#ifndef PETS_H #define PETS_H #define PET_BACKOFF 1 #define PET_GETLOST 2 #define PET_HEALTHREPORT 4 #define PET_GUARDHERE 5 #define PET_GUARDME 6 #define PET_ATTACK 7 #define PET_FOLLOWME 8 #define PET_SITDOWN 9 #define PET_STANDUP 10 #define PET_TAUNT 11 #define PET_HOLD 12 #define PET_NOTAUNT 14 #define PET_LEADER 16 #define PET_SLUMBER 17 #define PET_NOCAST 18 #define PET_FOCUS 19 #define PET_FOCUS_ON 25 #define PET_FOCUS_OFF 26 #define PET_HOLD_ON 27 #define PET_HOLD_OFF 28 class Pet : public NPC { public: Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power); }; #endif