/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H #define EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H #define LogAA(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AA))\ OutF(LogSys, Logs::General, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAADetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AA))\ OutF(LogSys, Logs::Detail, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAI(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AI))\ OutF(LogSys, Logs::General, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAIDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AI))\ OutF(LogSys, Logs::Detail, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAggro(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Aggro))\ OutF(LogSys, Logs::General, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAggroDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aggro))\ OutF(LogSys, Logs::Detail, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAttack(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Attack))\ OutF(LogSys, Logs::General, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAttackDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Attack))\ OutF(LogSys, Logs::Detail, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketClientServer(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::PacketClientServer))\ OutF(LogSys, Logs::General, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketClientServerDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer))\ OutF(LogSys, Logs::Detail, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCombat(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Combat))\ OutF(LogSys, Logs::General, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCombatDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Combat))\ OutF(LogSys, Logs::Detail, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCommands(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Commands))\ OutF(LogSys, Logs::General, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCommandsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Commands))\ OutF(LogSys, Logs::Detail, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCrash(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Crash))\ OutF(LogSys, Logs::General, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCrashDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Crash))\ OutF(LogSys, Logs::Detail, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDebug(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Debug))\ OutF(LogSys, Logs::General, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDebugDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Debug))\ OutF(LogSys, Logs::Detail, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDoors(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Doors))\ OutF(LogSys, Logs::General, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDoorsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Doors))\ OutF(LogSys, Logs::Detail, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogError(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Error))\ OutF(LogSys, Logs::General, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogErrorDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Error))\ OutF(LogSys, Logs::Detail, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogGuilds(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Guilds))\ OutF(LogSys, Logs::General, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogGuildsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Guilds))\ OutF(LogSys, Logs::Detail, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogInventory(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Inventory))\ OutF(LogSys, Logs::General, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogInventoryDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Inventory))\ OutF(LogSys, Logs::Detail, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLauncher(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Launcher))\ OutF(LogSys, Logs::General, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLauncherDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Launcher))\ OutF(LogSys, Logs::Detail, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNetcode(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Netcode))\ OutF(LogSys, Logs::General, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNetcodeDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode))\ OutF(LogSys, Logs::Detail, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNormal(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Normal))\ OutF(LogSys, Logs::General, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNormalDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Normal))\ OutF(LogSys, Logs::Detail, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogObject(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Object))\ OutF(LogSys, Logs::General, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogObjectDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Object))\ OutF(LogSys, Logs::Detail, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPathing(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Pathing))\ OutF(LogSys, Logs::General, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPathingDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Pathing))\ OutF(LogSys, Logs::Detail, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuests(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Quests))\ OutF(LogSys, Logs::General, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuestsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Quests))\ OutF(LogSys, Logs::Detail, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogRules(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Rules))\ OutF(LogSys, Logs::General, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogRulesDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Rules))\ OutF(LogSys, Logs::Detail, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSkills(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Skills))\ OutF(LogSys, Logs::General, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSkillsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Skills))\ OutF(LogSys, Logs::Detail, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSpawns(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Spawns))\ OutF(LogSys, Logs::General, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSpawnsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spawns))\ OutF(LogSys, Logs::Detail, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSpells(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Spells))\ OutF(LogSys, Logs::General, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSpellsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spells))\ OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogStatus(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\ OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogStatusDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\ OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTCPConnection(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\ OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTCPConnectionDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\ OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTasks(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\ OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTasksDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tasks))\ OutF(LogSys, Logs::Detail, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTradeskills(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Tradeskills))\ OutF(LogSys, Logs::General, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTradeskillsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tradeskills))\ OutF(LogSys, Logs::Detail, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTrading(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Trading))\ OutF(LogSys, Logs::General, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTradingDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Trading))\ OutF(LogSys, Logs::Detail, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTribute(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Tribute))\ OutF(LogSys, Logs::General, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTributeDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tribute))\ OutF(LogSys, Logs::Detail, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMySQLError(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLError))\ OutF(LogSys, Logs::General, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMySQLErrorDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLError))\ OutF(LogSys, Logs::Detail, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMySQLQuery(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLQuery))\ OutF(LogSys, Logs::General, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMySQLQueryDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLQuery))\ OutF(LogSys, Logs::Detail, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMercenaries(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Mercenaries))\ OutF(LogSys, Logs::General, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMercenariesDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Mercenaries))\ OutF(LogSys, Logs::Detail, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuestDebug(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::QuestDebug))\ OutF(LogSys, Logs::General, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuestDebugDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestDebug))\ OutF(LogSys, Logs::Detail, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketServerClient(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerClient))\ OutF(LogSys, Logs::General, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketServerClientDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient))\ OutF(LogSys, Logs::Detail, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLoginserver(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Loginserver))\ OutF(LogSys, Logs::General, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLoginserverDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loginserver))\ OutF(LogSys, Logs::Detail, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogClientLogin(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::ClientLogin))\ OutF(LogSys, Logs::General, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogClientLoginDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientLogin))\ OutF(LogSys, Logs::Detail, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHPUpdate(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::HPUpdate))\ OutF(LogSys, Logs::General, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHPUpdateDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::HPUpdate))\ OutF(LogSys, Logs::Detail, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFixZ(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::FixZ))\ OutF(LogSys, Logs::General, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFixZDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::FixZ))\ OutF(LogSys, Logs::Detail, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFood(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Food))\ OutF(LogSys, Logs::General, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFoodDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Food))\ OutF(LogSys, Logs::Detail, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTraps(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Traps))\ OutF(LogSys, Logs::General, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogTrapsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Traps))\ OutF(LogSys, Logs::Detail, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNPCRoamBox(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::NPCRoamBox))\ OutF(LogSys, Logs::General, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNPCRoamBoxDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCRoamBox))\ OutF(LogSys, Logs::Detail, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNPCScaling(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::NPCScaling))\ OutF(LogSys, Logs::General, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNPCScalingDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCScaling))\ OutF(LogSys, Logs::Detail, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMobAppearance(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::MobAppearance))\ OutF(LogSys, Logs::General, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMobAppearanceDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::MobAppearance))\ OutF(LogSys, Logs::Detail, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogInfo(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Info))\ OutF(LogSys, Logs::General, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogInfoDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Info))\ OutF(LogSys, Logs::Detail, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogWarning(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Warning))\ OutF(LogSys, Logs::General, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogWarningDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Warning))\ OutF(LogSys, Logs::Detail, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCritical(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Critical))\ OutF(LogSys, Logs::General, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCriticalDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Critical))\ OutF(LogSys, Logs::Detail, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogEmergency(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Emergency))\ OutF(LogSys, Logs::General, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogEmergencyDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Emergency))\ OutF(LogSys, Logs::Detail, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAlert(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Alert))\ OutF(LogSys, Logs::General, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAlertDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Alert))\ OutF(LogSys, Logs::Detail, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNotice(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Notice))\ OutF(LogSys, Logs::General, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogNoticeDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Notice))\ OutF(LogSys, Logs::Detail, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAIScanClose(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AIScanClose))\ OutF(LogSys, Logs::General, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAIScanCloseDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIScanClose))\ OutF(LogSys, Logs::Detail, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAIYellForHelp(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AIYellForHelp))\ OutF(LogSys, Logs::General, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAIYellForHelpDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIYellForHelp))\ OutF(LogSys, Logs::Detail, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAICastBeneficialClose(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AICastBeneficialClose))\ OutF(LogSys, Logs::General, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAICastBeneficialCloseDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AICastBeneficialClose))\ OutF(LogSys, Logs::Detail, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAoeCast(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::AoeCast))\ OutF(LogSys, Logs::General, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAoeCastDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::AoeCast))\ OutF(LogSys, Logs::Detail, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogEntityManagement(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::EntityManagement))\ OutF(LogSys, Logs::General, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogEntityManagementDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::EntityManagement))\ OutF(LogSys, Logs::Detail, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFlee(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Flee))\ OutF(LogSys, Logs::General, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFleeDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Flee))\ OutF(LogSys, Logs::Detail, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAura(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Aura))\ OutF(LogSys, Logs::General, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogAuraDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aura))\ OutF(LogSys, Logs::Detail, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHotReload(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::HotReload))\ OutF(LogSys, Logs::General, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHotReloadDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::HotReload))\ OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMerchants(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Merchants))\ OutF(LogSys, Logs::General, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogMerchantsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Merchants))\ OutF(LogSys, Logs::Detail, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogZonePoints(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::ZonePoints))\ OutF(LogSys, Logs::General, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogZonePointsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZonePoints))\ OutF(LogSys, Logs::Detail, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLoot(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Loot))\ OutF(LogSys, Logs::General, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogLootDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loot))\ OutF(LogSys, Logs::Detail, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogExpeditions(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Expeditions))\ OutF(LogSys, Logs::General, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogExpeditionsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Expeditions))\ OutF(LogSys, Logs::Detail, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDynamicZones(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::DynamicZones))\ OutF(LogSys, Logs::General, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDynamicZonesDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::DynamicZones))\ OutF(LogSys, Logs::Detail, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogScheduler(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Scheduler))\ OutF(LogSys, Logs::General, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSchedulerDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Scheduler))\ OutF(LogSys, Logs::Detail, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCheat(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Cheat))\ OutF(LogSys, Logs::General, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCheatDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Cheat))\ OutF(LogSys, Logs::Detail, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogClientList(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::ClientList))\ OutF(LogSys, Logs::General, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogClientListDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientList))\ OutF(LogSys, Logs::Detail, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDiaWind(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::DiaWind))\ OutF(LogSys, Logs::General, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDiaWindDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::DiaWind))\ OutF(LogSys, Logs::Detail, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHTTP(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::HTTP))\ OutF(LogSys, Logs::General, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHTTPDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::HTTP))\ OutF(LogSys, Logs::Detail, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSaylink(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Saylink))\ OutF(LogSys, Logs::General, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogSaylinkDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Saylink))\ OutF(LogSys, Logs::Detail, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogChecksumVerification(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::ChecksumVerification))\ OutF(LogSys, Logs::General, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogChecksumVerificationDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::ChecksumVerification))\ OutF(LogSys, Logs::Detail, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCombatRecord(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::CombatRecord))\ OutF(LogSys, Logs::General, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogCombatRecordDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::CombatRecord))\ OutF(LogSys, Logs::Detail, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHate(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Hate))\ OutF(LogSys, Logs::General, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogHateDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Hate))\ OutF(LogSys, Logs::Detail, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDiscord(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Discord))\ OutF(LogSys, Logs::General, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDiscordDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Discord))\ OutF(LogSys, Logs::Detail, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFaction(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Faction))\ OutF(LogSys, Logs::General, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogFactionDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Faction))\ OutF(LogSys, Logs::Detail, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketServerToServer(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerToServer))\ OutF(LogSys, Logs::General, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPacketServerToServerDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer))\ OutF(LogSys, Logs::Detail, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) // manually created #define LogBugs(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Bugs))\ OutF(LogSys, Logs::General, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogBugsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Bugs))\ OutF(LogSys, Logs::Detail, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuestErrors(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::QuestErrors))\ OutF(LogSys, Logs::General, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogQuestErrorsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestErrors))\ OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPlayerEvents(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\ OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogPlayerEventsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\ OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDataBuckets(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::DataBuckets))\ OutF(LogSys, Logs::General, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogDataBucketsDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::DataBuckets))\ OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogZoning(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::General, Logs::Zoning))\ OutF(LogSys, Logs::General, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogZoningDetail(message, ...) do {\ if (LogSys.IsLogEnabled(Logs::Detail, Logs::Zoning))\ OutF(LogSys, Logs::Detail, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define Log(debug_level, log_category, message, ...) do {\ if (LogSys.IsLogEnabled(debug_level, log_category))\ LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #define LogF(debug_level, log_category, message, ...) do {\ if (LogSys.IsLogEnabled(debug_level, log_category))\ OutF(LogSys, debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\ } while (0) #endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H