using System; using System.IO; using System.Collections.Generic; using EQExtractor2.InternalTypes; using EQExtractor2.OpCodes; using EQPacket; using MyUtils; namespace EQExtractor2.Patches { class PatchAug042011Decoder : PatchMay242011Decoder { public PatchAug042011Decoder() { Version = "EQ Client Build Date August 04 2011."; ExpectedPPLength = 28496; PPZoneIDOffset = 21164; PatchConfFileName = "patch_Aug04-2011.conf"; } public override void RegisterExplorers() { //OpManager.RegisterExplorer("OP_MercenaryDataResponse", ExploreMercenaryDataResponse); } public void ExploreMercenaryDataResponse(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 TypeCount = Buffer.ReadUInt32(); //OutputStream.WriteLine("Type Count: {0}\r\n", TypeCount); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Types (Journeyman and Apprentice in this case\r\n", TypeCount); for (int i = 0; i < TypeCount; ++i) { UInt32 TypeDBStringID = Buffer.ReadUInt32(); //OutputStream.WriteLine(" Type {0} DBStringID {1}", i, TypeDBStringID); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID for Type {1}", TypeDBStringID, i); } UInt32 Count2 = Buffer.ReadUInt32(); //OutputStream.WriteLine(" Count 2 is {0}", Count2); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Count of Sub-types that follow", Count2); for (int i = 0; i < Count2; ++i) { int Offset = Buffer.GetPosition(); UInt32 Unknown1 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown1); UInt32 DBStringID1 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Type", DBStringID1); UInt32 DBStringID2 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Sub-Type", DBStringID2); UInt32 PurchaseCost = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Purchase Cost", PurchaseCost); UInt32 UpkeepCost = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Upkeep Cost", UpkeepCost); UInt32 Unknown2 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown2); UInt32 Unknown3 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown3); UInt32 Unknown4 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown4); byte Unknown5 = Buffer.ReadByte(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown5); UInt32 Unknown6 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown6); UInt32 Unknown7 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown7); UInt32 Unknown8 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown8); UInt32 StanceCount = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Stances for this Merc", StanceCount); UInt32 Unknown10 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown10); byte Unknown11 = Buffer.ReadByte(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown11); //OutputStream.WriteLine(" Offset: {5} Unknown1: {0} DBStrings: {1} {2} Purchase: {3} Upkeep: {4}\r\n", Unknown1, DBStringID1, DBStringID2, // PurchaseCost, UpkeepCost, Offset); //OutputStream.WriteLine(" Unknowns: {0} {1} {2} {3} {4} {5} {6} {7} {8}\r\n", // Unknown2, Unknown3, Unknown4, Unknown5, Unknown6, Unknown7, Unknown8, Unknown10, Unknown11); //OutputStream.WriteLine(" Stance Count: {0}", StanceCount); for (int j = 0; j < StanceCount; ++j) { UInt32 StanceNum = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance Number", StanceNum); UInt32 StanceType = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance DBStringID (1 = Passive, 2 = Balanced etc.", StanceType); //OutputStream.WriteLine(" {0}: {1}", StanceNum, StanceType); } OutputStream.WriteLine(""); } OutputStream.WriteLine("\r\nBuffer position at end is {0}", Buffer.GetPosition()); OutputStream.WriteLine(""); } } }