#include "../../client.h" void SetSkillAll(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #set skill_all [Skill Level]"); return; } auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint16 skill_level = Strings::ToUnsignedInt(sep->arg[2]); for (const auto& s : EQ::skills::GetSkillTypeMap()) { if (t->CanHaveSkill(s.first) && t->MaxSkill(s.first)) { if (c != t) { c->Message( Chat::White, fmt::format( "Setting {} ({}) to {} for {}.", s.second, s.first, skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level, c->GetTargetDescription(t) ).c_str() ); } t->SetSkill( s.first, skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level ); } } }