/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #pragma once #include #include namespace EQEmu { template T Clamp(const T &value, const T &lower, const T &upper) { return std::max(lower, std::min(value, upper)); } template T ClampLower(const T &value, const T &lower) { return std::max(lower, value); } template T ClampUpper(const T &value, const T &upper) { return std::min(value, upper); } template bool ValueWithin(const T &value, const T &lower, const T &upper) { return value >= lower && value <= upper; } template bool ValueWithin(const T1 &value, const T2 &lower, const T3 &upper) { return value >= (T1) lower && value <= (T1) upper; } } /*EQEmu*/