#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_zonestatus(Client *c, const Seperator *sep) { if (!worldserver.Connected()) { c->Message(Chat::White, "Error: World server disconnected"); } else { auto pack = new ServerPacket(ServerOP_ZoneStatus, strlen(c->GetName()) + 2); memset(pack->pBuffer, (uint8) c->Admin(), 1); strcpy((char *) &pack->pBuffer[1], c->GetName()); worldserver.SendPacket(pack); delete pack; } }