#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_zonebootup(Client *c, const Seperator *sep) { const int arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #zonebootup [Zone Server ID] [Zone ID|Zone Short Name] [Instance ID]"); return; } if (!worldserver.Connected()) { c->Message(Chat::White, "World server disconnected."); return; } const uint32 zone_server_id = Strings::ToUnsignedInt(sep->arg[1]); const uint32 zone_id = Strings::IsNumber(sep->arg[2]) ? Strings::ToUnsignedInt(sep->arg[2]) : ZoneID(sep->arg[2]); const bool is_static = arguments > 2 ? !strcasecmp(sep->arg[3], "static") : false; const uint16 instance_id = arguments > 3 ? static_cast(Strings::ToUnsignedInt(sep->arg[4])) : 0; if (!zone_id) { c->Message( Chat::White, fmt::format( "Zone '{}' does not exist.", sep->arg[1] ).c_str() ); return; } auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_Struct)); auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer; s->zone_server_id = zone_server_id; s->zone_id = zone_id; s->instance_id = instance_id; s->is_static = is_static; strn0cpy(s->admin_name, c->GetName(), sizeof(s->admin_name)); worldserver.SendPacket(pack); safe_delete(pack); }