/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_LUA_EXPEDITION_H #define EQEMU_LUA_EXPEDITION_H #ifdef LUA_EQEMU #include "lua_ptr.h" #include "../common/types.h" #include class Expedition; class Lua_Client; struct lua_State; namespace luabind { struct scope; namespace adl { class object; } using adl::object; } luabind::scope lua_register_expedition(); luabind::scope lua_register_expedition_lock_messages(); class Lua_Expedition : public Lua_Ptr { typedef Expedition NativeType; public: Lua_Expedition() : Lua_Ptr(nullptr) { } Lua_Expedition(Expedition *d) : Lua_Ptr(d) { } virtual ~Lua_Expedition() { } operator Expedition*() { return reinterpret_cast(GetLuaPtrData()); } void AddLockout(std::string event_name, uint32_t seconds); void AddLockoutDuration(std::string event_name, int seconds); void AddLockoutDuration(std::string event_name, int seconds, bool members_only); void AddReplayLockout(uint32_t seconds); void AddReplayLockoutDuration(int seconds); void AddReplayLockoutDuration(int seconds, bool members_only); uint32_t GetDynamicZoneID(); uint32_t GetID(); int GetInstanceID(); std::string GetLeaderName(); luabind::object GetLockouts(lua_State* L); std::string GetLootEventByNPCTypeID(uint32_t npc_type_id); std::string GetLootEventBySpawnID(uint32_t spawn_id); uint32_t GetMemberCount(); luabind::object GetMembers(lua_State* L); std::string GetName(); int GetSecondsRemaining(); std::string GetUUID(); int GetZoneID(); std::string GetZoneName(); int GetZoneVersion(); bool HasLockout(std::string event_name); bool HasReplayLockout(); bool IsLocked(); void RemoveCompass(); void RemoveLockout(std::string event_name); void SetCompass(uint32_t zone_id, float x, float y, float z); void SetCompass(std::string zone_name, float x, float y, float z); void SetLocked(bool lock_expedition); void SetLocked(bool lock_expedition, int lock_msg); void SetLocked(bool lock_expedition, int lock_msg, uint32_t color); void SetLootEventByNPCTypeID(uint32_t npc_type_id, std::string event_name); void SetLootEventBySpawnID(uint32_t spawn_id, std::string event_name); void SetReplayLockoutOnMemberJoin(bool enable); void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading); void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading); void SetSecondsRemaining(uint32_t seconds_remaining); void SetSwitchID(int dz_switch_id); void SetZoneInLocation(float x, float y, float z, float heading); void UpdateLockoutDuration(std::string event_name, uint32_t duration); void UpdateLockoutDuration(std::string event_name, uint32_t duration, bool members_only); }; #endif // LUA_EQEMU #endif // EQEMU_LUA_EXPEDITION_H