#ifndef GUILD_MGR_H_ #define GUILD_MGR_H_ #include "../common/types.h" #include "../common/guild_base.h" class Client; class ServerPacket; class WorldGuildManager : public BaseGuildManager { public: //called by zoneserver when it receives a guild message from zone. void ProcessZonePacket(ServerPacket *pack); uint8 *MakeGuildMembers(uint32 guild_id, const char *prefix_name, uint32 &length); //make a guild member list packet, returns ownership of the buffer. protected: virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation); virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid); virtual void SendRankUpdate(uint32 CharID) { return; } virtual void SendGuildDelete(uint32 guild_id); //map m_tribute; //map from guild ID to current tribute ammount }; extern WorldGuildManager guild_mgr; #endif /*GUILD_MGR_H_*/