#include "../common/global_define.h" #include "../common/misc_functions.h" #include "../common/repositories/character_activities_repository.h" #include "../common/repositories/character_data_repository.h" #include "../common/repositories/character_tasks_repository.h" #include "../common/repositories/completed_tasks_repository.h" #include "../common/repositories/task_activities_repository.h" #include "../common/repositories/tasks_repository.h" #include "../common/repositories/tasksets_repository.h" #include "client.h" #include "string_ids.h" #include "task_manager.h" #include "../common/repositories/shared_task_activity_state_repository.h" #include "../common/repositories/shared_task_members_repository.h" #include "../common/shared_tasks.h" #include "worldserver.h" extern WorldServer worldserver; TaskManager::TaskManager() { for (auto &task : m_task_data) { task = nullptr; } } TaskManager::~TaskManager() { for (auto &task : m_task_data) { if (task != nullptr) { safe_delete(task); } } } bool TaskManager::LoadTaskSets() { // Clear all task sets in memory. Done so we can reload them on the fly if required by just calling // this method again. for (auto &task_set : m_task_sets) { task_set.clear(); } auto rows = TasksetsRepository::GetWhere( content_db, fmt::format( "`id` > 0 AND `id` < {} AND `taskid` >= 0 AND `taskid` < {} ORDER BY `id`, `taskid` ASC", MAXTASKSETS, MAXTASKS ) ); for (auto &task_set: rows) { m_task_sets[task_set.id].push_back(task_set.taskid); LogTasksDetail("[LoadTaskSets] Adding task_id [{}] to task_set [{}]", task_set.taskid, task_set.id); } return true; } void TaskManager::ReloadGoalLists() { if (!m_goal_list_manager.LoadLists()) { Log(Logs::Detail, Logs::Tasks, "TaskManager::LoadTasks LoadLists failed"); } } bool TaskManager::LoadTasks(int single_task) { std::string task_query_filter = fmt::format("id = {}", single_task); std::string query; if (single_task == 0) { if (!m_goal_list_manager.LoadLists()) { LogTasks("[TaskManager::LoadTasks] LoadLists failed"); } if (!LoadTaskSets()) { LogTasks("[TaskManager::LoadTasks] LoadTaskSets failed"); } task_query_filter = fmt::format("id < {}", MAXTASKS); } // load task level data auto repo_tasks = TasksRepository::GetWhere(content_db, task_query_filter); for (auto &task: repo_tasks) { int task_id = task.id; if ((task_id <= 0) || (task_id >= MAXTASKS)) { // This shouldn't happen, as the SELECT is bounded by MAXTASKS LogError("[TASKS]Task ID [{}] out of range while loading tasks from database", task_id); continue; } // load task data m_task_data[task_id] = new TaskInformation(); m_task_data[task_id]->type = static_cast(task.type); m_task_data[task_id]->duration = task.duration; m_task_data[task_id]->duration_code = static_cast(task.duration_code); m_task_data[task_id]->title = task.title; m_task_data[task_id]->description = task.description; m_task_data[task_id]->reward = task.reward; m_task_data[task_id]->reward_id = task.rewardid; m_task_data[task_id]->cash_reward = task.cashreward; m_task_data[task_id]->experience_reward = task.xpreward; m_task_data[task_id]->reward_method = (TaskMethodType) task.rewardmethod; m_task_data[task_id]->reward_points = task.reward_points; m_task_data[task_id]->reward_point_type = static_cast(task.reward_point_type); m_task_data[task_id]->faction_reward = task.faction_reward; m_task_data[task_id]->min_level = task.minlevel; m_task_data[task_id]->max_level = task.maxlevel; m_task_data[task_id]->level_spread = task.level_spread; m_task_data[task_id]->min_players = task.min_players; m_task_data[task_id]->max_players = task.max_players; m_task_data[task_id]->repeatable = task.repeatable; m_task_data[task_id]->completion_emote = task.completion_emote; m_task_data[task_id]->replay_timer_group = task.replay_timer_group; m_task_data[task_id]->replay_timer_seconds = task.replay_timer_seconds; m_task_data[task_id]->request_timer_group = task.request_timer_group; m_task_data[task_id]->request_timer_seconds = task.request_timer_seconds; m_task_data[task_id]->activity_count = 0; m_task_data[task_id]->sequence_mode = ActivitiesSequential; m_task_data[task_id]->last_step = 0; LogTasksDetail( "[LoadTasks] (Task) task_id [{}] type [{}] () duration [{}] duration_code [{}] title [{}] description [{}] " " reward [{}] rewardid [{}] cashreward [{}] xpreward [{}] rewardmethod [{}] faction_reward [{}] minlevel [{}] " " maxlevel [{}] level_spread [{}] min_players [{}] max_players [{}] repeatable [{}] completion_emote [{}]", " replay_group [{}] replay_timer_seconds [{}] request_group [{}] request_timer_seconds [{}]", task.id, task.type, task.duration, task.duration_code, task.title, task.description, task.reward, task.rewardid, task.cashreward, task.xpreward, task.rewardmethod, task.faction_reward, task.minlevel, task.maxlevel, task.level_spread, task.min_players, task.max_players, task.repeatable, task.completion_emote, task.replay_timer_group, task.replay_timer_seconds, task.request_timer_group, task.request_timer_seconds ); } LogTasks("Loaded [{}] Tasks", repo_tasks.size()); std::string activities_query_filter = fmt::format( "taskid = {} and activityid < {} ORDER BY taskid, activityid ASC", single_task, MAXACTIVITIESPERTASK ); // if loading only a single task if (single_task == 0) { activities_query_filter = fmt::format( "taskid < {} and activityid < {} ORDER BY taskid, activityid ASC", MAXTASKS, MAXACTIVITIESPERTASK ); } // load activity data auto task_activities = TaskActivitiesRepository::GetWhere(content_db, activities_query_filter); for (auto &task_activity: task_activities) { int task_id = task_activity.taskid; int step = task_activity.step; int activity_id = task_activity.activityid; if ((task_id <= 0) || (task_id >= MAXTASKS) || (activity_id < 0) || (activity_id >= MAXACTIVITIESPERTASK)) { // This shouldn't happen, as the SELECT is bounded by MAXTASKS LogTasks( "[LoadTasks] Error: Task or activity_information ID ([{}], [{}]) out of range while loading activities from database", task_id, activity_id ); continue; } if (m_task_data[task_id] == nullptr) { LogTasks( "[LoadTasks] Error: activity_information for non-existent task ([{}], [{}]) while loading activities from database", task_id, activity_id ); continue; } // create pointer to activity data since declarations get unruly long int activity_index = m_task_data[task_id]->activity_count; ActivityInformation *activity_data = &m_task_data[task_id]->activity_information[activity_index]; m_task_data[task_id]->activity_information[m_task_data[task_id]->activity_count].step_number = step; if (step != 0) { m_task_data[task_id]->sequence_mode = ActivitiesStepped; } if (step > m_task_data[task_id]->last_step) { m_task_data[task_id]->last_step = step; } // Task Activities MUST be numbered sequentially from 0. If not, log an error // and set the task to nullptr. Subsequent activities for this task will raise // ERR_NOTASK errors. // Change to (activityID != (Tasks[taskID]->activity_count + 1)) to index from 1 if (activity_id != m_task_data[task_id]->activity_count) { LogTasks( "[LoadTasks] Error: Activities for Task [{}] (activity_id [{}]) are not sequential starting at 0. Not loading task ", task_id, activity_id ); m_task_data[task_id] = nullptr; continue; } // set activity data activity_data->activity_type = static_cast(task_activity.activitytype); activity_data->target_name = task_activity.target_name; activity_data->item_list = task_activity.item_list; activity_data->skill_list = task_activity.skill_list; activity_data->skill_id = Strings::IsNumber(task_activity.skill_list) ? std::stoi(task_activity.skill_list) : 0; // for older clients activity_data->spell_list = task_activity.spell_list; activity_data->spell_id = Strings::IsNumber(task_activity.spell_list) ? std::stoi(task_activity.spell_list) : 0; // for older clients activity_data->description_override = task_activity.description_override; activity_data->goal_id = task_activity.goalid; activity_data->goal_method = (TaskMethodType) task_activity.goalmethod; activity_data->goal_match_list = task_activity.goal_match_list; activity_data->goal_count = task_activity.goalcount; activity_data->deliver_to_npc = task_activity.delivertonpc; activity_data->zone_version = task_activity.zone_version; // zones activity_data->zones = task_activity.zones; auto zones = Strings::Split( task_activity.zones, ';' ); for (auto &&e : zones) { activity_data->zone_ids.push_back(std::stoi(e)); } activity_data->optional = task_activity.optional; LogTasksDetail( "[LoadTasks] (Activity) task_id [{}] activity_id [{}] slot [{}] activity_type [{}] goal_id [{}] goal_method [{}] goal_count [{}] zones [{}]" " target_name [{}] item_list [{}] skill_list [{}] spell_list [{}] description_override [{}] sequence [{}]", task_id, activity_id, m_task_data[task_id]->activity_count, static_cast(activity_data->activity_type), activity_data->goal_id, activity_data->goal_method, activity_data->goal_count, activity_data->zones.c_str(), activity_data->target_name.c_str(), activity_data->item_list.c_str(), activity_data->skill_list.c_str(), activity_data->spell_list.c_str(), activity_data->description_override.c_str(), (m_task_data[task_id]->sequence_mode == ActivitiesStepped ? "stepped" : "sequential") ); m_task_data[task_id]->activity_count++; } LogTasks("Loaded [{}] Task Activities", task_activities.size()); return true; } bool TaskManager::SaveClientState(Client *client, ClientTaskState *client_task_state) { // I am saving the slot in the ActiveTasks table, because unless a Task is cancelled/completed, the client // doesn't seem to like tasks moving slots between zoning and you can end up with 'bogus' activities if the task // previously in that slot had more activities than the one now occupying it. Hopefully retaining the slot // number for the duration of a session will overcome this. if (!client || !client_task_state) { return false; } const char *ERR_MYSQLERROR = "[TASKS]Error in TaskManager::SaveClientState {}"; int character_id = client->CharacterID(); LogTasks("[SaveClientState] character_id [{}]", character_id); if (client_task_state->m_active_task_count > 0 || client_task_state->m_active_task.task_id != TASKSLOTEMPTY || client_task_state->m_active_shared_task.task_id != TASKSLOTEMPTY) { for (auto &active_task : client_task_state->m_active_tasks) { int task_id = active_task.task_id; if (task_id == TASKSLOTEMPTY) { continue; } int slot = active_task.slot; if (active_task.updated) { LogTasks( "[SaveClientState] character_id [{}] updating task_index [{}] task_id [{}]", character_id, slot, task_id ); std::string query = StringFormat( "REPLACE INTO character_tasks (charid, taskid, slot, type, acceptedtime, was_rewarded) " "VALUES (%i, %i, %i, %i, %i, %d)", character_id, task_id, slot, static_cast(m_task_data[task_id]->type), active_task.accepted_time, active_task.was_rewarded ); auto results = database.QueryDatabase(query); if (!results.Success()) { LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str()); } else { active_task.updated = false; } } std::string query = "REPLACE INTO character_activities (charid, taskid, activityid, donecount, completed) " "VALUES "; int updated_activity_count = 0; for (int activity_index = 0; activity_index < m_task_data[task_id]->activity_count; ++activity_index) { if (!active_task.activity[activity_index].updated) { continue; } LogTasks( "[SaveClientState] Updating activity character_id [{}] updating task_index [{}] task_id [{}] activity_index [{}]", character_id, slot, task_id, activity_index ); if (updated_activity_count == 0) { query += StringFormat( "(%i, %i, %i, %i, %i)", character_id, task_id, activity_index, active_task.activity[activity_index].done_count, active_task.activity[activity_index].activity_state == ActivityCompleted ); } else { query += StringFormat( ", (%i, %i, %i, %i, %i)", character_id, task_id, activity_index, active_task.activity[activity_index].done_count, active_task.activity[activity_index].activity_state == ActivityCompleted ); } updated_activity_count++; } if (updated_activity_count == 0) { continue; } auto results = database.QueryDatabase(query); if (!results.Success()) { LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str()); continue; } active_task.updated = false; for (int activity_index = 0; activity_index < m_task_data[task_id]->activity_count; ++activity_index) { active_task.activity[activity_index].updated = false; } } } if (!RuleB(TaskSystem, RecordCompletedTasks) || (client_task_state->m_completed_tasks.size() <= (unsigned int) client_task_state->m_last_completed_task_loaded)) { client_task_state->m_last_completed_task_loaded = client_task_state->m_completed_tasks.size(); return true; } const char *completed_task_query = "REPLACE INTO completed_tasks (charid, completedtime, taskid, activityid) " "VALUES (%i, %i, %i, %i)"; for (unsigned int task_index = client_task_state->m_last_completed_task_loaded; task_index < client_task_state->m_completed_tasks.size(); task_index++) { int task_id = client_task_state->m_completed_tasks[task_index].task_id; if ((task_id <= 0) || (task_id >= MAXTASKS) || (m_task_data[task_id] == nullptr)) { continue; } // we don't record completed shared tasks in the task quest log if (m_task_data[task_id]->type == TaskType::Shared) { break; } // First we save a record with an activity_id of -1. // This indicates this task was completed at the given time. We infer that all // none optional activities were completed. // std::string query = StringFormat( completed_task_query, character_id, client_task_state->m_completed_tasks[task_index].completed_time, task_id, -1 ); auto results = database.QueryDatabase(query); if (!results.Success()) { LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str()); continue; } // If the Rule to record non-optional task completion is not enabled, don't save it if (!RuleB(TaskSystem, RecordCompletedOptionalActivities)) { continue; } // Insert one record for each completed optional task. for (int activity_id = 0; activity_id < m_task_data[task_id]->activity_count; activity_id++) { if (!m_task_data[task_id]->activity_information[activity_id].optional || !client_task_state->m_completed_tasks[task_index].activity_done[activity_id]) { continue; } query = StringFormat( completed_task_query, character_id, client_task_state->m_completed_tasks[task_index].completed_time, task_id, activity_id ); results = database.QueryDatabase(query); if (!results.Success()) { LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str()); } } } client_task_state->m_last_completed_task_loaded = client_task_state->m_completed_tasks.size(); return true; } int TaskManager::FirstTaskInSet(int task_set) { if ((task_set <= 0) || (task_set >= MAXTASKSETS)) { return 0; } if (m_task_sets[task_set].empty()) { return 0; } auto iterator = m_task_sets[task_set].begin(); while (iterator != m_task_sets[task_set].end()) { if ((*iterator) > 0) { return (*iterator); } ++iterator; } return 0; } int TaskManager::LastTaskInSet(int task_set) { if ((task_set <= 0) || (task_set >= MAXTASKSETS)) { return 0; } if (m_task_sets[task_set].empty()) { return 0; } return m_task_sets[task_set][m_task_sets[task_set].size() - 1]; } int TaskManager::NextTaskInSet(int task_set, int task_id) { if ((task_set <= 0) || (task_set >= MAXTASKSETS)) { return 0; } if (m_task_sets[task_set].empty()) { return 0; } for (int i : m_task_sets[task_set]) { if (i > task_id) { return i; } } return 0; } bool TaskManager::ValidateLevel(int task_id, int player_level) { if (m_task_data[task_id] == nullptr) { return false; } if (m_task_data[task_id]->min_level && (player_level < m_task_data[task_id]->min_level)) { return false; } if (m_task_data[task_id]->max_level && (player_level > m_task_data[task_id]->max_level)) { return false; } return true; } std::string TaskManager::GetTaskName(uint32 task_id) { if (task_id > 0 && task_id < MAXTASKS) { if (m_task_data[task_id] != nullptr) { return m_task_data[task_id]->title; } } return std::string(); } TaskType TaskManager::GetTaskType(uint32 task_id) { if (task_id > 0 && task_id < MAXTASKS) { if (m_task_data[task_id] != nullptr) { return m_task_data[task_id]->type; } } return TaskType::Task; } void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_state, Mob *mob, int task_set_id) { int task_list[MAXCHOOSERENTRIES]; int task_list_index = 0; int player_level = client->GetLevel(); LogTasks( "TaskSetSelector called for task_set_id [{}] EnableTaskSize is [{}]", task_set_id, client_task_state->m_enabled_tasks.size() ); if (task_set_id <= 0 || task_set_id >= MAXTASKSETS) { return; } // forward to shared task selector validation if set contains a shared task for (const auto& task_id : m_task_sets[task_set_id]) { if (m_task_data[task_id] && m_task_data[task_id]->type == TaskType::Shared) { SharedTaskSelector(client, mob, m_task_sets[task_set_id].size(), m_task_sets[task_set_id].data()); return; } } if (client->HasTaskRequestCooldownTimer()) { client->SendTaskRequestCooldownTimerMessage(); return; } if (m_task_sets[task_set_id].empty()) { client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName()); return; } bool all_enabled = false; // A task_id of 0 in a TaskSet indicates that all Tasks in the set are enabled for all players. if (m_task_sets[task_set_id][0] == 0) { LogTasks("[TaskSetSelector] TaskSets[{}][0] == 0. All Tasks in Set enabled.", task_set_id); all_enabled = true; } auto iterator = m_task_sets[task_set_id].begin(); if (all_enabled) { ++iterator; } // skip first when all enabled since it's useless data while (iterator != m_task_sets[task_set_id].end() && task_list_index < MAXCHOOSERENTRIES) { auto task = *iterator; // verify level, we're not currently on it, repeatable status, if it's a (shared) task // we aren't currently on another, and if it's enabled if not all_enabled if ((all_enabled || client_task_state->IsTaskEnabled(task)) && ValidateLevel(task, player_level) && !client_task_state->IsTaskActive(task) && client_task_state->HasSlotForTask(m_task_data[task]) && // this slot checking is a bit silly, but we allow mixing of task types ... (IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) { task_list[task_list_index++] = task; } ++iterator; } if (task_list_index > 0) { SendTaskSelector(client, mob, task_list_index, task_list); } else { client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName()); } } // unlike the non-Quest version of this function, it does not check enabled, that is assumed the responsibility of the quest to handle // we do however still want it to check the other stuff like level, active, room, etc void TaskManager::TaskQuestSetSelector( Client *client, ClientTaskState *client_task_state, Mob *mob, int count, int *tasks ) { int task_list[MAXCHOOSERENTRIES]; int task_list_index = 0; int player_level = client->GetLevel(); LogTasks("[UPDATE] TaskQuestSetSelector called for array size [{}]", count); if (count <= 0) { return; } // live prevents mixing selection types (also uses diff opcodes for solo vs shared tasks) // to keep shared task validation live-like (and simple), any shared task will // forward this to shared task validation and non-shared tasks will be dropped for (int i = 0; i < count; ++i) { auto task = tasks[i]; if (m_task_data[task] && m_task_data[task]->type == TaskType::Shared) { SharedTaskSelector(client, mob, count, tasks); return; } } if (client->HasTaskRequestCooldownTimer()) { client->SendTaskRequestCooldownTimerMessage(); return; } for (int i = 0; i < count; ++i) { auto task = tasks[i]; // verify level, we're not currently on it, repeatable status, if it's a (shared) task // we aren't currently on another, and if it's enabled if not all_enabled if (ValidateLevel(task, player_level) && !client_task_state->IsTaskActive(task) && client_task_state->HasSlotForTask(m_task_data[task]) && // this slot checking is a bit silly, but we allow mixing of task types ... (IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) { task_list[task_list_index++] = task; } } if (task_list_index > 0) { SendTaskSelector(client, mob, task_list_index, task_list); } else { client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName()); } } void TaskManager::SharedTaskSelector(Client *client, Mob *mob, int count, const int *tasks) { LogTasks("[UPDATE] SharedTaskSelector called for array size [{}]", count); if (count <= 0 || client->HasTaskRequestCooldownTimer()) { client->SendTaskRequestCooldownTimerMessage(); return; } // check if requester already has a shared task (no need to query group/raid members if so) if (client->GetTaskState()->HasActiveSharedTask()) { client->MessageString(Chat::Red, TaskStr::REQUEST_HAVE); return; } // get group/raid member character data from db (need to query for character ids) // todo: group/raids need refactored to avoid queries and ignore offline members (through world) auto request = SharedTask::GetRequestCharacters(database, client->CharacterID()); // check if any group/raid member already has a shared task (already checked solo character) bool validation_failed = false; if (request.group_type != SharedTaskRequestGroupType::Solo) { auto shared_task_members = SharedTaskMembersRepository::GetWhere( database, fmt::format("character_id IN ({}) LIMIT 1", fmt::join(request.character_ids, ","))); if (!shared_task_members.empty()) { validation_failed = true; auto it = std::find_if(request.members.begin(), request.members.end(), [&](const SharedTaskMember& member) { return member.character_id == shared_task_members.front().character_id; }); if (it != request.members.end()) { if (request.group_type == SharedTaskRequestGroupType::Group) { client->MessageString(Chat::Red, TaskStr::REQUEST_GROUP_HAS, it->character_name.c_str()); } else { client->MessageString(Chat::Red, TaskStr::REQUEST_RAID_HAS, it->character_name.c_str()); } } } } if (!validation_failed) { // run type and level filters on task selections int task_list[MAXCHOOSERENTRIES] = {0}; int task_list_index = 0; for (int i = 0; i < count && task_list_index < MAXCHOOSERENTRIES; ++i) { // todo: are there non repeatable shared tasks? (would need to check all group/raid members) auto task = tasks[i]; if (m_task_data[task] && m_task_data[task]->type == TaskType::Shared && request.lowest_level >= m_task_data[task]->min_level && (m_task_data[task]->max_level == 0 || request.highest_level <= m_task_data[task]->max_level)) { task_list[task_list_index++] = task; } } // check if any tasks are left to offer after filtering if (task_list_index > 0) { SendSharedTaskSelector(client, mob, task_list_index, task_list); } else { client->MessageString(Chat::Red, TaskStr::NOT_MEET_REQ); } } } // sends task selector to client void TaskManager::SendTaskSelector(Client *client, Mob *mob, int task_count, int *task_list) { LogTasks("TaskSelector for [{}] Tasks", task_count); int player_level = client->GetLevel(); client->GetTaskState()->ClearLastOffers(); // Check if any of the tasks exist for (int i = 0; i < task_count; i++) { if (m_task_data[task_list[i]] != nullptr) { break; } } int valid_tasks_count = 0; for (int task_index = 0; task_index < task_count; task_index++) { if (!ValidateLevel(task_list[task_index], player_level)) { continue; } if (client->IsTaskActive(task_list[task_index])) { continue; } if (!IsTaskRepeatable(task_list[task_index]) && client->IsTaskCompleted(task_list[task_index])) { continue; } valid_tasks_count++; } if (valid_tasks_count == 0) { return; } SerializeBuffer buf(50 * valid_tasks_count); buf.WriteUInt32(valid_tasks_count); // TaskCount buf.WriteUInt32(2); // Type, valid values: 0-3. 0 = Task, 1 = Shared Task, 2 = Quest, 3 = ??? -- should fix maybe some day, but we let more than 1 type through :P // so I guess an NPC can only offer one type of quests or we can only open a selection with one type :P (so quest call can tell us I guess) // this is also sent in OP_TaskDescription buf.WriteUInt32(mob->GetID()); // TaskGiver for (int i = 0; i < task_count; i++) { // max 40 if (!ValidateLevel(task_list[i], player_level)) { continue; } if (client->IsTaskActive(task_list[i])) { continue; } if (!IsTaskRepeatable(task_list[i]) && client->IsTaskCompleted(task_list[i])) { continue; } buf.WriteUInt32(task_list[i]); // task_id m_task_data[task_list[i]]->SerializeSelector(buf, client->ClientVersion()); client->GetTaskState()->AddOffer(task_list[i], mob->GetID()); } auto outapp = std::make_unique(OP_TaskSelectWindow, buf); client->QueuePacket(outapp.get()); } void TaskManager::SendSharedTaskSelector(Client *client, Mob *mob, int task_count, int *task_list) { LogTasks("SendSharedTaskSelector for [{}] Tasks", task_count); // request timer is only set when shared task selection shown (not for failed validations) client->StartTaskRequestCooldownTimer(); client->GetTaskState()->ClearLastOffers(); SerializeBuffer buf; buf.WriteUInt32(task_count); // number of tasks // shared task selection (live doesn't mix types) makes client send shared task specific opcode for accepts buf.WriteUInt32(static_cast(TaskType::Shared)); buf.WriteUInt32(mob->GetID()); // task giver entity id for (int i = 0; i < task_count; ++i) { int task_id = task_list[i]; buf.WriteUInt32(task_id); m_task_data[task_id]->SerializeSelector(buf, client->ClientVersion()); client->GetTaskState()->AddOffer(task_id, mob->GetID()); } auto outapp = std::make_unique(OP_SharedTaskSelectWindow, buf); client->QueuePacket(outapp.get()); } int TaskManager::GetActivityCount(int task_id) { if ((task_id > 0) && (task_id < MAXTASKS)) { if (m_task_data[task_id]) { return m_task_data[task_id]->activity_count; } } return 0; } void TaskManager::ExplainTask(Client *client, int task_id) { // TODO: This method is not finished (hardly started). It was intended to // explain in English, what each activity_information did, conditions for step unlocking, etc. // return; if (!client) { return; } if ((task_id <= 0) || (task_id >= MAXTASKS)) { client->Message(Chat::White, "task_id out-of-range."); return; } if (m_task_data[task_id] == nullptr) { client->Message(Chat::White, "Task does not exist."); return; } char explanation[1000], *ptr; client->Message(Chat::White, "Task %4i: title: %s", task_id, m_task_data[task_id]->description.c_str()); client->Message(Chat::White, "%3i Activities", m_task_data[task_id]->activity_count); ptr = explanation; for (int i = 0; i < m_task_data[task_id]->activity_count; i++) { sprintf(ptr, "Act: %3i: ", i); ptr = ptr + strlen(ptr); switch (m_task_data[task_id]->activity_information[i].activity_type) { case TaskActivityType::Deliver: sprintf(ptr, "Deliver"); break; } } } bool TaskManager::IsTaskRepeatable(int task_id) { if ((task_id <= 0) || (task_id >= MAXTASKS)) { return false; } TaskInformation *task_data = task_manager->m_task_data[task_id]; if (task_data == nullptr) { return false; } return task_data->repeatable; } void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *client_task_state) { int packet_length = 4; //vector::const_iterator iterator; // The client only display the first 50 Completed Tasks send, so send the 50 most recent int first_task_to_send = 0; int last_task_to_send = client_task_state->m_completed_tasks.size(); if (client_task_state->m_completed_tasks.size() > 50) { first_task_to_send = client_task_state->m_completed_tasks.size() - 50; } LogTasks( "[SendCompletedTasksToClient] completed task count [{}] first tank to send is [{}] last is [{}]", client_task_state->m_completed_tasks.size(), first_task_to_send, last_task_to_send ); /* for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) { int task_id = (*iterator).task_id; if(Tasks[task_id] == nullptr) continue; PacketLength = PacketLength + 8 + strlen(Tasks[task_id]->title) + 1; } */ for (int i = first_task_to_send; i < last_task_to_send; i++) { int TaskID = client_task_state->m_completed_tasks[i].task_id; if (m_task_data[TaskID] == nullptr) { continue; } packet_length = packet_length + 8 + m_task_data[TaskID]->title.size() + 1; } auto outapp = new EQApplicationPacket(OP_CompletedTasks, packet_length); char *buf = (char *) outapp->pBuffer; //*(uint32 *)buf = activity_state->CompletedTasks.size(); *(uint32 *) buf = last_task_to_send - first_task_to_send; buf = buf + 4; //for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) { // int task_id = (*iterator).task_id; for (int i = first_task_to_send; i < last_task_to_send; i++) { int task_id = client_task_state->m_completed_tasks[i].task_id; if (m_task_data[task_id] == nullptr) { continue; } *(uint32 *) buf = task_id; buf = buf + 4; sprintf(buf, "%s", m_task_data[task_id]->title.c_str()); buf = buf + strlen(buf) + 1; //*(uint32 *)buf = (*iterator).CompletedTime; *(uint32 *) buf = client_task_state->m_completed_tasks[i].completed_time; buf = buf + 4; } c->QueuePacket(outapp); safe_delete(outapp); } void TaskManager::SendTaskActivityShort(Client *client, int task_id, int activity_id, int client_task_index) { // This activity_information Packet is sent for activities that have not yet been unlocked and appear as ??? // in the client. auto outapp = std::make_unique(OP_TaskActivity, 25); outapp->WriteUInt32(client_task_index); outapp->WriteUInt32(static_cast(m_task_data[task_id]->type)); outapp->WriteUInt32(task_id); outapp->WriteUInt32(activity_id); outapp->WriteUInt32(0); outapp->WriteUInt32(0xffffffff); outapp->WriteUInt8(m_task_data[task_id]->activity_information[activity_id].optional ? 1 : 0); client->QueuePacket(outapp.get()); } void TaskManager::SendTaskActivityLong( Client *client, int task_id, int activity_id, int client_task_index, bool task_complete ) { SerializeBuffer buf(100); buf.WriteUInt32(client_task_index); // TaskSequenceNumber buf.WriteUInt32(static_cast(m_task_data[task_id]->type)); // task type buf.WriteUInt32(task_id); buf.WriteUInt32(activity_id); buf.WriteUInt32(0); // unknown3 const auto &activity = m_task_data[task_id]->activity_information[activity_id]; int done_count = client->GetTaskActivityDoneCount(m_task_data[task_id]->type, client_task_index, activity_id); activity.SerializeObjective(buf, client->ClientVersion(), done_count); auto outapp = std::make_unique(OP_TaskActivity, buf); client->QueuePacket(outapp.get()); } void TaskManager::SendActiveTaskToClient( ClientTaskInformation *task, Client *client, int task_index, bool task_complete ) { auto state = client->GetTaskState(); if (!state) { return; } int start_time = task->accepted_time; int task_id = task->task_id; auto task_type = m_task_data[task_id]->type; auto task_duration = m_task_data[task_id]->duration; SendActiveTaskDescription( client, task_id, *task, start_time, task_duration, false ); LogTasks("[SendActiveTasksToClient] task_id [{}] activity_count [{}] task_index [{}]", task_id, GetActivityCount(task_id), task_index); int sequence = 0; int fixed_index = task_index; for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) { if (client->GetTaskActivityState(task_type, fixed_index, activity_id) != ActivityHidden) { LogTasks( "[SendActiveTasksToClient] (Long Update) task_id [{}] activity_id [{}] fixed_index [{}] task_complete [{}]", task_id, activity_id, fixed_index, task_complete ? "true" : "false" ); if (activity_id == GetActivityCount(task_id) - 1) { SendTaskActivityLong( client, task_id, activity_id, fixed_index, task_complete ); } else { SendTaskActivityLong( client, task_id, activity_id, fixed_index, 0 ); } } else { LogTasks( "[SendActiveTasksToClient] (Short Update) task_id [{}] activity_id [{}] fixed_index [{}]", task_id, activity_id, fixed_index ); SendTaskActivityShort(client, task_id, activity_id, fixed_index); } sequence++; } } void TaskManager::SendActiveTasksToClient(Client *client, bool task_complete) { auto state = client->GetTaskState(); if (!state) { return; } // task if (state->m_active_task.task_id != TASKSLOTEMPTY) { SendActiveTaskToClient(&state->m_active_task, client, 0, task_complete); } // shared task if (state->m_active_shared_task.task_id != TASKSLOTEMPTY) { SendActiveTaskToClient(&state->m_active_shared_task, client, 0, task_complete); } // quests for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) { int task_id = state->m_active_quests[task_index].task_id; if ((task_id == 0) || (m_task_data[task_id] == nullptr)) { continue; } LogTasksDetail("--"); LogTasksDetail("[SendActiveTasksToClient] Task [{}]", m_task_data[task_id]->title); SendActiveTaskToClient(&state->m_active_quests[task_index], client, task_index, task_complete); } } void TaskManager::SendSingleActiveTaskToClient( Client *client, ClientTaskInformation &task_info, bool task_complete, bool bring_up_task_journal ) { int task_id = task_info.task_id; if (task_id == 0 || m_task_data[task_id] == nullptr) { return; } int start_time = task_info.accepted_time; SendActiveTaskDescription( client, task_id, task_info, start_time, m_task_data[task_id]->duration, bring_up_task_journal ); Log(Logs::General, Logs::Tasks, "[UPDATE] SendSingleActiveTasksToClient: Task %i, Activities: %i", task_id, GetActivityCount(task_id)); for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) { if (task_info.activity[activity_id].activity_state != ActivityHidden) { LogTasks("[SendSingleActiveTaskToClient] Long [{}] [{}] complete [{}]", task_id, activity_id, task_complete); if (activity_id == GetActivityCount(task_id) - 1) { SendTaskActivityLong(client, task_id, activity_id, task_info.slot, task_complete); } else { SendTaskActivityLong(client, task_id, activity_id, task_info.slot, 0); } } else { LogTasks("[SendSingleActiveTaskToClient] Short [{}] [{}]", task_id, activity_id); SendTaskActivityShort(client, task_id, activity_id, task_info.slot); } } } void TaskManager::SendActiveTaskDescription( Client *client, int task_id, ClientTaskInformation &task_info, int start_time, int duration, bool bring_up_task_journal ) { if ((task_id < 1) || (task_id >= MAXTASKS) || !m_task_data[task_id]) { return; } int packet_length = sizeof(TaskDescriptionHeader_Struct) + m_task_data[task_id]->title.length() + 1 + sizeof(TaskDescriptionData1_Struct) + m_task_data[task_id]->description.length() + 1 + sizeof(TaskDescriptionData2_Struct) + 1 + sizeof(TaskDescriptionTrailer_Struct); // If there is an item make the reward text into a link to the item (only the first item if a list // is specified). I have been unable to get multiple item links to work. // if (m_task_data[task_id]->reward_id && m_task_data[task_id]->item_link.empty()) { int item_id = 0; // If the reward is a list of items, and the first entry on the list is valid if (m_task_data[task_id]->reward_method == METHODSINGLEID) { item_id = m_task_data[task_id]->reward_id; } else if (m_task_data[task_id]->reward_method == METHODLIST) { item_id = m_goal_list_manager.GetFirstEntry(m_task_data[task_id]->reward_id); if (item_id < 0) { item_id = 0; } } if (item_id) { const EQ::ItemData *reward_item = database.GetItem(item_id); EQ::SayLinkEngine linker; linker.SetLinkType(EQ::saylink::SayLinkItemData); linker.SetItemData(reward_item); linker.SetTaskUse(); m_task_data[task_id]->item_link = linker.GenerateLink(); } } packet_length += m_task_data[task_id]->reward.length() + 1 + m_task_data[task_id]->item_link.length() + 1; char *Ptr; TaskDescriptionHeader_Struct *task_description_header; TaskDescriptionData1_Struct *tdd1; TaskDescriptionData2_Struct *tdd2; TaskDescriptionTrailer_Struct *tdt; auto outapp = new EQApplicationPacket(OP_TaskDescription, packet_length); task_description_header = (TaskDescriptionHeader_Struct *) outapp->pBuffer; task_description_header->SequenceNumber = task_info.slot; task_description_header->TaskID = task_id; task_description_header->open_window = bring_up_task_journal; task_description_header->task_type = static_cast(m_task_data[task_id]->type); task_description_header->reward_type = static_cast(m_task_data[task_id]->reward_point_type); Ptr = (char *) task_description_header + sizeof(TaskDescriptionHeader_Struct); sprintf(Ptr, "%s", m_task_data[task_id]->title.c_str()); Ptr += m_task_data[task_id]->title.length() + 1; tdd1 = (TaskDescriptionData1_Struct *) Ptr; tdd1->Duration = duration; tdd1->dur_code = static_cast(m_task_data[task_id]->duration_code); tdd1->StartTime = start_time; Ptr = (char *) tdd1 + sizeof(TaskDescriptionData1_Struct); sprintf(Ptr, "%s", m_task_data[task_id]->description.c_str()); Ptr += m_task_data[task_id]->description.length() + 1; tdd2 = (TaskDescriptionData2_Struct *) Ptr; // we have this reward stuff! // if we ever don't hardcode this, TaskDescriptionTrailer_Struct will need to be fixed since // "has_reward_selection" is after this bool! Smaller packet when this is 0 tdd2->has_rewards = 1; tdd2->coin_reward = m_task_data[task_id]->cash_reward; tdd2->xp_reward = m_task_data[task_id]->experience_reward ? 1 : 0; // just booled tdd2->faction_reward = m_task_data[task_id]->faction_reward ? 1 : 0; // faction booled Ptr = (char *) tdd2 + sizeof(TaskDescriptionData2_Struct); // we actually have 2 strings here. One is max length 96 and not parsed for item links // We actually skipped past that string incorrectly before, so TODO: fix item link string sprintf(Ptr, "%s", m_task_data[task_id]->reward.c_str()); Ptr += m_task_data[task_id]->reward.length() + 1; // second string is parsed for item links sprintf(Ptr, "%s", m_task_data[task_id]->item_link.c_str()); Ptr += m_task_data[task_id]->item_link.length() + 1; tdt = (TaskDescriptionTrailer_Struct *) Ptr; // shared tasks show radiant/ebon crystal reward, non-shared tasks show generic points tdt->Points = m_task_data[task_id]->reward_points; tdt->has_reward_selection = 0; // TODO: new rewards window client->QueuePacket(outapp); safe_delete(outapp); } bool TaskManager::LoadClientState(Client *client, ClientTaskState *client_task_state) { if (!client || !client_task_state) { return false; } client->SetSharedTaskId(0); int character_id = client->CharacterID(); client_task_state->m_active_task_count = 0; LogTasks("[LoadClientState] for character_id [{}]", character_id); // in a case where a client somehow lost local state with what state exists in world - we need // to perform an inverse sync where we inject the task SyncClientSharedTaskStateToLocal(client); auto character_tasks = CharacterTasksRepository::GetWhere( database, fmt::format("charid = {} ORDER BY acceptedtime", character_id) ); for (auto &character_task: character_tasks) { int task_id = character_task.taskid; int slot = character_task.slot; // this used to be loaded from character_tasks // this should just load from the tasks table auto type = task_manager->GetTaskType(character_task.taskid); if ((task_id < 0) || (task_id >= MAXTASKS)) { LogTasks( "[LoadClientState] Error: task_id [{}] out of range while loading character tasks from database", task_id ); continue; } // client data bucket pointer // this actually fetches the proper task type instances to be loaded with data // whether it be quest / task / shared task auto task_info = client_task_state->GetClientTaskInfo(type, slot); if (task_info == nullptr) { LogTasks( "[LoadClientState] Error: slot [{}] out of range while loading character tasks from database", slot ); continue; } if (task_info->task_id != TASKSLOTEMPTY) { LogTasks("[LoadClientState] Error: slot [{}] for task [{}] is already occupied", slot, task_id); continue; } task_info->task_id = task_id; task_info->current_step = -1; task_info->accepted_time = character_task.acceptedtime; task_info->updated = false; task_info->was_rewarded = character_task.was_rewarded; for (auto &i : task_info->activity) { i.activity_id = -1; } // this check keeps a lot of core task updating code from working properly (shared or otherwise) if (type == TaskType::Quest) { ++client_task_state->m_active_task_count; } LogTasks( "[LoadClientState] character_id [{}] task_id [{}] slot [{}] accepted_time [{}] was_rewarded [{}]", character_id, task_id, slot, character_task.acceptedtime, character_task.was_rewarded ); } // Load Activities LogTasks("[LoadClientState] Loading activities for character_id [{}]", character_id); auto character_activities = CharacterActivitiesRepository::GetWhere( database, fmt::format("charid = {} ORDER BY `taskid` ASC, `activityid` ASC", character_id) ); for (auto &character_activity: character_activities) { int task_id = character_activity.taskid; if ((task_id < 0) || (task_id >= MAXTASKS)) { LogTasks( "[LoadClientState] Error: task_id [{}] out of range while loading character activities from database character_id [{}]", task_id, character_id ); continue; } int activity_id = character_activity.activityid; if ((activity_id < 0) || (activity_id >= MAXACTIVITIESPERTASK)) { LogTasks( "[LoadClientState] Error: activity_id [{}] out of range while loading character activities from database character_id [{}]", activity_id, character_id ); continue; } // type: task ClientTaskInformation *task_info = nullptr; if (client_task_state->m_active_task.task_id == task_id) { task_info = &client_task_state->m_active_task; } // type: shared task if (client_task_state->m_active_shared_task.task_id == task_id) { task_info = &client_task_state->m_active_shared_task; } // type: quest if (task_info == nullptr) { for (auto &active_quest : client_task_state->m_active_quests) { if (active_quest.task_id == task_id) { task_info = &active_quest; } } } if (task_info == nullptr) { LogTasks( "[LoadClientState] Error: activity_id [{}] found for task_id [{}] which client does not have character_id [{}]", activity_id, task_id, character_id ); continue; } task_info->activity[activity_id].activity_id = activity_id; task_info->activity[activity_id].done_count = character_activity.donecount; if (character_activity.completed) { task_info->activity[activity_id].activity_state = ActivityCompleted; } else { task_info->activity[activity_id].activity_state = ActivityHidden; } task_info->activity[activity_id].updated = false; LogTasks( "[LoadClientState] character_id [{}] task_id [{}] activity_id [{}] done_count [{}] completed [{}]", character_id, task_id, activity_id, character_activity.donecount, character_activity.completed ); } SyncClientSharedTaskState(client, client_task_state); if (RuleB(TaskSystem, RecordCompletedTasks)) { CompletedTaskInformation completed_task_information{}; for (bool &i : completed_task_information.activity_done) { i = false; } int previous_task_id = -1; int previous_completed_time = -1; auto character_completed_tasks = CompletedTasksRepository::GetWhere( database, fmt::format("charid = {} ORDER BY completedtime, taskid, activityid", character_id) ); for (auto &character_completed_task: character_completed_tasks) { int task_id = character_completed_task.taskid; if ((task_id <= 0) || (task_id >= MAXTASKS)) { LogError("[TASKS]Task ID [{}] out of range while loading completed tasks from database", task_id); continue; } // An activity_id of -1 means mark all the none optional activities in the // task as complete. If the Rule to record optional activities is enabled, // subsequent records for this task will flag any optional tasks that were // completed. int activity_id = character_completed_task.activityid; if ((activity_id < -1) || (activity_id >= MAXACTIVITIESPERTASK)) { LogError("[TASKS]activity_information ID [{}] out of range while loading completed tasks from database", activity_id); continue; } int completed_time = character_completed_task.completedtime; if ((previous_task_id != -1) && ((task_id != previous_task_id) || (completed_time != previous_completed_time))) { client_task_state->m_completed_tasks.push_back(completed_task_information); for (bool &activity_done : completed_task_information.activity_done) { activity_done = false; } } completed_task_information.task_id = previous_task_id = task_id; completed_task_information.completed_time = previous_completed_time = completed_time; // If activity_id is -1, Mark all the non-optional tasks as completed. if (activity_id < 0) { TaskInformation *task = m_task_data[task_id]; if (task == nullptr) { continue; } for (int i = 0; i < task->activity_count; i++) { if (!task->activity_information[i].optional) { completed_task_information.activity_done[i] = true; } } } else { completed_task_information.activity_done[activity_id] = true; } } if (previous_task_id != -1) { client_task_state->m_completed_tasks.push_back(completed_task_information); } client_task_state->m_last_completed_task_loaded = client_task_state->m_completed_tasks.size(); } std::string query = StringFormat( "SELECT `taskid` FROM character_enabledtasks " "WHERE `charid` = %i AND `taskid` >0 AND `taskid` < %i " "ORDER BY `taskid` ASC", character_id, MAXTASKS ); auto results = database.QueryDatabase(query); if (results.Success()) { for (auto row = results.begin(); row != results.end(); ++row) { int task_id = atoi(row[0]); client_task_state->m_enabled_tasks.push_back(task_id); LogTasksDetail("[LoadClientState] Adding task_id [{}] to enabled tasks", task_id); } } // Check that there is an entry in the client task state for every activity_information in each task // This should only break if a ServerOP adds or deletes activites for a task that players already // have active, or due to a bug. for (int task_index = 0; task_index < MAXACTIVEQUESTS + 1; task_index++) { int task_id = client_task_state->m_active_tasks[task_index].task_id; if (task_id == TASKSLOTEMPTY) { continue; } if (!m_task_data[task_id]) { client->Message( Chat::Red, "Active Task Slot %i, references a task (%i), that does not exist. " "Removing from memory. Contact a GM to resolve this.", task_index, task_id ); LogError("[LoadClientState] Character [{}] has task [{}] which does not exist", character_id, task_id); client_task_state->m_active_tasks[task_index].task_id = TASKSLOTEMPTY; continue; } for (int activity_index = 0; activity_index < m_task_data[task_id]->activity_count; activity_index++) { if (client_task_state->m_active_tasks[task_index].activity[activity_index].activity_id != activity_index) { client->Message( Chat::Red, "Active Task %i, %s. activity_information count does not match expected value." "Removing from memory. Contact a GM to resolve this.", task_id, m_task_data[task_id]->title.c_str() ); LogTasks( "[LoadClientState] Fatal error in character [{}] task state. activity_information [{}] for Task [{}] either missing from client state or from task", character_id, activity_index, task_id ); client_task_state->m_active_tasks[task_index].task_id = TASKSLOTEMPTY; break; } } } LogTasksDetail( "[LoadClientState] m_active_task task_id is [{}] slot [{}]", client_task_state->m_active_task.task_id, client_task_state->m_active_task.slot ); if (client_task_state->m_active_task.task_id != TASKSLOTEMPTY) { client_task_state->UnlockActivities(character_id, client_task_state->m_active_task); // purely debugging LogTasksDetail( "[LoadClientState] Fetching task info for character_id [{}] task [{}] slot [{}] current_step [{}] accepted_time [{}] updated [{}]", character_id, client_task_state->m_active_task.task_id, client_task_state->m_active_task.slot, client_task_state->m_active_task.current_step, client_task_state->m_active_task.accepted_time, client_task_state->m_active_task.updated ); TaskInformation *p_task_data = task_manager->m_task_data[client_task_state->m_active_task.task_id]; if (p_task_data != nullptr) { for (int i = 0; i < p_task_data->activity_count; i++) { if (client_task_state->m_active_task.activity[i].activity_id >= 0) { LogTasksDetail( "[LoadClientState] -- character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}] sequence [{}]", character_id, client_task_state->m_active_task.task_id, client_task_state->m_active_task.activity[i].activity_id, client_task_state->m_active_task.activity[i].done_count, client_task_state->m_active_task.activity[i].activity_state, client_task_state->m_active_task.activity[i].updated, p_task_data->sequence_mode ); } } } } // shared task LogTasksDetail( "[LoadClientState] m_active_shared_task task_id is [{}] slot [{}]", client_task_state->m_active_shared_task.task_id, client_task_state->m_active_shared_task.slot ); if (client_task_state->m_active_shared_task.task_id != TASKSLOTEMPTY) { client_task_state->UnlockActivities(character_id, client_task_state->m_active_shared_task); } // quests (max 20 or 40 depending on client) for (auto &active_quest : client_task_state->m_active_quests) { if (active_quest.task_id != TASKSLOTEMPTY) { client_task_state->UnlockActivities(character_id, active_quest); } } LogTasksDetail("[LoadClientState] for Character ID [{}] DONE!", character_id); LogTasksDetail("---", character_id); return true; } void TaskManager::SyncClientSharedTaskState(Client *c, ClientTaskState *cts) { LogTasksDetail( "[SyncClientSharedTaskState] Syncing client shared task state" ); SyncClientSharedTaskWithPersistedState(c, cts); SyncClientSharedTaskRemoveLocalIfNotExists(c, cts); } void TaskManager::SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts) { auto character_tasks = CharacterTasksRepository::GetWhere( database, fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID()) ); for (auto &character_task: character_tasks) { if (character_task.type == TASK_TYPE_SHARED) { auto st = SharedTaskMembersRepository::GetWhere( database, fmt::format( "character_id = {}", c->CharacterID() ) ); if (!st.empty()) { int64 shared_task_id = st[0].shared_task_id; auto activities = SharedTaskActivityStateRepository::GetWhere( database, fmt::format( "shared_task_id = {}", shared_task_id ) ); ClientTaskInformation *shared_task = nullptr; shared_task = &cts->m_active_shared_task; // has active shared task if (cts->HasActiveSharedTask()) { LogTasksDetail( "[SyncClientSharedTaskWithPersistedState] Client [{}] has shared_task, sync with database", c->GetCleanName() ); bool fell_behind_state = false; for (auto &a: activities) { LogTasksDetail( "[LoadClientState] shared_task loop local [{}] shared [{}]", shared_task->activity[a.activity_id].done_count, a.done_count ); // we're behind shared task state, update self if (shared_task->activity[a.activity_id].done_count < a.done_count) { // update done count shared_task->activity[a.activity_id].done_count = a.done_count; // activity state shared_task->activity[a.activity_id].activity_state = (a.completed_time > 0 ? ActivityCompleted : ActivityHidden); // flag to update character_activities table entry on save shared_task->activity[a.activity_id].updated = true; // set flag to persist later fell_behind_state = true; } } // fell behind, force a save of client state if (fell_behind_state) { // give reward if member was offline for shared task completion // live does this as long as the shared task is still active when entering game if (!shared_task->was_rewarded && IsActiveTaskComplete(*shared_task)) { LogTasksDetail("[LoadClientState] Syncing shared task completion for client [{}]", c->GetName()); auto task_info = task_manager->m_task_data[shared_task->task_id]; cts->AddReplayTimer(c, *shared_task, *task_info); // live updates a fresh timer cts->DispatchEventTaskComplete(c, *shared_task, task_info->activity_count - 1); cts->RewardTask(c, task_info, *shared_task); } SaveClientState(c, cts); } c->SetSharedTaskId(shared_task_id); } } } } } void TaskManager::SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts) { // has active shared task if (cts->HasActiveSharedTask()) { auto members = SharedTaskMembersRepository::GetWhere( database, fmt::format( "character_id = {}", c->CharacterID() ) ); // if we don't actually have a membership anywhere, remove ourself locally if (members.empty()) { LogTasksDetail( "[SyncClientSharedTaskRemoveLocalIfNotExists] Client [{}] Shared task [{}] doesn't exist in world, removing from local", c->GetCleanName(), cts->m_active_shared_task.task_id ); std::string delete_where = fmt::format( "charid = {} and taskid = {}", c->CharacterID(), cts->m_active_shared_task.task_id ); CharacterTasksRepository::DeleteWhere(database, delete_where); CharacterActivitiesRepository::DeleteWhere(database, delete_where); c->MessageString(Chat::Yellow, TaskStr::NO_LONGER_MEMBER_TITLE, m_task_data[cts->m_active_shared_task.task_id]->title.c_str()); // remove as active task if doesn't exist cts->m_active_shared_task = {}; // persist removal from local record SaveClientState(c, cts); } } } // in a case where a client somehow lost local state with what state exists in world - we need // to perform an inverse sync where we inject the task void TaskManager::SyncClientSharedTaskStateToLocal( Client *c ) { auto character_tasks = CharacterTasksRepository::GetWhere( database, fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID()) ); bool has_character_shared_task = false; for (auto &character_task: character_tasks) { if (character_task.type == TASK_TYPE_SHARED) { has_character_shared_task = true; } } if (!has_character_shared_task) { LogTasksDetail("[SyncClientSharedTaskStateToLocal] We don't have a shared character task locally"); auto stm = SharedTaskMembersRepository::GetWhere( database, fmt::format( "character_id = {}", c->CharacterID() ) ); if (!stm.empty()) { LogTasksDetail("[SyncClientSharedTaskStateToLocal] We have membership in database"); auto s = SharedTasksRepository::FindOne( database, (int) stm.front().shared_task_id ); if (s.id > 0) { LogTasksDetail("[SyncClientSharedTaskStateToLocal] Creating entity"); // create task locally auto ct = CharacterTasksRepository::NewEntity(); ct.charid = (int) c->CharacterID(); ct.acceptedtime = (int) s.accepted_time; ct.taskid = (int) s.task_id; ct.slot = 0; ct.type = TASK_TYPE_SHARED; character_tasks.emplace_back(ct); CharacterTasksRepository::InsertOne(database, ct); // create activities locally auto activities = SharedTaskActivityStateRepository::GetWhere( database, fmt::format( "shared_task_id = {}", (int) stm.front().shared_task_id ) ); std::vector character_activities = {}; for (auto &a: activities) { auto ca = CharacterActivitiesRepository::NewEntity(); ca.completed = a.completed_time > 0; ca.charid = (int) c->CharacterID(); ca.donecount = a.done_count; ca.taskid = s.task_id; ca.activityid = a.activity_id; character_activities.emplace_back(ca); } CharacterActivitiesRepository::InsertMany(database, character_activities); } } } } void TaskManager::HandleUpdateTasksOnKill(Client *client, uint32 npc_type_id, NPC* npc) { for (auto &c: client->GetPartyMembers()) { if (!c->ClientDataLoaded() || !c->HasTaskState()) { continue; } LogTasksDetail("[HandleUpdateTasksOnKill] Looping through client [{}]", c->GetCleanName()); // loop over the union of tasks and quests for (auto &active_task : c->GetTaskState()->m_active_tasks) { auto current_task = &active_task; if (current_task->task_id == TASKSLOTEMPTY) { continue; } // Check if there are any active kill activities for this p_task_data auto p_task_data = m_task_data[current_task->task_id]; if (p_task_data == nullptr) { return; } for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) { ClientActivityInformation *client_activity = ¤t_task->activity[activity_id]; ActivityInformation *activity_info = &p_task_data->activity_information[activity_id]; // We are not interested in completed or hidden activities if (client_activity->activity_state != ActivityActive) { continue; } // We are only interested in Kill activities if (activity_info->activity_type != TaskActivityType::Kill) { continue; } // Is there a zone restriction on the activity_information ? if (!activity_info->CheckZone(zone->GetZoneID(), zone->GetInstanceVersion())) { LogTasks( "[HandleUpdateTasksOnKill] character [{}] task_id [{}] activity_id [{}] activity_type [{}] for NPC [{}] failed zone check", client->GetName(), current_task->task_id, activity_id, static_cast(TaskActivityType::Kill), npc_type_id ); continue; } // Is the activity_information to kill this type of NPC ? switch (activity_info->goal_method) { case METHODSINGLEID: if (activity_info->goal_id != npc_type_id) { LogTasksDetail("[HandleUpdateTasksOnKill] Matched single goal"); continue; } break; case METHODLIST: if (!m_goal_list_manager.IsInList( activity_info->goal_id, (int) npc_type_id ) && !TaskGoalListManager::IsInMatchList( activity_info->goal_match_list, std::to_string(npc_type_id) ) && !TaskGoalListManager::IsInMatchListPartial( activity_info->goal_match_list, npc->GetCleanName() ) && !TaskGoalListManager::IsInMatchListPartial( activity_info->goal_match_list, npc->GetName() )) { LogTasksDetail("[HandleUpdateTasksOnKill] Matched list goal"); continue; } break; default: // If METHODQUEST, don't updated the activity_information here continue; } LogTasksDetail("[HandleUpdateTasksOnKill] passed checks"); // handle actual update // legacy eqemu task update logic loops through group on kill of npc to update a single task if (p_task_data->type != TaskType::Shared) { LogTasksDetail("[HandleUpdateTasksOnKill] Non-Shared Update"); c->GetTaskState()->IncrementDoneCount(c, p_task_data, current_task->slot, activity_id); continue; } LogTasksDetail("[HandleUpdateTasksOnKill] Shared update"); // shared tasks only require one client to receive an update to propagate if (c == client) { c->GetTaskState()->IncrementDoneCount(c, p_task_data, current_task->slot, activity_id); } } } } } bool TaskManager::IsActiveTaskComplete(ClientTaskInformation& client_task) { auto task_info = task_manager->m_task_data[client_task.task_id]; for (int i = 0; i < task_info->activity_count; ++i) { if (client_task.activity[i].activity_state != ActivityCompleted && !task_info->activity_information[i].optional) { return false; } } return true; }