#ifdef LUA_EQEMU #include "lua.hpp" #include #include "client.h" #include "dynamic_zone.h" #include "expedition_request.h" #include "lua_client.h" #include "lua_expedition.h" #include "lua_npc.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_inventory.h" #include "lua_group.h" #include "lua_raid.h" #include "lua_packet.h" #include "dialogue_window.h" #include "titles.h" #include "../common/expedition_lockout_timer.h" struct InventoryWhere { }; void Lua_Client::SendSound() { Lua_Safe_Call_Void(); self->SendSound(); } void Lua_Client::Save() { Lua_Safe_Call_Void(); self->Save(); } void Lua_Client::Save(int commit_now) { Lua_Safe_Call_Void(); self->Save(commit_now); } void Lua_Client::SaveBackup() { Lua_Safe_Call_Void(); self->SaveBackup(); } bool Lua_Client::Connected() { Lua_Safe_Call_Bool(); return self->Connected(); } bool Lua_Client::InZone() { Lua_Safe_Call_Bool(); return self->InZone(); } void Lua_Client::Kick() { Lua_Safe_Call_Void(); self->Kick("Lua Quest"); } void Lua_Client::Disconnect() { Lua_Safe_Call_Void(); self->Disconnect(); } bool Lua_Client::IsLD() { Lua_Safe_Call_Bool(); return self->IsLD(); } void Lua_Client::WorldKick() { Lua_Safe_Call_Void(); self->WorldKick(); } int Lua_Client::GetAFK() { Lua_Safe_Call_Int(); return self->GetAFK(); } void Lua_Client::SetAFK(uint8 afk_flag) { Lua_Safe_Call_Void(); self->SetAFK(afk_flag); } int Lua_Client::GetAnon() { Lua_Safe_Call_Int(); return self->GetAnon(); } void Lua_Client::SetAnon(uint8 anon_flag) { Lua_Safe_Call_Void(); self->SetAnon(anon_flag); } void Lua_Client::Duck() { Lua_Safe_Call_Void(); self->Duck(); } void Lua_Client::Sit() { Lua_Safe_Call_Void(); self->Sit(); } void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue) { Lua_Safe_Call_Void(); self->DyeArmorBySlot(slot, red, green, blue); } void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue, uint8 use_tint) { Lua_Safe_Call_Void(); self->DyeArmorBySlot(slot, red, green, blue, use_tint); } void Lua_Client::Stand() { Lua_Safe_Call_Void(); self->Stand(); } void Lua_Client::SetGM(bool v) { Lua_Safe_Call_Void(); self->SetGM(v); } void Lua_Client::SetPVP(bool v) { Lua_Safe_Call_Void(); self->SetPVP(v); } void Lua_Client::SendToGuildHall() { Lua_Safe_Call_Void(); self->SendToGuildHall(); } bool Lua_Client::GetPVP() { Lua_Safe_Call_Bool(); return self->GetPVP(); } bool Lua_Client::GetGM() { Lua_Safe_Call_Bool(); return self->GetGM(); } void Lua_Client::SetBaseClass(int v) { Lua_Safe_Call_Void(); self->SetBaseClass(v); } void Lua_Client::SetBaseRace(int v) { Lua_Safe_Call_Void(); self->SetBaseRace(v); } void Lua_Client::SetBaseGender(int v) { Lua_Safe_Call_Void(); self->SetBaseGender(v); } int Lua_Client::GetClassBitmask() { Lua_Safe_Call_Int(); return GetPlayerClassBit(self->GetClass()); } int Lua_Client::GetRaceBitmask() { Lua_Safe_Call_Int(); return GetPlayerRaceBit(self->GetBaseRace()); } int Lua_Client::GetBaseFace() { Lua_Safe_Call_Int(); return self->GetBaseFace(); } int Lua_Client::GetLanguageSkill(int skill_id) { Lua_Safe_Call_Int(); return self->GetLanguageSkill(skill_id); } int Lua_Client::GetLDoNPointsTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNPointsTheme(theme); } int Lua_Client::GetBaseSTR() { Lua_Safe_Call_Int(); return self->GetBaseSTR(); } int Lua_Client::GetBaseSTA() { Lua_Safe_Call_Int(); return self->GetBaseSTA(); } int Lua_Client::GetBaseCHA() { Lua_Safe_Call_Int(); return self->GetBaseCHA(); } int Lua_Client::GetBaseDEX() { Lua_Safe_Call_Int(); return self->GetBaseDEX(); } int Lua_Client::GetBaseINT() { Lua_Safe_Call_Int(); return self->GetBaseINT(); } int Lua_Client::GetBaseAGI() { Lua_Safe_Call_Int(); return self->GetBaseAGI(); } int Lua_Client::GetBaseWIS() { Lua_Safe_Call_Int(); return self->GetBaseWIS(); } int Lua_Client::GetWeight() { Lua_Safe_Call_Int(); return self->GetWeight(); } uint32 Lua_Client::GetEXP() { Lua_Safe_Call_Int(); return self->GetEXP(); } uint32 Lua_Client::GetAAExp() { Lua_Safe_Call_Int(); return self->GetAAXP(); } uint32 Lua_Client::GetAAPercent() { Lua_Safe_Call_Int(); return self->GetAAPercent(); } uint32 Lua_Client::GetTotalSecondsPlayed() { Lua_Safe_Call_Int(); return self->GetTotalSecondsPlayed(); } void Lua_Client::UpdateLDoNPoints(uint32 theme_id, int points) { Lua_Safe_Call_Void(); self->UpdateLDoNPoints(theme_id, points); } void Lua_Client::SetDeity(int v) { Lua_Safe_Call_Void(); self->SetDeity(v); } void Lua_Client::AddEXP(uint32 add_exp) { Lua_Safe_Call_Void(); self->AddEXP(add_exp); } void Lua_Client::AddEXP(uint32 add_exp, int conlevel) { Lua_Safe_Call_Void(); self->AddEXP(add_exp, conlevel); } void Lua_Client::AddEXP(uint32 add_exp, int conlevel, bool resexp) { Lua_Safe_Call_Void(); self->AddEXP(add_exp, conlevel, resexp); } void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp) { Lua_Safe_Call_Void(); self->SetEXP(set_exp, set_aaxp); } void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp) { Lua_Safe_Call_Void(); self->SetEXP(set_exp, set_aaxp, resexp); } void Lua_Client::SetBindPoint() { Lua_Safe_Call_Void(); self->SetBindPoint(); } void Lua_Client::SetBindPoint(int to_zone) { Lua_Safe_Call_Void(); self->SetBindPoint(0, to_zone); } void Lua_Client::SetBindPoint(int to_zone, int to_instance) { Lua_Safe_Call_Void(); self->SetBindPoint(0, to_zone, to_instance); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x) { Lua_Safe_Call_Void(); self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x,0.0f,0.0f)); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y) { Lua_Safe_Call_Void(); self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, 0.0f)); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) { Lua_Safe_Call_Void(); self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, new_z)); } void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z, float new_heading) { Lua_Safe_Call_Void(); self->SetBindPoint2(0, to_zone, to_instance, glm::vec4(new_x, new_y, new_z, new_heading)); } float Lua_Client::GetBindX() { Lua_Safe_Call_Real(); return self->GetBindX(); } float Lua_Client::GetBindX(int index) { Lua_Safe_Call_Real(); return self->GetBindX(index); } float Lua_Client::GetBindY() { Lua_Safe_Call_Real(); return self->GetBindY(); } float Lua_Client::GetBindY(int index) { Lua_Safe_Call_Real(); return self->GetBindY(index); } float Lua_Client::GetBindZ() { Lua_Safe_Call_Real(); return self->GetBindZ(); } float Lua_Client::GetBindZ(int index) { Lua_Safe_Call_Real(); return self->GetBindZ(index); } float Lua_Client::GetBindHeading() { Lua_Safe_Call_Real(); return self->GetBindHeading(); } float Lua_Client::GetBindHeading(int index) { Lua_Safe_Call_Real(); return self->GetBindHeading(index); } uint32 Lua_Client::GetBindZoneID() { Lua_Safe_Call_Int(); return self->GetBindZoneID(); } uint32 Lua_Client::GetBindZoneID(int index) { Lua_Safe_Call_Int(); return self->GetBindZoneID(index); } float Lua_Client::GetTargetRingX() { Lua_Safe_Call_Real(); return self->GetTargetRingX(); } float Lua_Client::GetTargetRingY() { Lua_Safe_Call_Real(); return self->GetTargetRingY(); } float Lua_Client::GetTargetRingZ() { Lua_Safe_Call_Real(); return self->GetTargetRingZ(); } void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MovePC(zone, x, y, z, heading); } void Lua_Client::MovePCInstance(int zone, int instance, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MovePC(zone, instance, x, y, z, heading); } void Lua_Client::ChangeLastName(std::string last_name) { Lua_Safe_Call_Void(); self->ChangeLastName(last_name); } int Lua_Client::GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc) { Lua_Safe_Call_Int(); return static_cast(self->GetFactionLevel(char_id, npc_id, race, class_, deity, faction, npc)); } void Lua_Client::SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity) { Lua_Safe_Call_Void(); self->SetFactionLevel(char_id, npc_id, char_class, char_race, char_deity); } void Lua_Client::SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp) { Lua_Safe_Call_Void(); self->SetFactionLevel2(char_id, faction_id, char_class, char_race, char_deity, value, temp); } void Lua_Client::RewardFaction(int id, int amount) { Lua_Safe_Call_Void(); self->RewardFaction(id, amount); } int Lua_Client::GetRawItemAC() { Lua_Safe_Call_Int(); return self->GetRawItemAC(); } uint32 Lua_Client::AccountID() { Lua_Safe_Call_Int(); return self->AccountID(); } const char *Lua_Client::AccountName() { Lua_Safe_Call_String(); return self->AccountName(); } int Lua_Client::GetAccountAge() { Lua_Safe_Call_Int(); return time(nullptr) - self->GetAccountCreation(); } int16 Lua_Client::Admin() { Lua_Safe_Call_Int(); return self->Admin(); } uint32 Lua_Client::CharacterID() { Lua_Safe_Call_Int(); return self->CharacterID(); } int Lua_Client::GuildRank() { Lua_Safe_Call_Int(); return self->GuildRank(); } uint32 Lua_Client::GuildID() { Lua_Safe_Call_Int(); return self->GuildID(); } int Lua_Client::GetFace() { Lua_Safe_Call_Int(); return self->GetFace(); } bool Lua_Client::TakeMoneyFromPP(uint64 copper) { Lua_Safe_Call_Bool(); return self->TakeMoneyFromPP(copper); } bool Lua_Client::TakeMoneyFromPP(uint64 copper, bool update_client) { Lua_Safe_Call_Bool(); return self->TakeMoneyFromPP(copper, update_client); } void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) { Lua_Safe_Call_Void(); self->AddMoneyToPP(copper, silver, gold, platinum); } void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client) { Lua_Safe_Call_Void(); self->AddMoneyToPP(copper, silver, gold, platinum, update_client); } bool Lua_Client::TGB() { Lua_Safe_Call_Bool(); return self->TGB(); } int Lua_Client::GetSkillPoints() { Lua_Safe_Call_Int(); return self->GetSkillPoints(); } void Lua_Client::SetSkillPoints(int skill) { Lua_Safe_Call_Void(); self->SetSkillPoints(skill); } void Lua_Client::IncreaseSkill(int skill_id) { Lua_Safe_Call_Void(); self->IncreaseSkill(skill_id); } void Lua_Client::IncreaseSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->IncreaseSkill(skill_id, value); } void Lua_Client::IncreaseLanguageSkill(int skill_id) { Lua_Safe_Call_Void(); self->IncreaseLanguageSkill(skill_id); } void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->IncreaseLanguageSkill(skill_id, value); } int Lua_Client::GetRawSkill(int skill_id) { Lua_Safe_Call_Int(); return self->GetRawSkill(static_cast(skill_id)); } bool Lua_Client::HasSkill(int skill_id) { Lua_Safe_Call_Bool(); return self->HasSkill(static_cast(skill_id)); } bool Lua_Client::CanHaveSkill(int skill_id) { Lua_Safe_Call_Bool(); return self->CanHaveSkill(static_cast(skill_id)); } void Lua_Client::SetSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->SetSkill(static_cast(skill_id), value); } void Lua_Client::AddSkill(int skill_id, int value) { Lua_Safe_Call_Void(); self->AddSkill(static_cast(skill_id), value); } void Lua_Client::CheckSpecializeIncrease(int spell_id) { Lua_Safe_Call_Void(); self->CheckSpecializeIncrease(spell_id); } void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) { Lua_Safe_Call_Void(); self->CheckIncreaseSkill(static_cast(skill_id), target); } void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) { Lua_Safe_Call_Void(); self->CheckIncreaseSkill(static_cast(skill_id), target, chance_mod); } void Lua_Client::SetLanguageSkill(int language, int value) { Lua_Safe_Call_Void(); self->SetLanguageSkill(language, value); } int Lua_Client::MaxSkill(int skill_id) { Lua_Safe_Call_Int(); return self->MaxSkill(static_cast(skill_id)); } bool Lua_Client::IsMedding() { Lua_Safe_Call_Bool(); return self->IsMedding(); } int Lua_Client::GetDuelTarget() { Lua_Safe_Call_Int(); return self->GetDuelTarget(); } bool Lua_Client::IsDueling() { Lua_Safe_Call_Bool(); return self->IsDueling(); } void Lua_Client::SetDuelTarget(int c) { Lua_Safe_Call_Void(); self->SetDuelTarget(c); } void Lua_Client::SetDueling(bool v) { Lua_Safe_Call_Void(); self->SetDueling(v); } void Lua_Client::ResetAA() { Lua_Safe_Call_Void(); self->ResetAA(); } void Lua_Client::MemSpell(int spell_id, int slot) { Lua_Safe_Call_Void(); self->MemSpell(spell_id, slot); } void Lua_Client::MemSpell(int spell_id, int slot, bool update_client) { Lua_Safe_Call_Void(); self->MemSpell(spell_id, slot, update_client); } void Lua_Client::UnmemSpell(int slot) { Lua_Safe_Call_Void(); self->UnmemSpell(slot); } void Lua_Client::UnmemSpell(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UnmemSpell(slot, update_client); } void Lua_Client::UnmemSpellBySpellID(int32 spell_id) { Lua_Safe_Call_Void(); self->UnmemSpellBySpellID(spell_id); } void Lua_Client::UnmemSpellAll() { Lua_Safe_Call_Void(); self->UnmemSpellAll(); } void Lua_Client::UnmemSpellAll(bool update_client) { Lua_Safe_Call_Void(); self->UnmemSpellAll(update_client); } uint16 Lua_Client::FindMemmedSpellBySlot(int slot) { Lua_Safe_Call_Int(); return self->FindMemmedSpellBySlot(slot); } int Lua_Client::FindMemmedSpellBySpellID(uint16 spell_id) { Lua_Safe_Call_Int(); return self->FindMemmedSpellBySpellID(spell_id); } int Lua_Client::FindEmptyMemSlot() { Lua_Safe_Call_Int(); return self->FindEmptyMemSlot(); } int Lua_Client::MemmedCount() { Lua_Safe_Call_Int(); return self->MemmedCount(); } luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto learnable_disciplines = self->GetLearnableDisciplines(); int index = 0; for (auto spell_id : learnable_disciplines) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto learnable_disciplines = self->GetLearnableDisciplines(min_level); int index = 0; for (auto spell_id : learnable_disciplines) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level, uint8 max_level) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto learnable_disciplines = self->GetLearnableDisciplines(min_level, max_level); int index = 0; for (auto spell_id : learnable_disciplines) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetLearnedDisciplines(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto learned_disciplines = self->GetLearnedDisciplines(); int index = 0; for (auto spell_id : learned_disciplines) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetMemmedSpells(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto memmed_spells = self->GetMemmedSpells(); int index = 0; for (auto spell_id : memmed_spells) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetScribeableSpells(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto scribeable_spells = self->GetScribeableSpells(); int index = 0; for (auto spell_id : scribeable_spells) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto scribeable_spells = self->GetScribeableSpells(min_level); int index = 0; for (auto spell_id : scribeable_spells) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level, uint8 max_level) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto scribeable_spells = self->GetScribeableSpells(min_level, max_level); int index = 0; for (auto spell_id : scribeable_spells) { lua_table[index] = spell_id; index++; } } return lua_table; } luabind::object Lua_Client::GetScribedSpells(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto scribed_spells = self->GetScribedSpells(); int index = 0; for (auto spell_id : scribed_spells) { lua_table[index] = spell_id; index++; } } return lua_table; } void Lua_Client::ScribeSpell(int spell_id, int slot) { Lua_Safe_Call_Void(); self->ScribeSpell(spell_id, slot); } void Lua_Client::ScribeSpell(int spell_id, int slot, bool update_client) { Lua_Safe_Call_Void(); self->ScribeSpell(spell_id, slot, update_client); } void Lua_Client::UnscribeSpell(int slot) { Lua_Safe_Call_Void(); self->UnscribeSpell(slot); } void Lua_Client::UnscribeSpell(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UnscribeSpell(slot, update_client); } void Lua_Client::UnscribeSpellAll() { Lua_Safe_Call_Void(); self->UnscribeSpellAll(); } void Lua_Client::UnscribeSpellAll(bool update_client) { Lua_Safe_Call_Void(); self->UnscribeSpellAll(update_client); } void Lua_Client::TrainDisc(int itemid) { Lua_Safe_Call_Void(); self->TrainDiscipline(itemid); } void Lua_Client::TrainDiscBySpellID(int32 spell_id) { Lua_Safe_Call_Void(); self->TrainDiscBySpellID(spell_id); } int Lua_Client::GetDiscSlotBySpellID(int32 spell_id) { Lua_Safe_Call_Int(); return self->GetDiscSlotBySpellID(spell_id); } void Lua_Client::UntrainDisc(int slot) { Lua_Safe_Call_Void(); self->UntrainDisc(slot); } void Lua_Client::UntrainDisc(int slot, bool update_client) { Lua_Safe_Call_Void(); self->UntrainDisc(slot, update_client); } void Lua_Client::UntrainDiscAll() { Lua_Safe_Call_Void(); self->UntrainDiscAll(); } void Lua_Client::UntrainDiscAll(bool update_client) { Lua_Safe_Call_Void(); self->UntrainDiscAll(update_client); } bool Lua_Client::IsStanding() { Lua_Safe_Call_Bool(); return self->IsStanding(); } bool Lua_Client::IsSitting() { Lua_Safe_Call_Bool(); return self->IsSitting(); } bool Lua_Client::IsCrouching() { Lua_Safe_Call_Bool(); return self->IsCrouching(); } void Lua_Client::SetFeigned(bool v) { Lua_Safe_Call_Void(); self->SetFeigned(v); } bool Lua_Client::GetFeigned() { Lua_Safe_Call_Bool(); return self->GetFeigned(); } bool Lua_Client::AutoSplitEnabled() { Lua_Safe_Call_Bool(); return self->AutoSplitEnabled(); } void Lua_Client::SetHorseId(int id) { Lua_Safe_Call_Void(); self->SetHorseId(id); } int Lua_Client::GetHorseId() { Lua_Safe_Call_Int(); return self->GetHorseId(); } void Lua_Client::NukeItem(uint32 item_num) { Lua_Safe_Call_Void(); self->NukeItem(item_num, 0xFF); } void Lua_Client::NukeItem(uint32 item_num, int where_to_check) { Lua_Safe_Call_Void(); self->NukeItem(item_num, where_to_check); } void Lua_Client::SetTint(int slot_id, uint32 color) { Lua_Safe_Call_Void(); self->SetTint(slot_id, color); } void Lua_Client::SetMaterial(int slot_id, uint32 item_id) { Lua_Safe_Call_Void(); self->SetMaterial(slot_id, item_id); } void Lua_Client::Undye() { Lua_Safe_Call_Void(); self->Undye(); } int Lua_Client::GetItemIDAt(int slot_id) { Lua_Safe_Call_Int(); return self->GetItemIDAt(slot_id); } int Lua_Client::GetAugmentIDAt(int slot_id, int aug_slot) { Lua_Safe_Call_Int(); return self->GetAugmentIDAt(slot_id, aug_slot); } void Lua_Client::DeleteItemInInventory(int slot_id, int quantity) { Lua_Safe_Call_Void(); self->DeleteItemInInventory(slot_id, quantity); } void Lua_Client::DeleteItemInInventory(int slot_id, int quantity, bool update_client) { Lua_Safe_Call_Void(); self->DeleteItemInInventory(slot_id, quantity, update_client); } void Lua_Client::SummonItem(uint32 item_id) { Lua_Safe_Call_Void(); self->SummonItem(item_id); } void Lua_Client::SummonItem(uint32 item_id, int charges) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned); } void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, int to_slot) { Lua_Safe_Call_Void(); self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned, to_slot); } void Lua_Client::SetStats(int type, int value) { Lua_Safe_Call_Void(); self->SetStats(type, value); } void Lua_Client::IncStats(int type, int value) { Lua_Safe_Call_Void(); self->IncStats(type, value); } void Lua_Client::DropItem(int slot_id) { Lua_Safe_Call_Void(); self->DropItem(slot_id); } void Lua_Client::BreakInvis() { Lua_Safe_Call_Void(); self->BreakInvis(); } void Lua_Client::LeaveGroup() { Lua_Safe_Call_Void(); self->LeaveGroup(); } bool Lua_Client::IsGrouped() { Lua_Safe_Call_Bool(); return self->IsGrouped(); } bool Lua_Client::IsRaidGrouped() { Lua_Safe_Call_Bool(); return self->IsRaidGrouped(); } bool Lua_Client::Hungry() { Lua_Safe_Call_Bool(); return self->Hungry(); } bool Lua_Client::Thirsty() { Lua_Safe_Call_Bool(); return self->Thirsty(); } int Lua_Client::GetInstrumentMod(int spell_id) { Lua_Safe_Call_Int(); return self->GetInstrumentMod(spell_id); } bool Lua_Client::DecreaseByID(uint32 type, int amt) { Lua_Safe_Call_Bool(); return self->DecreaseByID(type, amt); } void Lua_Client::Escape() { Lua_Safe_Call_Void(); self->Escape(); } void Lua_Client::GoFish() { Lua_Safe_Call_Void(); self->GoFish(); } void Lua_Client::ForageItem() { Lua_Safe_Call_Void(); self->ForageItem(); } void Lua_Client::ForageItem(bool guarantee) { Lua_Safe_Call_Void(); self->ForageItem(guarantee); } float Lua_Client::CalcPriceMod(Lua_Mob other, bool reverse) { Lua_Safe_Call_Real(); return self->CalcPriceMod(other, reverse); } void Lua_Client::ResetTrade() { Lua_Safe_Call_Void(); self->ResetTrade(); } uint32 Lua_Client::GetDisciplineTimer(uint32 timer_id) { Lua_Safe_Call_Int(); return self->GetDisciplineTimer(timer_id); } void Lua_Client::ResetDisciplineTimer(uint32 timer_id) { Lua_Safe_Call_Void(); self->ResetDisciplineTimer(timer_id); } bool Lua_Client::UseDiscipline(int spell_id, int target_id) { Lua_Safe_Call_Bool(); return self->UseDiscipline(spell_id, target_id); } bool Lua_Client::HasDisciplineLearned(uint16 spell_id) { Lua_Safe_Call_Bool(); return self->HasDisciplineLearned(spell_id); } int Lua_Client::GetCharacterFactionLevel(int faction_id) { Lua_Safe_Call_Int(); return self->GetCharacterFactionLevel(faction_id); } void Lua_Client::SetZoneFlag(uint32 zone_id) { Lua_Safe_Call_Void(); self->SetZoneFlag(zone_id); } void Lua_Client::ClearZoneFlag(uint32 zone_id) { Lua_Safe_Call_Void(); self->ClearZoneFlag(zone_id); } bool Lua_Client::HasZoneFlag(uint32 zone_id) { Lua_Safe_Call_Bool(); return self->HasZoneFlag(zone_id); } void Lua_Client::SendZoneFlagInfo(Lua_Client to) { Lua_Safe_Call_Void(); self->SendZoneFlagInfo(to); } void Lua_Client::SetAATitle(std::string title) { Lua_Safe_Call_Void(); self->SetAATitle(title); } void Lua_Client::SetAATitle(std::string title, bool save_to_database) { Lua_Safe_Call_Void(); if (!save_to_database) { self->SetAATitle(title); } else { title_manager.CreateNewPlayerTitle(self, title); } } int Lua_Client::GetClientVersion() { Lua_Safe_Call_Int(); return static_cast(self->ClientVersion()); } uint32 Lua_Client::GetClientVersionBit() { Lua_Safe_Call_Int(); return self->ClientVersionBit(); } void Lua_Client::SetTitleSuffix(const char *text) { Lua_Safe_Call_Void(); self->SetTitleSuffix(text); } void Lua_Client::SetAAPoints(int points) { Lua_Safe_Call_Void(); self->SetAAPoints(points); } int Lua_Client::GetAAPoints() { Lua_Safe_Call_Int(); return self->GetAAPoints(); } int Lua_Client::GetSpentAA() { Lua_Safe_Call_Int(); return self->GetSpentAA(); } void Lua_Client::AddAAPoints(int points) { Lua_Safe_Call_Void(); self->AddAAPoints(points); } void Lua_Client::RefundAA() { Lua_Safe_Call_Void(); self->RefundAA(); } int Lua_Client::GetModCharacterFactionLevel(int faction) { Lua_Safe_Call_Int(); return self->GetModCharacterFactionLevel(faction); } int Lua_Client::GetLDoNWins() { Lua_Safe_Call_Int(); return self->GetLDoNWins(); } int Lua_Client::GetLDoNLosses() { Lua_Safe_Call_Int(); return self->GetLDoNLosses(); } int Lua_Client::GetLDoNWinsTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNWinsTheme(theme); } int Lua_Client::GetLDoNLossesTheme(int theme) { Lua_Safe_Call_Int(); return self->GetLDoNLossesTheme(theme); } int Lua_Client::GetStartZone() { Lua_Safe_Call_Int(); return self->GetStartZone(); } void Lua_Client::SetStartZone(int zone_id) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id); } void Lua_Client::SetStartZone(int zone_id, float x) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x); } void Lua_Client::SetStartZone(int zone_id, float x, float y) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x, y); } void Lua_Client::SetStartZone(int zone_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->SetStartZone(zone_id, x, y, z); } void Lua_Client::KeyRingAdd(uint32 item) { Lua_Safe_Call_Void(); self->KeyRingAdd(item); } bool Lua_Client::KeyRingCheck(uint32 item) { Lua_Safe_Call_Bool(); return self->KeyRingCheck(item); } void Lua_Client::AddPVPPoints(uint32 points) { Lua_Safe_Call_Void(); self->AddPVPPoints(points); } void Lua_Client::AddCrystals(uint32 radiant, uint32 ebon) { Lua_Safe_Call_Void(); self->AddCrystals(radiant, ebon); } void Lua_Client::SetEbonCrystals(uint32 value) { Lua_Safe_Call_Void(); self->SetEbonCrystals(value); } void Lua_Client::SetRadiantCrystals(uint32 value) { Lua_Safe_Call_Void(); self->SetRadiantCrystals(value); } uint32 Lua_Client::GetPVPPoints() { Lua_Safe_Call_Int(); return self->GetPVPPoints(); } uint32 Lua_Client::GetRadiantCrystals() { Lua_Safe_Call_Int(); return self->GetRadiantCrystals(); } uint32 Lua_Client::GetEbonCrystals() { Lua_Safe_Call_Int(); return self->GetEbonCrystals(); } void Lua_Client::QuestReadBook(const char *text, int type) { Lua_Safe_Call_Void(); self->QuestReadBook(text, type); } void Lua_Client::UpdateGroupAAs(int points, uint32 type) { Lua_Safe_Call_Void(); self->UpdateGroupAAs(points, type); } uint32 Lua_Client::GetGroupPoints() { Lua_Safe_Call_Int(); return self->GetGroupPoints(); } uint32 Lua_Client::GetRaidPoints() { Lua_Safe_Call_Int(); return self->GetRaidPoints(); } void Lua_Client::LearnRecipe(uint32 recipe) { Lua_Safe_Call_Void(); self->LearnRecipe(recipe); } int Lua_Client::GetEndurance() { Lua_Safe_Call_Int(); return self->GetEndurance(); } int Lua_Client::GetMaxEndurance() { Lua_Safe_Call_Int(); return self->GetMaxEndurance(); } int Lua_Client::GetEndurancePercent() { Lua_Safe_Call_Int(); return self->GetEndurancePercent(); } void Lua_Client::SetEndurance(int endur) { Lua_Safe_Call_Void(); self->SetEndurance(endur); } void Lua_Client::SendOPTranslocateConfirm(Lua_Mob caster, int spell_id) { Lua_Safe_Call_Void(); self->SendOPTranslocateConfirm(caster, spell_id); } uint32 Lua_Client::GetIP() { Lua_Safe_Call_Int(); return self->GetIP(); } void Lua_Client::AddLevelBasedExp(int exp_pct) { Lua_Safe_Call_Void(); self->AddLevelBasedExp(exp_pct); } void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level) { Lua_Safe_Call_Void(); self->AddLevelBasedExp(exp_pct, max_level); } void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level, bool ignore_mods) { Lua_Safe_Call_Void(); self->AddLevelBasedExp(exp_pct, max_level, ignore_mods); } void Lua_Client::IncrementAA(int aa) { Lua_Safe_Call_Void(); self->IncrementAlternateAdvancementRank(aa); } bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points) { Lua_Safe_Call_Bool(); return self->GrantAlternateAdvancementAbility(aa_id, points); } bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) { Lua_Safe_Call_Bool(); return self->GrantAlternateAdvancementAbility(aa_id, points, ignore_cost); } void Lua_Client::ResetAlternateAdvancementRank(int aa_id) { Lua_Safe_Call_Void(); self->ResetAlternateAdvancementRank(aa_id); } void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z) { Lua_Safe_Call_Void(); self->MarkSingleCompassLoc(in_x, in_y, in_z); } void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count) { Lua_Safe_Call_Void(); self->MarkSingleCompassLoc(in_x, in_y, in_z, count); } void Lua_Client::ClearCompassMark() { Lua_Safe_Call_Void(); self->MarkSingleCompassLoc(0,0,0,0); } int Lua_Client::GetNextAvailableSpellBookSlot() { Lua_Safe_Call_Int(); return self->GetNextAvailableSpellBookSlot(); } uint32 Lua_Client::GetSpellIDByBookSlot(int slot_id) { Lua_Safe_Call_Int(); return self->GetSpellIDByBookSlot(slot_id); } int Lua_Client::GetNextAvailableSpellBookSlot(int start) { Lua_Safe_Call_Int(); return self->GetNextAvailableSpellBookSlot(start); } int Lua_Client::FindSpellBookSlotBySpellID(int spell_id) { Lua_Safe_Call_Int(); return self->FindSpellBookSlotBySpellID(spell_id); } void Lua_Client::UpdateTaskActivity(int task, int activity, int count) { Lua_Safe_Call_Void(); self->UpdateTaskActivity(task, activity, count); } void Lua_Client::AssignTask(int task_id) { Lua_Safe_Call_Void(); self->AssignTask(task_id); } void Lua_Client::AssignTask(int task_id, int npc_id) { Lua_Safe_Call_Void(); self->AssignTask(task_id, npc_id); } void Lua_Client::AssignTask(int task_id, int npc_id, bool enforce_level_requirement) { Lua_Safe_Call_Void(); self->AssignTask(task_id, npc_id, enforce_level_requirement); } void Lua_Client::FailTask(int task) { Lua_Safe_Call_Void(); self->FailTask(task); } bool Lua_Client::IsTaskCompleted(int task) { Lua_Safe_Call_Bool(); return self->IsTaskCompleted(task) != 0; } bool Lua_Client::IsTaskActive(int task) { Lua_Safe_Call_Bool(); return self->IsTaskActive(task); } bool Lua_Client::IsTaskActivityActive(int task, int activity) { Lua_Safe_Call_Bool(); return self->IsTaskActivityActive(task, activity); } void Lua_Client::LockSharedTask(bool lock) { Lua_Safe_Call_Void(); return self->LockSharedTask(lock); } void Lua_Client::EndSharedTask() { Lua_Safe_Call_Void(); self->EndSharedTask(); } void Lua_Client::EndSharedTask(bool send_fail) { Lua_Safe_Call_Void(); self->EndSharedTask(send_fail); } int Lua_Client::GetCorpseCount() { Lua_Safe_Call_Int(); return self->GetCorpseCount(); } int Lua_Client::GetCorpseID(int corpse) { Lua_Safe_Call_Int(); return self->GetCorpseID(corpse); } int Lua_Client::GetCorpseItemAt(int corpse, int slot) { Lua_Safe_Call_Int(); return self->GetCorpseItemAt(corpse, slot); } void Lua_Client::AssignToInstance(int instance_id) { Lua_Safe_Call_Void(); self->AssignToInstance(instance_id); } void Lua_Client::Freeze() { Lua_Safe_Call_Void(); self->SendAppearancePacket(AT_Anim, ANIM_FREEZE); } void Lua_Client::UnFreeze() { Lua_Safe_Call_Void(); self->SendAppearancePacket(AT_Anim, ANIM_STAND); } int Lua_Client::GetAggroCount() { Lua_Safe_Call_Int(); return self->GetAggroCount(); } uint64 Lua_Client::GetCarriedMoney() { Lua_Safe_Call_Int(); return self->GetCarriedMoney(); } uint64 Lua_Client::GetAllMoney() { Lua_Safe_Call_Int(); return self->GetAllMoney(); } uint32 Lua_Client::GetMoney(uint8 type, uint8 subtype) { Lua_Safe_Call_Int(); return self->GetMoney(type, subtype); } void Lua_Client::OpenLFGuildWindow() { Lua_Safe_Call_Void(); self->OpenLFGuildWindow(); } void Lua_Client::NotifyNewTitlesAvailable() { Lua_Safe_Call_Void(); self->NotifyNewTitlesAvailable(); } void Lua_Client::Signal(int signal_id) { Lua_Safe_Call_Void(); self->Signal(signal_id); } void Lua_Client::AddAlternateCurrencyValue(uint32 currency, int amount) { Lua_Safe_Call_Void(); self->AddAlternateCurrencyValue(currency, amount, 1); } void Lua_Client::SetAlternateCurrencyValue(uint32 currency, int amount) { Lua_Safe_Call_Void(); self->SetAlternateCurrencyValue(currency, amount); } int Lua_Client::GetAlternateCurrencyValue(uint32 currency) { Lua_Safe_Call_Int(); return self->GetAlternateCurrencyValue(currency); } void Lua_Client::SendWebLink(const char *site) { Lua_Safe_Call_Void(); self->SendWebLink(site); } bool Lua_Client::HasSpellScribed(int spell_id) { Lua_Safe_Call_Bool(); return self->HasSpellScribed(spell_id); } void Lua_Client::SetAccountFlag(std::string flag, std::string val) { Lua_Safe_Call_Void(); self->SetAccountFlag(flag, val); } std::string Lua_Client::GetAccountFlag(std::string flag) { Lua_Safe_Call_String(); return self->GetAccountFlag(flag); } Lua_Group Lua_Client::GetGroup() { Lua_Safe_Call_Class(Lua_Group); return self->GetGroup(); } Lua_Raid Lua_Client::GetRaid() { Lua_Safe_Call_Class(Lua_Raid); return self->GetRaid(); } bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) { Lua_Safe_Call_Bool(); EQ::ItemInstance *rinst = inst; return self->PutItemInInventory(slot_id, *rinst, true); } bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) { Lua_Safe_Call_Bool(); EQ::ItemInstance *rinst = inst; return self->PushItemOnCursor(*rinst, true); } Lua_Inventory Lua_Client::GetInventory() { Lua_Safe_Call_Class(Lua_Inventory); return &self->GetInv(); } void Lua_Client::SendItemScale(Lua_ItemInst inst) { Lua_Safe_Call_Void(); self->SendItemScale(inst); } void Lua_Client::QueuePacket(Lua_Packet app) { Lua_Safe_Call_Void(); self->QueuePacket(app); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req, static_cast(client_connection_status)); } void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter) { Lua_Safe_Call_Void(); self->QueuePacket(app, ack_req, static_cast(client_connection_status), static_cast(filter)); } int Lua_Client::GetHunger() { Lua_Safe_Call_Int(); return self->GetHunger(); } int Lua_Client::GetThirst() { Lua_Safe_Call_Int(); return self->GetThirst(); } void Lua_Client::SetHunger(int in_hunger) { Lua_Safe_Call_Void(); self->SetHunger(in_hunger); } void Lua_Client::SetThirst(int in_thirst) { Lua_Safe_Call_Void(); self->SetThirst(in_thirst); } void Lua_Client::SetConsumption(int in_hunger, int in_thirst) { Lua_Safe_Call_Void(); self->SetConsumption(in_hunger, in_thirst); } void Lua_Client::SendColoredText(uint32 type, std::string msg) { Lua_Safe_Call_Void(); self->SendColoredText(type, msg); } void Lua_Client::PlayMP3(std::string file) { Lua_Safe_Call_Void(); self->PlayMP3(file.c_str()); } void Lua_Client::QuestReward(Lua_Mob target) { Lua_Safe_Call_Void(); self->QuestReward(target); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper) { Lua_Safe_Call_Void(); self->QuestReward(target, copper); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid, exp); } void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) { Lua_Safe_Call_Void(); self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction); } void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) { Lua_Safe_Call_Void(); if (luabind::type(reward) != LUA_TTABLE) { return; } QuestReward_Struct quest_reward; quest_reward.mob_id = 0; quest_reward.target_id = self->GetID(); quest_reward.copper = luabind::type(reward["copper"]) != LUA_TNIL ? luabind::object_cast(reward["copper"]) : 0; quest_reward.silver = luabind::type(reward["silver"]) != LUA_TNIL ? luabind::object_cast(reward["silver"]) : 0; quest_reward.gold = luabind::type(reward["gold"]) != LUA_TNIL ? luabind::object_cast(reward["gold"]) : 0; quest_reward.platinum = luabind::type(reward["platinum"]) != LUA_TNIL ? luabind::object_cast(reward["platinum"]) : 0; quest_reward.exp_reward = luabind::type(reward["exp"]) != LUA_TNIL ? luabind::object_cast(reward["exp"]) : 0; quest_reward.faction = 0; quest_reward.faction_mod = 0; bool faction = false; std::fill(std::begin(quest_reward.item_id), std::end(quest_reward.item_id), -1); auto item_id = reward["itemid"]; if (luabind::type(item_id) != LUA_TNIL) { quest_reward.item_id[0] = luabind::object_cast(item_id); } // if you define both an itemid and items table, the itemid is thrown away // should we error? auto items = reward["items"]; if (luabind::type(items) == LUA_TTABLE) { // assume they defined a compatible table for (int i = 1; i <= QUESTREWARD_COUNT; ++i) { auto item = items[i]; int cur_value = -1; if (luabind::type(item) != LUA_TNIL) { cur_value = luabind::object_cast(item); } else { break; } quest_reward.item_id[i - 1] = cur_value; } } auto lua_faction = reward["faction"]; if (luabind::type(lua_faction) != LUA_TNIL) { // if it's a table it will be {faction, faction_mod} if (luabind::type(lua_faction) == LUA_TTABLE) { auto item = lua_faction[1]; if (luabind::type(item) != LUA_TNIL) { quest_reward.faction = luabind::object_cast(item); } item = lua_faction[2]; if (luabind::type(item) != LUA_TNIL) { quest_reward.faction_mod = luabind::object_cast(item); } } else { faction = luabind::object_cast(lua_faction); } } self->QuestReward(target, quest_reward, faction); } void Lua_Client::CashReward(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) { Lua_Safe_Call_Void(); self->CashReward(copper, silver, gold, platinum); } bool Lua_Client::IsDead() { Lua_Safe_Call_Bool(); return self->IsDead(); } int Lua_Client::CalcCurrentWeight() { Lua_Safe_Call_Int(); return self->CalcCurrentWeight(); } int Lua_Client::CalcATK() { Lua_Safe_Call_Int(); return self->CalcATK(); } void Lua_Client::FilteredMessage(Mob *sender, uint32 type, int filter, const char *message) { Lua_Safe_Call_Void(); self->FilteredMessage(sender, type, (eqFilterType)filter, message); } void Lua_Client::EnableAreaHPRegen(int value) { Lua_Safe_Call_Void(); self->EnableAreaHPRegen(value); } void Lua_Client::DisableAreaHPRegen() { Lua_Safe_Call_Void(); self->DisableAreaHPRegen(); } void Lua_Client::EnableAreaManaRegen(int value) { Lua_Safe_Call_Void(); self->EnableAreaManaRegen(value); } void Lua_Client::DisableAreaManaRegen() { Lua_Safe_Call_Void(); self->DisableAreaManaRegen(); } void Lua_Client::EnableAreaEndRegen(int value) { Lua_Safe_Call_Void(); self->EnableAreaEndRegen(value); } void Lua_Client::DisableAreaEndRegen() { Lua_Safe_Call_Void(); self->DisableAreaEndRegen(); } void Lua_Client::EnableAreaRegens(int value) { Lua_Safe_Call_Void(); self->EnableAreaRegens(value); } void Lua_Client::DisableAreaRegens() { Lua_Safe_Call_Void(); self->DisableAreaRegens(); } void Lua_Client::SetPrimaryWeaponOrnamentation(uint32 model_id) { Lua_Safe_Call_Void(); self->SetPrimaryWeaponOrnamentation(model_id); } void Lua_Client::SetSecondaryWeaponOrnamentation(uint32 model_id) { Lua_Safe_Call_Void(); self->SetSecondaryWeaponOrnamentation(model_id); } void Lua_Client::SetClientMaxLevel(uint8 max_level) { Lua_Safe_Call_Void(); self->SetClientMaxLevel(max_level); } uint8 Lua_Client::GetClientMaxLevel() { Lua_Safe_Call_Int(); return self->GetClientMaxLevel(); } void Lua_Client::DialogueWindow(std::string markdown) { Lua_Safe_Call_Void(); DialogueWindow::Render(self, std::move(markdown)); } DynamicZoneLocation GetDynamicZoneLocationFromTable(const luabind::object& lua_table) { DynamicZoneLocation zone_location; if (luabind::type(lua_table) == LUA_TTABLE) { luabind::object lua_zone = lua_table["zone"]; // default invalid/missing args to 0 uint32_t zone_id = 0; if (luabind::type(lua_zone) == LUA_TSTRING) { zone_id = ZoneID(luabind::object_cast(lua_zone)); } else if (luabind::type(lua_zone) == LUA_TNUMBER) { zone_id = luabind::object_cast(lua_zone); } float x = (luabind::type(lua_table["x"]) != LUA_TNIL) ? luabind::object_cast(lua_table["x"]) : 0.0f; float y = (luabind::type(lua_table["y"]) != LUA_TNIL) ? luabind::object_cast(lua_table["y"]) : 0.0f; float z = (luabind::type(lua_table["z"]) != LUA_TNIL) ? luabind::object_cast(lua_table["z"]) : 0.0f; float h = (luabind::type(lua_table["h"]) != LUA_TNIL) ? luabind::object_cast(lua_table["h"]) : 0.0f; zone_location = { zone_id, x, y, z, h }; } return zone_location; } Lua_Expedition Lua_Client::CreateExpedition(luabind::object expedition_table) { Lua_Safe_Call_Class(Lua_Expedition); if (luabind::type(expedition_table) != LUA_TTABLE) { return nullptr; } // luabind will catch thrown cast_failed exceptions for invalid/missing args luabind::object instance_info = expedition_table["instance"]; luabind::object expedition_info = expedition_table["expedition"]; luabind::object zone = instance_info["zone"]; uint32_t zone_id = 0; if (luabind::type(zone) == LUA_TSTRING) { zone_id = ZoneID(luabind::object_cast(zone)); } else if (luabind::type(zone) == LUA_TNUMBER) { zone_id = luabind::object_cast(zone); } uint32_t zone_version = luabind::object_cast(instance_info["version"]); uint32_t zone_duration = luabind::object_cast(instance_info["duration"]); DynamicZone dz{ zone_id, zone_version, zone_duration, DynamicZoneType::Expedition }; dz.SetName(luabind::object_cast(expedition_info["name"])); dz.SetMinPlayers(luabind::object_cast(expedition_info["min_players"])); dz.SetMaxPlayers(luabind::object_cast(expedition_info["max_players"])); // the dz_info table supports optional hash entries for 'compass', 'safereturn', and 'zonein' data if (luabind::type(expedition_table["compass"]) == LUA_TTABLE) { auto compass_loc = GetDynamicZoneLocationFromTable(expedition_table["compass"]); dz.SetCompass(compass_loc); } if (luabind::type(expedition_table["safereturn"]) == LUA_TTABLE) { auto safereturn_loc = GetDynamicZoneLocationFromTable(expedition_table["safereturn"]); dz.SetSafeReturn(safereturn_loc); } if (luabind::type(expedition_table["zonein"]) == LUA_TTABLE) { auto zonein_loc = GetDynamicZoneLocationFromTable(expedition_table["zonein"]); dz.SetZoneInLocation(zonein_loc); } if (luabind::type(expedition_table["switchid"]) == LUA_TNUMBER) { dz.SetSwitchID(luabind::object_cast(expedition_table["switchid"])); } bool disable_messages = false; if (luabind::type(expedition_info["disable_messages"]) == LUA_TBOOLEAN) { disable_messages = luabind::object_cast(expedition_info["disable_messages"]); } return self->CreateExpedition(dz, disable_messages); } Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players) { Lua_Safe_Call_Class(Lua_Expedition); return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players); } Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages) { Lua_Safe_Call_Class(Lua_Expedition); return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, disable_messages); } Lua_Expedition Lua_Client::CreateExpeditionFromTemplate(uint32_t dz_template_id) { Lua_Safe_Call_Class(Lua_Expedition); return self->CreateExpeditionFromTemplate(dz_template_id); } Lua_Expedition Lua_Client::GetExpedition() { Lua_Safe_Call_Class(Lua_Expedition); return self->GetExpedition(); } luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto lockouts = self->GetExpeditionLockouts(); for (const auto& lockout : lockouts) { auto lockout_table = lua_table[lockout.GetExpeditionName()]; if (luabind::type(lockout_table) != LUA_TTABLE) { lockout_table = luabind::newtable(L); } lockout_table[lockout.GetEventName()] = lockout.GetSecondsRemaining(); } } return lua_table; } luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L, std::string expedition_name) { auto lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto lockouts = self->GetExpeditionLockouts(); for (const auto& lockout : lockouts) { if (lockout.GetExpeditionName() == expedition_name) { lua_table[lockout.GetEventName()] = lockout.GetSecondsRemaining(); } } } return lua_table; } std::string Lua_Client::GetLockoutExpeditionUUID(std::string expedition_name, std::string event_name) { Lua_Safe_Call_String(); std::string uuid; auto lockout = self->GetExpeditionLockout(expedition_name, event_name); if (lockout) { uuid = lockout->GetExpeditionUUID(); } return uuid; } void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds) { Lua_Safe_Call_Void(); self->AddNewExpeditionLockout(expedition_name, event_name, seconds); } void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) { Lua_Safe_Call_Void(); self->AddNewExpeditionLockout(expedition_name, event_name, seconds, uuid); } void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds) { Lua_Safe_Call_Void(); self->AddExpeditionLockoutDuration(expedition_name, event_name, seconds, {}, true); } void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds, std::string uuid) { Lua_Safe_Call_Void(); self->AddExpeditionLockoutDuration(expedition_name, event_name, seconds, uuid, true); } void Lua_Client::RemoveAllExpeditionLockouts() { Lua_Safe_Call_Void(); self->RemoveAllExpeditionLockouts({}, true); } void Lua_Client::RemoveAllExpeditionLockouts(std::string expedition_name) { Lua_Safe_Call_Void(); self->RemoveAllExpeditionLockouts(expedition_name, true); } void Lua_Client::RemoveExpeditionLockout(std::string expedition_name, std::string event_name) { Lua_Safe_Call_Void(); self->RemoveExpeditionLockout(expedition_name, event_name, true); } bool Lua_Client::HasExpeditionLockout(std::string expedition_name, std::string event_name) { Lua_Safe_Call_Bool(); return self->HasExpeditionLockout(expedition_name, event_name); } void Lua_Client::MovePCDynamicZone(uint32 zone_id) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_id); } void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_id, zone_version); } void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version, bool msg_if_invalid) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_id, zone_version, msg_if_invalid); } void Lua_Client::MovePCDynamicZone(std::string zone_name) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_name); } void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_name, zone_version); } void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version, bool msg_if_invalid) { Lua_Safe_Call_Void(); return self->MovePCDynamicZone(zone_name, zone_version, msg_if_invalid); } void Lua_Client::CreateTaskDynamicZone(int task_id, luabind::object dz_table) { Lua_Safe_Call_Void(); if (luabind::type(dz_table) != LUA_TTABLE) { return; } // luabind will catch thrown cast_failed exceptions for invalid/missing args luabind::object instance_info = dz_table["instance"]; luabind::object zone = instance_info["zone"]; uint32_t zone_id = 0; if (luabind::type(zone) == LUA_TSTRING) { zone_id = ZoneID(luabind::object_cast(zone)); } else if (luabind::type(zone) == LUA_TNUMBER) { zone_id = luabind::object_cast(zone); } uint32_t zone_version = luabind::object_cast(instance_info["version"]); // tasks override dz duration so duration is ignored here DynamicZone dz{ zone_id, zone_version, 0, DynamicZoneType::None }; // the dz_info table supports optional hash entries for 'compass', 'safereturn', and 'zonein' data if (luabind::type(dz_table["compass"]) == LUA_TTABLE) { auto compass_loc = GetDynamicZoneLocationFromTable(dz_table["compass"]); dz.SetCompass(compass_loc); } if (luabind::type(dz_table["safereturn"]) == LUA_TTABLE) { auto safereturn_loc = GetDynamicZoneLocationFromTable(dz_table["safereturn"]); dz.SetSafeReturn(safereturn_loc); } if (luabind::type(dz_table["zonein"]) == LUA_TTABLE) { auto zonein_loc = GetDynamicZoneLocationFromTable(dz_table["zonein"]); dz.SetZoneInLocation(zonein_loc); } if (luabind::type(dz_table["switchid"]) == LUA_TNUMBER) { dz.SetSwitchID(luabind::object_cast(dz_table["switchid"])); } self->CreateTaskDynamicZone(task_id, dz); } void Lua_Client::Fling(float value, float target_x, float target_y, float target_z) { Lua_Safe_Call_Void(); self->Fling(value, target_x, target_y, target_z); } void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los) { Lua_Safe_Call_Void(); self->Fling(value, target_x, target_y, target_z, ignore_los); } void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clipping) { Lua_Safe_Call_Void(); self->Fling(value, target_x, target_y, target_z, ignore_los, clipping); } double Lua_Client::GetAAEXPModifier(uint32 zone_id) { Lua_Safe_Call_Real(); return self->GetAAEXPModifier(zone_id); } double Lua_Client::GetAAEXPModifier(uint32 zone_id, int16 instance_version) { Lua_Safe_Call_Real(); return self->GetAAEXPModifier(zone_id, instance_version); } double Lua_Client::GetEXPModifier(uint32 zone_id) { Lua_Safe_Call_Real(); return self->GetEXPModifier(zone_id); } double Lua_Client::GetEXPModifier(uint32 zone_id, int16 instance_version) { Lua_Safe_Call_Real(); return self->GetEXPModifier(zone_id, instance_version); } void Lua_Client::SetAAEXPModifier(uint32 zone_id, double aa_modifier) { Lua_Safe_Call_Void(); self->SetAAEXPModifier(zone_id, aa_modifier); } void Lua_Client::SetAAEXPModifier(uint32 zone_id, double aa_modifier, int16 instance_version) { Lua_Safe_Call_Void(); self->SetAAEXPModifier(zone_id, aa_modifier, instance_version); } void Lua_Client::SetEXPModifier(uint32 zone_id, double exp_modifier) { Lua_Safe_Call_Void(); self->SetEXPModifier(zone_id, exp_modifier); } void Lua_Client::SetEXPModifier(uint32 zone_id, double exp_modifier, int16 instance_version) { Lua_Safe_Call_Void(); self->SetEXPModifier(zone_id, exp_modifier, instance_version); } void Lua_Client::AddLDoNLoss(uint32 theme_id) { Lua_Safe_Call_Void(); self->UpdateLDoNWinLoss(theme_id); } void Lua_Client::AddLDoNWin(uint32 theme_id) { Lua_Safe_Call_Void(); self->UpdateLDoNWinLoss(theme_id, true); } void Lua_Client::SetHideMe(bool hide_me_state) { Lua_Safe_Call_Void(); self->SetHideMe(hide_me_state); } void Lua_Client::Popup(const char* title, const char* text) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id, negative_id); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id, negative_id, button_type); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two); } void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls) { Lua_Safe_Call_Void(); self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls); } void Lua_Client::ResetAllDisciplineTimers() { Lua_Safe_Call_Void(); self->ResetAllDisciplineTimers(); } void Lua_Client::SendToInstance(std::string instance_type, std::string zone_short_name, uint32 instance_version, float x, float y, float z, float heading, std::string instance_identifier, uint32 duration) { Lua_Safe_Call_Void(); self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration); } int Lua_Client::CountItem(uint32 item_id) { Lua_Safe_Call_Int(); return self->CountItem(item_id); } void Lua_Client::RemoveItem(uint32 item_id) { Lua_Safe_Call_Void(); self->RemoveItem(item_id); } void Lua_Client::RemoveItem(uint32 item_id, uint32 quantity) { Lua_Safe_Call_Void(); self->RemoveItem(item_id, quantity); } void Lua_Client::SetGMStatus(int16 new_status) { Lua_Safe_Call_Void(); self->SetGMStatus(new_status); } int16 Lua_Client::GetGMStatus() { Lua_Safe_Call_Int(); return self->Admin(); } void Lua_Client::UntrainDiscBySpellID(uint16 spell_id) { Lua_Safe_Call_Void(); self->UntrainDiscBySpellID(spell_id); } void Lua_Client::UntrainDiscBySpellID(uint16 spell_id, bool update_client) { Lua_Safe_Call_Void(); self->UntrainDiscBySpellID(spell_id, update_client); } int Lua_Client::GetIPExemption() { Lua_Safe_Call_Int(); return self->GetIPExemption(); } std::string Lua_Client::GetIPString() { Lua_Safe_Call_String(); return self->GetIPString(); } void Lua_Client::SetIPExemption(int exemption_amount) { Lua_Safe_Call_Void(); self->SetIPExemption(exemption_amount); } void Lua_Client::ReadBookByName(std::string book_name, uint8 book_type) { Lua_Safe_Call_Void(); self->ReadBookByName(book_name, book_type); } void Lua_Client::SummonBaggedItems(uint32 bag_item_id, luabind::adl::object bag_items_table) { Lua_Safe_Call_Void(); if (luabind::type(bag_items_table) != LUA_TTABLE) { return; } std::vector bagged_items; luabind::raw_iterator end; // raw_iterator uses lua_rawget for (luabind::raw_iterator it(bag_items_table); it != end; ++it) { // verify array element is a table for item details if (luabind::type(*it) == LUA_TTABLE) { // no need to try/catch, quest lua parser already catches exceptions ServerLootItem_Struct item{}; item.item_id = luabind::object_cast((*it)["item_id"]); item.charges = luabind::object_cast((*it)["charges"]); item.attuned = luabind::type((*it)["attuned"]) != LUA_TNIL ? luabind::object_cast((*it)["attuned"]) : 0; item.aug_1 = luabind::type((*it)["augment_one"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_one"]) : 0; item.aug_2 = luabind::type((*it)["augment_two"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_two"]) : 0; item.aug_3 = luabind::type((*it)["augment_three"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_three"]) : 0; item.aug_4 = luabind::type((*it)["augment_four"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_four"]) : 0; item.aug_5 = luabind::type((*it)["augment_five"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_five"]) : 0; item.aug_6 = luabind::type((*it)["augment_six"]) != LUA_TNIL ? luabind::object_cast((*it)["augment_six"]) : 0; bagged_items.emplace_back(item); } } self->SummonBaggedItems(bag_item_id, bagged_items); } void Lua_Client::RemoveLDoNLoss(uint32 theme_id) { Lua_Safe_Call_Void(); self->UpdateLDoNWinLoss(theme_id, false, true); } void Lua_Client::RemoveLDoNWin(uint32 theme_id) { Lua_Safe_Call_Void(); self->UpdateLDoNWinLoss(theme_id, true, true); } uint16 Lua_Client::ScribeSpells(uint8 min_level, uint8 max_level) { Lua_Safe_Call_Int(); return self->ScribeSpells(min_level, max_level); } uint16 Lua_Client::LearnDisciplines(uint8 min_level, uint8 max_level) { Lua_Safe_Call_Int(); return self->LearnDisciplines(min_level, max_level); } int Lua_Client::GetNextAvailableDisciplineSlot() { Lua_Safe_Call_Int(); return self->GetNextAvailableDisciplineSlot(); } int Lua_Client::GetNextAvailableDisciplineSlot(int starting_slot) { Lua_Safe_Call_Int(); return self->GetNextAvailableDisciplineSlot(starting_slot); } void Lua_Client::ResetCastbarCooldownBySlot(int slot) { Lua_Safe_Call_Void(); self->ResetCastbarCooldownBySlot(slot); } void Lua_Client::ResetAllCastbarCooldowns() { Lua_Safe_Call_Void(); self->ResetAllCastbarCooldowns(); } void Lua_Client::ResetCastbarCooldownBySpellID(uint32 spell_id) { Lua_Safe_Call_Void(); self->ResetCastbarCooldownBySpellID(spell_id); } void Lua_Client::UnscribeSpellBySpellID(uint16 spell_id) { Lua_Safe_Call_Void(); self->UnscribeSpellBySpellID(spell_id); } void Lua_Client::UnscribeSpellBySpellID(uint16 spell_id, bool update_client) { Lua_Safe_Call_Void(); self->UnscribeSpellBySpellID(spell_id, update_client); } int Lua_Client::GetEnvironmentDamageModifier() { Lua_Safe_Call_Int(); return self->GetEnvironmentDamageModifier(); } void Lua_Client::SetEnvironmentDamageModifier(int value) { Lua_Safe_Call_Void(); self->SetEnvironmentDamageModifier(value); } bool Lua_Client::GetInvulnerableEnvironmentDamage() { Lua_Safe_Call_Bool(); return self->GetInvulnerableEnvironmentDamage(); } void Lua_Client::SetInvulnerableEnvironmentDamage(bool value) { Lua_Safe_Call_Void(); self->SetInvulnerableEnvironmentDamage(value); } void Lua_Client::AddItem(luabind::object item_table) { Lua_Safe_Call_Void(); if (luabind::type(item_table) != LUA_TTABLE) { return; } uint32 item_id = luabind::object_cast(item_table["item_id"]); int16 charges = luabind::object_cast(item_table["charges"]); uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_one"]) : 0; uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_two"]) : 0; uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_three"]) : 0; uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_four"]) : 0; uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_five"]) : 0; uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast(item_table["augment_six"]) : 0; bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast(item_table["attuned"]) : false; uint16 slot_id = luabind::type(item_table["slot_id"]) != LUA_TNIL ? luabind::object_cast(item_table["slot_id"]) : EQ::invslot::slotCursor; self->SummonItem( item_id, charges, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six, attuned, slot_id ); } int Lua_Client::CountAugmentEquippedByID(uint32 item_id) { Lua_Safe_Call_Int(); return self->GetInv().CountAugmentEquippedByID(item_id); } bool Lua_Client::HasAugmentEquippedByID(uint32 item_id) { Lua_Safe_Call_Bool(); return self->GetInv().HasAugmentEquippedByID(item_id); } int Lua_Client::CountItemEquippedByID(uint32 item_id) { Lua_Safe_Call_Int(); return self->GetInv().CountItemEquippedByID(item_id); } bool Lua_Client::HasItemEquippedByID(uint32 item_id) { Lua_Safe_Call_Bool(); return self->GetInv().HasItemEquippedByID(item_id); } void Lua_Client::AddPlatinum(uint32 platinum) { Lua_Safe_Call_Void(); self->AddPlatinum(platinum); } void Lua_Client::AddPlatinum(uint32 platinum, bool update_client) { Lua_Safe_Call_Void(); self->AddPlatinum(platinum, update_client); } uint32 Lua_Client::GetCarriedPlatinum() { Lua_Safe_Call_Int(); return self->GetCarriedPlatinum(); } bool Lua_Client::TakePlatinum(uint32 platinum) { Lua_Safe_Call_Bool(); return self->TakePlatinum(platinum); } bool Lua_Client::TakePlatinum(uint32 platinum, bool update_client) { Lua_Safe_Call_Bool(); return self->TakePlatinum(platinum, update_client); } void Lua_Client::LoadZoneFlags() { Lua_Safe_Call_Void(); self->LoadZoneFlags(); } void Lua_Client::ClearPEQZoneFlag(uint32 zone_id) { Lua_Safe_Call_Void(); self->ClearPEQZoneFlag(zone_id); } bool Lua_Client::HasPEQZoneFlag(uint32 zone_id) { Lua_Safe_Call_Bool(); return self->HasPEQZoneFlag(zone_id); } void Lua_Client::LoadPEQZoneFlags() { Lua_Safe_Call_Void(); self->LoadPEQZoneFlags(); } void Lua_Client::SendPEQZoneFlagInfo(Lua_Client to) { Lua_Safe_Call_Void(); self->SendPEQZoneFlagInfo(to); } void Lua_Client::SetPEQZoneFlag(uint32 zone_id) { Lua_Safe_Call_Void(); self->SetPEQZoneFlag(zone_id); } int Lua_Client::GetHealAmount() { Lua_Safe_Call_Int(); return self->GetHealAmt(); } int Lua_Client::GetSpellDamage() { Lua_Safe_Call_Int(); return self->GetSpellDmg(); } void Lua_Client::TaskSelector(luabind::adl::object table) { TaskSelector(table, false); } void Lua_Client::TaskSelector(luabind::adl::object table, bool ignore_cooldown) { Lua_Safe_Call_Void(); if(luabind::type(table) != LUA_TTABLE) { return; } std::vector tasks; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; if (luabind::type(cur) == LUA_TNUMBER) { tasks.push_back(luabind::object_cast(cur)); } } self->TaskQuestSetSelector(self, tasks, ignore_cooldown); } bool Lua_Client::TeleportToPlayerByCharID(uint32 character_id) { Lua_Safe_Call_Bool(); return self->GotoPlayer(database.GetCharNameByID(character_id)); } bool Lua_Client::TeleportToPlayerByName(std::string player_name) { Lua_Safe_Call_Bool(); return self->GotoPlayer(player_name); } bool Lua_Client::TeleportGroupToPlayerByCharID(uint32 character_id) { Lua_Safe_Call_Bool(); return self->GotoPlayerGroup(database.GetCharNameByID(character_id)); } bool Lua_Client::TeleportGroupToPlayerByName(std::string player_name) { Lua_Safe_Call_Bool(); return self->GotoPlayerGroup(player_name); } bool Lua_Client::TeleportRaidToPlayerByCharID(uint32 character_id) { Lua_Safe_Call_Bool(); return self->GotoPlayerRaid(database.GetCharNameByID(character_id)); } bool Lua_Client::TeleportRaidToPlayerByName(std::string player_name) { Lua_Safe_Call_Bool(); return self->GotoPlayerRaid(player_name); } int Lua_Client::GetRecipeMadeCount(uint32 recipe_id) { Lua_Safe_Call_Int(); return self->GetRecipeMadeCount(recipe_id); } bool Lua_Client::HasRecipeLearned(uint32 recipe_id) { Lua_Safe_Call_Bool(); return self->HasRecipeLearned(recipe_id); } bool Lua_Client::SendGMCommand(std::string message) { Lua_Safe_Call_Bool(); return self->SendGMCommand(message); } bool Lua_Client::SendGMCommand(std::string message, bool ignore_status) { Lua_Safe_Call_Bool(); return self->SendGMCommand(message, ignore_status); } void Lua_Client::SendMarqueeMessage(uint32 type, std::string message) { Lua_Safe_Call_Void(); self->SendMarqueeMessage(type, message); } void Lua_Client::SendMarqueeMessage(uint32 type, std::string message, uint32 duration) { Lua_Safe_Call_Void(); self->SendMarqueeMessage(type, message, duration); } void Lua_Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) { Lua_Safe_Call_Void(); self->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message); } void Lua_Client::MoveZone(const char *zone_short_name) { Lua_Safe_Call_Void(); self->MoveZone(zone_short_name); } void Lua_Client::MoveZone(const char *zone_short_name, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZone(zone_short_name, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZone(const char *zone_short_name, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZone(zone_short_name, glm::vec4(x, y, z, heading)); } void Lua_Client::MoveZoneGroup(const char *zone_short_name) { Lua_Safe_Call_Void(); self->MoveZoneGroup(zone_short_name); } void Lua_Client::MoveZoneGroup(const char *zone_short_name, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZoneGroup(zone_short_name, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZoneGroup(const char *zone_short_name, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZoneGroup(zone_short_name, glm::vec4(x, y, z, heading)); } void Lua_Client::MoveZoneRaid(const char *zone_short_name) { Lua_Safe_Call_Void(); self->MoveZoneRaid(zone_short_name); } void Lua_Client::MoveZoneRaid(const char *zone_short_name, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZoneRaid(zone_short_name, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZoneRaid(const char *zone_short_name, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZoneRaid(zone_short_name, glm::vec4(x, y, z, heading)); } void Lua_Client::MoveZoneInstance(uint16 instance_id) { Lua_Safe_Call_Void(); self->MoveZoneInstance(instance_id); } void Lua_Client::MoveZoneInstance(uint16 instance_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZoneInstance(instance_id, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZoneInstance(uint16 instance_id, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZoneInstance(instance_id, glm::vec4(x, y, z, heading)); } void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id) { Lua_Safe_Call_Void(); self->MoveZoneInstanceGroup(instance_id); } void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZoneInstanceGroup(instance_id, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZoneInstanceGroup(instance_id, glm::vec4(x, y, z, heading)); } void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id) { Lua_Safe_Call_Void(); self->MoveZoneInstanceRaid(instance_id); } void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->MoveZoneInstanceRaid(instance_id, glm::vec4(x, y, z, 0.0f)); } void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->MoveZoneInstanceRaid(instance_id, glm::vec4(x, y, z, heading)); } void Lua_Client::ApplySpell(int spell_id) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id); } void Lua_Client::ApplySpell(int spell_id, int duration) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration); } void Lua_Client::ApplySpell(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Solo, allow_pets); } #ifdef BOTS void Lua_Client::ApplySpell(int spell_id, int duration, bool allow_pets, bool allow_bots) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Solo, allow_pets, true, allow_bots); } #endif void Lua_Client::ApplySpellGroup(int spell_id) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, 0, ApplySpellType::Group); } void Lua_Client::ApplySpellGroup(int spell_id, int duration) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Group); } void Lua_Client::ApplySpellGroup(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Group, allow_pets); } #ifdef BOTS void Lua_Client::ApplySpellGroup(int spell_id, int duration, bool allow_pets, bool allow_bots) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Group, allow_pets, true, allow_bots); } #endif void Lua_Client::ApplySpellRaid(int spell_id) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, 0, ApplySpellType::Raid); } void Lua_Client::ApplySpellRaid(int spell_id, int duration) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Raid); } void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets); } void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only); } #ifdef BOTS void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots) { Lua_Safe_Call_Void(); self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only, allow_bots); } #endif void Lua_Client::SetSpellDuration(int spell_id) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id); } void Lua_Client::SetSpellDuration(int spell_id, int duration) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration); } void Lua_Client::SetSpellDuration(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Solo, allow_pets); } #ifdef BOTS void Lua_Client::SetSpellDuration(int spell_id, int duration, bool allow_pets, bool allow_bots) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Solo, allow_pets, true, allow_bots); } #endif void Lua_Client::SetSpellDurationGroup(int spell_id) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, 0, ApplySpellType::Group); } void Lua_Client::SetSpellDurationGroup(int spell_id, int duration) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Group); } void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets); } #ifdef BOTS void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, bool allow_pets, bool allow_bots) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets, true, allow_bots); } #endif void Lua_Client::SetSpellDurationRaid(int spell_id) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, 0, ApplySpellType::Raid); } void Lua_Client::SetSpellDurationRaid(int spell_id, int duration) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid); } void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets); } void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only); } #ifdef BOTS void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots) { Lua_Safe_Call_Void(); self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets, is_raid_group_only, allow_bots); } #endif void Lua_Client::UpdateAdmin() { Lua_Safe_Call_Void(); self->UpdateAdmin(); } void Lua_Client::UpdateAdmin(bool from_database) { Lua_Safe_Call_Void(); self->UpdateAdmin(from_database); } luabind::object Lua_Client::GetPEQZoneFlags(lua_State* L) { auto t = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto l = self->GetPEQZoneFlags(); auto i = 0; for (const auto& f : l) { t[i] = f; i++; } } return t; } luabind::object Lua_Client::GetZoneFlags(lua_State* L) { auto t = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto l = self->GetZoneFlags(); auto i = 0; for (const auto& f : l) { t[i] = f; i++; } } return t; } void Lua_Client::SendPayload(int payload_id) { Lua_Safe_Call_Void(); self->SendPayload(payload_id); } void Lua_Client::SendPayload(int payload_id, std::string payload_value) { Lua_Safe_Call_Void(); self->SendPayload(payload_id, payload_value); } std::string Lua_Client::GetGuildPublicNote() { Lua_Safe_Call_String(); return self->GetGuildPublicNote(); } #ifdef BOTS int Lua_Client::GetBotRequiredLevel() { Lua_Safe_Call_Int(); return self->GetBotRequiredLevel(); } int Lua_Client::GetBotRequiredLevel(uint8 class_id) { Lua_Safe_Call_Int(); return self->GetBotRequiredLevel(class_id); } uint32 Lua_Client::GetBotCreationLimit() { Lua_Safe_Call_Int(); return self->GetBotCreationLimit(); } uint32 Lua_Client::GetBotCreationLimit(uint8 class_id) { Lua_Safe_Call_Int(); return self->GetBotCreationLimit(class_id); } int Lua_Client::GetBotSpawnLimit() { Lua_Safe_Call_Int(); return self->GetBotSpawnLimit(); } int Lua_Client::GetBotSpawnLimit(uint8 class_id) { Lua_Safe_Call_Int(); return self->GetBotSpawnLimit(class_id); } void Lua_Client::SetBotRequiredLevel(int new_required_level) { Lua_Safe_Call_Void(); self->SetBotRequiredLevel(new_required_level); } void Lua_Client::SetBotRequiredLevel(int new_required_level, uint8 class_id) { Lua_Safe_Call_Void(); self->SetBotRequiredLevel(new_required_level, class_id); } void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit) { Lua_Safe_Call_Void(); self->SetBotCreationLimit(new_creation_limit); } void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id) { Lua_Safe_Call_Void(); self->SetBotCreationLimit(new_creation_limit, class_id); } void Lua_Client::SetBotSpawnLimit(int new_spawn_limit) { Lua_Safe_Call_Void(); self->SetBotSpawnLimit(new_spawn_limit); } void Lua_Client::SetBotSpawnLimit(int new_spawn_limit, uint8 class_id) { Lua_Safe_Call_Void(); self->SetBotSpawnLimit(new_spawn_limit, class_id); } #endif luabind::scope lua_register_client() { return luabind::class_("Client") .def(luabind::constructor<>()) .def("AccountID", (uint32(Lua_Client::*)(void))&Lua_Client::AccountID) .def("AccountName", (const char *(Lua_Client::*)(void))&Lua_Client::AccountName) .def("AddAAPoints", (void(Lua_Client::*)(int))&Lua_Client::AddAAPoints) .def("AddAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddAlternateCurrencyValue) .def("AddCrystals", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::AddCrystals) .def("AddEXP", (void(Lua_Client::*)(uint32))&Lua_Client::AddEXP) .def("AddEXP", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddEXP) .def("AddEXP", (void(Lua_Client::*)(uint32,int,bool))&Lua_Client::AddEXP) .def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32))&Lua_Client::AddExpeditionLockout) .def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32, std::string))&Lua_Client::AddExpeditionLockout) .def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int))&Lua_Client::AddExpeditionLockoutDuration) .def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int, std::string))&Lua_Client::AddExpeditionLockoutDuration) .def("AddItem", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::AddItem) .def("AddLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNLoss) .def("AddLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNWin) .def("AddLevelBasedExp", (void(Lua_Client::*)(int))&Lua_Client::AddLevelBasedExp) .def("AddLevelBasedExp", (void(Lua_Client::*)(int,int))&Lua_Client::AddLevelBasedExp) .def("AddLevelBasedExp", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AddLevelBasedExp) .def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32))&Lua_Client::AddMoneyToPP) .def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32,bool))&Lua_Client::AddMoneyToPP) .def("AddPlatinum", (void(Lua_Client::*)(uint32))&Lua_Client::AddPlatinum) .def("AddPlatinum", (void(Lua_Client::*)(uint32,bool))&Lua_Client::AddPlatinum) .def("AddPVPPoints", (void(Lua_Client::*)(uint32))&Lua_Client::AddPVPPoints) .def("AddSkill", (void(Lua_Client::*)(int,int))&Lua_Client::AddSkill) .def("Admin", (int16(Lua_Client::*)(void))&Lua_Client::Admin) .def("ApplySpell", (void(Lua_Client::*)(int))&Lua_Client::ApplySpell) .def("ApplySpell", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpell) .def("ApplySpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpell) #ifdef BOTS .def("ApplySpell", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpell) #endif .def("ApplySpellGroup", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellGroup) .def("ApplySpellGroup", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellGroup) .def("ApplySpellGroup", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpellGroup) #ifdef BOTS .def("ApplySpellGroup", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpellGroup) #endif .def("ApplySpellRaid", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellRaid) .def("ApplySpellRaid", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellRaid) .def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpellRaid) .def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpellRaid) #ifdef BOTS .def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool,bool,bool))&Lua_Client::ApplySpellRaid) #endif .def("AssignTask", (void(Lua_Client::*)(int))&Lua_Client::AssignTask) .def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask) .def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask) .def("AssignToInstance", (void(Lua_Client::*)(int))&Lua_Client::AssignToInstance) .def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled) .def("BreakInvis", (void(Lua_Client::*)(void))&Lua_Client::BreakInvis) .def("CalcATK", &Lua_Client::CalcATK) .def("CalcCurrentWeight", &Lua_Client::CalcCurrentWeight) .def("CalcPriceMod", (float(Lua_Client::*)(Lua_Mob,bool))&Lua_Client::CalcPriceMod) .def("CanHaveSkill", (bool(Lua_Client::*)(int))&Lua_Client::CanHaveSkill) .def("CashReward", &Lua_Client::CashReward) .def("ChangeLastName", (void(Lua_Client::*)(std::string))&Lua_Client::ChangeLastName) .def("CharacterID", (uint32(Lua_Client::*)(void))&Lua_Client::CharacterID) .def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob))&Lua_Client::CheckIncreaseSkill) .def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob,int))&Lua_Client::CheckIncreaseSkill) .def("CheckSpecializeIncrease", (void(Lua_Client::*)(int))&Lua_Client::CheckSpecializeIncrease) .def("ClearCompassMark",(void(Lua_Client::*)(void))&Lua_Client::ClearCompassMark) .def("ClearPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearPEQZoneFlag) .def("ClearZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearZoneFlag) .def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected) .def("CountAugmentEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID) .def("CountItem", (int(Lua_Client::*)(uint32))&Lua_Client::CountItem) .def("CountItemEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID) .def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition) .def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition) .def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition) .def("CreateExpeditionFromTemplate", &Lua_Client::CreateExpeditionFromTemplate) .def("CreateTaskDynamicZone", &Lua_Client::CreateTaskDynamicZone) .def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID) .def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory) .def("DeleteItemInInventory", (void(Lua_Client::*)(int,int,bool))&Lua_Client::DeleteItemInInventory) .def("DiaWind", (void(Lua_Client::*)(std::string))&Lua_Client::DialogueWindow) .def("DialogueWindow", (void(Lua_Client::*)(std::string))&Lua_Client::DialogueWindow) .def("DisableAreaEndRegen", &Lua_Client::DisableAreaEndRegen) .def("DisableAreaHPRegen", &Lua_Client::DisableAreaHPRegen) .def("DisableAreaManaRegen", &Lua_Client::DisableAreaManaRegen) .def("DisableAreaRegens", &Lua_Client::DisableAreaRegens) .def("Disconnect", (void(Lua_Client::*)(void))&Lua_Client::Disconnect) .def("DropItem", (void(Lua_Client::*)(int))&Lua_Client::DropItem) .def("Duck", (void(Lua_Client::*)(void))&Lua_Client::Duck) .def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot) .def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot) .def("EnableAreaEndRegen", &Lua_Client::EnableAreaEndRegen) .def("EnableAreaHPRegen", &Lua_Client::EnableAreaHPRegen) .def("EnableAreaManaRegen", &Lua_Client::EnableAreaManaRegen) .def("EnableAreaRegens", &Lua_Client::EnableAreaRegens) .def("EndSharedTask", (void(Lua_Client::*)(void))&Lua_Client::EndSharedTask) .def("EndSharedTask", (void(Lua_Client::*)(bool))&Lua_Client::EndSharedTask) .def("Escape", (void(Lua_Client::*)(void))&Lua_Client::Escape) .def("FailTask", (void(Lua_Client::*)(int))&Lua_Client::FailTask) .def("FilteredMessage", &Lua_Client::FilteredMessage) .def("FindEmptyMemSlot", (int(Lua_Client::*)(void))&Lua_Client::FindEmptyMemSlot) .def("FindMemmedSpellBySlot", (uint16(Lua_Client::*)(int))&Lua_Client::FindMemmedSpellBySlot) .def("FindMemmedSpellBySpellID", (int(Lua_Client::*)(uint16))&Lua_Client::FindMemmedSpellBySpellID) .def("FindSpellBookSlotBySpellID", (int(Lua_Client::*)(int))&Lua_Client::FindSpellBookSlotBySpellID) .def("Fling", (void(Lua_Client::*)(float,float,float,float))&Lua_Client::Fling) .def("Fling", (void(Lua_Client::*)(float,float,float,float,bool))&Lua_Client::Fling) .def("Fling", (void(Lua_Client::*)(float,float,float,float,bool,bool))&Lua_Client::Fling) .def("ForageItem", (void(Lua_Client::*)(bool))&Lua_Client::ForageItem) .def("ForageItem", (void(Lua_Client::*)(void))&Lua_Client::ForageItem) .def("Freeze", (void(Lua_Client::*)(void))&Lua_Client::Freeze) .def("GetAAEXPModifier", (double(Lua_Client::*)(uint32))&Lua_Client::GetAAEXPModifier) .def("GetAAEXPModifier", (double(Lua_Client::*)(uint32,int16))&Lua_Client::GetAAEXPModifier) .def("GetAAExp", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAExp) .def("GetAAPercent", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAPercent) .def("GetAAPoints", (int(Lua_Client::*)(void))&Lua_Client::GetAAPoints) .def("GetAFK", (int(Lua_Client::*)(void))&Lua_Client::GetAFK) .def("GetAccountAge", (int(Lua_Client::*)(void))&Lua_Client::GetAccountAge) .def("GetAccountFlag", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountFlag) .def("GetAggroCount", (int(Lua_Client::*)(void))&Lua_Client::GetAggroCount) .def("GetAllMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetAllMoney) .def("GetAlternateCurrencyValue", (int(Lua_Client::*)(uint32))&Lua_Client::GetAlternateCurrencyValue) .def("GetAnon", (int(Lua_Client::*)(void))&Lua_Client::GetAnon) .def("GetAugmentIDAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetAugmentIDAt) .def("GetBaseAGI", (int(Lua_Client::*)(void))&Lua_Client::GetBaseAGI) .def("GetBaseCHA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseCHA) .def("GetBaseDEX", (int(Lua_Client::*)(void))&Lua_Client::GetBaseDEX) .def("GetBaseFace", (int(Lua_Client::*)(void))&Lua_Client::GetBaseFace) .def("GetBaseINT", (int(Lua_Client::*)(void))&Lua_Client::GetBaseINT) .def("GetBaseSTA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTA) .def("GetBaseSTR", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTR) .def("GetBaseWIS", (int(Lua_Client::*)(void))&Lua_Client::GetBaseWIS) .def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading) .def("GetBindHeading", (float(Lua_Client::*)(void))&Lua_Client::GetBindHeading) .def("GetBindX", (float(Lua_Client::*)(int))&Lua_Client::GetBindX) .def("GetBindX", (float(Lua_Client::*)(void))&Lua_Client::GetBindX) .def("GetBindY", (float(Lua_Client::*)(int))&Lua_Client::GetBindY) .def("GetBindY", (float(Lua_Client::*)(void))&Lua_Client::GetBindY) .def("GetBindZ", (float(Lua_Client::*)(int))&Lua_Client::GetBindZ) .def("GetBindZ", (float(Lua_Client::*)(void))&Lua_Client::GetBindZ) .def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID) .def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID) #ifdef BOTS .def("GetBotCreationLimit", (uint32(Lua_Client::*)(void))&Lua_Client::GetBotCreationLimit) .def("GetBotCreationLimit", (uint32(Lua_Client::*)(uint8))&Lua_Client::GetBotCreationLimit) .def("GetBotRequiredLevel", (int(Lua_Client::*)(void))&Lua_Client::GetBotRequiredLevel) .def("GetBotRequiredLevel", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotRequiredLevel) .def("GetBotSpawnLimit", (int(Lua_Client::*)(void))&Lua_Client::GetBotSpawnLimit) .def("GetBotSpawnLimit", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotSpawnLimit) #endif .def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney) .def("GetCarriedPlatinum", (uint32(Lua_Client::*)(void))&Lua_Client::GetCarriedPlatinum) .def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel) .def("GetClassBitmask", (int(Lua_Client::*)(void))&Lua_Client::GetClassBitmask) .def("GetClientMaxLevel", (int(Lua_Client::*)(void))&Lua_Client::GetClientMaxLevel) .def("GetClientVersion", (int(Lua_Client::*)(void))&Lua_Client::GetClientVersion) .def("GetClientVersionBit", (uint32(Lua_Client::*)(void))&Lua_Client::GetClientVersionBit) .def("GetCorpseCount", (int(Lua_Client::*)(void))&Lua_Client::GetCorpseCount) .def("GetCorpseID", (int(Lua_Client::*)(int))&Lua_Client::GetCorpseID) .def("GetCorpseItemAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetCorpseItemAt) .def("GetDiscSlotBySpellID", (int(Lua_Client::*)(int32))&Lua_Client::GetDiscSlotBySpellID) .def("GetDisciplineTimer", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetDisciplineTimer) .def("GetDuelTarget", (int(Lua_Client::*)(void))&Lua_Client::GetDuelTarget) .def("GetEXP", (uint32(Lua_Client::*)(void))&Lua_Client::GetEXP) .def("GetEXPModifier", (double(Lua_Client::*)(uint32))&Lua_Client::GetEXPModifier) .def("GetEXPModifier", (double(Lua_Client::*)(uint32,int16))&Lua_Client::GetEXPModifier) .def("GetEbonCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetEbonCrystals) .def("GetEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetEndurance) .def("GetEndurancePercent", (int(Lua_Client::*)(void))&Lua_Client::GetEndurancePercent) .def("GetEnvironmentDamageModifier", (int(Lua_Client::*)(void))&Lua_Client::GetEnvironmentDamageModifier) .def("GetExpedition", (Lua_Expedition(Lua_Client::*)(void))&Lua_Client::GetExpedition) .def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetExpeditionLockouts) .def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L, std::string))&Lua_Client::GetExpeditionLockouts) .def("GetFace", (int(Lua_Client::*)(void))&Lua_Client::GetFace) .def("GetFactionLevel", (int(Lua_Client::*)(uint32,uint32,uint32,uint32,uint32,uint32,Lua_NPC))&Lua_Client::GetFactionLevel) .def("GetFeigned", (bool(Lua_Client::*)(void))&Lua_Client::GetFeigned) .def("GetGM", (bool(Lua_Client::*)(void))&Lua_Client::GetGM) .def("GetGMStatus", (int16(Lua_Client::*)(void))&Lua_Client::GetGMStatus) .def("GetGroup", (Lua_Group(Lua_Client::*)(void))&Lua_Client::GetGroup) .def("GetGroupPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetGroupPoints) .def("GetGuildPublicNote", (std::string(Lua_Client::*)(void))&Lua_Client::GetGuildPublicNote) .def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId) .def("GetHealAmount", (int(Lua_Client::*)(void))&Lua_Client::GetHealAmount) .def("GetHunger", (int(Lua_Client::*)(void))&Lua_Client::GetHunger) .def("GetIP", (uint32(Lua_Client::*)(void))&Lua_Client::GetIP) .def("GetIPExemption", (int(Lua_Client::*)(void))&Lua_Client::GetIPExemption) .def("GetIPString", (std::string(Lua_Client::*)(void))&Lua_Client::GetIPString) .def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod) .def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory) .def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage) .def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt) .def("GetLDoNLosses", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNLosses) .def("GetLDoNLossesTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNLossesTheme) .def("GetLDoNPointsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNPointsTheme) .def("GetLDoNWins", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNWins) .def("GetLDoNWinsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNWinsTheme) .def("GetLanguageSkill", (int(Lua_Client::*)(int))&Lua_Client::GetLanguageSkill) .def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnableDisciplines) .def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetLearnableDisciplines) .def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetLearnableDisciplines) .def("GetLearnedDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnedDisciplines) .def("GetLockoutExpeditionUUID", (std::string(Lua_Client::*)(std::string, std::string))&Lua_Client::GetLockoutExpeditionUUID) .def("GetMaxEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetMaxEndurance) .def("GetMemmedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetMemmedSpells) .def("GetModCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetModCharacterFactionLevel) .def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney) .def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableDisciplineSlot) .def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableDisciplineSlot) .def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableSpellBookSlot) .def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableSpellBookSlot) .def("GetPVP", (bool(Lua_Client::*)(void))&Lua_Client::GetPVP) .def("GetPVPPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetPVPPoints) .def("GetRaceBitmask", (int(Lua_Client::*)(void))&Lua_Client::GetRaceBitmask) .def("GetRadiantCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetRadiantCrystals) .def("GetRaid", (Lua_Raid(Lua_Client::*)(void))&Lua_Client::GetRaid) .def("GetRaidPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetRaidPoints) .def("GetRawItemAC", (int(Lua_Client::*)(void))&Lua_Client::GetRawItemAC) .def("GetRawSkill", (int(Lua_Client::*)(int))&Lua_Client::GetRawSkill) .def("GetRecipeMadeCount", (int(Lua_Client::*)(uint32))&Lua_Client::GetRecipeMadeCount) .def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribeableSpells) .def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetScribeableSpells) .def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetScribeableSpells) .def("GetScribedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribedSpells) .def("GetSkillPoints", (int(Lua_Client::*)(void))&Lua_Client::GetSkillPoints) .def("GetSpellDamage", (int(Lua_Client::*)(void))&Lua_Client::GetSpellDamage) .def("GetSpellIDByBookSlot", (uint32(Lua_Client::*)(int))&Lua_Client::GetSpellIDByBookSlot) .def("GetSpentAA", (int(Lua_Client::*)(void))&Lua_Client::GetSpentAA) .def("GetStartZone", (int(Lua_Client::*)(void))&Lua_Client::GetStartZone) .def("GetTargetRingX", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingX) .def("GetTargetRingY", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingY) .def("GetTargetRingZ", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingZ) .def("GetThirst", (int(Lua_Client::*)(void))&Lua_Client::GetThirst) .def("GetTotalSecondsPlayed", (uint32(Lua_Client::*)(void))&Lua_Client::GetTotalSecondsPlayed) .def("GetWeight", (int(Lua_Client::*)(void))&Lua_Client::GetWeight) .def("GetPEQZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetPEQZoneFlags) .def("GetZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetZoneFlags) .def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish) .def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility) .def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility) .def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID) .def("GuildRank", (int(Lua_Client::*)(void))&Lua_Client::GuildRank) .def("HasAugmentEquippedByID", (bool(Lua_Client::*)(uint32))&Lua_Client::HasAugmentEquippedByID) .def("HasDisciplineLearned", (bool(Lua_Client::*)(uint16))&Lua_Client::HasDisciplineLearned) .def("HasExpeditionLockout", (bool(Lua_Client::*)(std::string, std::string))&Lua_Client::HasExpeditionLockout) .def("HasItemEquippedByID", (bool(Lua_Client::*)(uint32))&Lua_Client::HasItemEquippedByID) .def("HasPEQZoneFlag", (bool(Lua_Client::*)(uint32))&Lua_Client::HasPEQZoneFlag) .def("HasRecipeLearned", (bool(Lua_Client::*)(uint32))&Lua_Client::HasRecipeLearned) .def("HasSkill", (bool(Lua_Client::*)(int))&Lua_Client::HasSkill) .def("HasSpellScribed", (bool(Lua_Client::*)(int))&Lua_Client::HasSpellScribed) .def("HasZoneFlag", (bool(Lua_Client::*)(uint32))&Lua_Client::HasZoneFlag) .def("Hungry", (bool(Lua_Client::*)(void))&Lua_Client::Hungry) .def("InZone", (bool(Lua_Client::*)(void))&Lua_Client::InZone) .def("IncStats", (void(Lua_Client::*)(int,int))&Lua_Client::IncStats) .def("IncreaseLanguageSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseLanguageSkill) .def("IncreaseLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseLanguageSkill) .def("IncreaseSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseSkill) .def("IncreaseSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseSkill) .def("IncrementAA", (void(Lua_Client::*)(int))&Lua_Client::IncrementAA) .def("IsCrouching", (bool(Lua_Client::*)(void))&Lua_Client::IsCrouching) .def("IsDead", &Lua_Client::IsDead) .def("IsDueling", (bool(Lua_Client::*)(void))&Lua_Client::IsDueling) .def("IsGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsGrouped) .def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD) .def("IsMedding", (bool(Lua_Client::*)(void))&Lua_Client::IsMedding) .def("IsRaidGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsRaidGrouped) .def("IsSitting", (bool(Lua_Client::*)(void))&Lua_Client::IsSitting) .def("IsStanding", (bool(Lua_Client::*)(void))&Lua_Client::IsStanding) .def("IsTaskActive", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskActive) .def("IsTaskActivityActive", (bool(Lua_Client::*)(int,int))&Lua_Client::IsTaskActivityActive) .def("IsTaskCompleted", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskCompleted) .def("KeyRingAdd", (void(Lua_Client::*)(uint32))&Lua_Client::KeyRingAdd) .def("KeyRingCheck", (bool(Lua_Client::*)(uint32))&Lua_Client::KeyRingCheck) .def("Kick", (void(Lua_Client::*)(void))&Lua_Client::Kick) .def("LearnDisciplines", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::LearnDisciplines) .def("LearnRecipe", (void(Lua_Client::*)(uint32))&Lua_Client::LearnRecipe) .def("LeaveGroup", (void(Lua_Client::*)(void))&Lua_Client::LeaveGroup) .def("LoadPEQZoneFlags", (void(Lua_Client::*)(void))&Lua_Client::LoadPEQZoneFlags) .def("LoadZoneFlags", (void(Lua_Client::*)(void))&Lua_Client::LoadZoneFlags) .def("LockSharedTask", &Lua_Client::LockSharedTask) .def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float))&Lua_Client::MarkSingleCompassLoc) .def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float,int))&Lua_Client::MarkSingleCompassLoc) .def("Marquee", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendMarqueeMessage) .def("Marquee", (void(Lua_Client::*)(uint32, std::string, uint32))&Lua_Client::SendMarqueeMessage) .def("Marquee", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage) .def("MaxSkill", (int(Lua_Client::*)(int))&Lua_Client::MaxSkill) .def("MemSpell", (void(Lua_Client::*)(int,int))&Lua_Client::MemSpell) .def("MemSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::MemSpell) .def("MemmedCount", (int(Lua_Client::*)(void))&Lua_Client::MemmedCount) .def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC) .def("MovePCDynamicZone", (void(Lua_Client::*)(std::string))&Lua_Client::MovePCDynamicZone) .def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int))&Lua_Client::MovePCDynamicZone) .def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int, bool))&Lua_Client::MovePCDynamicZone) .def("MovePCDynamicZone", (void(Lua_Client::*)(uint32))&Lua_Client::MovePCDynamicZone) .def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int))&Lua_Client::MovePCDynamicZone) .def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int, bool))&Lua_Client::MovePCDynamicZone) .def("MovePCInstance", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::MovePCInstance) .def("MoveZone", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZone) .def("MoveZone", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZone) .def("MoveZone", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZone) .def("MoveZoneGroup", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneGroup) .def("MoveZoneGroup", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZoneGroup) .def("MoveZoneGroup", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZoneGroup) .def("MoveZoneInstance", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstance) .def("MoveZoneInstance", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstance) .def("MoveZoneInstance", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstance) .def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceGroup) .def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstanceGroup) .def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstanceGroup) .def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceRaid) .def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstanceRaid) .def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstanceRaid) .def("MoveZoneRaid", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneRaid) .def("MoveZoneRaid", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZoneRaid) .def("MoveZoneRaid", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZoneRaid) .def("NotifyNewTitlesAvailable", (void(Lua_Client::*)(void))&Lua_Client::NotifyNewTitlesAvailable) .def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem) .def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem) .def("OpenLFGuildWindow", (void(Lua_Client::*)(void))&Lua_Client::OpenLFGuildWindow) .def("PlayMP3", (void(Lua_Client::*)(std::string))&Lua_Client::PlayMP3) .def("Popup", (void(Lua_Client::*)(const char*,const char*))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*))&Lua_Client::Popup) .def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*,uint32))&Lua_Client::Popup) .def("PushItemOnCursor", (bool(Lua_Client::*)(Lua_ItemInst))&Lua_Client::PushItemOnCursor) .def("PutItemInInventory", (bool(Lua_Client::*)(int,Lua_ItemInst))&Lua_Client::PutItemInInventory) .def("QuestReadBook", (void(Lua_Client::*)(const char *,int))&Lua_Client::QuestReadBook) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, luabind::adl::object))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward) .def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int))&Lua_Client::QueuePacket) .def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int,int))&Lua_Client::QueuePacket) .def("ReadBookByName", (void(Lua_Client::*)(std::string,uint8))&Lua_Client::ReadBookByName) .def("RefundAA", (void(Lua_Client::*)(void))&Lua_Client::RefundAA) .def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(std::string))&Lua_Client::RemoveAllExpeditionLockouts) .def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(void))&Lua_Client::RemoveAllExpeditionLockouts) .def("RemoveExpeditionLockout", (void(Lua_Client::*)(std::string, std::string))&Lua_Client::RemoveExpeditionLockout) .def("RemoveItem", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveItem) .def("RemoveItem", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::RemoveItem) .def("RemoveLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNLoss) .def("RemoveLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNWin) .def("ResetAA", (void(Lua_Client::*)(void))&Lua_Client::ResetAA) .def("ResetAllDisciplineTimers", (void(Lua_Client::*)(void))&Lua_Client::ResetAllDisciplineTimers) .def("ResetAllCastbarCooldowns", (void(Lua_Client::*)(void))&Lua_Client::ResetAllCastbarCooldowns) .def("ResetAlternateAdvancementRank", &Lua_Client::ResetAlternateAdvancementRank) .def("ResetCastbarCooldownBySlot", (void(Lua_Client::*)(int))&Lua_Client::ResetCastbarCooldownBySlot) .def("ResetCastbarCooldownBySpellID", (void(Lua_Client::*)(uint32))&Lua_Client::ResetCastbarCooldownBySpellID) .def("ResetDisciplineTimer", (void(Lua_Client::*)(uint32))&Lua_Client::ResetDisciplineTimer) .def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade) .def("RewardFaction", (void(Lua_Client::*)(int,int))&Lua_Client::RewardFaction) .def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save) .def("Save", (void(Lua_Client::*)(void))&Lua_Client::Save) .def("SaveBackup", (void(Lua_Client::*)(void))&Lua_Client::SaveBackup) .def("ScribeSpell", (void(Lua_Client::*)(int,int))&Lua_Client::ScribeSpell) .def("ScribeSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ScribeSpell) .def("ScribeSpells", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::ScribeSpells) .def("SendColoredText", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendColoredText) .def("SendItemScale", (void(Lua_Client::*)(Lua_ItemInst))&Lua_Client::SendItemScale) .def("SendGMCommand", (bool(Lua_Client::*)(std::string))&Lua_Client::SendGMCommand) .def("SendGMCommand", (bool(Lua_Client::*)(std::string,bool))&Lua_Client::SendGMCommand) .def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendMarqueeMessage) .def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, std::string, uint32))&Lua_Client::SendMarqueeMessage) .def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage) .def("SendOPTranslocateConfirm", (void(Lua_Client::*)(Lua_Mob,int))&Lua_Client::SendOPTranslocateConfirm) .def("SendPEQZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendPEQZoneFlagInfo) .def("SendSound", (void(Lua_Client::*)(void))&Lua_Client::SendSound) .def("SendToGuildHall", (void(Lua_Client::*)(void))&Lua_Client::SendToGuildHall) .def("SendToInstance", (void(Lua_Client::*)(std::string,std::string,uint32,float,float,float,float,std::string,uint32))&Lua_Client::SendToInstance) .def("SendPayload", (void(Lua_Client::*)(int))&Lua_Client::SendPayload) .def("SendPayload", (void(Lua_Client::*)(int,std::string))&Lua_Client::SendPayload) .def("SendWebLink", (void(Lua_Client::*)(const char *))&Lua_Client::SendWebLink) .def("SendZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendZoneFlagInfo) .def("SetAAEXPModifier", (void(Lua_Client::*)(uint32,double))&Lua_Client::SetAAEXPModifier) .def("SetAAEXPModifier", (void(Lua_Client::*)(uint32,double,int16))&Lua_Client::SetAAEXPModifier) .def("SetAAPoints", (void(Lua_Client::*)(int))&Lua_Client::SetAAPoints) .def("SetAATitle", (void(Lua_Client::*)(std::string))&Lua_Client::SetAATitle) .def("SetAATitle", (void(Lua_Client::*)(std::string,bool))&Lua_Client::SetAATitle) .def("SetAFK", (void(Lua_Client::*)(uint8))&Lua_Client::SetAFK) .def("SetAccountFlag", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetAccountFlag) .def("SetAccountFlag", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetAccountFlag) .def("SetAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::SetAlternateCurrencyValue) .def("SetAnon", (void(Lua_Client::*)(uint8))&Lua_Client::SetAnon) .def("SetBaseClass", (void(Lua_Client::*)(int))&Lua_Client::SetBaseClass) .def("SetBaseGender", (void(Lua_Client::*)(int))&Lua_Client::SetBaseGender) .def("SetBaseRace", (void(Lua_Client::*)(int))&Lua_Client::SetBaseRace) .def("SetBindPoint", (void(Lua_Client::*)(int))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::SetBindPoint) .def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint) #ifdef BOTS .def("SetBotCreationLimit", (void(Lua_Client::*)(uint32))&Lua_Client::SetBotCreationLimit) .def("SetBotCreationLimit", (void(Lua_Client::*)(uint32,uint8))&Lua_Client::SetBotCreationLimit) .def("SetBotRequiredLevel", (void(Lua_Client::*)(int))&Lua_Client::SetBotRequiredLevel) .def("SetBotRequiredLevel", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotRequiredLevel) .def("SetBotSpawnLimit", (void(Lua_Client::*)(int))&Lua_Client::SetBotSpawnLimit) .def("SetBotSpawnLimit", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotSpawnLimit) #endif .def("SetClientMaxLevel", (void(Lua_Client::*)(int))&Lua_Client::SetClientMaxLevel) .def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption) .def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity) .def("SetDuelTarget", (void(Lua_Client::*)(int))&Lua_Client::SetDuelTarget) .def("SetDueling", (void(Lua_Client::*)(bool))&Lua_Client::SetDueling) .def("SetEXP", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetEXP) .def("SetEXP", (void(Lua_Client::*)(uint32,uint32,bool))&Lua_Client::SetEXP) .def("SetEXPModifier", (void(Lua_Client::*)(uint32,double))&Lua_Client::SetEXPModifier) .def("SetEXPModifier", (void(Lua_Client::*)(uint32,double,int16))&Lua_Client::SetEXPModifier) .def("SetEbonCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetEbonCrystals) .def("SetEndurance", (void(Lua_Client::*)(int))&Lua_Client::SetEndurance) .def("SetEnvironmentDamageModifier", (void(Lua_Client::*)(int))&Lua_Client::SetEnvironmentDamageModifier) .def("SetFactionLevel", (void(Lua_Client::*)(uint32,uint32,int,int,int))&Lua_Client::SetFactionLevel) .def("SetFactionLevel2", (void(Lua_Client::*)(uint32,int,int,int,int,int,int))&Lua_Client::SetFactionLevel2) .def("SetFeigned", (void(Lua_Client::*)(bool))&Lua_Client::SetFeigned) .def("SetGM", (void(Lua_Client::*)(bool))&Lua_Client::SetGM) .def("SetGMStatus", (void(Lua_Client::*)(int16))&Lua_Client::SetGMStatus) .def("SetHideMe", (void(Lua_Client::*)(bool))&Lua_Client::SetHideMe) .def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId) .def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger) .def("SetInvulnerableEnvironmentDamage", (void(Lua_Client::*)(int))&Lua_Client::SetInvulnerableEnvironmentDamage) .def("SetIPExemption", (void(Lua_Client::*)(int))&Lua_Client::SetIPExemption) .def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill) .def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial) .def("SetPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetPEQZoneFlag) .def("SetPVP", (void(Lua_Client::*)(bool))&Lua_Client::SetPVP) .def("SetPrimaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetPrimaryWeaponOrnamentation) .def("SetRadiantCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetRadiantCrystals) .def("SetSecondaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetSecondaryWeaponOrnamentation) .def("SetSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetSkill) .def("SetSkillPoints", (void(Lua_Client::*)(int))&Lua_Client::SetSkillPoints) .def("SetSpellDuration", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDuration) .def("SetSpellDuration", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDuration) .def("SetSpellDuration", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDuration) #ifdef BOTS .def("SetSpellDuration", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDuration) #endif .def("SetSpellDurationGroup", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationGroup) .def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationGroup) .def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDurationGroup) #ifdef BOTS .def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDurationGroup) #endif .def("SetSpellDurationRaid", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationRaid) .def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationRaid) .def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDurationRaid) .def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDurationRaid) #ifdef BOTS .def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool,bool,bool))&Lua_Client::SetSpellDurationRaid) #endif .def("SetStartZone", (void(Lua_Client::*)(int))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetStartZone) .def("SetStartZone", (void(Lua_Client::*)(int,float,float,float))&Lua_Client::SetStartZone) .def("SetStats", (void(Lua_Client::*)(int,int))&Lua_Client::SetStats) .def("SetThirst", (void(Lua_Client::*)(int))&Lua_Client::SetThirst) .def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint) .def("SetTitleSuffix", (void(Lua_Client::*)(const char *))&Lua_Client::SetTitleSuffix) .def("SetZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetZoneFlag) .def("Signal", (void(Lua_Client::*)(int))&Lua_Client::Signal) .def("Sit", (void(Lua_Client::*)(void))&Lua_Client::Sit) .def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand) .def("SummonBaggedItems", (void(Lua_Client::*)(uint32,luabind::adl::object))&Lua_Client::SummonBaggedItems) .def("SummonItem", (void(Lua_Client::*)(uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool))&Lua_Client::SummonItem) .def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool,int))&Lua_Client::SummonItem) .def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB) .def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP) .def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP) .def("TakePlatinum", (bool(Lua_Client::*)(uint32))&Lua_Client::TakePlatinum) .def("TakePlatinum", (bool(Lua_Client::*)(uint32,bool))&Lua_Client::TakePlatinum) .def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::TaskSelector) .def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object, bool))&Lua_Client::TaskSelector) .def("TeleportToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportToPlayerByCharID) .def("TeleportToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportToPlayerByName) .def("TeleportGroupToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportGroupToPlayerByCharID) .def("TeleportGroupToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportGroupToPlayerByName) .def("TeleportRaidToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportRaidToPlayerByCharID) .def("TeleportRaidToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportRaidToPlayerByName) .def("Thirsty", (bool(Lua_Client::*)(void))&Lua_Client::Thirsty) .def("TrainDisc", (void(Lua_Client::*)(int))&Lua_Client::TrainDisc) .def("TrainDiscBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::TrainDiscBySpellID) .def("UnFreeze", (void(Lua_Client::*)(void))&Lua_Client::UnFreeze) .def("Undye", (void(Lua_Client::*)(void))&Lua_Client::Undye) .def("UnmemSpell", (void(Lua_Client::*)(int))&Lua_Client::UnmemSpell) .def("UnmemSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnmemSpell) .def("UnmemSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnmemSpellAll) .def("UnmemSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnmemSpellAll) .def("UnmemSpellBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::UnmemSpellBySpellID) .def("UnscribeSpell", (void(Lua_Client::*)(int))&Lua_Client::UnscribeSpell) .def("UnscribeSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnscribeSpell) .def("UnscribeSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnscribeSpellAll) .def("UnscribeSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnscribeSpellAll) .def("UnscribeSpellBySpellID", (void(Lua_Client::*)(uint16))&Lua_Client::UnscribeSpellBySpellID) .def("UnscribeSpellBySpellID", (void(Lua_Client::*)(uint16,bool))&Lua_Client::UnscribeSpellBySpellID) .def("UntrainDisc", (void(Lua_Client::*)(int))&Lua_Client::UntrainDisc) .def("UntrainDisc", (void(Lua_Client::*)(int,bool))&Lua_Client::UntrainDisc) .def("UntrainDiscAll", (void(Lua_Client::*)(bool))&Lua_Client::UntrainDiscAll) .def("UntrainDiscAll", (void(Lua_Client::*)(void))&Lua_Client::UntrainDiscAll) .def("UntrainDiscBySpellID", (void(Lua_Client::*)(uint16))&Lua_Client::UntrainDiscBySpellID) .def("UntrainDiscBySpellID", (void(Lua_Client::*)(uint16,bool))&Lua_Client::UntrainDiscBySpellID) .def("UpdateAdmin", (void(Lua_Client::*)(void))&Lua_Client::UpdateAdmin) .def("UpdateAdmin", (void(Lua_Client::*)(bool))&Lua_Client::UpdateAdmin) .def("UpdateGroupAAs", (void(Lua_Client::*)(int,uint32))&Lua_Client::UpdateGroupAAs) .def("UpdateLDoNPoints", (void(Lua_Client::*)(uint32,int))&Lua_Client::UpdateLDoNPoints) .def("UpdateTaskActivity", (void(Lua_Client::*)(int,int,int))&Lua_Client::UpdateTaskActivity) .def("UseDiscipline", (bool(Lua_Client::*)(int,int))&Lua_Client::UseDiscipline) .def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick); } luabind::scope lua_register_inventory_where() { return luabind::class_("InventoryWhere") .enum_("constants") [ luabind::value("Personal", static_cast(invWherePersonal)), luabind::value("Bank", static_cast(invWhereBank)), luabind::value("SharedBank", static_cast(invWhereSharedBank)), luabind::value("Trading", static_cast(invWhereTrading)), luabind::value("Cursor", static_cast(invWhereCursor)) ]; } #endif