#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_chat(Client *c, const Seperator *sep) { if (sep->arg[2][0] == 0) { c->Message(Chat::White, "Usage: #chat [channum] [message]"); } else if (!worldserver.SendChannelMessage(0, 0, (uint8) atoi(sep->arg[1]), 0, 0, 100, sep->argplus[2])) { c->Message(Chat::White, "Error: World server disconnected"); } }