#include "../client.h" void command_undye(Client *c, const Seperator *sep) { auto target = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { target = c->GetTarget()->CastToClient(); } target->Undye(); c->Message( Chat::White, fmt::format( "Undyed armor for {}.", c->GetTargetDescription(target) ).c_str() ); }