#include "mob_movement_manager.h" #include "client.h" #include "mob.h" #include "zone.h" #include "position.h" #include "water_map.h" #include "../common/eq_packet_structs.h" #include "../common/misc_functions.h" #include "../common/data_verification.h" #include #include #include #include extern double frame_time; extern Zone *zone; class IMovementCommand { public: IMovementCommand() = default; virtual ~IMovementCommand() = default; virtual bool Process(MobMovementManager *mgr, Mob *m) = 0; virtual bool Started() const = 0; }; class RotateToCommand : public IMovementCommand { public: RotateToCommand(double rotate_to, double dir, MobMovementMode mode) { m_rotate_to = rotate_to; m_rotate_to_dir = dir; m_rotate_to_mode = mode; m_started = false; } virtual ~RotateToCommand() { } virtual bool Process(MobMovementManager *mgr, Mob *m) { if (!m->IsAIControlled()) { return true; } auto rotate_to_speed = m_rotate_to_mode == MovementRunning ? 50.0 : 16.0; //todo: get this from mob auto from = FixHeading(m->GetHeading()); auto to = FixHeading(m_rotate_to); auto diff = to - from; while (diff < -256.0) { diff += 512.0; } while (diff > 256) { diff -= 512.0; } auto dist = std::abs(diff); if (!m_started) { m_started = true; m->SetMoving(true); if (dist > 15.0f && rotate_to_speed > 0.0 && rotate_to_speed <= 25.0) { //send basic rotation mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, m_rotate_to_dir * rotate_to_speed, 0, ClientRangeClose); } } auto td = rotate_to_speed * 19.0 * frame_time; if (td >= dist) { m->SetHeading(to); m->SetMoving(false); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeCloseMedium); return true; } from += td * m_rotate_to_dir; m->SetHeading(FixHeading(from)); return false; } virtual bool Started() const { return m_started; } private: double m_rotate_to; double m_rotate_to_dir; MobMovementMode m_rotate_to_mode; bool m_started; }; class MoveToCommand : public IMovementCommand { public: MoveToCommand(float x, float y, float z, MobMovementMode mode) { m_move_to_x = x; m_move_to_y = y; m_move_to_z = z; m_move_to_mode = mode; m_last_sent_time = 0.0; m_last_sent_speed = 0; m_started = false; m_total_h_dist = 0.0; m_total_v_dist = 0.0; } virtual ~MoveToCommand() { } virtual bool Process(MobMovementManager *mgr, Mob *m) { if (!m->IsAIControlled()) { return true; } //Send a movement packet when you start moving double current_time = static_cast(Timer::GetCurrentTime()) / 1000.0; int current_speed = 0; if (m_move_to_mode == MovementRunning) { current_speed = m->GetRunspeed(); } else { current_speed = m->GetWalkspeed(); } if (!m_started) { m_started = true; //rotate to the point m->SetMoving(true); m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y)); m->TryFixZ(); m_last_sent_speed = current_speed; m_last_sent_time = current_time; m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f)); m_total_v_dist = m_move_to_z - m->GetZ(); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); return false; } //When speed changes if (current_speed != m_last_sent_speed) { m->TryFixZ(); m_last_sent_speed = current_speed; m_last_sent_time = current_time; mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); return false; } //If x seconds have passed without sending an update. if (current_time - m_last_sent_time >= 5.0) { m->TryFixZ(); m_last_sent_speed = current_speed; m_last_sent_time = current_time; mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); return false; } auto &p = m->GetPosition(); glm::vec2 tar(m_move_to_x, m_move_to_y); glm::vec2 pos(p.x, p.y); double len = glm::distance(pos, tar); if (len == 0) { m->SetMoving(false); return true; } m->SetMoved(true); glm::vec2 dir = tar - pos; glm::vec2 ndir = glm::normalize(dir); double distance_moved = frame_time * current_speed * 0.4f * 1.45f; if (distance_moved > len) { m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z); if (m->IsNPC()) { entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z); } m->TryFixZ(); m->SetMoving(false); return true; } else { glm::vec2 npos = pos + (ndir * static_cast(distance_moved)); len -= distance_moved; double total_distance_traveled = m_total_h_dist - len; double start_z = m_move_to_z - m_total_v_dist; double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist)); m->SetPosition(npos.x, npos.y, z_at_pos); if (m->IsNPC()) { entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, z_at_pos); } } return false; } virtual bool Started() const { return m_started; } private: double m_move_to_x; double m_move_to_y; double m_move_to_z; MobMovementMode m_move_to_mode; bool m_started; double m_last_sent_time; int m_last_sent_speed; double m_total_h_dist; double m_total_v_dist; }; class TeleportToCommand : public IMovementCommand { public: TeleportToCommand(float x, float y, float z, float heading) { m_teleport_to_x = x; m_teleport_to_y = y; m_teleport_to_z = z; m_teleport_to_heading = heading; } virtual ~TeleportToCommand() { } virtual bool Process(MobMovementManager *mgr, Mob *m) { if (!m->IsAIControlled()) { return true; } m->SetPosition(m_teleport_to_x, m_teleport_to_y, m_teleport_to_z); m->SetHeading(mgr->FixHeading(m_teleport_to_heading)); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny); if (m->IsNPC()) { entity_list.ProcessMove(m->CastToNPC(), m_teleport_to_x, m_teleport_to_y, m_teleport_to_z); } return true; } virtual bool Started() const { return false; } private: double m_teleport_to_x; double m_teleport_to_y; double m_teleport_to_z; double m_teleport_to_heading; }; class StopMovingCommand : public IMovementCommand { public: StopMovingCommand() { } virtual ~StopMovingCommand() { } virtual bool Process(MobMovementManager *mgr, Mob *m) { if (!m->IsAIControlled()) { return true; } if (m->IsMoving()) { m->SetMoving(false); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeCloseMedium); } return true; } virtual bool Started() const { return false; } }; struct MovementStats { MovementStats() { LastResetTime = static_cast(Timer::GetCurrentTime()) / 1000.0; TotalSent = 0ULL; TotalSentMovement = 0ULL; TotalSentPosition = 0ULL; TotalSentHeading = 0ULL; } double LastResetTime; uint64_t TotalSent; uint64_t TotalSentMovement; uint64_t TotalSentPosition; uint64_t TotalSentHeading; }; struct NavigateTo { NavigateTo() { navigate_to_x = 0.0; navigate_to_y = 0.0; navigate_to_z = 0.0; navigate_to_heading = 0.0; last_set_time = 0.0; } double navigate_to_x; double navigate_to_y; double navigate_to_z; double navigate_to_heading; double last_set_time; }; struct MobMovementEntry { std::deque> Commands; NavigateTo NavTo; }; void AdjustRoute(std::list &nodes, int flymode, float offset) { if (!zone->HasMap() || !zone->HasWaterMap()) { return; } for (auto &node : nodes) { if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) { auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr); if (best_z != BEST_Z_INVALID) { node.pos.z = best_z + offset; } } } } struct MobMovementManager::Implementation { std::map Entries; std::vector Clients; MovementStats Stats; }; MobMovementManager::MobMovementManager() { _impl.reset(new Implementation()); } MobMovementManager::~MobMovementManager() { } void MobMovementManager::Process() { for (auto &iter : _impl->Entries) { auto &ent = iter.second; auto &commands = ent.Commands; while (true != commands.empty()) { auto &cmd = commands.front(); auto r = cmd->Process(this, iter.first); if (true != r) { break; } commands.pop_front(); } } } void MobMovementManager::AddMob(Mob *m) { _impl->Entries.insert(std::make_pair(m, MobMovementEntry())); } void MobMovementManager::RemoveMob(Mob *m) { _impl->Entries.erase(m); } void MobMovementManager::AddClient(Client *c) { _impl->Clients.push_back(c); } void MobMovementManager::RemoveClient(Client *c) { auto iter = _impl->Clients.begin(); while (iter != _impl->Clients.end()) { if (c == *iter) { _impl->Clients.erase(iter); return; } ++iter; } } void MobMovementManager::RotateTo(Mob *who, float to, MobMovementMode mode) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); if (true != ent.second.Commands.empty()) { return; } PushRotateTo(ent.second, who, to, mode); } void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float heading) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); ent.second.Commands.clear(); PushTeleportTo(ent.second, x, y, z, heading); } void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); auto &nav = ent.second.NavTo; double current_time = static_cast(Timer::GetCurrentTime()) / 1000.0; if ((current_time - nav.last_set_time) > 0.5) { //Can potentially recalc auto within = IsPositionWithinSimpleCylinder(glm::vec3(x, y, z), glm::vec3(nav.navigate_to_x, nav.navigate_to_y, nav.navigate_to_z), 1.5f, 6.0f); auto heading_match = IsHeadingEqual(0.0, nav.navigate_to_heading); if (false == within || false == heading_match) { ent.second.Commands.clear(); //Path is no longer valid, calculate a new path UpdatePath(who, x, y, z, mode); nav.navigate_to_x = x; nav.navigate_to_y = y; nav.navigate_to_z = z; nav.navigate_to_heading = 0.0; nav.last_set_time = current_time; } } } void MobMovementManager::StopNavigation(Mob *who) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); if (true == ent.second.Commands.empty()) { return; } auto &running_cmd = ent.second.Commands.front(); if (false == running_cmd->Started()) { ent.second.Commands.clear(); return; } if (who->IsMoving()) { who->TryFixZ(); who->SetMoving(false); SendCommandToClients(who, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeCloseMedium); } ent.second.Commands.clear(); } void MobMovementManager::SendCommandToClients(Mob *m, float dx, float dy, float dz, float dh, int anim, ClientRange range) { if (range == ClientRangeNone) { return; } EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct)); PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer; FillCommandStruct(spu, m, dx, dy, dz, dh, anim); if (range == ClientRangeAny) { for (auto &c : _impl->Clients) { _impl->Stats.TotalSent++; if (anim != 0) { _impl->Stats.TotalSentMovement++; } else if (dh != 0) { _impl->Stats.TotalSentHeading++; } else { _impl->Stats.TotalSentPosition++; } c->QueuePacket(&outapp, false); } } else { for (auto &c : _impl->Clients) { float dist = c->CalculateDistance(m->GetX(), m->GetY(), m->GetZ()); bool match = false; if (range & ClientRangeClose) { if (dist < 250.0f) { match = true; } } if (!match && range & ClientRangeMedium) { if (dist >= 250.0f && dist < 1500.0f) { match = true; } } if (!match && range & ClientRangeLong) { if (dist >= 1500.0f) { match = true; } } if (match) { _impl->Stats.TotalSent++; if (anim != 0) { _impl->Stats.TotalSentMovement++; } else if (dh != 0) { _impl->Stats.TotalSentHeading++; } else { _impl->Stats.TotalSentPosition++; } c->QueuePacket(&outapp, false); } } } } float MobMovementManager::FixHeading(float in) { auto h = in; while (h > 512.0) { h -= 512.0; } while (h < 0.0) { h += 512.0; } return h; } void MobMovementManager::DumpStats(Client *to) { auto current_time = static_cast(Timer::GetCurrentTime()) / 1000.0; auto total_time = current_time - _impl->Stats.LastResetTime; to->Message(MT_System, "Dumping Movement Stats:"); to->Message(MT_System, "Total Sent: %u (%.2f / sec)", _impl->Stats.TotalSent, static_cast(_impl->Stats.TotalSent) / total_time); to->Message(MT_System, "Total Heading: %u (%.2f / sec)", _impl->Stats.TotalSentHeading, static_cast(_impl->Stats.TotalSentHeading) / total_time); to->Message(MT_System, "Total Movement: %u (%.2f / sec)", _impl->Stats.TotalSentMovement, static_cast(_impl->Stats.TotalSentMovement) / total_time); to->Message(MT_System, "Total Position: %u (%.2f / sec)", _impl->Stats.TotalSentPosition, static_cast(_impl->Stats.TotalSentPosition) / total_time); } void MobMovementManager::ClearStats() { _impl->Stats.LastResetTime = static_cast(Timer::GetCurrentTime()) / 1000.0; _impl->Stats.TotalSent = 0; _impl->Stats.TotalSentHeading = 0; _impl->Stats.TotalSentMovement = 0; _impl->Stats.TotalSentPosition = 0; } void MobMovementManager::FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim) { memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct)); spu->spawn_id = m->GetID(); spu->x_pos = FloatToEQ19(m->GetX()); spu->y_pos = FloatToEQ19(m->GetY()); spu->z_pos = FloatToEQ19(m->GetZ()); spu->heading = FloatToEQ12(m->GetHeading()); spu->delta_x = FloatToEQ13(dx); spu->delta_y = FloatToEQ13(dy); spu->delta_z = FloatToEQ13(dz); spu->delta_heading = FloatToEQ10(dh); spu->animation = anim; } void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mode) { //If who is underwater & xyz is underwater & who can see xyz //Create a route directly from who to xyz //else //Create Route if (zone->HasMap() && zone->HasWaterMap()) { if (zone->watermap->InLiquid(who->GetPosition()) && zone->watermap->InLiquid(glm::vec3(x, y, z)) && zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); PushMoveTo(ent.second, x, y, z, mode); return; } } bool partial = false; bool stuck = false; auto route = zone->pathing->FindRoute(glm::vec3(who->GetX(), who->GetY(), who->GetZ()), glm::vec3(x, y, z), partial, stuck); //if route empty or only has two points, and we have los, then just force npc to move to location if (route.size() < 3) { auto iter = _impl->Entries.find(who); auto &ent = (*iter); if (zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z)) && route.size() > 0) { auto &first = route.front(); auto &last = route.back(); PushMoveTo(ent.second, x, y, z, mode); return; } else if(route.size() < 2) { PushMoveTo(ent.second, x, y, z, mode); return; } } auto &first = route.front(); auto &last = route.back(); if (zone->HasWaterMap()) { //If who is underwater & who is not at the first node //Add node at who if (!IsPositionEqualWithinCertainZ(glm::vec3(who->GetX(), who->GetY(), who->GetZ()), first.pos, 5.0f) && zone->watermap->InLiquid(who->GetPosition())) { IPathfinder::IPathNode node(who->GetPosition()); route.push_front(node); } //If xyz is underwater & xyz is not at the last node //Add node at xyz if (!IsPositionEqualWithinCertainZ(glm::vec3(x, y, z), last.pos, 5.0f) && zone->watermap->InLiquid(glm::vec3(x, y, z))) { IPathfinder::IPathNode node(glm::vec3(x, y, z)); route.push_back(node); } } //adjust route AdjustRoute(route, who->GetFlyMode(), who->GetZOffset()); auto eiter = _impl->Entries.find(who); auto &ent = (*eiter); auto iter = route.begin(); glm::vec3 previous_pos(who->GetX(), who->GetY(), who->GetZ()); bool first_node = true; //for each node while (iter != route.end()) { auto ¤t_node = (*iter); iter++; if (iter == route.end()) { continue; } previous_pos = current_node.pos; auto &next_node = (*iter); if (first_node) { if (mode == MovementWalking) { auto h = who->CalculateHeadingToTarget(next_node.pos.x, next_node.pos.y); PushRotateTo(ent.second, who, h, mode); } first_node = false; } //yet rotate to node + 1 //auto h = CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.z); //PushRotateTo(ent.second, who, h, mode); //if underwater only mob and node -> node + 1 is moving to land (terminate route, npc will go to the point where it would normally exit the water but no further) if (who->IsUnderwaterOnly()) { if (zone->HasWaterMap() && !zone->watermap->InLiquid(next_node.pos)) { PushStopMoving(ent.second); return; } } //move to / teleport to node + 1 if (next_node.teleport && next_node.pos.x != 0.0f && next_node.pos.y != 0.0f) { PushTeleportTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z, CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.y)); } else { if (next_node.pos.x != 0.0f && next_node.pos.y != 0.0f) { PushMoveTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z, mode); } } } //if stuck then handle stuck if (stuck) { PushMoveTo(ent.second, x, y, z, mode); } else { PushStopMoving(ent.second); } } void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading) { ent.Commands.push_back(std::unique_ptr(new TeleportToCommand(x, y, z, heading))); } void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode) { ent.Commands.push_back(std::unique_ptr(new MoveToCommand(x, y, z, mode))); } void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode) { auto from = FixHeading(who->GetHeading()); to = FixHeading(to); float diff = to - from; if (std::abs(diff) < 0.001f) { return; } while (diff < -256.0) { diff += 512.0; } while (diff > 256) { diff -= 512.0; } ent.Commands.push_back(std::unique_ptr(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mode))); } void MobMovementManager::PushStopMoving(MobMovementEntry &ent) { ent.Commands.push_back(std::unique_ptr(new StopMovingCommand())); }