/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H #define EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H #include "../database.h" #include "../string_util.h" class NpcScaleGlobalBaseRepository { public: struct NpcScaleGlobalBase { int type; int level; int ac; int hp; int accuracy; int slow_mitigation; int attack; int strength; int stamina; int dexterity; int agility; int intelligence; int wisdom; int charisma; int magic_resist; int cold_resist; int fire_resist; int poison_resist; int disease_resist; int corruption_resist; int physical_resist; int min_dmg; int max_dmg; int hp_regen_rate; int attack_delay; int spell_scale; int heal_scale; std::string special_abilities; }; static std::string PrimaryKey() { return std::string("level"); } static std::vector Columns() { return { "type", "level", "ac", "hp", "accuracy", "slow_mitigation", "attack", "strength", "stamina", "dexterity", "agility", "intelligence", "wisdom", "charisma", "magic_resist", "cold_resist", "fire_resist", "poison_resist", "disease_resist", "corruption_resist", "physical_resist", "min_dmg", "max_dmg", "hp_regen_rate", "attack_delay", "spell_scale", "heal_scale", "special_abilities", }; } static std::string ColumnsRaw() { return std::string(implode(", ", Columns())); } static std::string InsertColumnsRaw() { std::vector insert_columns; for (auto &column : Columns()) { if (column == PrimaryKey()) { continue; } insert_columns.push_back(column); } return std::string(implode(", ", insert_columns)); } static std::string TableName() { return std::string("npc_scale_global_base"); } static std::string BaseSelect() { return fmt::format( "SELECT {} FROM {}", ColumnsRaw(), TableName() ); } static std::string BaseInsert() { return fmt::format( "INSERT INTO {} ({}) ", TableName(), InsertColumnsRaw() ); } static NpcScaleGlobalBase NewEntity() { NpcScaleGlobalBase entry{}; entry.type = 0; entry.level = 0; entry.ac = 0; entry.hp = 0; entry.accuracy = 0; entry.slow_mitigation = 0; entry.attack = 0; entry.strength = 0; entry.stamina = 0; entry.dexterity = 0; entry.agility = 0; entry.intelligence = 0; entry.wisdom = 0; entry.charisma = 0; entry.magic_resist = 0; entry.cold_resist = 0; entry.fire_resist = 0; entry.poison_resist = 0; entry.disease_resist = 0; entry.corruption_resist = 0; entry.physical_resist = 0; entry.min_dmg = 0; entry.max_dmg = 0; entry.hp_regen_rate = 0; entry.attack_delay = 0; entry.spell_scale = 100; entry.heal_scale = 100; entry.special_abilities = 0; return entry; } static NpcScaleGlobalBase GetNpcScaleGlobalBaseEntry( const std::vector &npc_scale_global_bases, int npc_scale_global_base_id ) { for (auto &npc_scale_global_base : npc_scale_global_bases) { if (npc_scale_global_base.level == npc_scale_global_base_id) { return npc_scale_global_base; } } return NewEntity(); } static NpcScaleGlobalBase FindOne( int npc_scale_global_base_id ) { auto results = content_db.QueryDatabase( fmt::format( "{} WHERE id = {} LIMIT 1", BaseSelect(), npc_scale_global_base_id ) ); auto row = results.begin(); if (results.RowCount() == 1) { NpcScaleGlobalBase entry{}; entry.type = atoi(row[0]); entry.level = atoi(row[1]); entry.ac = atoi(row[2]); entry.hp = atoi(row[3]); entry.accuracy = atoi(row[4]); entry.slow_mitigation = atoi(row[5]); entry.attack = atoi(row[6]); entry.strength = atoi(row[7]); entry.stamina = atoi(row[8]); entry.dexterity = atoi(row[9]); entry.agility = atoi(row[10]); entry.intelligence = atoi(row[11]); entry.wisdom = atoi(row[12]); entry.charisma = atoi(row[13]); entry.magic_resist = atoi(row[14]); entry.cold_resist = atoi(row[15]); entry.fire_resist = atoi(row[16]); entry.poison_resist = atoi(row[17]); entry.disease_resist = atoi(row[18]); entry.corruption_resist = atoi(row[19]); entry.physical_resist = atoi(row[20]); entry.min_dmg = atoi(row[21]); entry.max_dmg = atoi(row[22]); entry.hp_regen_rate = atoi(row[23]); entry.attack_delay = atoi(row[24]); entry.spell_scale = atoi(row[25]); entry.heal_scale = atoi(row[26]); entry.special_abilities = row[27]; return entry; } return NewEntity(); } static int DeleteOne( int npc_scale_global_base_id ) { auto results = content_db.QueryDatabase( fmt::format( "DELETE FROM {} WHERE {} = {}", TableName(), PrimaryKey(), npc_scale_global_base_id ) ); return (results.Success() ? results.RowsAffected() : 0); } static int UpdateOne( NpcScaleGlobalBase npc_scale_global_base_entry ) { std::vector update_values; auto columns = Columns(); update_values.push_back(columns[2] + " = " + std::to_string(npc_scale_global_base_entry.ac)); update_values.push_back(columns[3] + " = " + std::to_string(npc_scale_global_base_entry.hp)); update_values.push_back(columns[4] + " = " + std::to_string(npc_scale_global_base_entry.accuracy)); update_values.push_back(columns[5] + " = " + std::to_string(npc_scale_global_base_entry.slow_mitigation)); update_values.push_back(columns[6] + " = " + std::to_string(npc_scale_global_base_entry.attack)); update_values.push_back(columns[7] + " = " + std::to_string(npc_scale_global_base_entry.strength)); update_values.push_back(columns[8] + " = " + std::to_string(npc_scale_global_base_entry.stamina)); update_values.push_back(columns[9] + " = " + std::to_string(npc_scale_global_base_entry.dexterity)); update_values.push_back(columns[10] + " = " + std::to_string(npc_scale_global_base_entry.agility)); update_values.push_back(columns[11] + " = " + std::to_string(npc_scale_global_base_entry.intelligence)); update_values.push_back(columns[12] + " = " + std::to_string(npc_scale_global_base_entry.wisdom)); update_values.push_back(columns[13] + " = " + std::to_string(npc_scale_global_base_entry.charisma)); update_values.push_back(columns[14] + " = " + std::to_string(npc_scale_global_base_entry.magic_resist)); update_values.push_back(columns[15] + " = " + std::to_string(npc_scale_global_base_entry.cold_resist)); update_values.push_back(columns[16] + " = " + std::to_string(npc_scale_global_base_entry.fire_resist)); update_values.push_back(columns[17] + " = " + std::to_string(npc_scale_global_base_entry.poison_resist)); update_values.push_back(columns[18] + " = " + std::to_string(npc_scale_global_base_entry.disease_resist)); update_values.push_back(columns[19] + " = " + std::to_string(npc_scale_global_base_entry.corruption_resist)); update_values.push_back(columns[20] + " = " + std::to_string(npc_scale_global_base_entry.physical_resist)); update_values.push_back(columns[21] + " = " + std::to_string(npc_scale_global_base_entry.min_dmg)); update_values.push_back(columns[22] + " = " + std::to_string(npc_scale_global_base_entry.max_dmg)); update_values.push_back(columns[23] + " = " + std::to_string(npc_scale_global_base_entry.hp_regen_rate)); update_values.push_back(columns[24] + " = " + std::to_string(npc_scale_global_base_entry.attack_delay)); update_values.push_back(columns[25] + " = " + std::to_string(npc_scale_global_base_entry.spell_scale)); update_values.push_back(columns[26] + " = " + std::to_string(npc_scale_global_base_entry.heal_scale)); update_values.push_back(columns[27] + " = '" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'"); auto results = content_db.QueryDatabase( fmt::format( "UPDATE {} SET {} WHERE {} = {}", TableName(), implode(", ", update_values), PrimaryKey(), npc_scale_global_base_entry.level ) ); return (results.Success() ? results.RowsAffected() : 0); } static NpcScaleGlobalBase InsertOne( NpcScaleGlobalBase npc_scale_global_base_entry ) { std::vector insert_values; insert_values.push_back(std::to_string(npc_scale_global_base_entry.ac)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.accuracy)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.slow_mitigation)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.strength)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.stamina)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.dexterity)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.agility)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.intelligence)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.wisdom)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.charisma)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.magic_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.cold_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.fire_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.poison_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.disease_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.corruption_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.physical_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.min_dmg)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.max_dmg)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp_regen_rate)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack_delay)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.spell_scale)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.heal_scale)); insert_values.push_back("'" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'"); auto results = content_db.QueryDatabase( fmt::format( "{} VALUES ({})", BaseInsert(), implode(",", insert_values) ) ); if (results.Success()) { npc_scale_global_base_entry.id = results.LastInsertedID(); return npc_scale_global_base_entry; } npc_scale_global_base_entry = InstanceListRepository::NewEntity(); return npc_scale_global_base_entry; } static int InsertMany( std::vector npc_scale_global_base_entries ) { std::vector insert_chunks; for (auto &npc_scale_global_base_entry: npc_scale_global_base_entries) { std::vector insert_values; insert_values.push_back(std::to_string(npc_scale_global_base_entry.ac)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.accuracy)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.slow_mitigation)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.strength)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.stamina)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.dexterity)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.agility)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.intelligence)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.wisdom)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.charisma)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.magic_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.cold_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.fire_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.poison_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.disease_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.corruption_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.physical_resist)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.min_dmg)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.max_dmg)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.hp_regen_rate)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.attack_delay)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.spell_scale)); insert_values.push_back(std::to_string(npc_scale_global_base_entry.heal_scale)); insert_values.push_back("'" + EscapeString(npc_scale_global_base_entry.special_abilities) + "'"); insert_chunks.push_back("(" + implode(",", insert_values) + ")"); } std::vector insert_values; auto results = content_db.QueryDatabase( fmt::format( "{} VALUES {}", BaseInsert(), implode(",", insert_chunks) ) ); return (results.Success() ? results.RowsAffected() : 0); } static std::vector All() { std::vector all_entries; auto results = content_db.QueryDatabase( fmt::format( "{}", BaseSelect() ) ); all_entries.reserve(results.RowCount()); for (auto row = results.begin(); row != results.end(); ++row) { NpcScaleGlobalBase entry{}; entry.type = atoi(row[0]); entry.level = atoi(row[1]); entry.ac = atoi(row[2]); entry.hp = atoi(row[3]); entry.accuracy = atoi(row[4]); entry.slow_mitigation = atoi(row[5]); entry.attack = atoi(row[6]); entry.strength = atoi(row[7]); entry.stamina = atoi(row[8]); entry.dexterity = atoi(row[9]); entry.agility = atoi(row[10]); entry.intelligence = atoi(row[11]); entry.wisdom = atoi(row[12]); entry.charisma = atoi(row[13]); entry.magic_resist = atoi(row[14]); entry.cold_resist = atoi(row[15]); entry.fire_resist = atoi(row[16]); entry.poison_resist = atoi(row[17]); entry.disease_resist = atoi(row[18]); entry.corruption_resist = atoi(row[19]); entry.physical_resist = atoi(row[20]); entry.min_dmg = atoi(row[21]); entry.max_dmg = atoi(row[22]); entry.hp_regen_rate = atoi(row[23]); entry.attack_delay = atoi(row[24]); entry.spell_scale = atoi(row[25]); entry.heal_scale = atoi(row[26]); entry.special_abilities = row[27]; all_entries.push_back(entry); } return all_entries; } }; #endif //EQEMU_NPC_SCALE_GLOBAL_BASE_REPOSITORY_H