#include "../../zone.h" inline void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual) { if (expected == actual) { std::cout << "[✅] " << test_name << " PASSED\n"; } else { std::cerr << "[❌] " << test_name << " FAILED\n"; std::cerr << " 📌 Expected: " << expected << "\n"; std::cerr << " ❌ Got: " << actual << "\n"; std::exit(1); } } inline void RunTest(const std::string &test_name, bool expected, bool actual) { if (expected == actual) { std::cout << "[✅] " << test_name << " PASSED\n"; } else { std::cerr << "[❌] " << test_name << " FAILED\n"; std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n"; std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n"; std::exit(1); } } inline void RunTest(const std::string &test_name, int expected, int actual) { if (expected == actual) { std::cout << "[✅] " << test_name << " PASSED\n"; } else { std::cerr << "[❌] " << test_name << " FAILED\n"; std::cerr << " 📌 Expected: " << expected << "\n"; std::cerr << " ❌ Got: " << actual << "\n"; std::exit(1); } } extern Zone *zone; inline void SetupZone(std::string zone_short_name, uint32 instance_id = 0) { EQEmuLogSys::Instance()->SilenceConsoleLogging(); EQEmuLogSys::Instance()->log_settings[Logs::ZoneState].log_to_console = std::getenv("DEBUG") ? 3 : 0; EQEmuLogSys::Instance()->log_settings[Logs::Info].log_to_console = std::getenv("DEBUG") ? 3 : 0; EQEmuLogSys::Instance()->log_settings[Logs::Spawns].log_to_console = std::getenv("DEBUG") ? 3 : 0; // boot shell zone for testing Zone::Bootup(ZoneID(zone_short_name), 0, false); zone->StopShutdownTimer(); entity_list.Process(); entity_list.MobProcess(); EQEmuLogSys::Instance()->EnableConsoleLogging(); }