/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __ZoneConfig_H #define __ZoneConfig_H #include "../common/eqemu_config.h" class ZoneConfig : public EQEmuConfig { public: uint16 ZonePort; std::string ZoneAddress; private: static ZoneConfig *_zone_config; ZoneConfig() : EQEmuConfig() { ZonePort=0; } public: // Produce a const singleton static const ZoneConfig *get() { if (_zone_config == nullptr) LoadConfig(); return(_zone_config); } // Load the config static bool LoadConfig(const std::string &path = "") { safe_delete(_zone_config); safe_delete(_config); _zone_config = new ZoneConfig; _config = _zone_config; return _config->parseFile(path); } // Accessors for the static private object static void SetZonePort(uint16 port) { if (_zone_config) _zone_config->ZonePort=port; } void Dump() const; }; #endif