#ifndef EQEMU_SPAWN2_REPOSITORY_H #define EQEMU_SPAWN2_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_spawn2_repository.h" class Spawn2Repository: public BaseSpawn2Repository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * Spawn2Repository::GetByZoneAndVersion(int zone_id, int zone_version) * Spawn2Repository::GetWhereNeverExpires() * Spawn2Repository::GetWhereXAndY() * Spawn2Repository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static uint32 GetPathGridBySpawn2ID(Database& db, uint32 spawn2_id) { auto results = db.QueryDatabase( fmt::format( "SELECT `pathgrid` FROM `{}` WHERE `id` = {}", TableName(), spawn2_id ) ); if (!results.Success() || !results.RowCount()) { return 0; } auto row = results.begin(); return Strings::ToUnsignedInt(row[0]); } static void SetPathGridBySpawn2ID(Database& db, uint32 spawn2_id, uint32 grid_id) { auto results = db.QueryDatabase( fmt::format( "UPDATE `spawn2` SET `pathgrid` = {} WHERE `id` = {}", grid_id, spawn2_id ) ); } }; #endif //EQEMU_SPAWN2_REPOSITORY_H