#ifdef LUA_EQEMU #include "lua.hpp" #include #include #include #include #include "lua_parser.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_client.h" #include "lua_npc.h" #include "lua_entity_list.h" #include "QuestParserCollection.h" #include "questmgr.h" #include "QGlobals.h" struct Events { }; struct Factions { }; struct Slots { }; struct Materials { }; struct ClientVersions { }; struct Appearances { }; struct lua_registered_event { std::string encounter_name; luabind::object lua_reference; QuestEventID event_id; }; extern std::map> lua_encounter_events_registered; void load_encounter(std::string name) { parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, 0); } void unload_encounter(std::string name) { parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, 0); } void register_event(std::string package_name, std::string name, int evt, luabind::object func) { lua_registered_event e; e.encounter_name = name; e.lua_reference = func; e.event_id = static_cast(evt); auto liter = lua_encounter_events_registered.find(package_name); if(liter == lua_encounter_events_registered.end()) { std::list elist; elist.push_back(e); lua_encounter_events_registered[package_name] = elist; } else { std::list elist = liter->second; auto iter = elist.begin(); while(iter != elist.end()) { if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) { //already registered this event for this encounter return; } ++iter; } elist.push_back(e); lua_encounter_events_registered[package_name] = elist; } } void unregister_event(std::string package_name, std::string name, int evt) { auto liter = lua_encounter_events_registered.find(package_name); if(liter != lua_encounter_events_registered.end()) { std::list elist = liter->second; auto iter = elist.begin(); while(iter != elist.end()) { if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) { iter = elist.erase(iter); } } lua_encounter_events_registered[package_name] = elist; } } void register_npc_event(std::string name, int evt, int npc_id, luabind::object func) { if(luabind::type(func) == LUA_TFUNCTION) { std::stringstream package_name; package_name << "npc_" << npc_id; register_event(package_name.str(), name, evt, func); } } void unregister_npc_event(std::string name, int evt, int npc_id) { std::stringstream package_name; package_name << "npc_" << npc_id; unregister_event(package_name.str(), name, evt); } void register_player_event(std::string name, int evt, luabind::object func) { if(luabind::type(func) == LUA_TFUNCTION) { register_event("player", name, evt, func); } } void unregister_player_event(std::string name, int evt) { unregister_event("player", name, evt); } void register_item_event(std::string name, int evt, int item_id, luabind::object func) { std::string package_name = "item_"; package_name += std::to_string(static_cast(item_id)); if(luabind::type(func) == LUA_TFUNCTION) { register_event(package_name, name, evt, func); } } void unregister_item_event(std::string name, int evt, int item_id) { std::string package_name = "item_"; package_name += std::to_string(static_cast(item_id)); unregister_event(package_name, name, evt); } void register_spell_event(std::string name, int evt, int spell_id, luabind::object func) { if(luabind::type(func) == LUA_TFUNCTION) { std::stringstream package_name; package_name << "spell_" << spell_id; register_event(package_name.str(), name, evt, func); } } void unregister_spell_event(std::string name, int evt, int spell_id) { std::stringstream package_name; package_name << "spell_" << spell_id; unregister_event(package_name.str(), name, evt); } Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) { return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused, static_cast(x), static_cast(y), static_cast(z), static_cast(heading))); } Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) { return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused, static_cast(x), static_cast(y), static_cast(z), static_cast(heading))); } Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) { return Lua_Mob(quest_manager.spawn_from_spawn2(spawn2_id)); } void lua_enable_spawn2(int spawn2_id) { quest_manager.enable_spawn2(spawn2_id); } void lua_disable_spawn2(int spawn2_id) { quest_manager.disable_spawn2(spawn2_id); } void lua_set_timer(const char *timer, int time_ms) { quest_manager.settimerMS(timer, time_ms); } void lua_stop_timer(const char *timer) { quest_manager.stoptimer(timer); } void lua_stop_all_timers() { quest_manager.stopalltimers(); } void lua_depop() { quest_manager.depop(0); } void lua_depop(int npc_type) { quest_manager.depop(npc_type); } void lua_depop_with_timer() { quest_manager.depop_withtimer(0); } void lua_depop_with_timer(int npc_type) { quest_manager.depop_withtimer(npc_type); } void lua_depop_all() { quest_manager.depopall(0); } void lua_depop_all(int npc_type) { quest_manager.depopall(npc_type); } void lua_depop_zone(bool start_spawn_status) { quest_manager.depopzone(start_spawn_status); } void lua_repop_zone() { quest_manager.repopzone(); } bool lua_is_disc_tome(int item_id) { return quest_manager.isdisctome(item_id); } void lua_safe_move() { quest_manager.safemove(); } void lua_rain(int weather) { quest_manager.rain(weather); } void lua_snow(int weather) { quest_manager.rain(weather); } int lua_scribe_spells(int max) { return quest_manager.scribespells(max); } int lua_scribe_spells(int max, int min) { return quest_manager.scribespells(max, min); } int lua_train_discs(int max) { return quest_manager.traindiscs(max); } int lua_train_discs(int max, int min) { return quest_manager.traindiscs(max, min); } void lua_set_sky(int sky) { quest_manager.setsky(sky); } void lua_set_guild(int guild_id, int rank) { quest_manager.setguild(guild_id, rank); } void lua_create_guild(const char *name, const char *leader) { quest_manager.CreateGuild(name, leader); } void lua_set_time(int hour, int min) { quest_manager.settime(hour, min); } void lua_signal(int npc_id, int signal_id) { quest_manager.signalwith(npc_id, signal_id); } void lua_signal(int npc_id, int signal_id, int wait) { quest_manager.signalwith(npc_id, signal_id, wait); } void lua_set_global(const char *name, const char *value, int options, const char *duration) { quest_manager.setglobal(name, value, options, duration); } void lua_target_global(const char *name, const char *value, const char *duration, int npc_id, int char_id, int zone_id) { quest_manager.targlobal(name, value, duration, npc_id, char_id, zone_id); } void lua_delete_global(const char *name) { quest_manager.delglobal(name); } void lua_start(int wp) { quest_manager.start(wp); } void lua_stop() { quest_manager.stop(); } void lua_pause(int duration) { quest_manager.pause(duration); } void lua_move_to(float x, float y, float z, float h, bool save_guard_spot) { quest_manager.moveto(x, y, z, h, save_guard_spot); } void lua_path_resume() { quest_manager.resume(); } void lua_set_next_hp_event(int hp) { quest_manager.setnexthpevent(hp); } void lua_set_next_inc_hp_event(int hp) { quest_manager.setnextinchpevent(hp); } void lua_respawn(int npc_type, int grid) { quest_manager.respawn(npc_type, grid); } void lua_set_proximity(float min_x, float max_x, float min_y, float max_y) { quest_manager.set_proximity(min_x, max_x, min_y, max_y); } void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) { quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z); } void lua_clear_proximity() { quest_manager.clear_proximity(); } void lua_enable_proximity_say() { quest_manager.enable_proximity_say(); } void lua_disable_proximity_say() { quest_manager.disable_proximity_say(); } void lua_set_anim(int npc_type, int anim_num) { quest_manager.setanim(npc_type, anim_num); } void lua_spawn_condition(const char *zone, uint32 instance_id, int condition_id, int value) { quest_manager.spawn_condition(zone, instance_id, condition_id, value); } void lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) { quest_manager.get_spawn_condition(zone, instance_id, condition_id); } void lua_toggle_spawn_event(int event_id, bool enable, bool reset) { quest_manager.toggle_spawn_event(event_id, enable, reset); } void lua_summon_burried_player_corpse(uint32 char_id, float x, float y, float z, float h) { quest_manager.summonburriedplayercorpse(char_id, x, y, z, h); } void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) { quest_manager.summonallplayercorpses(char_id, x, y, z, h); } int lua_get_player_burried_corpse_count(uint32 char_id) { return quest_manager.getplayerburriedcorpsecount(char_id); } bool lua_bury_player_corpse(uint32 char_id) { return quest_manager.buryplayercorpse(char_id); } void lua_task_selector(luabind::object table) { if(luabind::type(table) != LUA_TTABLE) { return; } int tasks[MAXCHOOSERENTRIES] = { 0 }; int count = 0; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; int cur_value = 0; if(luabind::type(cur) != LUA_TNIL) { try { cur_value = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } else { count = i - 1; break; } tasks[i - 1] = cur_value; } quest_manager.taskselector(count, tasks); } void lua_task_set_selector(int task_set) { quest_manager.tasksetselector(task_set); } void lua_enable_task(luabind::object table) { if(luabind::type(table) != LUA_TTABLE) { return; } int tasks[MAXCHOOSERENTRIES] = { 0 }; int count = 0; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; int cur_value = 0; if(luabind::type(cur) != LUA_TNIL) { try { cur_value = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } else { count = i - 1; break; } tasks[i - 1] = cur_value; } quest_manager.enabletask(count, tasks); } void lua_disable_task(luabind::object table) { if(luabind::type(table) != LUA_TTABLE) { return; } int tasks[MAXCHOOSERENTRIES] = { 0 }; int count = 0; for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) { auto cur = table[i]; int cur_value = 0; if(luabind::type(cur) != LUA_TNIL) { try { cur_value = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } else { count = i - 1; break; } tasks[i - 1] = cur_value; } quest_manager.disabletask(count, tasks); } bool lua_is_task_enabled(int task) { return quest_manager.istaskenabled(task); } bool lua_is_task_active(int task) { return quest_manager.istaskactive(task); } bool lua_is_task_activity_active(int task, int activity) { return quest_manager.istaskactivityactive(task, activity); } int lua_get_task_activity_done_count(int task, int activity) { return quest_manager.gettaskactivitydonecount(task, activity); } void lua_update_task_activity(int task, int activity, int count) { quest_manager.updatetaskactivity(task, activity, count); } void lua_reset_task_activity(int task, int activity) { quest_manager.resettaskactivity(task, activity); } void lua_task_explored_area(int explore_id) { quest_manager.taskexploredarea(explore_id); } void lua_assign_task(int task_id) { quest_manager.assigntask(task_id); } void lua_fail_task(int task_id) { quest_manager.failtask(task_id); } int lua_task_time_left(int task_id) { return quest_manager.tasktimeleft(task_id); } int lua_is_task_completed(int task_id) { return quest_manager.istaskcompleted(task_id); } int lua_enabled_task_count(int task_set) { return quest_manager.enabledtaskcount(task_set); } int lua_first_task_in_set(int task_set) { return quest_manager.firsttaskinset(task_set); } int lua_last_task_in_set(int task_set) { return quest_manager.lasttaskinset(task_set); } int lua_next_task_in_set(int task_set, int task_id) { return quest_manager.nexttaskinset(task_set, task_id); } int lua_active_speak_task() { return quest_manager.activespeaktask(); } int lua_active_speak_activity(int task_id) { return quest_manager.activespeakactivity(task_id); } int lua_active_tasks_in_set(int task_set) { return quest_manager.activetasksinset(task_set); } int lua_completed_tasks_in_set(int task_set) { return quest_manager.completedtasksinset(task_set); } bool lua_is_task_appropriate(int task) { return quest_manager.istaskappropriate(task); } void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons, uint32 duration) { quest_manager.popup(title, text, id, buttons, duration); } void lua_clear_spawn_timers() { quest_manager.clearspawntimers(); } void lua_zone_emote(int type, const char *str) { quest_manager.ze(type, str); } void lua_world_emote(int type, const char *str) { quest_manager.we(type, str); } int lua_get_level(int type) { return quest_manager.getlevel(type); } void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) { quest_manager.CreateGroundObject(item_id, x, y, z, h); } void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) { quest_manager.CreateGroundObject(item_id, x, y, z, h, decay_time); } void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) { quest_manager.CreateGroundObjectFromModel(model, x, y, z, h); } void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, int type) { quest_manager.CreateGroundObjectFromModel(model, x, y, z, h, type); } void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, int type, uint32 decay_time) { quest_manager.CreateGroundObjectFromModel(model, x, y, z, h, type, decay_time); } void lua_create_door(const char *model, float x, float y, float z, float h, int open_type, int size) { quest_manager.CreateDoor(model, x, y, z, h, open_type, size); } void lua_modify_npc_stat(const char *id, const char *value) { quest_manager.ModifyNPCStat(id, value); } int lua_collect_items(uint32 item_id, bool remove) { return quest_manager.collectitems(item_id, remove); } void lua_update_spawn_timer(uint32 id, uint32 new_time) { quest_manager.UpdateSpawnTimer(id, new_time); } void lua_merchant_set_item(uint32 npc_id, uint32 item_id) { quest_manager.MerchantSetItem(npc_id, item_id); } void lua_merchant_set_item(uint32 npc_id, uint32 item_id, uint32 quantity) { quest_manager.MerchantSetItem(npc_id, item_id, quantity); } int lua_merchant_count_item(uint32 npc_id, uint32 item_id) { return quest_manager.MerchantCountItem(npc_id, item_id); } std::string lua_item_link(int item_id) { char text[250]; quest_manager.varlink(text, item_id); return std::string(text); } void lua_say_link(const char *phrase, bool silent, const char *link_name) { char text[256] = { 0 }; strncpy(text, phrase, 255); quest_manager.saylink(text, silent, link_name); } const char *lua_get_guild_name_by_id(uint32 guild_id) { return quest_manager.getguildnamebyid(guild_id); } uint32 lua_create_instance(const char *zone, uint32 version, uint32 duration) { return quest_manager.CreateInstance(zone, version, duration); } void lua_destroy_instance(uint32 instance_id) { quest_manager.DestroyInstance(instance_id); } int lua_get_instance_id(const char *zone, uint32 version) { return quest_manager.GetInstanceID(zone, version); } void lua_assign_to_instance(uint32 instance_id) { quest_manager.AssignToInstance(instance_id); } void lua_assign_group_to_instance(uint32 instance_id) { quest_manager.AssignGroupToInstance(instance_id); } void lua_assign_raid_to_instance(uint32 instance_id) { quest_manager.AssignRaidToInstance(instance_id); } void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) { quest_manager.FlagInstanceByGroupLeader(zone, version); } void lua_flag_instance_by_raid_leader(uint32 zone, uint32 version) { quest_manager.FlagInstanceByRaidLeader(zone, version); } void lua_fly_mode(int flymode) { quest_manager.FlyMode(flymode); } int lua_faction_value() { return quest_manager.FactionValue(); } void lua_check_title(uint32 title_set) { quest_manager.checktitle(title_set); } void lua_enable_title(uint32 title_set) { quest_manager.enabletitle(title_set); } void lua_remove_title(uint32 title_set) { quest_manager.removetitle(title_set); } void lua_wear_change(uint32 slot, uint32 texture) { quest_manager.wearchange(slot, texture); } void lua_voice_tell(const char *str, uint32 macro_num, uint32 race_num, uint32 gender_num) { quest_manager.voicetell(str, macro_num, race_num, gender_num); } void lua_send_mail(const char *to, const char *from, const char *subject, const char *message) { quest_manager.SendMail(to, from, subject, message); } void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) { quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal); } void lua_cross_zone_signal_client_by_name(const char *player, int signal) { quest_manager.CrossZoneSignalPlayerByName(player, signal); } void lua_cross_zone_message_player_by_name(uint32 type, const char *player, const char *message) { quest_manager.CrossZoneMessagePlayerByName(type, player, message); } luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) { luabind::object ret = luabind::newtable(L); NPC *n = npc; Client *c = client; if(n && !n->GetQglobal()) { return ret; } std::list global_map; QGlobalCache::GetQGlobals(global_map, n, c, zone); auto iter = global_map.begin(); while(iter != global_map.end()) { ret[(*iter).name] = (*iter).value; ++iter; } return ret; } luabind::object lua_get_qglobals(lua_State *L, Lua_Client client, Lua_NPC npc) { return lua_get_qglobals(L, npc, client); } luabind::object lua_get_qglobals(lua_State *L, Lua_Client client) { return lua_get_qglobals(L, Lua_NPC(nullptr), client); } luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc) { return lua_get_qglobals(L, npc, Lua_Client(nullptr)); } luabind::object lua_get_qglobals(lua_State *L) { return lua_get_qglobals(L, Lua_NPC(nullptr), Lua_Client(nullptr)); } Lua_EntityList lua_get_entity_list() { return Lua_EntityList(&entity_list); } int lua_get_zone_id() { if(!zone) return 0; return zone->GetZoneID(); } const char *lua_get_zone_long_name() { if(!zone) return ""; return zone->GetLongName(); } const char *lua_get_zone_short_name() { if(!zone) return ""; return zone->GetShortName(); } int lua_get_zone_instance_id() { if(!zone) return 0; return zone->GetInstanceID(); } int lua_get_zone_instance_version() { if(!zone) return 0; return zone->GetInstanceVersion(); } int lua_get_zone_weather() { if(!zone) return 0; return zone->zone_weather; } luabind::object lua_get_zone_time(lua_State *L) { TimeOfDay_Struct eqTime; zone->zone_time.getEQTimeOfDay(time(0), &eqTime); luabind::object ret = luabind::newtable(L); ret["zone_hour"] = eqTime.hour - 1; ret["zone_minute"] = eqTime.minute; ret["zone_time"] = (eqTime.hour - 1) * 100 + eqTime.minute; return ret; } void lua_add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) { entity_list.AddArea(id, type, min_x, max_x, min_y, max_y, min_z, max_z); } void lua_remove_area(int id) { entity_list.RemoveArea(id); } void lua_clear_areas() { entity_list.ClearAreas(); } void lua_remove_spawn_point(uint32 spawn2_id) { if(zone) { LinkedListIterator iter(zone->spawn2_list); iter.Reset(); while(iter.MoreElements()) { Spawn2* cur = iter.GetData(); if(cur->GetID() == spawn2_id) { cur->ForceDespawn(); iter.RemoveCurrent(true); return; } iter.Advance(); } } } void lua_add_spawn_point(luabind::object table) { if(!zone) return; if(luabind::type(table) == LUA_TTABLE) { uint32 spawn2_id; uint32 spawngroup_id; float x; float y; float z; float heading; uint32 respawn; uint32 variance; uint32 timeleft = 0; uint32 grid = 0; int condition_id = 0; int condition_min_value = 0; bool enabled = true; int animation = 0; auto cur = table["spawn2_id"]; if(luabind::type(cur) != LUA_TNIL) { try { spawn2_id = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["spawngroup_id"]; if(luabind::type(cur) != LUA_TNIL) { try { spawngroup_id = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["x"]; if(luabind::type(cur) != LUA_TNIL) { try { x = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["y"]; if(luabind::type(cur) != LUA_TNIL) { try { y = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["z"]; if(luabind::type(cur) != LUA_TNIL) { try { z = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["heading"]; if(luabind::type(cur) != LUA_TNIL) { try { heading = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["respawn"]; if(luabind::type(cur) != LUA_TNIL) { try { respawn = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["variance"]; if(luabind::type(cur) != LUA_TNIL) { try { variance = luabind::object_cast(cur); } catch(luabind::cast_failed) { return; } } else { return; } cur = table["timeleft"]; if(luabind::type(cur) != LUA_TNIL) { try { timeleft = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } cur = table["grid"]; if(luabind::type(cur) != LUA_TNIL) { try { grid = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } cur = table["condition_id"]; if(luabind::type(cur) != LUA_TNIL) { try { condition_id = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } cur = table["condition_min_value"]; if(luabind::type(cur) != LUA_TNIL) { try { condition_min_value = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } cur = table["enabled"]; if(luabind::type(cur) != LUA_TNIL) { try { enabled = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } cur = table["animation"]; if(luabind::type(cur) != LUA_TNIL) { try { animation = luabind::object_cast(cur); } catch(luabind::cast_failed) { } } lua_remove_spawn_point(spawn2_id); Spawn2 *t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid, condition_id, condition_min_value, enabled, static_cast(animation)); zone->spawn2_list.Insert(t); } } void lua_attack(const char *client_name) { quest_manager.attack(client_name); } luabind::scope lua_register_general() { return luabind::namespace_("eq") [ luabind::def("load_encounter", &load_encounter), luabind::def("unload_encounter", &unload_encounter), luabind::def("register_npc_event", ®ister_npc_event), luabind::def("unregister_npc_event", &unregister_npc_event), luabind::def("register_player_event", ®ister_player_event), luabind::def("unregister_player_event", &unregister_player_event), luabind::def("register_item_event", ®ister_item_event), luabind::def("unregister_item_event", &unregister_item_event), luabind::def("register_spell_event", ®ister_spell_event), luabind::def("unregister_spell_event", &unregister_spell_event), luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2), luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn), luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn), luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2), luabind::def("enable_spawn2", &lua_enable_spawn2), luabind::def("disable_spawn2", &lua_disable_spawn2), luabind::def("set_timer", &lua_set_timer), luabind::def("stop_timer", &lua_stop_timer), luabind::def("stop_all_timers", &lua_stop_all_timers), luabind::def("depop", (void(*)(void))&lua_depop), luabind::def("depop", (void(*)(int))&lua_depop), luabind::def("depop_with_timer", (void(*)(void))&lua_depop_with_timer), luabind::def("depop_with_timer", (void(*)(int))&lua_depop_with_timer), luabind::def("depop_all", (void(*)(void))&lua_depop_all), luabind::def("depop_all", (void(*)(int))&lua_depop_all), luabind::def("depop_zone", &lua_depop_zone), luabind::def("repop_zone", &lua_repop_zone), luabind::def("is_disc_tome", &lua_is_disc_tome), luabind::def("safe_move", &lua_safe_move), luabind::def("rain", &lua_rain), luabind::def("snow", &lua_snow), luabind::def("scribe_spells", (int(*)(int))&lua_scribe_spells), luabind::def("scribe_spells", (int(*)(int,int))&lua_scribe_spells), luabind::def("train_discs", (int(*)(int))&lua_train_discs), luabind::def("train_discs", (int(*)(int,int))&lua_train_discs), luabind::def("set_sky", &lua_set_sky), luabind::def("set_guild", &lua_set_guild), luabind::def("create_guild", &lua_create_guild), luabind::def("set_time", &lua_set_time), luabind::def("signal", (void(*)(int,int))&lua_signal), luabind::def("signal", (void(*)(int,int,int))&lua_signal), luabind::def("set_global", &lua_set_global), luabind::def("target_global", &lua_target_global), luabind::def("delete_global", &lua_delete_global), luabind::def("start", &lua_start), luabind::def("stop", &lua_stop), luabind::def("pause", &lua_pause), luabind::def("move_to", &lua_move_to), luabind::def("resume", &lua_path_resume), luabind::def("set_next_hp_event", &lua_set_next_hp_event), luabind::def("set_next_inc_hp_event", &lua_set_next_inc_hp_event), luabind::def("respawn", &lua_respawn), luabind::def("set_proximity", (void(*)(float,float,float,float))&lua_set_proximity), luabind::def("set_proximity", (void(*)(float,float,float,float,float,float))&lua_set_proximity), luabind::def("clear_proximity", &lua_clear_proximity), luabind::def("enable_proximity_say", &lua_enable_proximity_say), luabind::def("disable_proximity_say", &lua_disable_proximity_say), luabind::def("set_anim", &lua_set_anim), luabind::def("spawn_condition", &lua_spawn_condition), luabind::def("get_spawn_condition", &lua_get_spawn_condition), luabind::def("toggle_spawn_event", &lua_toggle_spawn_event), luabind::def("summon_burried_player_corpse", &lua_summon_burried_player_corpse), luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses), luabind::def("get_player_burried_corpse_count", &lua_get_player_burried_corpse_count), luabind::def("bury_player_corpse", &lua_bury_player_corpse), luabind::def("task_selector", &lua_task_selector), luabind::def("task_set_selector", &lua_task_set_selector), luabind::def("enable_task", &lua_enable_task), luabind::def("disable_task", &lua_disable_task), luabind::def("is_task_enabled", &lua_is_task_enabled), luabind::def("is_task_active", &lua_is_task_active), luabind::def("is_task_activity_active", &lua_is_task_activity_active), luabind::def("get_task_activity_done_count", &lua_get_task_activity_done_count), luabind::def("update_task_activity", &lua_update_task_activity), luabind::def("reset_task_activity", &lua_reset_task_activity), luabind::def("task_explored_area", &lua_task_explored_area), luabind::def("assign_task", &lua_assign_task), luabind::def("fail_task", &lua_fail_task), luabind::def("task_time_left", &lua_task_time_left), luabind::def("is_task_completed", &lua_is_task_completed), luabind::def("enabled_task_count", &lua_enabled_task_count), luabind::def("first_task_in_set", &lua_first_task_in_set), luabind::def("last_task_in_set", &lua_last_task_in_set), luabind::def("next_task_in_set", &lua_next_task_in_set), luabind::def("active_speak_task", &lua_active_speak_task), luabind::def("active_speak_activity", &lua_active_speak_activity), luabind::def("active_tasks_in_set", &lua_active_tasks_in_set), luabind::def("completed_tasks_in_set", &lua_completed_tasks_in_set), luabind::def("is_task_appropriate", &lua_is_task_appropriate), luabind::def("popup", &lua_popup), luabind::def("clear_spawn_timers", &lua_clear_spawn_timers), luabind::def("zone_emote", &lua_zone_emote), luabind::def("world_emote", &lua_world_emote), luabind::def("get_level", &lua_get_level), luabind::def("create_ground_object", (void(*)(uint32,float,float,float,float))&lua_create_ground_object), luabind::def("create_ground_object", (void(*)(uint32,float,float,float,float,uint32))&lua_create_ground_object), luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float))&lua_create_ground_object_from_model), luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float,int))&lua_create_ground_object_from_model), luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float,int,uint32))&lua_create_ground_object_from_model), luabind::def("create_door", &lua_create_door), luabind::def("modify_npc_stat", &lua_modify_npc_stat), luabind::def("collect_items", &lua_collect_items), luabind::def("update_spawn_timer", &lua_update_spawn_timer), luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item), luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item), luabind::def("merchant_count_item", &lua_merchant_count_item), luabind::def("item_link", &lua_item_link), luabind::def("say_link", &lua_say_link), luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id), luabind::def("create_instance", &lua_create_instance), luabind::def("destroy_instance", &lua_destroy_instance), luabind::def("get_instance_id", &lua_get_instance_id), luabind::def("assign_to_instance", &lua_assign_to_instance), luabind::def("assign_group_to_instance", &lua_assign_group_to_instance), luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance), luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader), luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader), luabind::def("fly_mode", &lua_fly_mode), luabind::def("faction_value", &lua_faction_value), luabind::def("check_title", &lua_check_title), luabind::def("enable_title", &lua_enable_title), luabind::def("remove_title", &lua_remove_title), luabind::def("wear_change", &lua_wear_change), luabind::def("voice_tell", &lua_voice_tell), luabind::def("send_mail", &lua_send_mail), luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id), luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name), luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name), luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_Client,Lua_NPC))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_Client))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals), luabind::def("get_qglobals", (luabind::object(*)(lua_State*))&lua_get_qglobals), luabind::def("get_entity_list", &lua_get_entity_list), luabind::def("get_zone_id", &lua_get_zone_id), luabind::def("get_zone_long_name", &lua_get_zone_long_name), luabind::def("get_zone_short_name", &lua_get_zone_short_name), luabind::def("get_zone_instance_id", &lua_get_zone_instance_id), luabind::def("get_zone_instance_version", &lua_get_zone_instance_version), luabind::def("get_zone_weather", &lua_get_zone_weather), luabind::def("get_zone_time", &lua_get_zone_time), luabind::def("add_area", &lua_add_area), luabind::def("remove_area", &lua_remove_area), luabind::def("clear_areas", &lua_clear_areas), luabind::def("add_spawn_point", &lua_add_spawn_point), luabind::def("remove_spawn_point", &lua_remove_spawn_point), luabind::def("attack", &lua_attack) ]; } luabind::scope lua_register_events() { return luabind::class_("Event") .enum_("constants") [ luabind::value("say", static_cast(EVENT_SAY)), luabind::value("trade", static_cast(EVENT_TRADE)), luabind::value("death", static_cast(EVENT_DEATH)), luabind::value("spawn", static_cast(EVENT_SPAWN)), luabind::value("combat", static_cast(EVENT_COMBAT)), luabind::value("slay", static_cast(EVENT_SLAY)), luabind::value("waypoint_arrive", static_cast(EVENT_WAYPOINT_ARRIVE)), luabind::value("waypoint_depart", static_cast(EVENT_WAYPOINT_DEPART)), luabind::value("timer", static_cast(EVENT_TIMER)), luabind::value("signal", static_cast(EVENT_SIGNAL)), luabind::value("hp", static_cast(EVENT_HP)), luabind::value("enter", static_cast(EVENT_ENTER)), luabind::value("exit", static_cast(EVENT_EXIT)), luabind::value("enter_zone", static_cast(EVENT_ENTER_ZONE)), luabind::value("click_door", static_cast(EVENT_CLICK_DOOR)), luabind::value("loot", static_cast(EVENT_LOOT)), luabind::value("zone", static_cast(EVENT_ZONE)), luabind::value("level_up", static_cast(EVENT_LEVEL_UP)), luabind::value("killed_merit ", static_cast(EVENT_KILLED_MERIT )), luabind::value("cast_on", static_cast(EVENT_CAST_ON)), luabind::value("task_accepted", static_cast(EVENT_TASK_ACCEPTED)), luabind::value("task_stage_complete", static_cast(EVENT_TASK_STAGE_COMPLETE)), luabind::value("task_update", static_cast(EVENT_TASK_UPDATE)), luabind::value("task_complete", static_cast(EVENT_TASK_COMPLETE)), luabind::value("task_fail", static_cast(EVENT_TASK_FAIL)), luabind::value("aggro_say", static_cast(EVENT_AGGRO_SAY)), luabind::value("player_pickup", static_cast(EVENT_PLAYER_PICKUP)), luabind::value("popup_response", static_cast(EVENT_POPUP_RESPONSE)), luabind::value("proximity_say", static_cast(EVENT_PROXIMITY_SAY)), luabind::value("cast", static_cast(EVENT_CAST)), luabind::value("cast_begin", static_cast(EVENT_CAST_BEGIN)), luabind::value("scale_calc", static_cast(EVENT_SCALE_CALC)), luabind::value("item_enter_zone", static_cast(EVENT_ITEM_ENTER_ZONE)), luabind::value("target_change", static_cast(EVENT_TARGET_CHANGE)), luabind::value("hate_list", static_cast(EVENT_HATE_LIST)), luabind::value("spell_effect", static_cast(EVENT_SPELL_EFFECT_CLIENT)), luabind::value("spell_buff_tic", static_cast(EVENT_SPELL_BUFF_TIC_CLIENT)), luabind::value("spell_fade", static_cast(EVENT_SPELL_FADE)), luabind::value("spell_effect_translocate_complete", static_cast(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE)), luabind::value("combine_success ", static_cast(EVENT_COMBINE_SUCCESS )), luabind::value("combine_failure ", static_cast(EVENT_COMBINE_FAILURE )), luabind::value("item_click", static_cast(EVENT_ITEM_CLICK)), luabind::value("item_click_cast", static_cast(EVENT_ITEM_CLICK_CAST)), luabind::value("group_change", static_cast(EVENT_GROUP_CHANGE)), luabind::value("forage_success", static_cast(EVENT_FORAGE_SUCCESS)), luabind::value("forage_failure", static_cast(EVENT_FORAGE_FAILURE)), luabind::value("fish_start", static_cast(EVENT_FISH_START)), luabind::value("fish_success", static_cast(EVENT_FISH_SUCCESS)), luabind::value("fish_failure", static_cast(EVENT_FISH_FAILURE)), luabind::value("click_object", static_cast(EVENT_CLICK_OBJECT)), luabind::value("discover_item", static_cast(EVENT_DISCOVER_ITEM)), luabind::value("disconnect", static_cast(EVENT_DISCONNECT)), luabind::value("connect", static_cast(EVENT_CONNECT)), luabind::value("item_tick", static_cast(EVENT_ITEM_TICK)), luabind::value("duel_win", static_cast(EVENT_DUEL_WIN)), luabind::value("duel_lose", static_cast(EVENT_DUEL_LOSE)), luabind::value("encounter_load", static_cast(EVENT_ENCOUNTER_LOAD)), luabind::value("encounter_unload", static_cast(EVENT_ENCOUNTER_UNLOAD)), luabind::value("command", static_cast(EVENT_COMMAND)), luabind::value("drop_item", static_cast(EVENT_DROP_ITEM)), luabind::value("destroy_item", static_cast(EVENT_DESTROY_ITEM)), luabind::value("feign_death", static_cast(EVENT_FEIGN_DEATH)), luabind::value("weapon_proc", static_cast(EVENT_WEAPON_PROC)), luabind::value("equip_item", static_cast(EVENT_EQUIP_ITEM)), luabind::value("unequip_item", static_cast(EVENT_UNEQUIP_ITEM)), luabind::value("augment_item", static_cast(EVENT_AUGMENT_ITEM)), luabind::value("unaugment_item", static_cast(EVENT_UNAUGMENT_ITEM)), luabind::value("augment_insert", static_cast(EVENT_AUGMENT_INSERT)), luabind::value("augment_remove", static_cast(EVENT_AUGMENT_REMOVE)), luabind::value("enter_area", static_cast(EVENT_ENTER_AREA)), luabind::value("leave_area", static_cast(EVENT_LEAVE_AREA)), luabind::value("death_complete", static_cast(EVENT_DEATH_COMPLETE)) ]; } luabind::scope lua_register_faction() { return luabind::class_("Faction") .enum_("constants") [ luabind::value("Ally", static_cast(FACTION_ALLY)), luabind::value("Warmly", static_cast(FACTION_WARMLY)), luabind::value("Kindly", static_cast(FACTION_KINDLY)), luabind::value("Amiable", static_cast(FACTION_AMIABLE)), luabind::value("Indifferent", static_cast(FACTION_INDIFFERENT)), luabind::value("Apprehensive", static_cast(FACTION_APPREHENSIVE)), luabind::value("Dubious", static_cast(FACTION_DUBIOUS)), luabind::value("Threatenly", static_cast(FACTION_THREATENLY)), luabind::value("Scowls", static_cast(FACTION_SCOWLS)) ]; } luabind::scope lua_register_slot() { return luabind::class_("Slot") .enum_("constants") [ luabind::value("Charm", static_cast(SLOT_CHARM)), luabind::value("Ear1", static_cast(SLOT_EAR01)), luabind::value("Head", static_cast(SLOT_HEAD)), luabind::value("Face", static_cast(SLOT_FACE)), luabind::value("Ear2", static_cast(SLOT_EAR02)), luabind::value("Neck", static_cast(SLOT_NECK)), luabind::value("Shoulder", static_cast(SLOT_SHOULDER)), luabind::value("Arms", static_cast(SLOT_ARMS)), luabind::value("Back", static_cast(SLOT_BACK)), luabind::value("Bracer1", static_cast(SLOT_BRACER01)), luabind::value("Bracer2", static_cast(SLOT_BRACER02)), luabind::value("Range", static_cast(SLOT_RANGE)), luabind::value("Hands", static_cast(SLOT_HANDS)), luabind::value("Primary", static_cast(SLOT_PRIMARY)), luabind::value("Secondary", static_cast(SLOT_SECONDARY)), luabind::value("Ring1", static_cast(SLOT_RING01)), luabind::value("Ring2", static_cast(SLOT_RING02)), luabind::value("Chest", static_cast(SLOT_CHEST)), luabind::value("Legs", static_cast(SLOT_LEGS)), luabind::value("Feet", static_cast(SLOT_FEET)), luabind::value("Waist", static_cast(SLOT_WAIST)), luabind::value("Ammo", static_cast(SLOT_AMMO)), luabind::value("PersonalBegin", static_cast(SLOT_PERSONAL_BEGIN)), luabind::value("PersonalEnd", static_cast(SLOT_PERSONAL_END)), luabind::value("Cursor", static_cast(SLOT_CURSOR)), luabind::value("CursorEnd", 0xFFFE), luabind::value("Tradeskill", static_cast(SLOT_TRADESKILL)), luabind::value("Augment", static_cast(SLOT_AUGMENT)), luabind::value("PowerSource", static_cast(SLOT_POWER_SOURCE)), luabind::value("Invalid", 0xFFFF) ]; } luabind::scope lua_register_material() { return luabind::class_("Material") .enum_("constants") [ luabind::value("Head", MATERIAL_HEAD), luabind::value("Chest", MATERIAL_CHEST), luabind::value("Arms", MATERIAL_ARMS), luabind::value("Bracer", MATERIAL_BRACER), luabind::value("Hands", MATERIAL_HANDS), luabind::value("Legs", MATERIAL_LEGS), luabind::value("Feet", MATERIAL_FEET), luabind::value("Primary", MATERIAL_PRIMARY), luabind::value("Secondary", MATERIAL_SECONDARY), luabind::value("Max", MAX_MATERIALS) ]; } luabind::scope lua_register_client_version() { return luabind::class_("ClientVersion") .enum_("constants") [ luabind::value("Unknown", static_cast(EQClientUnknown)), luabind::value("62", static_cast(EQClient62)), luabind::value("Titanium", static_cast(EQClientTitanium)), luabind::value("SoF", static_cast(EQClientSoF)), luabind::value("SoD", static_cast(EQClientSoD)), luabind::value("Underfoot", static_cast(EQClientUnderfoot)), luabind::value("RoF", static_cast(EQClientRoF)) ]; } luabind::scope lua_register_appearance() { return luabind::class_("Appearance") .enum_("constants") [ luabind::value("Standing", static_cast(eaStanding)), luabind::value("Sitting", static_cast(eaSitting)), luabind::value("Crouching", static_cast(eaCrouching)), luabind::value("Dead", static_cast(eaDead)), luabind::value("Looting", static_cast(eaLooting)) ]; } #endif