/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EQEMU_PLATFORM_H #define EQEMU_PLATFORM_H #include "iostream" enum EQEmuExePlatform { ExePlatformNone = 0, ExePlatformZone, ExePlatformWorld, ExePlatformLogin, ExePlatformQueryServ, ExePlatformSocket_Server, ExePlatformUCS, ExePlatformLaunch, ExePlatformSharedMemory, ExePlatformClientImport, ExePlatformClientExport, ExePlatformHC }; void RegisterExecutablePlatform(EQEmuExePlatform p); const EQEmuExePlatform& GetExecutablePlatform(); int GetExecutablePlatformInt(); std::string GetPlatformName(); #endif