#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include #include "masterentity.h" #include "hate_list.h" #include "lua_mob.h" #include "lua_hate_list.h" struct Lua_HateList { std::vector entries; }; Lua_Mob Lua_HateEntry::GetEnt() { Lua_Safe_Call_Class(Lua_Mob); return Lua_Mob(self->ent); } void Lua_HateEntry::SetEnt(Lua_Mob e) { Lua_Safe_Call_Void(); self->ent = e; } int Lua_HateEntry::GetDamage() { Lua_Safe_Call_Int(); return self->damage; } void Lua_HateEntry::SetDamage(int value) { Lua_Safe_Call_Void(); self->damage = value; } int Lua_HateEntry::GetHate() { Lua_Safe_Call_Int(); return self->hate; } void Lua_HateEntry::SetHate(int value) { Lua_Safe_Call_Void(); self->hate = value; } int Lua_HateEntry::GetFrenzy() { Lua_Safe_Call_Int(); return self->bFrenzy; } void Lua_HateEntry::SetFrenzy(bool value) { Lua_Safe_Call_Void(); self->bFrenzy = value; } luabind::scope lua_register_hate_entry() { return luabind::class_("HateEntry") .property("null", &Lua_HateEntry::Null) .property("valid", &Lua_HateEntry::Valid) .property("damage", &Lua_HateEntry::GetDamage, &Lua_HateEntry::SetDamage) .property("ent", &Lua_HateEntry::GetEnt, &Lua_HateEntry::SetEnt) .property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy) .property("hate", &Lua_HateEntry::GetHate, &Lua_HateEntry::SetHate); } luabind::scope lua_register_hate_list() { return luabind::class_("HateList") .def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator); } #endif