_char_id), luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_group_id), luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_group_id), luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_group_id), luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_raid_id), luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_raid_id), luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_raid_id), luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_guild_id), luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_guild_id), luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_guild_id), luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_expedition_id), luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_expedition_id), luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_expedition_id), luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16))&lua_cross_zone_move_instance_by_client_name), luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float))&lua_cross_zone_move_instance_by_client_name), luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_client_name), luabind::def("cross_zone_remove_ldon_loss_by_char_id", &lua_cross_zone_remove_ldon_loss_by_char_id), luabind::def("cross_zone_remove_ldon_loss_by_group_id", &lua_cross_zone_remove_ldon_loss_by_group_id), luabind::def("cross_zone_remove_ldon_loss_by_raid_id", &lua_cross_zone_remove_ldon_loss_by_raid_id), luabind::def("cross_zone_remove_ldon_loss_by_guild_id", &lua_cross_zone_remove_ldon_loss_by_guild_id), luabind::def("cross_zone_remove_ldon_loss_by_expedition_id", &lua_cross_zone_remove_ldon_loss_by_expedition_id), luabind::def("cross_zone_remove_ldon_loss_by_client_name", &lua_cross_zone_remove_ldon_loss_by_client_name), luabind::def("cross_zone_remove_ldon_win_by_char_id", &lua_cross_zone_remove_ldon_win_by_char_id), luabind::def("cross_zone_remove_ldon_win_by_group_id", &lua_cross_zone_remove_ldon_win_by_group_id), luabind::def("cross_zone_remove_ldon_win_by_raid_id", &lua_cross_zone_remove_ldon_win_by_raid_id), luabind::def("cross_zone_remove_ldon_win_by_guild_id", &lua_cross_zone_remove_ldon_win_by_guild_id), luabind::def("cross_zone_remove_ldon_win_by_expedition_id", &lua_cross_zone_remove_ldon_win_by_expedition_id), luabind::def("cross_zone_remove_ldon_win_by_client_name", &lua_cross_zone_remove_ldon_win_by_client_name), luabind::def("cross_zone_remove_spell_by_char_id", &lua_cross_zone_remove_spell_by_char_id), luabind::def("cross_zone_remove_spell_by_group_id", &lua_cross_zone_remove_spell_by_group_id), luabind::def("cross_zone_remove_spell_by_raid_id", &lua_cross_zone_remove_spell_by_raid_id), luabind::def("cross_zone_remove_spell_by_guild_id", &lua_cross_zone_remove_spell_by_guild_id), luabind::def("cross_zone_remove_spell_by_expedition_id", &lua_cross_zone_remove_spell_by_expedition_id), luabind::def("cross_zone_remove_spell_by_client_name", &lua_cross_zone_remove_spell_by_client_name), luabind::def("cross_zone_remove_task_by_char_id", &lua_cross_zone_remove_task_by_char_id), luabind::def("cross_zone_remove_task_by_group_id", &lua_cross_zone_remove_task_by_group_id), luabind::def("cross_zone_remove_task_by_raid_id", &lua_cross_zone_remove_task_by_raid_id), luabind::def("cross_zone_remove_task_by_guild_id", &lua_cross_zone_remove_task_by_guild_id), luabind::def("cross_zone_remove_task_by_expedition_id", &lua_cross_zone_remove_task_by_expedition_id), luabind::def("cross_zone_remove_task_by_client_name", &lua_cross_zone_remove_task_by_client_name), luabind::def("cross_zone_reset_activity_by_char_id", &lua_cross_zone_reset_activity_by_char_id), luabind::def("cross_zone_reset_activity_by_group_id", &lua_cross_zone_reset_activity_by_group_id), luabind::def("cross_zone_reset_activity_by_raid_id", &lua_cross_zone_reset_activity_by_raid_id), luabind::def("cross_zone_reset_activity_by_guild_id", &lua_cross_zone_reset_activity_by_guild_id), luabind::def("cross_zone_reset_activity_by_expedition_id", &lua_cross_zone_reset_activity_by_expedition_id), luabind::def("cross_zone_reset_activity_by_client_name", &lua_cross_zone_reset_activity_by_client_name), luabind::def("cross_zone_set_entity_variable_by_char_id", &lua_cross_zone_set_entity_variable_by_char_id), luabind::def("cross_zone_set_entity_variable_by_group_id", &lua_cross_zone_set_entity_variable_by_group_id), luabind::def("cross_zone_set_entity_variable_by_raid_id", &lua_cross_zone_set_entity_variable_by_raid_id), luabind::def("cross_zone_set_entity_variable_by_guild_id", &lua_cross_zone_set_entity_variable_by_guild_id), luabind::def("cross_zone_set_entity_variable_by_expedition_id", &lua_cross_zone_set_entity_variable_by_expedition_id), luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name), luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id), luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id), luabind::def("cross_zone_signal_client_by_raid_id", &lua_cross_zone_signal_client_by_raid_id), luabind::def("cross_zone_signal_client_by_guild_id", &lua_cross_zone_signal_client_by_guild_id), luabind::def("cross_zone_signal_client_by_expedition_id", &lua_cross_zone_signal_client_by_expedition_id), luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name), luabind::def("cross_zone_signal_npc_by_npctype_id", &lua_cross_zone_signal_npc_by_npctype_id), luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_char_id), luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_char_id), luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_group_id), luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_group_id), luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_raid_id), luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_raid_id), luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_guild_id), luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_guild_id), luabind::def("cross_zone_update_activity_by_expedition_id", (void(*)(uint32,uint32,int))&lua_cross_zone_update_activity_by_expedition_id), luabind::def("cross_zone_update_activity_by_expedition_id", (void(*)(uint32,uint32,int,int))&lua_cross_zone_update_activity_by_expedition_id), luabind::def("cross_zone_update_activity_by_client_name", (void(*)(const char*,uint32,int))&lua_cross_zone_update_activity_by_client_name), luabind::def("cross_zone_update_activity_by_client_name", (void(*)(const char*,uint32,int,int))&lua_cross_zone_update_activity_by_client_name), /* World Wide */ luabind::def("world_wide_add_ldon_loss", (void(*)(uint32))&lua_world_wide_add_ldon_loss), luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_add_ldon_loss), luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_add_ldon_loss), luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int))&lua_world_wide_add_ldon_points), luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int,uint8))&lua_world_wide_add_ldon_points), luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int,uint8,uint8))&lua_world_wide_add_ldon_points), luabind::def("world_wide_add_ldon_loss", (void(*)(uint32))&lua_world_wide_add_ldon_win), luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_add_ldon_win), luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_add_ldon_win), luabind::def("world_wide_assign_task", (void(*)(uint32))&lua_world_wide_assign_task), luabind::def("world_wide_assign_task", (void(*)(uint32,bool))&lua_world_wide_assign_task), luabind::def("world_wide_assign_task", (void(*)(uint32,bool,uint8))&lua_world_wide_assign_task), luabind::def("world_wide_assign_task", (void(*)(uint32,bool,uint8,uint8))&lua_world_wide_assign_task), luabind::def("world_wide_cast_spell", (void(*)(uint32))&lua_world_wide_cast_spell), luabind::def("world_wide_cast_spell", (void(*)(uint32,uint8))&lua_world_wide_cast_spell), luabind::def("world_wide_cast_spell", (void(*)(uint32,uint8,uint8))&lua_world_wide_cast_spell), luabind::def("world_wide_dialogue_window", (void(*)(const char*))&lua_world_wide_dialogue_window), luabind::def("world_wide_dialogue_window", (void(*)(const char*,uint8))&lua_world_wide_dialogue_window), luabind::def("world_wide_dialogue_window", (void(*)(const char*,uint8,uint8))&lua_world_wide_dialogue_window), luabind::def("world_wide_disable_task", (void(*)(uint32))&lua_world_wide_disable_task), luabind::def("world_wide_disable_task", (void(*)(uint32,uint8))&lua_world_wide_disable_task), luabind::def("world_wide_disable_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_disable_task), luabind::def("world_wide_enable_task", (void(*)(uint32))&lua_world_wide_enable_task), luabind::def("world_wide_enable_task", (void(*)(uint32,uint8))&lua_world_wide_enable_task), luabind::def("world_wide_enable_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_enable_task), luabind::def("world_wide_fail_task", (void(*)(uint32))&lua_world_wide_fail_task), luabind::def("world_wide_fail_task", (void(*)(uint32,uint8))&lua_world_wide_fail_task), luabind::def("world_wide_fail_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_fail_task), luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*))&lua_world_wide_marquee), luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*,uint8))&lua_world_wide_marquee), luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*,uint8,uint8))&lua_world_wide_marquee), luabind::def("world_wide_message", (void(*)(uint32,const char*))&lua_world_wide_message), luabind::def("world_wide_message", (void(*)(uint32,const char*,uint8))&lua_world_wide_message), luabind::def("world_wide_message", (void(*)(uint32,const char*,uint8,uint8))&lua_world_wide_message), luabind::def("world_wide_move", (void(*)(const char*))&lua_world_wide_move), luabind::def("world_wide_move", (void(*)(const char*,uint8))&lua_world_wide_move), luabind::def("world_wide_move", (void(*)(const char*,uint8,uint8))&lua_world_wide_move), luabind::def("world_wide_move_instance", (void(*)(uint16))&lua_world_wide_move_instance), luabind::def("world_wide_move_instance", (void(*)(uint16,uint8))&lua_world_wide_move_instance), luabind::def("world_wide_move_instance", (void(*)(uint16,uint8,uint8))&lua_world_wide_move_instance), luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32))&lua_world_wide_remove_ldon_loss), luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_remove_ldon_loss), luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_ldon_loss), luabind::def("world_wide_remove_ldon_win", (void(*)(uint32))&lua_world_wide_remove_ldon_win), luabind::def("world_wide_remove_ldon_win", (void(*)(uint32,uint8))&lua_world_wide_remove_ldon_win), luabind::def("world_wide_remove_ldon_win", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_ldon_win), luabind::def("world_wide_remove_spell", (void(*)(uint32))&lua_world_wide_remove_spell), luabind::def("world_wide_remove_spell", (void(*)(uint32,uint8))&lua_world_wide_remove_spell), luabind::def("world_wide_remove_spell", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_spell), luabind::def("world_wide_remove_task", (void(*)(uint32))&lua_world_wide_remove_task), luabind::def("world_wide_remove_task", (void(*)(uint32,uint8))&lua_world_wide_remove_task), luabind::def("world_wide_remove_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_task), luabind::def("world_wide_reset_activity", (void(*)(uint32,int))&lua_world_wide_reset_activity), luabind::def("world_wide_reset_activity", (void(*)(uint32,int,uint8))&lua_world_wide_reset_activity), luabind::def("world_wide_reset_activity", (void(*)(uint32,int,uint8,uint8))&lua_world_wide_reset_activity), luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*))&lua_world_wide_set_entity_variable_client), luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*,uint8))&lua_world_wide_set_entity_variable_client), luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*,uint8,uint8))&lua_world_wide_set_entity_variable_client), luabind::def("world_wide_set_entity_variable_npc", &lua_world_wide_set_entity_variable_npc), luabind::def("world_wide_signal_client", (void(*)(int))&lua_world_wide_signal_client), luabind::def("world_wide_signal_client", (void(*)(int,uint8))&lua_world_wide_signal_client), luabind::def("world_wide_signal_client", (void(*)(int,uint8,uint8))&lua_world_wide_signal_client), luabind::def("world_wide_signal_npc", &lua_world_wide_signal_npc), luabind::def("world_wide_update_activity", (void(*)(uint32,int))&lua_world_wide_update_activity), luabind::def("world_wide_update_activity", (void(*)(uint32,int,int))&lua_world_wide_update_activity), luabind::def("world_wide_update_activity", (void(*)(uint32,int,int,uint8))&lua_world_wide_update_activity), luabind::def("world_wide_update_activity", (void(*)(uint32,int,int,uint8,uint8))&lua_world_wide_update_activity), /** * Expansions */ luabind::def("is_classic_enabled", &lua_is_classic_enabled), luabind::def("is_the_ruins_of_kunark_enabled", &lua_is_the_ruins_of_kunark_enabled), luabind::def("is_the_scars_of_velious_enabled", &lua_is_the_scars_of_velious_enabled), luabind::def("is_the_shadows_of_luclin_enabled", &lua_is_the_shadows_of_luclin_enabled), luabind::def("is_the_planes_of_power_enabled", &lua_is_the_planes_of_power_enabled), luabind::def("is_the_legacy_of_ykesha_enabled", &lua_is_the_legacy_of_ykesha_enabled), luabind::def("is_lost_dungeons_of_norrath_enabled", &lua_is_lost_dungeons_of_norrath_enabled), luabind::def("is_gates_of_discord_enabled", &lua_is_gates_of_discord_enabled), luabind::def("is_omens_of_war_enabled", &lua_is_omens_of_war_enabled), luabind::def("is_dragons_of_norrath_enabled", &lua_is_dragons_of_norrath_enabled), luabind::def("is_depths_of_darkhollow_enabled", &lua_is_depths_of_darkhollow_enabled), luabind::def("is_prophecy_of_ro_enabled", &lua_is_prophecy_of_ro_enabled), luabind::def("is_the_serpents_spine_enabled", &lua_is_the_serpents_spine_enabled), luabind::def("is_the_buried_sea_enabled", &lua_is_the_buried_sea_enabled), luabind::def("is_secrets_of_faydwer_enabled", &lua_is_secrets_of_faydwer_enabled), luabind::def("is_seeds_of_destruction_enabled", &lua_is_seeds_of_destruction_enabled), luabind::def("is_underfoot_enabled", &lua_is_underfoot_enabled), luabind::def("is_house_of_thule_enabled", &lua_is_house_of_thule_enabled), luabind::def("is_veil_of_alaris_enabled", &lua_is_veil_of_alaris_enabled), luabind::def("is_rain_of_fear_enabled", &lua_is_rain_of_fear_enabled), luabind::def("is_call_of_the_forsaken_enabled", &lua_is_call_of_the_forsaken_enabled), luabind::def("is_the_darkened_sea_enabled", &lua_is_the_darkened_sea_enabled), luabind::def("is_the_broken_mirror_enabled", &lua_is_the_broken_mirror_enabled), luabind::def("is_empires_of_kunark_enabled", &lua_is_empires_of_kunark_enabled), luabind::def("is_ring_of_scale_enabled", &lua_is_ring_of_scale_enabled), luabind::def("is_the_burning_lands_enabled", &lua_is_the_burning_lands_enabled), luabind::def("is_torment_of_velious_enabled", &lua_is_torment_of_velious_enabled), luabind::def("is_current_expansion_classic", &lua_is_current_expansion_classic), luabind::def("is_current_expansion_the_ruins_of_kunark", &lua_is_current_expansion_the_ruins_of_kunark), luabind::def("is_current_expansion_the_scars_of_velious", &lua_is_current_expansion_the_scars_of_velious), luabind::def("is_current_expansion_the_shadows_of_luclin", &lua_is_current_expansion_the_shadows_of_luclin), luabind::def("is_current_expansion_the_planes_of_power", &lua_is_current_expansion_the_planes_of_power), luabind::def("is_current_expansion_the_legacy_of_ykesha", &lua_is_current_expansion_the_legacy_of_ykesha), luabind::def("is_current_expansion_lost_dungeons_of_norrath", &lua_is_current_expansion_lost_dungeons_of_norrath), luabind::def("is_current_expansion_gates_of_discord", &lua_is_current_expansion_gates_of_discord), luabind::def("is_current_expansion_omens_of_war", &lua_is_current_expansion_omens_of_war), luabind::def("is_current_expansion_dragons_of_norrath", &lua_is_current_expansion_dragons_of_norrath), luabind::def("is_current_expansion_depths_of_darkhollow", &lua_is_current_expansion_depths_of_darkhollow), luabind::def("is_current_expansion_prophecy_of_ro", &lua_is_current_expansion_prophecy_of_ro), luabind::def("is_current_expansion_the_serpents_spine", &lua_is_current_expansion_the_serpents_spine), luabind::def("is_current_expansion_the_buried_sea", &lua_is_current_expansion_the_buried_sea), luabind::def("is_current_expansion_secrets_of_faydwer", &lua_is_current_expansion_secrets_of_faydwer), luabind::def("is_current_expansion_seeds_of_destruction", &lua_is_current_expansion_seeds_of_destruction), luabind::def("is_current_expansion_underfoot", &lua_is_current_expansion_underfoot), luabind::def("is_current_expansion_house_of_thule", &lua_is_current_expansion_house_of_thule), luabind::def("is_current_expansion_veil_of_alaris", &lua_is_current_expansion_veil_of_alaris), luabind::def("is_current_expansion_rain_of_fear", &lua_is_current_expansion_rain_of_fear), luabind::def("is_current_expansion_call_of_the_forsaken", &lua_is_current_expansion_call_of_the_forsaken), luabind::def("is_current_expansion_the_darkened_sea", &lua_is_current_expansion_the_darkened_sea), luabind::def("is_current_expansion_the_broken_mirror", &lua_is_current_expansion_the_broken_mirror), luabind::def("is_current_expansion_empires_of_kunark", &lua_is_current_expansion_empires_of_kunark), luabind::def("is_current_expansion_ring_of_scale", &lua_is_current_expansion_ring_of_scale), luabind::def("is_current_expansion_the_burning_lands", &lua_is_current_expansion_the_burning_lands), luabind::def("is_current_expansion_torment_of_velious", &lua_is_current_expansion_torment_of_velious), /** * Content flags */ luabind::def("is_content_flag_enabled", (bool(*)(std::string))&lua_is_content_flag_enabled), luabind::def("set_content_flag", (void(*)(std::string, bool))&lua_set_content_flag), luabind::def("get_expedition", &lua_get_expedition), luabind::def("get_expedition_by_char_id", &lua_get_expedition_by_char_id), luabind::def("get_expedition_by_dz_id", &lua_get_expedition_by_dz_id), luabind::def("get_expedition_by_zone_instance", &lua_get_expedition_by_zone_instance), luabind::def("get_expedition_lockout_by_char_id", &lua_get_expedition_lockout_by_char_id), luabind::def("get_expedition_lockouts_by_char_id", (luabind::object(*)(lua_State*, uint32))&lua_get_expedition_lockouts_by_char_id), luabind::def("get_expedition_lockouts_by_char_id", (luabind::object(*)(lua_State*, uint32, std::string))&lua_get_expedition_lockouts_by_char_id), luabind::def("add_expedition_lockout_all_clients", (void(*)(std::string, std::string, uint32))&lua_add_expedition_lockout_all_clients), luabind::def("add_expedition_lockout_all_clients", (void(*)(std::string, std::string, uint32, std::string))&lua_add_expedition_lockout_all_clients), luabind::def("add_expedition_lockout_by_char_id", (void(*)(uint32, std::string, std::string, uint32))&lua_add_expedition_lockout_by_char_id), luabind::def("add_expedition_lockout_by_char_id", (void(*)(uint32, std::string, std::string, uint32, std::string))&lua_add_expedition_lockout_by_char_id), luabind::def("remove_expedition_lockout_by_char_id", &lua_remove_expedition_lockout_by_char_id), luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32))&lua_remove_all_expedition_lockouts_by_char_id), luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32, std::string))&lua_remove_all_expedition_lockouts_by_char_id) )]; } luabind::scope lua_register_random() { return luabind::namespace_("Random") [( luabind::def("Int", &random_int), luabind::def("Real", &random_real), luabind::def("Roll", &random_roll_int), luabind::def("RollReal", &random_roll_real), luabind::def("Roll0", &random_roll0) )]; } luabind::scope lua_register_events() { return luabind::class_("Event") .enum_("constants") [( luabind::value("say", static_cast(EVENT_SAY)), luabind::value("trade", static_cast(EVENT_TRADE)), luabind::value("death", static_cast(EVENT_DEATH)), luabind::value("spawn", static_cast(EVENT_SPAWN)), luabind::value("combat", static_cast(EVENT_COMBAT)), luabind::value("slay", static_cast(EVENT_SLAY)), luabind::value("waypoint_arrive", static_cast(EVENT_WAYPOINT_ARRIVE)), luabind::value("waypoint_depart", static_cast(EVENT_WAYPOINT_DEPART)), luabind::value("timer", static_cast(EVENT_TIMER)), luabind::value("signal", static_cast(EVENT_SIGNAL)), luabind::value("hp", static_cast(EVENT_HP)), luabind::value("enter", static_cast(EVENT_ENTER)), luabind::value("exit", static_cast(EVENT_EXIT)), luabind::value("enter_zone", static_cast(EVENT_ENTER_ZONE)), luabind::value("click_door", static_cast(EVENT_CLICK_DOOR)), luabind::value("loot", static_cast(EVENT_LOOT)), luabind::value("zone", static_cast(EVENT_ZONE)), luabind::value("level_up", static_cast(EVENT_LEVEL_UP)), luabind::value("killed_merit", static_cast(EVENT_KILLED_MERIT)), luabind::value("cast_on", static_cast(EVENT_CAST_ON)), luabind::value("task_accepted", static_cast(EVENT_TASK_ACCEPTED)), luabind::value("task_stage_complete", static_cast(EVENT_TASK_STAGE_COMPLETE)), luabind::value("environmental_damage", static_cast(EVENT_ENVIRONMENTAL_DAMAGE)), luabind::value("task_update", static_cast(EVENT_TASK_UPDATE)), luabind::value("task_complete", static_cast(EVENT_TASK_COMPLETE)), luabind::value("task_fail", static_cast(EVENT_TASK_FAIL)), luabind::value("aggro_say", static_cast(EVENT_AGGRO_SAY)), luabind::value("player_pickup", static_cast(EVENT_PLAYER_PICKUP)), luabind::value("popup_response", static_cast(EVENT_POPUP_RESPONSE)), luabind::value("proximity_say", static_cast(EVENT_PROXIMITY_SAY)), luabind::value("cast", static_cast(EVENT_CAST)), luabind::value("cast_begin", static_cast(EVENT_CAST_BEGIN)), luabind::value("scale_calc", static_cast(EVENT_SCALE_CALC)), luabind::value("item_enter_zone", static_cast(EVENT_ITEM_ENTER_ZONE)), luabind::value("target_change", static_cast(EVENT_TARGET_CHANGE)), luabind::value("hate_list", static_cast(EVENT_HATE_LIST)), luabind::value("spell_effect", static_cast(EVENT_SPELL_EFFECT_CLIENT)), luabind::value("spell_buff_tic", static_cast(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT)), luabind::value("spell_fade", static_cast(EVENT_SPELL_FADE)), luabind::value("spell_effect_translocate_complete", static_cast(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE)), luabind::value("combine_success ", static_cast(EVENT_COMBINE_SUCCESS )), luabind::value("combine_failure ", static_cast(EVENT_COMBINE_FAILURE )), luabind::value("item_click", static_cast(EVENT_ITEM_CLICK)), luabind::value("item_click_cast", static_cast(EVENT_ITEM_CLICK_CAST)), luabind::value("group_change", static_cast(EVENT_GROUP_CHANGE)), luabind::value("forage_success", static_cast(EVENT_FORAGE_SUCCESS)), luabind::value("forage_failure", static_cast(EVENT_FORAGE_FAILURE)), luabind::value("fish_start", static_cast(EVENT_FISH_START)), luabind::value("fish_success", static_cast(EVENT_FISH_SUCCESS)), luabind::value("fish_failure", static_cast(EVENT_FISH_FAILURE)), luabind::value("click_object", static_cast(EVENT_CLICK_OBJECT)), luabind::value("discover_item", static_cast(EVENT_DISCOVER_ITEM)), luabind::value("disconnect", static_cast(EVENT_DISCONNECT)), luabind::value("connect", static_cast(EVENT_CONNECT)), luabind::value("duel_win", static_cast(EVENT_DUEL_WIN)), luabind::value("duel_lose", static_cast(EVENT_DUEL_LOSE)), luabind::value("encounter_load", static_cast(EVENT_ENCOUNTER_LOAD)), luabind::value("encounter_unload", static_cast(EVENT_ENCOUNTER_UNLOAD)), luabind::value("command", static_cast(EVENT_COMMAND)), luabind::value("drop_item", static_cast(EVENT_DROP_ITEM)), luabind::value("destroy_item", static_cast(EVENT_DESTROY_ITEM)), luabind::value("feign_death", static_cast(EVENT_FEIGN_DEATH)), luabind::value("weapon_proc", static_cast(EVENT_WEAPON_PROC)), luabind::value("equip_item", static_cast(EVENT_EQUIP_ITEM)), luabind::value("unequip_item", static_cast(EVENT_UNEQUIP_ITEM)), luabind::value("augment_item", static_cast(EVENT_AUGMENT_ITEM)), luabind::value("unaugment_item", static_cast(EVENT_UNAUGMENT_ITEM)), luabind::value("augment_insert", static_cast(EVENT_AUGMENT_INSERT)), luabind::value("augment_remove", static_cast(EVENT_AUGMENT_REMOVE)), luabind::value("enter_area", static_cast(EVENT_ENTER_AREA)), luabind::value("leave_area", static_cast(EVENT_LEAVE_AREA)), luabind::value("death_complete", static_cast(EVENT_DEATH_COMPLETE)), luabind::value("unhandled_opcode", static_cast(EVENT_UNHANDLED_OPCODE)), luabind::value("tick", static_cast(EVENT_TICK)), luabind::value("spawn_zone", static_cast(EVENT_SPAWN_ZONE)), luabind::value("death_zone", static_cast(EVENT_DEATH_ZONE)), luabind::value("use_skill", static_cast(EVENT_USE_SKILL)), luabind::value("warp", static_cast(EVENT_WARP)), luabind::value("test_buff", static_cast(EVENT_TEST_BUFF)), luabind::value("consider", static_cast(EVENT_CONSIDER)), luabind::value("consider_corpse", static_cast(EVENT_CONSIDER_CORPSE)), luabind::value("loot_zone", static_cast(EVENT_LOOT_ZONE)), luabind::value("equip_item_client", static_cast(EVENT_EQUIP_ITEM_CLIENT)), luabind::value("unequip_item_client", static_cast(EVENT_UNEQUIP_ITEM_CLIENT)), luabind::value("skill_up", static_cast(EVENT_SKILL_UP)), luabind::value("language_skill_up", static_cast(EVENT_LANGUAGE_SKILL_UP)), luabind::value("alt_currency_merchant_buy", static_cast(EVENT_ALT_CURRENCY_MERCHANT_BUY)), luabind::value("alt_currency_merchant_sell", static_cast(EVENT_ALT_CURRENCY_MERCHANT_SELL)), luabind::value("merchant_buy", static_cast(EVENT_MERCHANT_BUY)), luabind::value("merchant_sell", static_cast(EVENT_MERCHANT_SELL)), luabind::value("inspect", static_cast(EVENT_INSPECT)), luabind::value("task_before_update", static_cast(EVENT_TASK_BEFORE_UPDATE)), luabind::value("aa_buy", static_cast(EVENT_AA_BUY)), luabind::value("aa_gained", static_cast(EVENT_AA_GAIN)), luabind::value("aa_exp_gained", static_cast(EVENT_AA_EXP_GAIN)), luabind::value("exp_gain", static_cast(EVENT_EXP_GAIN)), luabind::value("payload", static_cast(EVENT_PAYLOAD)), luabind::value("level_down", static_cast(EVENT_LEVEL_DOWN)), luabind::value("gm_command", static_cast(EVENT_GM_COMMAND)), luabind::value("despawn", static_cast(EVENT_DESPAWN)), luabind::value("despawn_zone", static_cast(EVENT_DESPAWN_ZONE)), luabind::value("bot_create", static_cast(EVENT_BOT_CREATE)), luabind::value("augment_insert_client", static_cast(EVENT_AUGMENT_INSERT_CLIENT)), luabind::value("augment_remove_client", static_cast(EVENT_AUGMENT_REMOVE_CLIENT)), luabind::value("equip_item_bot", static_cast(EVENT_EQUIP_ITEM_BOT)), luabind::value("unequip_item_bot", static_cast(EVENT_UNEQUIP_ITEM_BOT)), luabind::value("damage_given", static_cast(EVENT_DAMAGE_GIVEN)), luabind::value("damage_taken", static_cast(EVENT_DAMAGE_TAKEN)), luabind::value("item_click_client", static_cast(EVENT_ITEM_CLICK_CLIENT)), luabind::value("item_click_cast_client", static_cast(EVENT_ITEM_CLICK_CAST_CLIENT)), luabind::value("destroy_item_client", static_cast(EVENT_DESTROY_ITEM_CLIENT)), luabind::value("drop_item_client", static_cast(EVENT_DROP_ITEM_CLIENT)), luabind::value("memorize_spell", static_cast(EVENT_MEMORIZE_SPELL)), luabind::value("unmemorize_spell", static_cast(EVENT_UNMEMORIZE_SPELL)), luabind::value("scribe_spell", static_cast(EVENT_SCRIBE_SPELL)), luabind::value("unscribe_spell", static_cast(EVENT_UNSCRIBE_SPELL)), luabind::value("loot_added", static_cast(EVENT_LOOT_ADDED)), luabind::value("ldon_points_gain", static_cast(EVENT_LDON_POINTS_GAIN)), luabind::value("ldon_points_loss", static_cast(EVENT_LDON_POINTS_LOSS)), luabind::value("alt_currency_gain", static_cast(EVENT_ALT_CURRENCY_GAIN)), luabind::value("alt_currency_loss", static_cast(EVENT_ALT_CURRENCY_LOSS)), luabind::value("crystal_gain", static_cast(EVENT_CRYSTAL_GAIN)), luabind::value("crystal_loss", static_cast(EVENT_CRYSTAL_LOSS)), luabind::value("timer_pause", static_cast(EVENT_TIMER_PAUSE)), luabind::value("timer_resume", static_cast(EVENT_TIMER_RESUME)), luabind::value("timer_start", static_cast(EVENT_TIMER_START)), luabind::value("timer_stop", static_cast(EVENT_TIMER_STOP)), luabind::value("entity_variable_delete", static_cast(EVENT_ENTITY_VARIABLE_DELETE)), luabind::value("entity_variable_set", static_cast(EVENT_ENTITY_VARIABLE_SET)), luabind::value("entity_variable_update", static_cast(EVENT_ENTITY_VARIABLE_UPDATE)), luabind::value("aa_loss", static_cast(EVENT_AA_LOSS)), luabind::value("read", static_cast(EVENT_READ_ITEM)) )]; } luabind::scope lua_register_faction() { return luabind::class_("Faction") .enum_("constants") [( luabind::value("Ally", static_cast(FACTION_ALLY)), luabind::value("Warmly", static_cast(FACTION_WARMLY)), luabind::value("Kindly", static_cast(FACTION_KINDLY)), luabind::value("Amiable", static_cast(FACTION_AMIABLY)), luabind::value("Indifferent", static_cast(FACTION_INDIFFERENTLY)), luabind::value("Apprehensive", static_cast(FACTION_APPREHENSIVELY)), luabind::value("Dubious", static_cast(FACTION_DUBIOUSLY)), luabind::value("Threatenly", static_cast(FACTION_THREATENINGLY)), luabind::value("Scowls", static_cast(FACTION_SCOWLS)) )]; } luabind::scope lua_register_slot() { return luabind::class_("Slot") .enum_("constants") [( luabind::value("Charm", static_cast(EQ::invslot::slotCharm)), luabind::value("Ear1", static_cast(EQ::invslot::slotEar1)), luabind::value("Head", static_cast(EQ::invslot::slotHead)), luabind::value("Face", static_cast(EQ::invslot::slotFace)), luabind::value("Ear2", static_cast(EQ::invslot::slotEar2)), luabind::value("Neck", static_cast(EQ::invslot::slotNeck)), luabind::value("Shoulders", static_cast(EQ::invslot::slotShoulders)), luabind::value("Arms", static_cast(EQ::invslot::slotArms)), luabind::value("Back", static_cast(EQ::invslot::slotBack)), luabind::value("Wrist1", static_cast(EQ::invslot::slotWrist1)), luabind::value("Wrist2", static_cast(EQ::invslot::slotWrist2)), luabind::value("Range", static_cast(EQ::invslot::slotRange)), luabind::value("Hands", static_cast(EQ::invslot::slotHands)), luabind::value("Primary", static_cast(EQ::invslot::slotPrimary)), luabind::value("Secondary", static_cast(EQ::invslot::slotSecondary)), luabind::value("Finger1", static_cast(EQ::invslot::slotFinger1)), luabind::value("Finger2", static_cast(EQ::invslot::slotFinger2)), luabind::value("Chest", static_cast(EQ::invslot::slotChest)), luabind::value("Legs", static_cast(EQ::invslot::slotLegs)), luabind::value("Feet", static_cast(EQ::invslot::slotFeet)), luabind::value("Waist", static_cast(EQ::invslot::slotWaist)), luabind::value("PowerSource", static_cast(EQ::invslot::slotPowerSource)), luabind::value("Ammo", static_cast(EQ::invslot::slotAmmo)), luabind::value("General1", static_cast(EQ::invslot::slotGeneral1)), luabind::value("General2", static_cast(EQ::invslot::slotGeneral2)), luabind::value("General3", static_cast(EQ::invslot::slotGeneral3)), luabind::value("General4", static_cast(EQ::invslot::slotGeneral4)), luabind::value("General5", static_cast(EQ::invslot::slotGeneral5)), luabind::value("General6", static_cast(EQ::invslot::slotGeneral6)), luabind::value("General7", static_cast(EQ::invslot::slotGeneral7)), luabind::value("General8", static_cast(EQ::invslot::slotGeneral8)), luabind::value("General9", static_cast(EQ::invslot::slotGeneral9)), luabind::value("General10", static_cast(EQ::invslot::slotGeneral10)), luabind::value("Cursor", static_cast(EQ::invslot::slotCursor)), luabind::value("PossessionsBegin", static_cast(EQ::invslot::POSSESSIONS_BEGIN)), luabind::value("PossessionsEnd", static_cast(EQ::invslot::POSSESSIONS_END)), luabind::value("EquipmentBegin", static_cast(EQ::invslot::EQUIPMENT_BEGIN)), luabind::value("EquipmentEnd", static_cast(EQ::invslot::EQUIPMENT_END)), luabind::value("GeneralBegin", static_cast(EQ::invslot::GENERAL_BEGIN)), luabind::value("GeneralEnd", static_cast(EQ::invslot::GENERAL_END)), luabind::value("PossessionsBagsBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN)), luabind::value("PossessionsBagsEnd", static_cast(EQ::invbag::CURSOR_BAG_END)), luabind::value("GeneralBagsBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN)), luabind::value("GeneralBagsEnd", static_cast(EQ::invbag::GENERAL_BAGS_END)), luabind::value("General1BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN)), luabind::value("General1BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 9), luabind::value("General2BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 10), luabind::value("General2BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 19), luabind::value("General3BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 20), luabind::value("General3BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 29), luabind::value("General4BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 30), luabind::value("General4BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 39), luabind::value("General5BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 40), luabind::value("General5BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 49), luabind::value("General6BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 50), luabind::value("General6BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 59), luabind::value("General7BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 60), luabind::value("General7BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 69), luabind::value("General8BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 70), luabind::value("General8BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 79), luabind::value("General9BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 80), luabind::value("General9BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 89), luabind::value("General10BagBegin", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 90), luabind::value("General10BagEnd", static_cast(EQ::invbag::GENERAL_BAGS_BEGIN) + 99), luabind::value("CursorBagBegin", static_cast(EQ::invbag::CURSOR_BAG_BEGIN)), luabind::value("CursorBagEnd", static_cast(EQ::invbag::CURSOR_BAG_END)), luabind::value("Tradeskill", static_cast(EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE)), luabind::value("Augment", static_cast(EQ::invslot::SLOT_AUGMENT_GENERIC_RETURN)), luabind::value("BankBegin", static_cast(EQ::invslot::BANK_BEGIN)), luabind::value("BankEnd", static_cast(EQ::invslot::BANK_END)), luabind::value("BankBagsBegin", static_cast(EQ::invbag::BANK_BAGS_BEGIN)), luabind::value("BankBagsEnd", static_cast(EQ::invbag::BANK_BAGS_END)), luabind::value("SharedBankBegin", static_cast(EQ::invslot::SHARED_BANK_BEGIN)), luabind::value("SharedBankEnd", static_cast(EQ::invslot::SHARED_BANK_END)), luabind::value("SharedBankBagsBegin", static_cast(EQ::invbag::SHARED_BANK_BAGS_BEGIN)), luabind::value("SharedBankBagsEnd", static_cast(EQ::invbag::SHARED_BANK_BAGS_END)), luabind::value("BagSlotBegin", static_cast(EQ::invbag::SLOT_BEGIN)), luabind::value("BagSlotEnd", static_cast(EQ::invbag::SLOT_END)), luabind::value("AugSocketBegin", static_cast(EQ::invaug::SOCKET_BEGIN)), luabind::value("AugSocketEnd", static_cast(EQ::invaug::SOCKET_END)), luabind::value("Invalid", static_cast(EQ::invslot::SLOT_INVALID)), luabind::value("Shoulder", static_cast(EQ::invslot::slotShoulders)), // deprecated luabind::value("Bracer1", static_cast(EQ::invslot::slotWrist1)), // deprecated luabind::value("Bracer2", static_cast(EQ::invslot::slotWrist2)), // deprecated luabind::value("Ring1", static_cast(EQ::invslot::slotFinger1)), // deprecated luabind::value("Ring2", static_cast(EQ::invslot::slotFinger2)), // deprecated luabind::value("PersonalBegin", static_cast(EQ::invslot::GENERAL_BEGIN)), // deprecated luabind::value("PersonalEnd", static_cast(EQ::invslot::GENERAL_END)), // deprecated luabind::value("CursorEnd", 0xFFFE) // deprecated (not in use..and never valid vis-a-vis client behavior) )]; } luabind::scope lua_register_material() { return luabind::class_("Material") .enum_("constants") [( luabind::value("Head", static_cast(EQ::textures::armorHead)), luabind::value("Chest", static_cast(EQ::textures::armorChest)), luabind::value("Arms", static_cast(EQ::textures::armorArms)), luabind::value("Wrist", static_cast(EQ::textures::armorWrist)), luabind::value("Hands", static_cast(EQ::textures::armorHands)), luabind::value("Legs", static_cast(EQ::textures::armorLegs)), luabind::value("Feet", static_cast(EQ::textures::armorFeet)), luabind::value("Primary", static_cast(EQ::textures::weaponPrimary)), luabind::value("Secondary", static_cast(EQ::textures::weaponSecondary)), luabind::value("Count", static_cast(EQ::textures::materialCount)), luabind::value("Invalid", static_cast(EQ::textures::materialInvalid)), luabind::value("Bracer", static_cast(EQ::textures::armorWrist)), // deprecated luabind::value("Max", static_cast(EQ::textures::materialCount)) // deprecated )]; } luabind::scope lua_register_client_version() { return luabind::class_("ClientVersion") .enum_("constants") [( luabind::value("Unknown", static_cast(EQ::versions::ClientVersion::Unknown)), luabind::value("Titanium", static_cast(EQ::versions::ClientVersion::Titanium)), luabind::value("SoF", static_cast(EQ::versions::ClientVersion::SoF)), luabind::value("SoD", static_cast(EQ::versions::ClientVersion::SoD)), luabind::value("Underfoot", static_cast(EQ::versions::ClientVersion::UF)), // deprecated luabind::value("UF", static_cast(EQ::versions::ClientVersion::UF)), luabind::value("RoF", static_cast(EQ::versions::ClientVersion::RoF)), luabind::value("RoF2", static_cast(EQ::versions::ClientVersion::RoF2)) )]; } luabind::scope lua_register_appearance() { return luabind::class_("Appearance") .enum_("constants") [( luabind::value("Standing", static_cast(eaStanding)), luabind::value("Sitting", static_cast(eaSitting)), luabind::value("Crouching", static_cast(eaCrouching)), luabind::value("Dead", static_cast(eaDead)), luabind::value("Looting", static_cast(eaLooting)) )]; } luabind::scope lua_register_classes() { return luabind::class_("Class") .enum_("constants") [( luabind::value("WARRIOR", Class::Warrior), luabind::value("CLERIC", Class::Cleric), luabind::value("PALADIN", Class::Paladin), luabind::value("RANGER", Class::Ranger), luabind::value("SHADOWKNIGHT", Class::ShadowKnight), luabind::value("DRUID", Class::Druid), luabind::value("MONK", Class::Monk), luabind::value("BARD", Class::Bard), luabind::value("ROGUE", Class::Rogue), luabind::value("SHAMAN", Class::Shaman), luabind::value("NECROMANCER", Class::Necromancer), luabind::value("WIZARD", Class::Wizard), luabind::value("MAGICIAN", Class::Magician), luabind::value("ENCHANTER", Class::Enchanter), luabind::value("BEASTLORD", Class::Beastlord), luabind::value("BERSERKER", Class::Berserker), luabind::value("WARRIORGM", Class::WarriorGM), luabind::value("CLERICGM", Class::ClericGM), luabind::value("PALADINGM", Class::PaladinGM), luabind::value("RANGERGM", Class::RangerGM), luabind::value("SHADOWKNIGHTGM", Class::ShadowKnightGM), luabind::value("DRUIDGM", Class::DruidGM), luabind::value("MONKGM", Class::MonkGM), luabind::value("BARDGM", Class::BardGM), luabind::value("ROGUEGM", Class::RogueGM), luabind::value("SHAMANGM", Class::ShamanGM), luabind::value("NECROMANCERGM", Class::NecromancerGM), luabind::value("WIZARDGM", Class::WizardGM), luabind::value("MAGICIANGM", Class::MagicianGM), luabind::value("ENCHANTERGM", Class::EnchanterGM), luabind::value("BEASTLORDGM", Class::BeastlordGM), luabind::value("BERSERKERGM", Class::BerserkerGM), luabind::value("BANKER", Class::Banker), luabind::value("MERCHANT", Class::Merchant), luabind::value("DISCORD_MERCHANT", Class::DiscordMerchant), luabind::value("ADVENTURE_RECRUITER", Class::AdventureRecruiter), luabind::value("ADVENTURE_MERCHANT", Class::AdventureMerchant), luabind::value("LDON_TREASURE", Class::LDoNTreasure), luabind::value("TRIBUTE_MASTER", Class::TributeMaster), luabind::value("GUILD_TRIBUTE_MASTER", Class::GuildTributeMaster), luabind::value("GUILD_BANKER", Class::GuildBanker), luabind::value("NORRATHS_KEEPERS_MERCHANT", Class::NorrathsKeepersMerchant), luabind::value("DARK_REIGN_MERCHANT", Class::DarkReignMerchant), luabind::value("FELLOWSHIP_MASTER", Class::FellowshipMaster), luabind::value("ALT_CURRENCY_MERCHANT", Class::AlternateCurrencyMerchant), luabind::value("MERCENARY_MASTER", Class::MercenaryLiaison) )]; } luabind::scope lua_register_skills() { return luabind::class_("Skill") .enum_("constants") [( luabind::value("1HBlunt", EQ::skills::Skill1HBlunt), luabind::value("Blunt1H", EQ::skills::Skill1HBlunt), luabind::value("1HSlashing", EQ::skills::Skill1HSlashing), luabind::value("Slashing1H", EQ::skills::Skill1HSlashing), luabind::value("2HBlunt", EQ::skills::Skill2HBlunt), luabind::value("Blunt2H", EQ::skills::Skill2HBlunt), luabind::value("2HSlashing", EQ::skills::Skill2HSlashing), luabind::value("Slashing2H", EQ::skills::Skill2HSlashing), luabind::value("Abjuration", EQ::skills::SkillAbjuration), luabind::value("Alteration", EQ::skills::SkillAlteration), luabind::value("ApplyPoison", EQ::skills::SkillApplyPoison), luabind::value("Archery", EQ::skills::SkillArchery), luabind::value("Backstab", EQ::skills::SkillBackstab), luabind::value("BindWound", EQ::skills::SkillBindWound), luabind::value("Bash", EQ::skills::SkillBash), luabind::value("Block", EQ::skills::SkillBlock), luabind::value("BrassInstruments", EQ::skills::SkillBrassInstruments), luabind::value("Channeling", EQ::skills::SkillChanneling), luabind::value("Conjuration", EQ::skills::SkillConjuration), luabind::value("Defense", EQ::skills::SkillDefense), luabind::value("Disarm", EQ::skills::SkillDisarm), luabind::value("DisarmTraps", EQ::skills::SkillDisarmTraps), luabind::value("Divination", EQ::skills::SkillDivination), luabind::value("Dodge", EQ::skills::SkillDodge), luabind::value("DoubleAttack", EQ::skills::SkillDoubleAttack), luabind::value("DragonPunch", EQ::skills::SkillDragonPunch), luabind::value("TailRake", EQ::skills::SkillTailRake), luabind::value("DualWield", EQ::skills::SkillDualWield), luabind::value("EagleStrike", EQ::skills::SkillEagleStrike), luabind::value("Evocation", EQ::skills::SkillEvocation), luabind::value("FeignDeath", EQ::skills::SkillFeignDeath), luabind::value("FlyingKick", EQ::skills::SkillFlyingKick), luabind::value("Forage", EQ::skills::SkillForage), luabind::value("HandtoHand", EQ::skills::SkillHandtoHand), luabind::value("Hide", EQ::skills::SkillHide), luabind::value("Kick", EQ::skills::SkillKick), luabind::value("Meditate", EQ::skills::SkillMeditate), luabind::value("Mend", EQ::skills::SkillMend), luabind::value("Offense", EQ::skills::SkillOffense), luabind::value("Parry", EQ::skills::SkillParry), luabind::value("PickLock", EQ::skills::SkillPickLock), luabind::value("1HPiercing", EQ::skills::Skill1HPiercing), luabind::value("Piercing1H", EQ::skills::Skill1HPiercing), luabind::value("Riposte", EQ::skills::SkillRiposte), luabind::value("RoundKick", EQ::skills::SkillRoundKick), luabind::value("SafeFall", EQ::skills::SkillSafeFall), luabind::value("SenseHeading", EQ::skills::SkillSenseHeading), luabind::value("Singing", EQ::skills::SkillSinging), luabind::value("Sneak", EQ::skills::SkillSneak), luabind::value("SpecializeAbjure", EQ::skills::SkillSpecializeAbjure), luabind::value("SpecializeAlteration", EQ::skills::SkillSpecializeAlteration), luabind::value("SpecializeConjuration", EQ::skills::SkillSpecializeConjuration), luabind::value("SpecializeDivination", EQ::skills::SkillSpecializeDivination), luabind::value("SpecializeEvocation", EQ::skills::SkillSpecializeEvocation), luabind::value("PickPockets", EQ::skills::SkillPickPockets), luabind::value("StringedInstruments", EQ::skills::SkillStringedInstruments), luabind::value("Swimming", EQ::skills::SkillSwimming), luabind::value("Throwing", EQ::skills::SkillThrowing), luabind::value("TigerClaw", EQ::skills::SkillTigerClaw), luabind::value("Tracking", EQ::skills::SkillTracking), luabind::value("WindInstruments", EQ::skills::SkillWindInstruments), luabind::value("Fishing", EQ::skills::SkillFishing), luabind::value("MakePoison", EQ::skills::SkillMakePoison), luabind::value("Tinkering", EQ::skills::SkillTinkering), luabind::value("Research", EQ::skills::SkillResearch), luabind::value("Alchemy", EQ::skills::SkillAlchemy), luabind::value("Baking", EQ::skills::SkillBaking), luabind::value("Tailoring", EQ::skills::SkillTailoring), luabind::value("SenseTraps", EQ::skills::SkillSenseTraps), luabind::value("Blacksmithing", EQ::skills::SkillBlacksmithing), luabind::value("Fletching", EQ::skills::SkillFletching), luabind::value("Brewing", EQ::skills::SkillBrewing), luabind::value("AlcoholTolerance", EQ::skills::SkillAlcoholTolerance), luabind::value("Begging", EQ::skills::SkillBegging), luabind::value("JewelryMaking", EQ::skills::SkillJewelryMaking), luabind::value("Pottery", EQ::skills::SkillPottery), luabind::value("PercussionInstruments", EQ::skills::SkillPercussionInstruments), luabind::value("Intimidation", EQ::skills::SkillIntimidation), luabind::value("Berserking", EQ::skills::SkillBerserking), luabind::value("Taunt", EQ::skills::SkillTaunt), luabind::value("Frenzy", EQ::skills::SkillFrenzy), luabind::value("RemoveTraps", EQ::skills::SkillRemoveTraps), luabind::value("TripleAttack", EQ::skills::SkillTripleAttack), luabind::value("2HPiercing", EQ::skills::Skill2HPiercing), luabind::value("Piercing2H", EQ::skills::Skill2HPiercing), luabind::value("HIGHEST_SKILL", EQ::skills::HIGHEST_SKILL) )]; } luabind::scope lua_register_bodytypes() { return luabind::class_("BT") .enum_("constants") [( luabind::value("Humanoid", 1), luabind::value("Lycanthrope", 2), luabind::value("Undead", 3), luabind::value("Giant", 4), luabind::value("Construct", 5), luabind::value("Extraplanar", 6), luabind::value("Magical", 7), luabind::value("SummonedUndead", 8), luabind::value("RaidGiant", 9), luabind::value("NoTarget", 11), luabind::value("Vampire", 12), luabind::value("Atenha_Ra", 13), luabind::value("Greater_Akheva", 14), luabind::value("Khati_Sha", 15), luabind::value("Seru", 16), luabind::value("Draz_Nurakk", 18), luabind::value("Zek", 19), luabind::value("Luggald", 20), luabind::value("Animal", 21), luabind::value("Insect", 22), luabind::value("Monster", 23), luabind::value("Summoned", 24), luabind::value("Plant", 25), luabind::value("Dragon", 26), luabind::value("Summoned2", 27), luabind::value("Summoned3", 28), luabind::value("VeliousDragon", 30), luabind::value("Dragon3", 32), luabind::value("Boxes", 33), luabind::value("Muramite", 34), luabind::value("NoTarget2", 60), luabind::value("SwarmPet", 63), luabind::value("InvisMan", 66), luabind::value("Special", 67) )]; } luabind::scope lua_register_filters() { return luabind::class_("Filter") .enum_("constants") [( luabind::value("None", FilterNone), luabind::value("GuildChat", FilterGuildChat), luabind::value("Socials", FilterSocials), luabind::value("GroupChat", FilterGroupChat), luabind::value("Shouts", FilterShouts), luabind::value("Auctions", FilterAuctions), luabind::value("OOC", FilterOOC), luabind::value("BadWords", FilterBadWords), luabind::value("PCSpells", FilterPCSpells), luabind::value("NPCSpells", FilterNPCSpells), luabind::value("BardSongs", FilterBardSongs), luabind::value("SpellCrits", FilterSpellCrits), luabind::value("MeleeCrits", FilterMeleeCrits), luabind::value("SpellDamage", FilterSpellDamage), luabind::value("MyMisses", FilterMyMisses), luabind::value("OthersMiss", FilterOthersMiss), luabind::value("OthersHit", FilterOthersHit), luabind::value("MissedMe", FilterMissedMe), luabind::value("DamageShields", FilterDamageShields), luabind::value("DOT", FilterDOT), luabind::value("PetHits", FilterPetHits), luabind::value("PetMisses", FilterPetMisses), luabind::value("FocusEffects", FilterFocusEffects), luabind::value("PetSpells", FilterPetSpells), luabind::value("HealOverTime", FilterHealOverTime), luabind::value("ItemSpeech", FilterItemSpeech), luabind::value("Strikethrough", FilterStrikethrough), luabind::value("Stuns", FilterStuns), luabind::value("BardSongsOnPets", FilterBardSongsOnPets) )]; } luabind::scope lua_register_message_types() { return luabind::class_("MT") .enum_("constants") [( luabind::value("White", Chat::White), luabind::value("DimGray", Chat::DimGray), luabind::value("Default", Chat::Default), luabind::value("Green", Chat::Green), luabind::value("BrightBlue", Chat::BrightBlue), luabind::value("LightBlue", Chat::LightBlue), luabind::value("Magenta", Chat::Magenta), luabind::value("Gray", Chat::Gray), luabind::value("LightGray", Chat::LightGray), luabind::value("NPCQuestSay", Chat::NPCQuestSay), luabind::value("DarkGray", Chat::DarkGray), luabind::value("Red", Chat::Red), luabind::value("Lime", Chat::Lime), luabind::value("Yellow", Chat::Yellow), luabind::value("Blue", Chat::Blue), luabind::value("LightNavy", Chat::LightNavy), luabind::value("Cyan", Chat::Cyan), luabind::value("Black", Chat::Black), luabind::value("Say", Chat::Say), luabind::value("Tell", Chat::Tell), luabind::value("Group", Chat::Group), luabind::value("Guild", Chat::Guild), luabind::value("OOC", Chat::OOC), luabind::value("Auction", Chat::Auction), luabind::value("Shout", Chat::Shout), luabind::value("Emote", Chat::Emote), luabind::value("Spells", Chat::Spells), luabind::value("YouHitOther", Chat::YouHitOther), luabind::value("OtherHitsYou", Chat::OtherHitYou), luabind::value("YouMissOther", Chat::YouMissOther), luabind::value("OtherMissesYou", Chat::OtherMissYou), luabind::value("Broadcasts", Chat::Broadcasts), luabind::value("Skills", Chat::Skills), luabind::value("Disciplines", Chat::Disciplines), luabind::value("Unused1", Chat::Unused1), luabind::value("DefaultText", Chat::DefaultText), luabind::value("Unused2", Chat::Unused2), luabind::value("MerchantOffer", Chat::MerchantOffer), luabind::value("MerchantBuySell", Chat::MerchantExchange), luabind::value("YourDeath", Chat::YourDeath), luabind::value("OtherDeath", Chat::OtherDeath), luabind::value("OtherHits", Chat::OtherHitOther), luabind::value("OtherMisses", Chat::OtherMissOther), luabind::value("Who", Chat::Who), luabind::value("YellForHelp", Chat::YellForHelp), luabind::value("NonMelee", Chat::NonMelee), luabind::value("WornOff", Chat::SpellWornOff), luabind::value("MoneySplit", Chat::MoneySplit), luabind::value("LootMessages", Chat::Loot), luabind::value("DiceRoll", Chat::DiceRoll), luabind::value("OtherSpells", Chat::OtherSpells), luabind::value("SpellFailure", Chat::SpellFailure), luabind::value("Chat", Chat::ChatChannel), luabind::value("Channel1", Chat::Chat1), luabind::value("Channel2", Chat::Chat2), luabind::value("Channel3", Chat::Chat3), luabind::value("Channel4", Chat::Chat4), luabind::value("Channel5", Chat::Chat5), luabind::value("Channel6", Chat::Chat6), luabind::value("Channel7", Chat::Chat7), luabind::value("Channel8", Chat::Chat8), luabind::value("Channel9", Chat::Chat9), luabind::value("Channel10", Chat::Chat10), luabind::value("CritMelee", Chat::MeleeCrit), luabind::value("SpellCrits", Chat::SpellCrit), luabind::value("TooFarAway", Chat::TooFarAway), luabind::value("NPCRampage", Chat::NPCRampage), luabind::value("NPCFlurry", Chat::NPCFlurry), luabind::value("NPCEnrage", Chat::NPCEnrage), luabind::value("SayEcho", Chat::EchoSay), luabind::value("TellEcho", Chat::EchoTell), luabind::value("GroupEcho", Chat::EchoGroup), luabind::value("GuildEcho", Chat::EchoGuild), luabind::value("OOCEcho", Chat::EchoOOC), luabind::value("AuctionEcho", Chat::EchoAuction), luabind::value("ShoutECho", Chat::EchoShout), luabind::value("EmoteEcho", Chat::EchoEmote), luabind::value("Chat1Echo", Chat::EchoChat1), luabind::value("Chat2Echo", Chat::EchoChat2), luabind::value("Chat3Echo", Chat::EchoChat3), luabind::value("Chat4Echo", Chat::EchoChat4), luabind::value("Chat5Echo", Chat::EchoChat5), luabind::value("Chat6Echo", Chat::EchoChat6), luabind::value("Chat7Echo", Chat::EchoChat7), luabind::value("Chat8Echo", Chat::EchoChat8), luabind::value("Chat9Echo", Chat::EchoChat9), luabind::value("Chat10Echo", Chat::EchoChat10), luabind::value("DoTDamage", Chat::DotDamage), luabind::value("ItemLink", Chat::ItemLink), luabind::value("RaidSay", Chat::RaidSay), luabind::value("MyPet", Chat::MyPet), luabind::value("DS", Chat::DamageShield), luabind::value("Leadership", Chat::LeaderShip), luabind::value("PetFlurry", Chat::PetFlurry), luabind::value("PetCrit", Chat::PetCritical), luabind::value("FocusEffect", Chat::FocusEffect), luabind::value("Experience", Chat::Experience), luabind::value("System", Chat::System), luabind::value("PetSpell", Chat::PetSpell), luabind::value("PetResponse", Chat::PetResponse), luabind::value("ItemSpeech", Chat::ItemSpeech), luabind::value("StrikeThrough", Chat::StrikeThrough), luabind::value("Stun", Chat::Stun) )]; } luabind::scope lua_register_zone_types() { return luabind::class_("Zone") .enum_("constants") [( luabind::value("qeynos", Zones::QEYNOS), luabind::value("qeynos2", Zones::QEYNOS2), luabind::value("qrg", Zones::QRG), luabind::value("qeytoqrg", Zones::QEYTOQRG), luabind::value("highpass", Zones::HIGHPASS), luabind::value("highkeep", Zones::HIGHKEEP), luabind::value("freportn", Zones::FREPORTN), luabind::value("freportw", Zones::FREPORTW), luabind::value("freporte", Zones::FREPORTE), luabind::value("runnyeye", Zones::RUNNYEYE), luabind::value("qey2hh1", Zones::QEY2HH1), luabind::value("northkarana", Zones::NORTHKARANA), luabind::value("southkarana", Zones::SOUTHKARANA), luabind::value("eastkarana", Zones::EASTKARANA), luabind::value("beholder", Zones::BEHOLDER), luabind::value("blackburrow", Zones::BLACKBURROW), luabind::value("paw", Zones::PAW), luabind::value("rivervale", Zones::RIVERVALE), luabind::value("kithicor", Zones::KITHICOR), luabind::value("commons", Zones::COMMONS), luabind::value("ecommons", Zones::ECOMMONS), luabind::value("erudnint", Zones::ERUDNINT), luabind::value("erudnext", Zones::ERUDNEXT), luabind::value("nektulos", Zones::NEKTULOS), luabind::value("cshome", Zones::CSHOME), luabind::value("lavastorm", Zones::LAVASTORM), luabind::value("nektropos", Zones::NEKTROPOS), luabind::value("halas", Zones::HALAS), luabind::value("everfrost", Zones::EVERFROST), luabind::value("soldunga", Zones::SOLDUNGA), luabind::value("soldungb", Zones::SOLDUNGB), luabind::value("misty", Zones::MISTY), luabind::value("nro", Zones::NRO), luabind::value("sro", Zones::SRO), luabind::value("befallen", Zones::BEFALLEN), luabind::value("oasis", Zones::OASIS), luabind::value("tox", Zones::TOX), luabind::value("hole", Zones::HOLE), luabind::value("neriaka", Zones::NERIAKA), luabind::value("neriakb", Zones::NERIAKB), luabind::value("neriakc", Zones::NERIAKC), luabind::value("neriakd", Zones::NERIAKD), luabind::value("najena", Zones::NAJENA), luabind::value("qcat", Zones::QCAT), luabind::value("innothule", Zones::INNOTHULE), luabind::value("feerrott", Zones::FEERROTT), luabind::value("cazicthule", Zones::CAZICTHULE), luabind::value("oggok", Zones::OGGOK), luabind::value("rathemtn", Zones::RATHEMTN), luabind::value("lakerathe", Zones::LAKERATHE), luabind::value("grobb", Zones::GROBB), luabind::value("aviak", Zones::AVIAK), luabind::value("gfaydark", Zones::GFAYDARK), luabind::value("akanon", Zones::AKANON), luabind::value("steamfont", Zones::STEAMFONT), luabind::value("lfaydark", Zones::LFAYDARK), luabind::value("crushbone", Zones::CRUSHBONE), luabind::value("mistmoore", Zones::MISTMOORE), luabind::value("kaladima", Zones::KALADIMA), luabind::value("felwithea", Zones::FELWITHEA), luabind::value("felwitheb", Zones::FELWITHEB), luabind::value("unrest", Zones::UNREST), luabind::value("kedge", Zones::KEDGE), luabind::value("guktop", Zones::GUKTOP), luabind::value("gukbottom", Zones::GUKBOTTOM), luabind::value("kaladimb", Zones::KALADIMB), luabind::value("butcher", Zones::BUTCHER), luabind::value("oot", Zones::OOT), luabind::value("cauldron", Zones::CAULDRON), luabind::value("airplane", Zones::AIRPLANE), luabind::value("fearplane", Zones::FEARPLANE), luabind::value("permafrost", Zones::PERMAFROST), luabind::value("kerraridge", Zones::KERRARIDGE), luabind::value("paineel", Zones::PAINEEL), luabind::value("hateplane", Zones::HATEPLANE), luabind::value("arena", Zones::ARENA), luabind::value("fieldofbone", Zones::FIELDOFBONE), luabind::value("warslikswood", Zones::WARSLIKSWOOD), luabind::value("soltemple", Zones::SOLTEMPLE), luabind::value("droga", Zones::DROGA), luabind::value("cabwest", Zones::CABWEST), luabind::value("swampofnohope", Zones::SWAMPOFNOHOPE), luabind::value("firiona", Zones::FIRIONA), luabind::value("lakeofillomen", Zones::LAKEOFILLOMEN), luabind::value("dreadlands", Zones::DREADLANDS), luabind::value("burningwood", Zones::BURNINGWOOD), luabind::value("kaesora", Zones::KAESORA), luabind::value("sebilis", Zones::SEBILIS), luabind::value("citymist", Zones::CITYMIST), luabind::value("skyfire", Zones::SKYFIRE), luabind::value("frontiermtns", Zones::FRONTIERMTNS), luabind::value("overthere", Zones::OVERTHERE), luabind::value("emeraldjungle", Zones::EMERALDJUNGLE), luabind::value("trakanon", Zones::TRAKANON), luabind::value("timorous", Zones::TIMOROUS), luabind::value("kurn", Zones::KURN), luabind::value("erudsxing", Zones::ERUDSXING), luabind::value("stonebrunt", Zones::STONEBRUNT), luabind::value("warrens", Zones::WARRENS), luabind::value("karnor", Zones::KARNOR), luabind::value("chardok", Zones::CHARDOK), luabind::value("dalnir", Zones::DALNIR), luabind::value("charasis", Zones::CHARASIS), luabind::value("cabeast", Zones::CABEAST), luabind::value("nurga", Zones::NURGA), luabind::value("veeshan", Zones::VEESHAN), luabind::value("veksar", Zones::VEKSAR), luabind::value("iceclad", Zones::ICECLAD), luabind::value("frozenshadow", Zones::FROZENSHADOW), luabind::value("velketor", Zones::VELKETOR), luabind::value("kael", Zones::KAEL), luabind::value("skyshrine", Zones::SKYSHRINE), luabind::value("thurgadina", Zones::THURGADINA), luabind::value("eastwastes", Zones::EASTWASTES), luabind::value("cobaltscar", Zones::COBALTSCAR), luabind::value("greatdivide", Zones::GREATDIVIDE), luabind::value("wakening", Zones::WAKENING), luabind::value("westwastes", Zones::WESTWASTES), luabind::value("crystal", Zones::CRYSTAL), luabind::value("necropolis", Zones::NECROPOLIS), luabind::value("templeveeshan", Zones::TEMPLEVEESHAN), luabind::value("sirens", Zones::SIRENS), luabind::value("mischiefplane", Zones::MISCHIEFPLANE), luabind::value("growthplane", Zones::GROWTHPLANE), luabind::value("sleeper", Zones::SLEEPER), luabind::value("thurgadinb", Zones::THURGADINB), luabind::value("erudsxing2", Zones::ERUDSXING2), luabind::value("shadowhaven", Zones::SHADOWHAVEN), luabind::value("bazaar", Zones::BAZAAR), luabind::value("nexus", Zones::NEXUS), luabind::value("echo_", Zones::ECHO_), luabind::value("acrylia", Zones::ACRYLIA), luabind::value("sharvahl", Zones::SHARVAHL), luabind::value("paludal", Zones::PALUDAL), luabind::value("fungusgrove", Zones::FUNGUSGROVE), luabind::value("vexthal", Zones::VEXTHAL), luabind::value("sseru", Zones::SSERU), luabind::value("katta", Zones::KATTA), luabind::value("netherbian", Zones::NETHERBIAN), luabind::value("ssratemple", Zones::SSRATEMPLE), luabind::value("griegsend", Zones::GRIEGSEND), luabind::value("thedeep", Zones::THEDEEP), luabind::value("shadeweaver", Zones::SHADEWEAVER), luabind::value("hollowshade", Zones::HOLLOWSHADE), luabind::value("grimling", Zones::GRIMLING), luabind::value("mseru", Zones::MSERU), luabind::value("letalis", Zones::LETALIS), luabind::value("twilight", Zones::TWILIGHT), luabind::value("thegrey", Zones::THEGREY), luabind::value("tenebrous", Zones::TENEBROUS), luabind::value("maiden", Zones::MAIDEN), luabind::value("dawnshroud", Zones::DAWNSHROUD), luabind::value("scarlet", Zones::SCARLET), luabind::value("umbral", Zones::UMBRAL), luabind::value("akheva", Zones::AKHEVA), luabind::value("arena2", Zones::ARENA2), luabind::value("jaggedpine", Zones::JAGGEDPINE), luabind::value("nedaria", Zones::NEDARIA), luabind::value("tutorial", Zones::TUTORIAL), luabind::value("load", Zones::LOAD), luabind::value("load2", Zones::LOAD2), luabind::value("hateplaneb", Zones::HATEPLANEB), luabind::value("shadowrest", Zones::SHADOWREST), luabind::value("tutoriala", Zones::TUTORIALA), luabind::value("tutorialb", Zones::TUTORIALB), luabind::value("clz", Zones::CLZ), luabind::value("codecay", Zones::CODECAY), luabind::value("pojustice", Zones::POJUSTICE), luabind::value("poknowledge", Zones::POKNOWLEDGE), luabind::value("potranquility", Zones::POTRANQUILITY), luabind::value("ponightmare", Zones::PONIGHTMARE), luabind::value("podisease", Zones::PODISEASE), luabind::value("poinnovation", Zones::POINNOVATION), luabind::value("potorment", Zones::POTORMENT), luabind::value("povalor", Zones::POVALOR), luabind::value("bothunder", Zones::BOTHUNDER), luabind::value("postorms", Zones::POSTORMS), luabind::value("hohonora", Zones::HOHONORA), luabind::value("solrotower", Zones::SOLROTOWER), luabind::value("powar", Zones::POWAR), luabind::value("potactics", Zones::POTACTICS), luabind::value("poair", Zones::POAIR), luabind::value("powater", Zones::POWATER), luabind::value("pofire", Zones::POFIRE), luabind::value("poeartha", Zones::POEARTHA), luabind::value("potimea", Zones::POTIMEA), luabind::value("hohonorb", Zones::HOHONORB), luabind::value("nightmareb", Zones::NIGHTMAREB), luabind::value("poearthb", Zones::POEARTHB), luabind::value("potimeb", Zones::POTIMEB), luabind::value("gunthak", Zones::GUNTHAK), luabind::value("dulak", Zones::DULAK), luabind::value("torgiran", Zones::TORGIRAN), luabind::value("nadox", Zones::NADOX), luabind::value("hatesfury", Zones::HATESFURY), luabind::value("guka", Zones::GUKA), luabind::value("ruja", Zones::RUJA), luabind::value("taka", Zones::TAKA), luabind::value("mira", Zones::MIRA), luabind::value("mmca", Zones::MMCA), luabind::value("gukb", Zones::GUKB), luabind::value("rujb", Zones::RUJB), luabind::value("takb", Zones::TAKB), luabind::value("mirb", Zones::MIRB), luabind::value("mmcb", Zones::MMCB), luabind::value("gukc", Zones::GUKC), luabind::value("rujc", Zones::RUJC), luabind::value("takc", Zones::TAKC), luabind::value("mirc", Zones::MIRC), luabind::value("mmcc", Zones::MMCC), luabind::value("gukd", Zones::GUKD), luabind::value("rujd", Zones::RUJD), luabind::value("takd", Zones::TAKD), luabind::value("mird", Zones::MIRD), luabind::value("mmcd", Zones::MMCD), luabind::value("guke", Zones::GUKE), luabind::value("ruje", Zones::RUJE), luabind::value("take", Zones::TAKE), luabind::value("mire", Zones::MIRE), luabind::value("mmce", Zones::MMCE), luabind::value("gukf", Zones::GUKF), luabind::value("rujf", Zones::RUJF), luabind::value("takf", Zones::TAKF), luabind::value("mirf", Zones::MIRF), luabind::value("mmcf", Zones::MMCF), luabind::value("gukg", Zones::GUKG), luabind::value("rujg", Zones::RUJG), luabind::value("takg", Zones::TAKG), luabind::value("mirg", Zones::MIRG), luabind::value("mmcg", Zones::MMCG), luabind::value("gukh", Zones::GUKH), luabind::value("rujh", Zones::RUJH), luabind::value("takh", Zones::TAKH), luabind::value("mirh", Zones::MIRH), luabind::value("mmch", Zones::MMCH), luabind::value("ruji", Zones::RUJI), luabind::value("taki", Zones::TAKI), luabind::value("miri", Zones::MIRI), luabind::value("mmci", Zones::MMCI), luabind::value("rujj", Zones::RUJJ), luabind::value("takj", Zones::TAKJ), luabind::value("mirj", Zones::MIRJ), luabind::value("mmcj", Zones::MMCJ), luabind::value("chardokb", Zones::CHARDOKB), luabind::value("soldungc", Zones::SOLDUNGC), luabind::value("abysmal", Zones::ABYSMAL), luabind::value("natimbi", Zones::NATIMBI), luabind::value("qinimi", Zones::QINIMI), luabind::value("riwwi", Zones::RIWWI), luabind::value("barindu", Zones::BARINDU), luabind::value("ferubi", Zones::FERUBI), luabind::value("snpool", Zones::SNPOOL), luabind::value("snlair", Zones::SNLAIR), luabind::value("snplant", Zones::SNPLANT), luabind::value("sncrematory", Zones::SNCREMATORY), luabind::value("tipt", Zones::TIPT), luabind::value("vxed", Zones::VXED), luabind::value("yxtta", Zones::YXTTA), luabind::value("uqua", Zones::UQUA), luabind::value("kodtaz", Zones::KODTAZ), luabind::value("ikkinz", Zones::IKKINZ), luabind::value("qvic", Zones::QVIC), luabind::value("inktuta", Zones::INKTUTA), luabind::value("txevu", Zones::TXEVU), luabind::value("tacvi", Zones::TACVI), luabind::value("qvicb", Zones::QVICB), luabind::value("wallofslaughter", Zones::WALLOFSLAUGHTER), luabind::value("bloodfields", Zones::BLOODFIELDS), luabind::value("draniksscar", Zones::DRANIKSSCAR), luabind::value("causeway", Zones::CAUSEWAY), luabind::value("chambersa", Zones::CHAMBERSA), luabind::value("chambersb", Zones::CHAMBERSB), luabind::value("chambersc", Zones::CHAMBERSC), luabind::value("chambersd", Zones::CHAMBERSD), luabind::value("chamberse", Zones::CHAMBERSE), luabind::value("chambersf", Zones::CHAMBERSF), luabind::value("provinggrounds", Zones::PROVINGGROUNDS), luabind::value("anguish", Zones::ANGUISH), luabind::value("dranikhollowsa", Zones::DRANIKHOLLOWSA), luabind::value("dranikhollowsb", Zones::DRANIKHOLLOWSB), luabind::value("dranikhollowsc", Zones::DRANIKHOLLOWSC), luabind::value("dranikcatacombsa", Zones::DRANIKCATACOMBSA), luabind::value("dranikcatacombsb", Zones::DRANIKCATACOMBSB), luabind::value("dranikcatacombsc", Zones::DRANIKCATACOMBSC), luabind::value("draniksewersa", Zones::DRANIKSEWERSA), luabind::value("draniksewersb", Zones::DRANIKSEWERSB), luabind::value("draniksewersc", Zones::DRANIKSEWERSC), luabind::value("riftseekers", Zones::RIFTSEEKERS), luabind::value("harbingers", Zones::HARBINGERS), luabind::value("dranik", Zones::DRANIK), luabind::value("broodlands", Zones::BROODLANDS), luabind::value("stillmoona", Zones::STILLMOONA), luabind::value("stillmoonb", Zones::STILLMOONB), luabind::value("thundercrest", Zones::THUNDERCREST), luabind::value("delvea", Zones::DELVEA), luabind::value("delveb", Zones::DELVEB), luabind::value("thenest", Zones::THENEST), luabind::value("guildlobby", Zones::GUILDLOBBY), luabind::value("guildhall", Zones::GUILDHALL), luabind::value("barter", Zones::BARTER), luabind::value("illsalin", Zones::ILLSALIN), luabind::value("illsalina", Zones::ILLSALINA), luabind::value("illsalinb", Zones::ILLSALINB), luabind::value("illsalinc", Zones::ILLSALINC), luabind::value("dreadspire", Zones::DREADSPIRE), luabind::value("drachnidhive", Zones::DRACHNIDHIVE), luabind::value("drachnidhivea", Zones::DRACHNIDHIVEA), luabind::value("drachnidhiveb", Zones::DRACHNIDHIVEB), luabind::value("drachnidhivec", Zones::DRACHNIDHIVEC), luabind::value("westkorlach", Zones::WESTKORLACH), luabind::value("westkorlacha", Zones::WESTKORLACHA), luabind::value("westkorlachb", Zones::WESTKORLACHB), luabind::value("westkorlachc", Zones::WESTKORLACHC), luabind::value("eastkorlach", Zones::EASTKORLACH), luabind::value("eastkorlacha", Zones::EASTKORLACHA), luabind::value("shadowspine", Zones::SHADOWSPINE), luabind::value("corathus", Zones::CORATHUS), luabind::value("corathusa", Zones::CORATHUSA), luabind::value("corathusb", Zones::CORATHUSB), luabind::value("nektulosa", Zones::NEKTULOSA), luabind::value("arcstone", Zones::ARCSTONE), luabind::value("relic", Zones::RELIC), luabind::value("skylance", Zones::SKYLANCE), luabind::value("devastation", Zones::DEVASTATION), luabind::value("devastationa", Zones::DEVASTATIONA), luabind::value("rage", Zones::RAGE), luabind::value("ragea", Zones::RAGEA), luabind::value("takishruins", Zones::TAKISHRUINS), luabind::value("takishruinsa", Zones::TAKISHRUINSA), luabind::value("elddar", Zones::ELDDAR), luabind::value("elddara", Zones::ELDDARA), luabind::value("theater", Zones::THEATER), luabind::value("theatera", Zones::THEATERA), luabind::value("freeporteast", Zones::FREEPORTEAST), luabind::value("freeportwest", Zones::FREEPORTWEST), luabind::value("freeportsewers", Zones::FREEPORTSEWERS), luabind::value("freeportacademy", Zones::FREEPORTACADEMY), luabind::value("freeporttemple", Zones::FREEPORTTEMPLE), luabind::value("freeportmilitia", Zones::FREEPORTMILITIA), luabind::value("freeportarena", Zones::FREEPORTARENA), luabind::value("freeportcityhall", Zones::FREEPORTCITYHALL), luabind::value("freeporttheater", Zones::FREEPORTTHEATER), luabind::value("freeporthall", Zones::FREEPORTHALL), luabind::value("northro", Zones::NORTHRO), luabind::value("southro", Zones::SOUTHRO), luabind::value("crescent", Zones::CRESCENT), luabind::value("moors", Zones::MOORS), luabind::value("stonehive", Zones::STONEHIVE), luabind::value("mesa", Zones::MESA), luabind::value("roost", Zones::ROOST), luabind::value("steppes", Zones::STEPPES), luabind::value("icefall", Zones::ICEFALL), luabind::value("valdeholm", Zones::VALDEHOLM), luabind::value("frostcrypt", Zones::FROSTCRYPT), luabind::value("sunderock", Zones::SUNDEROCK), luabind::value("vergalid", Zones::VERGALID), luabind::value("direwind", Zones::DIREWIND), luabind::value("ashengate", Zones::ASHENGATE), luabind::value("highpasshold", Zones::HIGHPASSHOLD), luabind::value("commonlands", Zones::COMMONLANDS), luabind::value("oceanoftears", Zones::OCEANOFTEARS), luabind::value("kithforest", Zones::KITHFOREST), luabind::value("befallenb", Zones::BEFALLENB), luabind::value("highpasskeep", Zones::HIGHPASSKEEP), luabind::value("innothuleb", Zones::INNOTHULEB), luabind::value("toxxulia", Zones::TOXXULIA), luabind::value("mistythicket", Zones::MISTYTHICKET), luabind::value("kattacastrum", Zones::KATTACASTRUM), luabind::value("thalassius", Zones::THALASSIUS), luabind::value("atiiki", Zones::ATIIKI), luabind::value("zhisza", Zones::ZHISZA), luabind::value("silyssar", Zones::SILYSSAR), luabind::value("solteris", Zones::SOLTERIS), luabind::value("barren", Zones::BARREN), luabind::value("buriedsea", Zones::BURIEDSEA), luabind::value("jardelshook", Zones::JARDELSHOOK), luabind::value("monkeyrock", Zones::MONKEYROCK), luabind::value("suncrest", Zones::SUNCREST), luabind::value("deadbone", Zones::DEADBONE), luabind::value("blacksail", Zones::BLACKSAIL), luabind::value("maidensgrave", Zones::MAIDENSGRAVE), luabind::value("redfeather", Zones::REDFEATHER), luabind::value("shipmvp", Zones::SHIPMVP), luabind::value("shipmvu", Zones::SHIPMVU), luabind::value("shippvu", Zones::SHIPPVU), luabind::value("shipuvu", Zones::SHIPUVU), luabind::value("shipmvm", Zones::SHIPMVM), luabind::value("mechanotus", Zones::MECHANOTUS), luabind::value("mansion", Zones::MANSION), luabind::value("steamfactory", Zones::STEAMFACTORY), luabind::value("shipworkshop", Zones::SHIPWORKSHOP), luabind::value("gyrospireb", Zones::GYROSPIREB), luabind::value("gyrospirez", Zones::GYROSPIREZ), luabind::value("dragonscale", Zones::DRAGONSCALE), luabind::value("lopingplains", Zones::LOPINGPLAINS), luabind::value("hillsofshade", Zones::HILLSOFSHADE), luabind::value("bloodmoon", Zones::BLOODMOON), luabind::value("crystallos", Zones::CRYSTALLOS), luabind::value("guardian", Zones::GUARDIAN), luabind::value("steamfontmts", Zones::STEAMFONTMTS), luabind::value("cryptofshade", Zones::CRYPTOFSHADE), luabind::value("dragonscaleb", Zones::DRAGONSCALEB), luabind::value("oldfieldofbone", Zones::OLDFIELDOFBONE), luabind::value("oldkaesoraa", Zones::OLDKAESORAA), luabind::value("oldkaesorab", Zones::OLDKAESORAB), luabind::value("oldkurn", Zones::OLDKURN), luabind::value("oldkithicor", Zones::OLDKITHICOR), luabind::value("oldcommons", Zones::OLDCOMMONS), luabind::value("oldhighpass", Zones::OLDHIGHPASS), luabind::value("thevoida", Zones::THEVOIDA), luabind::value("thevoidb", Zones::THEVOIDB), luabind::value("thevoidc", Zones::THEVOIDC), luabind::value("thevoidd", Zones::THEVOIDD), luabind::value("thevoide", Zones::THEVOIDE), luabind::value("thevoidf", Zones::THEVOIDF), luabind::value("thevoidg", Zones::THEVOIDG), luabind::value("oceangreenhills", Zones::OCEANGREENHILLS), luabind::value("oceangreenvillage", Zones::OCEANGREENVILLAGE), luabind::value("oldblackburrow", Zones::OLDBLACKBURROW), luabind::value("bertoxtemple", Zones::BERTOXTEMPLE), luabind::value("discord", Zones::DISCORD), luabind::value("discordtower", Zones::DISCORDTOWER), luabind::value("oldbloodfield", Zones::OLDBLOODFIELD), luabind::value("precipiceofwar", Zones::PRECIPICEOFWAR), luabind::value("olddranik", Zones::OLDDRANIK), luabind::value("toskirakk", Zones::TOSKIRAKK), luabind::value("korascian", Zones::KORASCIAN), luabind::value("rathechamber", Zones::RATHECHAMBER), luabind::value("brellsrest", Zones::BRELLSREST), luabind::value("fungalforest", Zones::FUNGALFOREST), luabind::value("underquarry", Zones::UNDERQUARRY), luabind::value("coolingchamber", Zones::COOLINGCHAMBER), luabind::value("shiningcity", Zones::SHININGCITY), luabind::value("arthicrex", Zones::ARTHICREX), luabind::value("foundation", Zones::FOUNDATION), luabind::value("lichencreep", Zones::LICHENCREEP), luabind::value("pellucid", Zones::PELLUCID), luabind::value("stonesnake", Zones::STONESNAKE), luabind::value("brellstemple", Zones::BRELLSTEMPLE), luabind::value("convorteum", Zones::CONVORTEUM), luabind::value("brellsarena", Zones::BRELLSARENA), luabind::value("weddingchapel", Zones::WEDDINGCHAPEL), luabind::value("weddingchapeldark", Zones::WEDDINGCHAPELDARK), luabind::value("dragoncrypt", Zones::DRAGONCRYPT), luabind::value("feerrott2", Zones::FEERROTT2), luabind::value("thulehouse1", Zones::THULEHOUSE1), luabind::value("thulehouse2", Zones::THULEHOUSE2), luabind::value("housegarden", Zones::HOUSEGARDEN), luabind::value("thulelibrary", Zones::THULELIBRARY), luabind::value("well", Zones::WELL), luabind::value("fallen", Zones::FALLEN), luabind::value("morellcastle", Zones::MORELLCASTLE), luabind::value("somnium", Zones::SOMNIUM), luabind::value("alkabormare", Zones::ALKABORMARE), luabind::value("miragulmare", Zones::MIRAGULMARE), luabind::value("thuledream", Zones::THULEDREAM), luabind::value("neighborhood", Zones::NEIGHBORHOOD), luabind::value("argath", Zones::ARGATH), luabind::value("arelis", Zones::ARELIS), luabind::value("sarithcity", Zones::SARITHCITY), luabind::value("rubak", Zones::RUBAK), luabind::value("beastdomain", Zones::BEASTDOMAIN), luabind::value("resplendent", Zones::RESPLENDENT), luabind::value("pillarsalra", Zones::PILLARSALRA), luabind::value("windsong", Zones::WINDSONG), luabind::value("cityofbronze", Zones::CITYOFBRONZE), luabind::value("sepulcher", Zones::SEPULCHER), luabind::value("eastsepulcher", Zones::EASTSEPULCHER), luabind::value("westsepulcher", Zones::WESTSEPULCHER), luabind::value("shardslanding", Zones::SHARDSLANDING), luabind::value("xorbb", Zones::XORBB), luabind::value("kaelshard", Zones::KAELSHARD), luabind::value("eastwastesshard", Zones::EASTWASTESSHARD), luabind::value("crystalshard", Zones::CRYSTALSHARD), luabind::value("breedinggrounds", Zones::BREEDINGGROUNDS), luabind::value("eviltree", Zones::EVILTREE), luabind::value("grelleth", Zones::GRELLETH), luabind::value("chapterhouse", Zones::CHAPTERHOUSE), luabind::value("arttest", Zones::ARTTEST), luabind::value("fhalls", Zones::FHALLS), luabind::value("apprentice", Zones::APPRENTICE) )]; } luabind::scope lua_register_languages() { return luabind::class_("Language") .enum_("constants") [( luabind::value("CommonTongue", Language::CommonTongue), luabind::value("Barbarian", Language::Barbarian), luabind::value("Erudian", Language::Erudian), luabind::value("Elvish", Language::Elvish), luabind::value("DarkElvish", Language::DarkElvish), luabind::value("Dwarvish", Language::Dwarvish), luabind::value("Troll", Language::Troll), luabind::value("Ogre", Language::Ogre), luabind::value("Gnomish", Language::Gnomish), luabind::value("Halfling", Language::Halfling), luabind::value("ThievesCant", Language::ThievesCant), luabind::value("OldErudian", Language::OldErudian), luabind::value("ElderElvish", Language::ElderElvish), luabind::value("Froglok", Language::Froglok), luabind::value("Goblin", Language::Goblin), luabind::value("Gnoll", Language::Gnoll), luabind::value("CombineTongue", Language::CombineTongue), luabind::value("ElderTeirDal", Language::ElderTeirDal), luabind::value("Lizardman", Language::Lizardman), luabind::value("Orcish", Language::Orcish), luabind::value("Faerie", Language::Faerie), luabind::value("Dragon", Language::Dragon), luabind::value("ElderDragon", Language::ElderDragon), luabind::value("DarkSpeech", Language::DarkSpeech), luabind::value("VahShir", Language::VahShir), luabind::value("Alaran", Language::Alaran), luabind::value("Hadal", Language::Hadal), luabind::value("Unknown27", Language::Unknown27), luabind::value("MaxValue", Language::MaxValue) )]; } luabind::scope lua_register_rules_const() { return luabind::class_("Rule") .enum_("constants") [( #define RULE_INT(cat, rule, default_value, notes) \ luabind::value(#rule, RuleManager::Int__##rule), #include "../common/ruletypes.h" luabind::value("_IntRuleCount", RuleManager::_IntRuleCount), #undef RULE_INT #define RULE_REAL(cat, rule, default_value, notes) \ luabind::value(#rule, RuleManager::Real__##rule), #include "../common/ruletypes.h" luabind::value("_RealRuleCount", RuleManager::_RealRuleCount), #undef RULE_REAL #define RULE_BOOL(cat, rule, default_value, notes) \ luabind::value(#rule, RuleManager::Bool__##rule), #include "../common/ruletypes.h" luabind::value("_BoolRuleCount", RuleManager::_BoolRuleCount), #undef RULE_BOOL #define RULE_STRING(cat, rule, default_value, notes) \ luabind::value(#rule, RuleManager::String__##rule), #include "../common/ruletypes.h" luabind::value("_StringRuleCount", RuleManager::_StringRuleCount) #undef RULE_STRING )]; } luabind::scope lua_register_rulei() { return luabind::namespace_("RuleI") [ luabind::def("Get", &get_rulei) ]; } luabind::scope lua_register_ruler() { return luabind::namespace_("RuleR") [ luabind::def("Get", &get_ruler) ]; } luabind::scope lua_register_ruleb() { return luabind::namespace_("RuleB") [ luabind::def("Get", &get_ruleb) ]; } luabind::scope lua_register_rules() { return luabind::namespace_("RuleS") [ luabind::def("Get", &get_rules) ]; } luabind::scope lua_register_journal_speakmode() { return luabind::class_("SpeakMode") .enum_("constants") [( luabind::value("Raw", static_cast(Journal::SpeakMode::Raw)), luabind::value("Say", static_cast(Journal::SpeakMode::Say)), luabind::value("Shout", static_cast(Journal::SpeakMode::Shout)), luabind::value("EmoteAlt", static_cast(Journal::SpeakMode::EmoteAlt)), luabind::value("Emote", static_cast(Journal::SpeakMode::Emote)), luabind::value("Group", static_cast(Journal::SpeakMode::Group)) )]; } luabind::scope lua_register_journal_mode() { return luabind::class_("JournalMode") .enum_("constants") [( luabind::value("None", static_cast(Journal::Mode::None)), luabind::value("Log1", static_cast(Journal::Mode::Log1)), luabind::value("Log2", static_cast(Journal::Mode::Log2)) )]; } luabind::scope lua_register_exp_source() { return luabind::class_("ExpSource") .enum_("constants") [( luabind::value("Quest", static_cast(ExpSource::Quest)), luabind::value("GM", static_cast(ExpSource::GM)), luabind::value("Kill", static_cast(ExpSource::Kill)), luabind::value("Death", static_cast(ExpSource::Death)), luabind::value("Resurrection", static_cast(ExpSource::Resurrection)), luabind::value("LDoNChest", static_cast(ExpSource::LDoNChest)), luabind::value("Task", static_cast(ExpSource::Task)), luabind::value("Sacrifice", static_cast(ExpSource::Sacrifice)) )]; } #endif