/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Disgrace: for windows compile #ifndef WIN32 #include #else #include #endif #include "timer.h" uint32 current_time = 0; uint32 last_time = 0; Timer::Timer() { _eqp timer_time = 0; start_time = current_time; set_at_trigger = timer_time; pUseAcurateTiming = false; enabled = false; } Timer::Timer(uint32 in_timer_time, bool iUseAcurateTiming) { _eqp timer_time = in_timer_time; start_time = current_time; set_at_trigger = timer_time; pUseAcurateTiming = iUseAcurateTiming; if (timer_time == 0) { enabled = false; } else { enabled = true; } } Timer::Timer(uint32 start, uint32 timer, bool iUseAcurateTiming = false) { _eqp timer_time = timer; start_time = start; set_at_trigger = timer_time; pUseAcurateTiming = iUseAcurateTiming; if (timer_time == 0) { enabled = false; } else { enabled = true; } } /* Reimplemented for MSVC - Bounce */ #ifdef _WINDOWS int gettimeofday (timeval *tp, ...) { timeb tb; ftime (&tb); tp->tv_sec = tb.time; tp->tv_usec = tb.millitm * 1000; return 0; } #endif /* This function checks if the timer triggered */ bool Timer::Check(bool iReset) { _eqp if (enabled && current_time-start_time > timer_time) { if (iReset) { if (pUseAcurateTiming) start_time += timer_time; else start_time = current_time; // Reset timer timer_time = set_at_trigger; } return true; } return false; } /* This function disables the timer */ void Timer::Disable() { _eqp enabled = false; } void Timer::Enable() { _eqp enabled = true; } /* This function set the timer and restart it */ void Timer::Start(uint32 set_timer_time, bool ChangeResetTimer) { _eqp start_time = current_time; enabled = true; if (set_timer_time != 0) { timer_time = set_timer_time; if (ChangeResetTimer) set_at_trigger = set_timer_time; } } /* This timer updates the timer without restarting it */ void Timer::SetTimer(uint32 set_timer_time) { _eqp /* If we were disabled before => restart the timer */ if (!enabled) { start_time = current_time; enabled = true; } if (set_timer_time != 0) { timer_time = set_timer_time; set_at_trigger = set_timer_time; } } uint32 Timer::GetRemainingTime() { _eqp if (enabled) { if (current_time-start_time > timer_time) return 0; else return (start_time + timer_time) - current_time; } else { return 0xFFFFFFFF; } } void Timer::SetAtTrigger(uint32 in_set_at_trigger, bool iEnableIfDisabled, bool ChangeTimerTime) { _eqp set_at_trigger = in_set_at_trigger; if (!Enabled() && iEnableIfDisabled) { Enable(); } if (ChangeTimerTime) timer_time = set_at_trigger; } void Timer::Trigger() { _eqp enabled = true; timer_time = set_at_trigger; start_time = current_time-timer_time-1; } const uint32 Timer::GetCurrentTime() { _eqp return current_time; } //just to keep all time related crap in one place... not really related to timers. const uint32 Timer::GetTimeSeconds() { _eqp struct timeval read_time; gettimeofday(&read_time,0); return(read_time.tv_sec); } const uint32 Timer::SetCurrentTime() { _eqp struct timeval read_time; uint32 this_time; gettimeofday(&read_time,0); this_time = read_time.tv_sec * 1000 + read_time.tv_usec / 1000; if (last_time == 0) { current_time = 0; } else { current_time += this_time - last_time; } last_time = this_time; // cerr << "Current time:" << current_time << endl; return current_time; }